Difference between revisions of "Plasma Sword: Nightmare of Bilstein"
From Sega Retro
(rest of moves) |
(Plasma Combos) |
||
(One intermediate revision by the same user not shown) | |||
Line 52: | Line 52: | ||
==Story== | ==Story== | ||
− | In the 24th century, humans have colonized the galaxy and made peaceful contact with alien civilizations. A scientist named Dr. Edward Bilstein has discovered how to harness the power of the human mind into a physical energy source he calls "plasma power." However, Bilstein is arrested and banished to a floating prison satellite around the Planet Zeta for experimenting on human subjects. There, he goes mad, creates a cyborg body, and escapes from prison. He raises an army called the Fourth Empire and begins terrorizing the galaxy | + | In the 24th century, humans have colonized the galaxy and made peaceful contact with alien civilizations. A scientist named Dr. Edward Bilstein has discovered how to harness the power of the human mind into a physical energy source he calls "plasma power." However, Bilstein is arrested and banished to a floating prison satellite around the Planet Zeta for experimenting on human subjects. There, he goes mad, creates a cyborg body, and escapes from prison. He raises an army called the Fourth Empire and begins terrorizing the galaxy. In response, the Earth Federation organizes a program called "Star Gladiator" to gather the best fighters to utilize plasma weapons against their creator, which results in Bilstein being slain by the intergalactic bounty hunter Hayato Kanzaki. |
The fall of the Fourth Empire restores peace to the galaxy. However, rumors have started circulating that Bilstein has returned in a new cybernetic body and begun rebuilding the forces of the Fourth Empire. | The fall of the Fourth Empire restores peace to the galaxy. However, rumors have started circulating that Bilstein has returned in a new cybernetic body and begun rebuilding the forces of the Fourth Empire. | ||
Line 59: | Line 59: | ||
{{ScreenThumb|Plasma Sword DC, Character Select.png|width=200|Character select}} | {{ScreenThumb|Plasma Sword DC, Character Select.png|width=200|Character select}} | ||
{{ScreenThumb|Plasma Sword DC, Gameplay.png|width=200|Gameplay}} | {{ScreenThumb|Plasma Sword DC, Gameplay.png|width=200|Gameplay}} | ||
+ | ''Plasma Sword'' is the sequel to ''Star Gladiator'', [[Capcom]]'s first 3D fighting game, which uses a science fiction theme and character designs heavily inspired by the ''[[:Category:Star Wars (franchise)|Star Wars]]'' series. It reworks the control scheme from the first game and replaces the floating stages with endless 2D planes that have no ring-outs, and it greatly expands the character roster by giving all of the returning characters mirrored counterparts and adding four unique characters. Plasma Strikes were changed to work more like Super Combos in the ''[[:Category:Street Fighter|Street Fighter]]'' series rather than acting solely as combo finishers. Matches consist of two fighters trying to deplete each other's vitality gauge. Rounds have a time limit of 90 seconds, and matches are fought to the best of three rounds. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They can backstep or dash with {{left}} {{left}} (or {{left}}+{{A}}) or {{right}} {{right}} (or {{right}}+{{A}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. They can sidestep into the background with {{A}} or into the foreground with {{down}}+{{A}}, which can be used to avoid attacks (though some attacks can hit toward the sides and cannot be avoided this way). Every character wields a plasma weapon, and they can attack with a horizontal slash with {{X}} or a vertical slash with {{Y}}. They can also kick with {{B}}. Characters use different attacks depending on whether they are standing, crouching, dashing, before the apex of a jump, or after the apex of a jump. Every character has multiple chains of button combinations, called Plasma Combos, that allow the player to easily link together combos. Characters also have various special moves that are performed with particular button combinations. Special moves can be included in Plasma Combos. Several characters have moves that change their stance to face the other way, which changes the direction of special moves where the character moves to the side. | ||
+ | |||
+ | Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching, but characters cannot block in midair. Standing vertical attacks cannot be blocked while crouching; conversely, standing horizontal attacks generally swing too high to hit a crouching opponent. Characters can grab and throw opponents by pressing {{X}}+{{Y}} when in close range. If the opponent is not close enough to grab, the character misses, becoming momentarily vulnerable to counterattack. A crouching opponent can be thrown while standing or crouching, but a standing opponent can only be thrown while standing. Throws cannot be blocked. Downed opponents can be hit by low attacks or by pursuit attacks performed by holding {{up}} and pressing any attack button. Knocked down characters can recover by pressing {{left}} or {{right}} to roll in that direction, {{down}} to get up faster, {{A}} to roll into the background, or {{down}}+{{A}} to roll into the foreground. | ||
+ | |||
+ | Each player has a Plasma Power gauge that starts with one full level but can gain up to three levels. Plasma Power is gained when the character is damaged, performs a normal attack that hits, or performs a special move regardless of whether it hits. Plasma Power can be spent on Plasma Reflects and Plasma Revenges (which cost half a level of the gauge) or Plasma Strikes and Plasma Fields (which cost a full level of the gauge). | ||
+ | |||
