Difference between revisions of "Novastorm"

From Sega Retro

(47 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=Novastorm title.png
 
| bobscreen=Novastorm title.png
| screenwidth=
+
| publisher={{company|[[Sony Imagesoft|Sony Electronic Publishing]]|region=Europe}}, {{company|[[Psygnosis]]|region=US}}
| title=
 
| publisher=EU [[Sony Imagesoft|Sony Electronic Publishing]] US [[Psygnosis]]
 
 
| developer=[[Psygnosis]]
 
| developer=[[Psygnosis]]
| system=[[Sega Mega CD]]
+
| system=[[Sega Mega-CD]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
+
| genre=Shooting
| europe=1994
+
| releases={{releasesMCD
| usa=1994
+
| mcd_date_us=1995-02{{ref|https://groups.google.com/g/rec.games.video.sega/c/h_QlDYzQdSQ/m/3BF3GiRqAQIJ}}
| rrp_us=
+
| mcd_code_us=T-113025
| vrc=ma13
+
| mcd_rating_us=ma13
| elspa=3
+
| mcd_rrp_us=49.99{{magref|gamepro|68|58}}
 +
| mcd_date_eu=1994-11{{magref|mms|27|104}}{{magref|megapower|16|16}}<!--1994-12{{magref|segamaguk|13|92}}-->
 +
| mcd_code_eu=T-113065-50
 +
| mcd_rating_eu=3
 +
| mcd_date_uk=1994-11{{magref|mms|27|104}}{{magref|megapower|16|16}}<!--1994-12{{magref|segamaguk|13|92}}-->
 +
| mcd_code_uk=T-113065-50
 +
| mcd_rating_uk=3
 +
| mcd_rrp_uk=39.99{{magref|mms|27|104}}
 
}}
 
}}
{{sub-stub}}'''''Novastorm''''' is an on-the-rails shoot-'em-up game released for a number of platforms including the [[Sega Mega CD]]. It is very similar to ''[[Space Harrier]]'' in design, but is extremely reliant on full motion video and pre-rendered imagery.
+
| otherformats={{NonSega|3DO|IBMPC|FMTOWNS|PS}}
 +
}}
 +
'''''{{PAGENAME}}''''' is shooting game developed by [[Psygnosis]] and released for a number of platforms including the [[Sega Mega-CD]]. It is a rail shooter reliant on [[full-motion video]] and pre-rendered imagery, similar to the developer's earlier effort ''[[Microcosm]]''.
 +
 
 +
During development, it was known as '''''Scavenger IV'''''.
 +
 
 +
==Story==
 +
The game takes place some time in the distant future. Humans have left Earth in several huge arks containing Earth's ecosystem, in search of a new paradise. They have become complacent: everything is controlled by artificial intelligence, while the human race sleeps and dreams of its new home. The computer systems evolve, however, and prophetize a conquest of silicon against flesh. The player takes control of the ''Scavenger IV'' squadron, which has a mission to destroy the deadly Scarab X forces, in the last hope for the human race.
 +
 
 +
==Gameplay==
 +
The game is a rail shooter that plays similarly to ''[[Space Harrier]]''. The player takes control of the ''Scavenger IV'' spacecraft and moves it along the horizontal and vertical axes with the D-pad, but it follows a set path through the stages over a [[full-motion video]] background. The player must shoot down enemy spacecraft and avoid hitting terrain elements. Each stage ends with a boss encounter.
 +
 
 +
The ship fires its main weapon with {{C}}, which is fast but initially relatively weak. Its strength is indicated by a meter in the HUD, and it can be upgraded by collecting items. The ship is also equipped with a more powerful plasma cannon, which is charged by holding {{B}} and fired by releasing {{B}}. Charging the plasma cannon increases a separate meter under the weapon strength meter, which flashes white when it is full. Finally, the ship can release smart energy waves that attack all enemies on screen with {{A}}. Energy waves are limited in supply, but the other weapons have unlimited ammunition.
 +
 
 +
The ship has a shield energy meter the top of the screen that depletes as it takes damage from enemies or from colliding with terrain. The ship explodes if it runs out of energy, costing the player a life. If the player has an extra life remaining, the player is given a new ship (with a complement of three energy waves) and the stage continues. Additionally, boss fights are timed; the game warns the player with an "ALERT" message when time is almost up. If time runs out, the player loses a life and must restart the stage. The game ends if the player runs out of lives. The player is rewarded with extra lives at certain points thresholds.
  
==Physical Scans==
+
===Items===
===Mega CD Version===
+
The player is occasionally presented with a choice of one of three items after destroying an enemy.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Single Shot
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=0 | crop_y=0}}
 +
| desc=The starting weapon. A single stream of fire.
 +
}}
 +
{{InfoRow
 +
| title=Double Shot
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=0 | crop_y=20}}
 +
| desc=Two parallel streams of fire.
 +
}}
 +
{{InfoRow
 +
| title=Triple Shot
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=0 | crop_y=40}}
 +
| desc=Three parallel streams of fire.
 +
}}
 +
{{InfoRow
 +
| title=Spread Shot
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=0 | crop_y=60}}
 +
| desc=Three streams of fire with a wide spread.
 +
}}
 +
{{InfoRow
 +
| title=Cross Shot
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=0 | crop_y=80}}
 +
| desc=A double helix spread pattern that covers a larger area both vertically and horizontally.
 +
}}
 +
{{InfoRow
 +
| title=Split Shot
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=0 | crop_y=100}}
 +
| desc=A wide spread of more powerful fire.
 +
}}
 +
{{InfoRow
 +
| title=Orbiters
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=29 | crop_y=0}}
 +
| desc=Temporarily orbits the ship with two robotic drones that protect it and augment its fire.
 +
}}
 +
{{InfoRow
 +
| title=Wingmen
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=29 | crop_y=20}}
 +
| desc=Temporarily equips the ship with two unmanned wingships that follow it and fire homing missiles.
 +
}}
 +
{{InfoRow
 +
| title=Drones
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=29 | crop_y=40}}
 +
| desc=Temporarily follows the ship with two drones that protect it and provide support fire.
 +
}}
 +
{{InfoRow
 +
| title=Shield
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=29 | crop_y=60}}
 +
| desc=Temporarily surrounds the ship in a shield that renders it invulnerable.
 +
}}
 +
{{InfoRow
 +
| title=XtraSmart
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=58 | crop_y=0}}
 +
| desc=Gives the player another smart energy wave.
 +
}}
 +
{{InfoRow
 +
| title=XtraLife
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=58 | crop_y=20}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Full Energy
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=58 | crop_y=40}}
 +
| desc=Fully restores the ship's shields.
 +
}}
 +
{{InfoRow
 +
| title=Increase Energy
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=58 | crop_y=60}}
 +
| desc=Partially restores the ship's shields.
 +
}}
 +
{{InfoRow
 +
| title=Increase Weapon Strength
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=58 | crop_y=80}}
 +
| desc=Increases the ship's main weapon strength by one unit.
 +
}}
 +
{{InfoRow
 +
| title=Increase Score
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=58 | crop_y=100}}
 +
| desc=Gives the player bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Random
 +
| sprite={{sprite | Novastorm, Items.png | 2 | crop_width=29 | crop_height=20 | crop_x=58 | crop_y=120}}
 +
| desc=Chooses a random item effect.
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
====Callinhor, The Lava Planet====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Novastorm, Stage 1-1.png
 +
| screenshot2=Novastorm, Stage 1-2.png
 +
| screenshot3=Novastorm, Stage 1-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Novastorm, Stage 2-1.png