+ | The Plasma Reverses are two special defensive moves that can be used whenever the player has at least half a level of the gauge. A Plasma Reflect is done by pressing {{X}}+{{A}} and surrounds the character in a protective plasma sphere for a brief moment. If the opponent attacks the plasma sphere, they are shocked and momentarily stunned. A Plasma Revenge is done by pressing {{Y}}+{{A}}. It is similar to a Plasma Reflect in that it surrounds the character in a plasma sphere, but the character automatically responds with a quick counterattack if hit by the opponent. | ||
+ | |||
+ | Plasma Strikes are super special moves that cost one level of the gauge. These vary by character but are usually flashier than regular special moves and hit multiple times, doing heavy damage if not missed. Every character additionally has a unique special skill called a Plasma Field, which also costs one level of the gauge. When activated by pressing {{Y}}+{{B}}, the character emit a sphere of plasma energy around them. This can be done in midair, and it can be blocked by the opponent. If the opposing character is hit by the sphere, both fighters are temporarily enclosed in four invisible walls, making a smaller space where it is easy to corner the opponent, and the attacking player is given a special benefit that varies by character. | ||
===Modes=== | ===Modes=== | ||
Line 64: | Line 75: | ||
{{ScreenThumb|Plasma Sword DC, Training Mode.png|width=200|Training mode}} | {{ScreenThumb|Plasma Sword DC, Training Mode.png|width=200|Training mode}} | ||
The game has the following modes: | The game has the following modes: | ||
− | *'''Arcade:''' | + | *'''Arcade:''' A one-player mode where the player chooses a character and fights matches against multiple opponents in a predetermined order (depending on the character selected). The fifth and eighth fights are preceded by dialogue scenes. The player earns Battle Ability points for each match depending on their performance. The eighth match is normally the final boss, but a hidden final boss is unlocked (by announcing "Here Comes a New Challenger" during the character's ending) if the player has earned enough Battle Ability points by the end of the eighth match (70,000 points for 1-round matches, 95,000 points for 3-round matches, or 110,000 points for 5-round matches). The character's full ending is only seen if this hidden final boss is unlocked and defeated. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can challenge the first player to a match by pressing {{Start}} at any point. |
*'''Versus:''' A two-player mode where each player chooses a character and fights a match against one another. Players can set a handicap and can choose any stage. The game keeps track of each player's wins and losses. | *'''Versus:''' A two-player mode where each player chooses a character and fights a match against one another. Players can set a handicap and can choose any stage. The game keeps track of each player's wins and losses. | ||
*'''Group Battle:''' A one- or two-player mode where each player chooses a roster of 1 to 5 characters (it can also be set to "CPU vs CPU" to watch the computer play). Players can have differently sized rosters and can choose the same character multiple times. The characters then fight matches consisting of a single round, and a character is eliminated from that player's roster when defeated. Players can choose whether the surviving character recovers vitality completely after each match, partially depending on the time remaining (with more vitality recovered for defeating the opponent quicker), or not at all. Whichever player successfully eliminates all of the other player's characters wins. | *'''Group Battle:''' A one- or two-player mode where each player chooses a roster of 1 to 5 characters (it can also be set to "CPU vs CPU" to watch the computer play). Players can have differently sized rosters and can choose the same character multiple times. The characters then fight matches consisting of a single round, and a character is eliminated from that player's roster when defeated. Players can choose whether the surviving character recovers vitality completely after each match, partially depending on the time remaining (with more vitality recovered for defeating the opponent quicker), or not at all. Whichever player successfully eliminates all of the other player's characters wins. | ||
Line 73: | Line 84: | ||
===Characters=== | ===Characters=== | ||
{{MoveListNote|legend=PlasmaSword}} | {{MoveListNote|legend=PlasmaSword}} | ||
− | Pressing {{L}} is equivalent to pressing {{B}}+{{kick}}, and pressing {{R}} is equivalent to pressing {{A}}+{{B}}. | + | {{A}} and {{B}} in the move lists follow the notation used by the game, which does not correspond to the buttons used on the Dreamcast controller by default (which are {{X}} for horizontal slash and {{Y}} for vertical slash). |
+ | |||
+ | Pressing {{L}} is equivalent to pressing {{B}}+{{kick}} (used for Plasma Fields), and pressing {{R}} is equivalent to pressing {{A}}+{{B}} (used for throws and Plasma Strikes). | ||
====Playable==== | ====Playable==== | ||
All of the characters from ''Star Gladiator'' return, except for Rimgal and the hidden character Kappah. The final bosses Bilstein and Ghost Bilstein and the hidden character Blood are now normally playable characters. Every returning character has a "mirrored" counterpart who shares largely the same moveset but with a different story and design and unique Plasma Strike moves. | All of the characters from ''Star Gladiator'' return, except for Rimgal and the hidden character Kappah. The final bosses Bilstein and Ghost Bilstein and the hidden character Blood are now normally playable characters. Every returning character has a "mirrored" counterpart who shares largely the same moveset but with a different story and design and unique Plasma Strike moves. | ||
Line 80: | Line 93: | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Hayato | + | | name=Hayato Kanzaki |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 88: | Line 101: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Byakko | | info3=Byakko | ||