 +
| screenshot2=Novastorm, Stage 2-2.png
 +
| screenshot3=Novastorm, Stage 2-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Novastorm, Stage 3-1.png
 +
| screenshot2=Novastorm, Stage 3-2.png
 +
| screenshot3=Novastorm, Stage 3-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Novastorm, Stage 4-1.png
 +
| screenshot2=Novastorm, Stage 4-2.png
 +
| screenshot3=Novastorm, Stage 4-3.png
 +
| screenshot4=Novastorm, Stage 4-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
====Kallum Koll, The Desert Planet====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Novastorm, Stage 5-1.png
 +
| screenshot2=Novastorm, Stage 5-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Novastorm, Stage 6-1.png
 +
| screenshot2=Novastorm, Stage 6-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Novastorm, Stage 7-1.png
 +
| screenshot2=Novastorm, Stage 7-2.png
 +
| screenshot3=Novastorm, Stage 7-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Novastorm, Stage 8-1.png
 +
| screenshot2=Novastorm, Stage 8-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
====Quiggin, The Ice Planet====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Novastorm, Stage 9-1.png
 +
| screenshot2=Novastorm, Stage 9-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Novastorm, Stage 10-1.png
 +
| screenshot2=Novastorm, Stage 10-2.png
 +
| screenshot3=Novastorm, Stage 10-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Novastorm, Stage 11-1.png
 +
| screenshot2=Novastorm, Stage 11-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Novastorm, Stage 12-1.png
 +
| screenshot2=Novastorm, Stage 12-2.png
 +
| screenshot3=Novastorm, Stage 12-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
====Space Cruiser Scarab X====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=Novastorm, Stage 13-1.png
 +
| screenshot2=Novastorm, Stage 13-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=Novastorm, Stage 14-1.png
 +
| screenshot2=Novastorm, Stage 14-2.png
 +
| screenshot3=Novastorm, Stage 14-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=Novastorm, Stage 15-1.png
 +
| screenshot2=Novastorm, Stage 15-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=Novastorm, Stage 16-1.png
 +
| screenshot2=Novastorm, Stage 16-2.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 5
 +
| screenshot=Novastorm, Stage 17-1.png
 +
| screenshot2=Novastorm, Stage 17-2.png
 +
| screenshot3=Novastorm, Stage 17-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Managing Director of Development:''' Ian Hetherington
 +
*'''Director of Software Development:''' John White
 +
*'''Lead Programmer:''' Zafar Qamar
 +
*'''Programmer:''' Paul Frewin, Mark Hula
 +
*'''Game Director:''' Paul Hilton
 +
*'''Artist:''' Jerry Oldrieve, Chris Brown
 +
*'''Producer:''' Kenny Everett
 +
*'''Music and Sound:''' Rik Ede, Chris Nicholls, Paul Franklin, Colin Dempsey, Keith Roberts Jim Bowers, Digby Rogers, Rogan Macdonald, Nikki Bridgman Frank Kitson, Eric Noteboom, Nicky Carus-Westcott
 +
*'''Original Artwork:''' Andrew Howes
 +
*'''Q.A.:''' Mark Inman, Paul Evason
 +
*'''Voice Direction:''' Philip Morris
 +
*'''U.K.D.T.P.:''' Keith Hopwood
 +
*'''U.S. D.T.P.:''' Lisa George
 +
*'''Manual:''' Mark Tsai, Richard Browne, Jim Drewry
 +
| source=US manual
 +
| pdf=Novastorm mcd us manual.pdf
 +
| pdfpage=28
 +
| console=MCD
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Physical scans==
 +
{{ratings|MCD}}
 