− | | desc=Hayato | + | | desc=The protagonist of the series. A rebellious young Japanese man with a strong sense of justice who fights with a plasma sword. He grew up an orphan but became a bounty hunter. After defeating Bilstein and the Fourth Empire in ''Star Gladiator'', Hayato has settled down with his girlfriend June and worked on rebuilding his orphanage. However, after coming back from a bounty, he discovers that June is missing and that Bilstein has unexpectedly returned. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shiden | {{QCF}} {{B}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}} | {{MoveListRow | Shiden | {{QCF}} {{B}} | Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}} | ||
Line 102: | Line 115: | ||
{{MoveListRow | Jajin | {{downright}}+{{B}} | Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Jajin | {{downright}}+{{B}} | Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Jatai | {{downright}}+{{kick}} | Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Jatai | {{downright}}+{{kick}} | Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{right}} {{right}} {{B}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
{{MoveListRow | Engetsu | {{QCF}} {{A}}+{{B}} | Hayato raises his blade into the air, then slashes down, generating ripples of energy that travel across the screen.}} | {{MoveListRow | Engetsu | {{QCF}} {{A}}+{{B}} | Hayato raises his blade into the air, then slashes down, generating ripples of energy that travel across the screen.}} | ||
{{MoveListRow | Rasetsu Zan | {{QCB}} {{A}}+{{B}} | Hayato performs a series of seven sword slashes.}} | {{MoveListRow | Rasetsu Zan | {{QCB}} {{A}}+{{B}} | Hayato performs a series of seven sword slashes.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Field | | ||
+ | {{MoveListRow | Plasma Sword | {{B}}+{{kick}} | Hayato gathers energy, which bursts out from him in a large sphere. If it hits the opponent, both fighters are boxed into a walled arena for a short duration, and Hayato's sword is extended. This move can be performed in midair.}} | ||
}} | }} | ||
}} | }} | ||
Line 117: | Line 148: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Hayato | | info3=Hayato | ||
− | | desc= | + | | desc=The evil version of Hayato, created by Bilstein, who implanted a microchip into him in their last fight. He is cruel and emotionless, in contrast to his good counterpart, but similarly fights with a plasma sword. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shiden | {{QCF}} {{B}} | Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}} | {{MoveListRow | Shiden | {{QCF}} {{B}} | Black Hayato dashes forward and uses his plasma sword to perform a lateral slice, then a downward cut that knocks his opponent over.}} | ||
Line 131: | Line 162: | ||
{{MoveListRow | Jajin | {{downright}}+{{B}} | Black Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Jajin | {{downright}}+{{B}} | Black Hayato slashes his plasma sword low, which trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Jatai | {{downright}}+{{kick}} | Black Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Jatai | {{downright}}+{{kick}} | Black Hayato does a crouching kick that trips his opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{right}} {{right}} {{B}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 141: | Line 187: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=June | + | | name=June Lin Milliam |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 149: | Line 195: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Ghost Bilstein | | info3=Ghost Bilstein | ||
− | | desc= | + | | desc=A young British-Chinese girl and a talented rhythmic gymnast. She fights using a plasma ring and a unique fighting style combining graceful dancing with Chinese martial arts. She is seeking revenge against Bilstein for killing her parents. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Starlight Shot | {{QCF}} {{A}} | June rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}} | {{MoveListRow | Starlight Shot | {{QCF}} {{A}} | June rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}} | ||
Line 165: | Line 211: | ||
{{MoveListRow | Scream Flash | {{downright}}+{{kick}} | June hops into the air with a knee strike that knocks her opponent over.}} | {{MoveListRow | Scream Flash | {{downright}}+{{kick}} | June hops into the air with a knee strike that knocks her opponent over.}} | ||
{{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | June does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | June does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{A}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{kick}} {{kick}} {{kick}} {{down}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 16 | {{right}} {{right}} {{B}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 17 | {{down}} {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 18 | {{down}} {{kick}} {{right}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 19 | {{left}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 20 | {{down}} {{B}} {{B}} {{B}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 183: | Line 251: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=June | | info3=June | ||
− | | desc= | + | | desc=A cheerful rhythmic gymnast from the future who fights with a plasma ring. She has traveled through time to prevent Ghost Bilstein from killing her mother. It is implied in her ending that her parents are Hayato and June. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Starlight Shot | {{QCF}} {{A}} | Ele rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}} | {{MoveListRow | Starlight Shot | {{QCF}} {{A}} | Ele rolls an energy ring across the ground. It shrinks away after rolling a certain distance.}} | ||
Line 199: | Line 267: | ||
{{MoveListRow | Scream Flash | {{downright}}+{{kick}} | Ele hops into the air with a knee strike that knocks her opponent over.}} | {{MoveListRow | Scream Flash | {{downright}}+{{kick}} | Ele hops into the air with a knee strike that knocks her opponent over.}} | ||
{{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | Ele does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Ground Gyro Shoot | {{downleft}}+{{kick}} | Ele does a crouching turnaround kick that sweeps her opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{A}} {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{B}} {{down}} {{B}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{kick}} {{kick}} {{kick}} {{down}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 16 | {{right}} {{right}} {{B}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 17 | {{down}} {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 18 | {{down}} {{kick}} {{right}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 19 | {{left}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 20 | {{down}} {{B}} {{B}} {{B}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 209: | Line 299: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Saturn | + | | name=Saturn Dyer |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=207 | crop_x=512 | crop_y=9}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=207 | crop_x=512 | crop_y=9}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 217: | Line 307: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Prince | | info3=Prince | ||
− | | desc=Saturn | + | | desc=A green-skinned alien from the Planet Saturn (but not the same Saturn in our solar system). He has a clown-like appearance and comic persona and fights using two plasma yo-yos. He joined the Star Gladiator program to prove his planet's comraderie to the people of Earth. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Saturn throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}} | {{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Saturn throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}} | ||
Line 229: | Line 319: | ||
{{MoveListRow | Roll Slash | {{downright}}+{{B}} | Saturn crouches and swings a plasma yo-yo in a circle around him from a distance.}} | {{MoveListRow | Roll Slash | {{downright}}+{{B}} | Saturn crouches and swings a plasma yo-yo in a circle around him from a distance.}} | ||
{{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Saturn pushes himself off the ground with an angled kick that knocks the opponent into the air.}} | {{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Saturn pushes himself off the ground with an angled kick that knocks the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{down}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{A}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 247: | Line 353: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Bilstein | | info3=Bilstein | ||
− | | desc=Prince | + | | desc=The royal prince of Planet Saturn who fights with two plasma yo-yos. Jealous of the attention that Saturn Dyer has been receiving for his exploits, Prince allies with Bilstein and sets out to defeat Saturn. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Prince throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}} | {{MoveListRow | Inu no Osanpo | {{QCF}} {{A}} | Prince throws a plasma yo-yo at the ground, and it rolls a short distance forward. He can follow up by flinging the plasma yo-yo into the air by pressing {{A}}.}} | ||
Line 259: | Line 365: | ||
{{MoveListRow | Roll Slash | {{downright}}+{{B}} | Prince crouches and swings a plasma yo-yo in a circle around him from a distance.}} | {{MoveListRow | Roll Slash | {{downright}}+{{B}} | Prince crouches and swings a plasma yo-yo in a circle around him from a distance.}} | ||
{{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Prince pushes himself off the ground with an angled kick that knocks the opponent into the air.}} | {{MoveListRow | Sailing Hit | {{downright}}+{{kick}} | Prince pushes himself off the ground with an angled kick that knocks the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{down}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{A}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 269: | Line 391: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Gamof | + | | name=Gamof Gohgry |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 277: | Line 399: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Evil Gamof | | info3=Evil Gamof | ||
− | | desc= | + | | desc=A brown-furred alien with a kind-hearted personality. He is from the Planet De Rosa, where he worked as a lumberjack. His planet's forests were destroyed by an unknown virus, so he moved to Earth to work as a bounty hunter. He joins Hayato, June, and Saturn to defeat the Fourth Empire once again and fights with a big plasma axe. His hidden final battle is against a black-furred alien from his planet who is serving the Fourth Empire. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gamof hops forward, then generates a barrier by holding his plasma axe in front of him.}} | {{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gamof hops forward, then generates a barrier by holding his plasma axe in front of him.}} | ||
Line 289: | Line 411: | ||
{{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gamof hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gamof hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gamof leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gamof leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{A}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{left}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{right}} {{right}} {{kick}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 307: | Line 445: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Gerelt | | info3=Gerelt | ||