{{Scanbox
 
{{Scanbox
| console=Mega CD
+
| console=Mega-CD
 
| region=US
 
| region=US
 
| front=Novastorm MCD US Box Front.jpg
 
| front=Novastorm MCD US Box Front.jpg
 
| back=Novastorm MCD US Box Back.jpg
 
| back=Novastorm MCD US Box Back.jpg
 
| disc=Novastorm MCD US Disc.jpg
 
| disc=Novastorm MCD US Disc.jpg
 +
| manual=Novastorm mcd us manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
| console=Mega CD
+
| console=Mega-CD
 
| region=EU
 
| region=EU
 
| front=Novastorm MCD EU Box Front.jpg
 
| front=Novastorm MCD EU Box Front.jpg
 
| back=Novastorm MCD EU Box Back.jpg
 
| back=Novastorm MCD EU Box Back.jpg
| disc=
+
| disc=Novastorm MCD EU Disc.jpg
 +
| manual=Novastorm MCD EU Manual.jpg
 
| square=yes
 
| square=yes
 
}}
 
}}
  
[[Category:1994 Mega CD Games]]
+
==Unreleased versions==
[[Category:Mega CD Games]]
+
{{UnreleasedBob
[[Category:Mega CD Shoot-'em-Up Games]]
+
| developer=[[Psygnosis]], [[Perfect Entertainment]]
 +
| publisher=[[Psygnosis]]
 +
| licensor=
 +
| system=[[Sega Saturn]]
 +
| date=
 +
}}
 +
A [[Sega Saturn]] version produced by [[Perfect Entertainment]] is mentioned in a coverage feature by the [[Saturn Power]] magazine {{magref|saturnpower|2|22}}. It was never released.
 +
 
 +
{{-}}
 +
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{NovastormOmni}}

Revision as of 07:04, 21 September 2024

n/a

Novastorm title.png

Novastorm
System(s): Sega Mega-CD
Publisher: Sony Electronic Publishing (Europe), Psygnosis (US)
Developer:
Genre: Shooting

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
$49.9949.99[2] T-113025
Videogame Rating Council: MA-13
Sega Mega-CD
EU
T-113065-50
ELSPA: 3+ OK
Sega Mega-CD
UK
£39.9939.99[3] T-113065-50
ELSPA: 3+ OK
Non-Sega versions

Novastorm is shooting game developed by Psygnosis and released for a number of platforms including the Sega Mega-CD. It is a rail shooter reliant on full-motion video and pre-rendered imagery, similar to the developer's earlier effort Microcosm.

During development, it was known as Scavenger IV.

Story

The game takes place some time in the distant future. Humans have left Earth in several huge arks containing Earth's ecosystem, in search of a new paradise. They have become complacent: everything is controlled by artificial intelligence, while the human race sleeps and dreams of its new home. The computer systems evolve, however, and prophetize a conquest of silicon against flesh. The player takes control of the Scavenger IV squadron, which has a mission to destroy the deadly Scarab X forces, in the last hope for the human race.

Gameplay

The game is a rail shooter that plays similarly to Space Harrier. The player takes control of the Scavenger IV spacecraft and moves it along the horizontal and vertical axes with the D-pad, but it follows a set path through the stages over a full-motion video background. The player must shoot down enemy spacecraft and avoid hitting terrain elements. Each stage ends with a boss encounter.

The ship fires its main weapon with C, which is fast but initially relatively weak. Its strength is indicated by a meter in the HUD, and it can be upgraded by collecting items. The ship is also equipped with a more powerful plasma cannon, which is charged by holding B and fired by releasing B. Charging the plasma cannon increases a separate meter under the weapon strength meter, which flashes white when it is full. Finally, the ship can release smart energy waves that attack all enemies on screen with A. Energy waves are limited in supply, but the other weapons have unlimited ammunition.

The ship has a shield energy meter the top of the screen that depletes as it takes damage from enemies or from colliding with terrain. The ship explodes if it runs out of energy, costing the player a life. If the player has an extra life remaining, the player is given a new ship (with a complement of three energy waves) and the stage continues. Additionally, boss fights are timed; the game warns the player with an "ALERT" message when time is almost up. If time runs out, the player loses a life and must restart the stage. The game ends if the player runs out of lives. The player is rewarded with extra lives at certain points thresholds.

Items

The player is occasionally presented with a choice of one of three items after destroying an enemy.

Novastorm, Items.png
Single Shot
The starting weapon. A single stream of fire.
Novastorm, Items.png
Double Shot
Two parallel streams of fire.
Novastorm, Items.png
Triple Shot
Three parallel streams of fire.
Novastorm, Items.png
Spread Shot
Three streams of fire with a wide spread.
Novastorm, Items.png
Cross Shot
A double helix spread pattern that covers a larger area both vertically and horizontally.
Novastorm, Items.png
Split Shot
A wide spread of more powerful fire.
Novastorm, Items.png
Orbiters
Temporarily orbits the ship with two robotic drones that protect it and augment its fire.
Novastorm, Items.png
Wingmen
Temporarily equips the ship with two unmanned wingships that follow it and fire homing missiles.
Novastorm, Items.png
Drones
Temporarily follows the ship with two drones that protect it and provide support fire.
Novastorm, Items.png
Shield
Temporarily surrounds the ship in a shield that renders it invulnerable.
Novastorm, Items.png
XtraSmart
Gives the player another smart energy wave.
Novastorm, Items.png
XtraLife
Gives the player an extra life.
Novastorm, Items.png
Full Energy
Fully restores the ship's shields.
Novastorm, Items.png
Increase Energy
Partially restores the ship's shields.
Novastorm, Items.png
Increase Weapon Strength
Increases the ship's main weapon strength by one unit.
Novastorm, Items.png
Increase Score
Gives the player bonus points.
Novastorm, Items.png
Random
Chooses a random item effect.

Stages

Callinhor, The Lava Planet

Novastorm, Stage 1-1.png

Novastorm, Stage 1-2.png

Novastorm, Stage 1-3.png

  • Novastorm, Stage 1-1.png

  • Novastorm, Stage 1-2.png

  • Novastorm, Stage 1-3.png

Stage 1

Novastorm, Stage 2-1.png

Novastorm, Stage 2-2.png

Novastorm, Stage 2-3.png

  • Novastorm, Stage 2-1.png

  • Novastorm, Stage 2-2.png

  • Novastorm, Stage 2-3.png

Stage 2

Novastorm, Stage 3-1.png

Novastorm, Stage 3-2.png

Novastorm, Stage 3-3.png

  • Novastorm, Stage 3-1.png

  • Novastorm, Stage 3-2.png

  • Novastorm, Stage 3-3.png

Stage 3

Novastorm, Stage 4-1.png

Novastorm, Stage 4-2.png

Novastorm, Stage 4-3.png

Novastorm, Stage 4-4.png

  • Novastorm, Stage 4-1.png

  • Novastorm, Stage 4-2.png

  • Novastorm, Stage 4-3.png

  • Novastorm, Stage 4-4.png

Stage 4

Kallum Koll, The Desert Planet

Novastorm, Stage 5-1.png

Novastorm, Stage 5-2.png

  • Novastorm, Stage 5-1.png

  • Novastorm, Stage 5-2.png

Stage 1

Novastorm, Stage 6-1.png

Novastorm, Stage 6-2.png

  • Novastorm, Stage 6-1.png

  • Novastorm, Stage 6-2.png

Stage 2

Novastorm, Stage 7-1.png

Novastorm, Stage 7-2.png

Novastorm, Stage 7-3.png

  • Novastorm, Stage 7-1.png

  • Novastorm, Stage 7-2.png

  • Novastorm, Stage 7-3.png

Stage 3

Novastorm, Stage 8-1.png

Novastorm, Stage 8-2.png

  • Novastorm, Stage 8-1.png

  • Novastorm, Stage 8-2.png

Stage 4

Quiggin, The Ice Planet

Novastorm, Stage 9-1.png

Novastorm, Stage 9-2.png

  • Novastorm, Stage 9-1.png

  • Novastorm, Stage 9-2.png

Stage 1

Novastorm, Stage 10-1.png

Novastorm, Stage 10-2.png

Novastorm, Stage 10-3.png

  • Novastorm, Stage 10-1.png

  • Novastorm, Stage 10-2.png

  • Novastorm, Stage 10-3.png

Stage 2

Novastorm, Stage 11-1.png

Novastorm, Stage 11-2.png

  • Novastorm, Stage 11-1.png

  • Novastorm, Stage 11-2.png

Stage 3

Novastorm, Stage 12-1.png

Novastorm, Stage 12-2.png

Novastorm, Stage 12-3.png

  • Novastorm, Stage 12-1.png

  • Novastorm, Stage 12-2.png

  • Novastorm, Stage 12-3.png

Stage 4

Space Cruiser Scarab X

Novastorm, Stage 13-1.png

Novastorm, Stage 13-2.png

  • Novastorm, Stage 13-1.png

  • Novastorm, Stage 13-2.png

Stage 1

Novastorm, Stage 14-1.png

Novastorm, Stage 14-2.png

Novastorm, Stage 14-3.png

  • Novastorm, Stage 14-1.png

  • Novastorm, Stage 14-2.png

  • Novastorm, Stage 14-3.png

Stage 2

Novastorm, Stage 15-1.png

Novastorm, Stage 15-2.png

  • Novastorm, Stage 15-1.png

  • Novastorm, Stage 15-2.png

Stage 3

Novastorm, Stage 16-1.png

Novastorm, Stage 16-2.png

  • Novastorm, Stage 16-1.png

  • Novastorm, Stage 16-2.png

Stage 4

Novastorm, Stage 17-1.png

Novastorm, Stage 17-2.png

Novastorm, Stage 17-3.png

  • Novastorm, Stage 17-1.png

  • Novastorm, Stage 17-2.png

  • Novastorm, Stage 17-3.png

Stage 5

Production credits

  • Managing Director of Development: Ian Hetherington
  • Director of Software Development: John White
  • Lead Programmer: Zafar Qamar
  • Programmer: Paul Frewin, Mark Hula
  • Game Director: Paul Hilton
  • Artist: Jerry Oldrieve, Chris Brown
  • Producer: Kenny Everett
  • Music and Sound: Rik Ede, Chris Nicholls, Paul Franklin, Colin Dempsey, Keith Roberts Jim Bowers, Digby Rogers, Rogan Macdonald, Nikki Bridgman Frank Kitson, Eric Noteboom, Nicky Carus-Westcott
  • Original Artwork: Andrew Howes
  • Q.A.: Mark Inman, Paul Evason
  • Voice Direction: Philip Morris
  • U.K.D.T.P.: Keith Hopwood
  • U.S. D.T.P.: Lisa George
  • Manual: Mark Tsai, Richard Browne, Jim Drewry
Source:
US manual
Novastorm mcd us manual.pdf
[5]

Magazine articles

Main article: Novastorm/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
81
[6]
GamePro (US) NTSC-U
78
[2]
Mega Force (FR) PAL
70
[7]
Mean Machines Sega (UK) PAL
69
[3]
Player One (FR)
10
[8]
Play Time (DE) PAL
60
[9]
Sega Magazine (UK) PAL
49
[10]
Sega Power (UK) PAL
80
[11]
Sega Pro (UK) PAL
72
[12]
VideoGames (US) NTSC-U
80
[13]
Sega Mega-CD
65
Based on
10 reviews

Novastorm

Mega-CD, US
Novastorm MCD US Box Back.jpgNovastorm MCD US Box Front.jpg
Cover
Novastorm MCD US Disc.jpg
Disc
Novastorm mcd us manual.pdf
Manual
Mega-CD, EU
Novastorm MCD EU Box Back.jpgNovastorm MCD EU Box Front.jpg
Cover
Novastorm MCD EU Disc.jpg
Disc
Novastorm MCD EU Manual.jpg
Manual

Unreleased versions

Notavailable.svg
Novastorm
System(s): Sega Saturn
Publisher: Psygnosis
Developer: Psygnosis, Perfect Entertainment

A Sega Saturn version produced by Perfect Entertainment is mentioned in a coverage feature by the Saturn Power magazine [14]. It was never released.

Technical information

Main article: Novastorm/Technical information.

References


Novastorm

Novastorm title.png

Main page | Comparisons | Development | Magazine articles | Reception | Technical information


Sega Mega-CD
Demos: Novastorm (1994)

No results