− | | desc= | + | | desc=A Japanese military soldier who is part of a unit that hunts plasma users. He has been ordered by the Earth Federation to track down Franco Gerelt for his crimes. He is also searching for the warrior who attacked his military team in the past. He fights with a large plasma axe. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gantetsu hops forward, then generates a barrier by holding his plasma axe in front of him.}} | {{MoveListRow | Gamo Tackle | {{QCF}} {{B}} | Gantetsu hops forward, then generates a barrier by holding his plasma axe in front of him.}} | ||
Line 319: | Line 457: | ||
{{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gantetsu hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Gamo Ride | {{downright}}+{{A}} | Gantetsu hops forward and bashes his plasma axe to the ground. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gantetsu leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Gamo Head | {{downright}}+{{kick}} | Gantetsu leans back, then does a headbutt that knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{A}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{left}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{right}} {{right}} {{kick}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 329: | Line 483: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Gerelt | + | | name=Franco Gerelt |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=0}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 337: | Line 491: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Eagle | | info3=Eagle | ||
− | | desc=Gerelt | + | | desc=A Spanish matador and expert fencer who fights with a plasma rapier. Bilstein kidnapped his wife and daughter, then implanted a bomb in his chest, threatening to detonate it if Gerelt fails to obey his orders. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Gerelt charges forward while stabbing with his plasma rapier. He can follow up by sweeping his plasma rapier along the ground to trip his opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}} | {{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Gerelt charges forward while stabbing with his plasma rapier. He can follow up by sweeping his plasma rapier along the ground to trip his opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}} | ||
Line 353: | Line 507: | ||
{{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Gerelt chops his plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Gerelt chops his plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Gerelt slides forward in a crouched position and plunges his plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Gerelt slides forward in a crouched position and plunges his plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 371: | Line 538: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Luca | | info3=Luca | ||
− | | desc= | + | | desc=A Spanish fencer known as "Scarlet del Sol." She is a longtime friend of Gerelt and similarly wields a plasma rapier, but she works for the Fourth Empire and was entrusted with the detonator to the bomb in Gerelt's chest. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Claire charges forward while stabbing with her plasma rapier. He can follow up by sweeping her plasma rapier along the ground to trip her opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}} | {{MoveListRow | Andalusian Storm | {{QCF}} {{A}} | Claire charges forward while stabbing with her plasma rapier. He can follow up by sweeping her plasma rapier along the ground to trip her opponent with {{B}} or by hopping in the air with a knee strike and a kick with {{kick}}.}} | ||
Line 386: | Line 553: | ||
{{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Claire chops her plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Sharp Crawl | {{downright}}+{{B}} | Claire chops her plasma rapier downwards, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Claire slides forward in a crouched position and plunges her plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Killing Bull | {{downleft}}+{{A}} | Claire slides forward in a crouched position and plunges her plasma rapier ahead. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{down}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 404: | Line 584: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Vector | | info3=Vector | ||
− | | desc= | + | | desc=A prototype assassin robot created by Bilstein as an experiment in imbuing plasma power in inorganic bodies. It assisted Bilstein in his escape from the Planet Zeta prison. It is armed with a plasma rifle and has the sole purpose of killing Earth Federation forces. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Vector fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | {{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Vector fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Vector does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | ||
Line 416: | Line 596: | ||
{{MoveListRow | Leg Cut | {{downright}}+{{B}} | Vector crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Leg Cut | {{downright}}+{{B}} | Vector crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Vector leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Vector leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downright}} {{kick}} {{kick}} {{A}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 434: | Line 626: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Ele | | info3=Ele | ||
− | | desc= | + | | desc=An older prototype of the Vector model robotic assassin, rejected by Bilstein for being too compassionate, that carries a plasma rifle. It wants Bilstein to build it a heart. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Omega fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | {{MoveListRow | Beam Bazooka | {{QCF}} {{A}}<br>{{QCF}} {{Taunt}} (fake) | Omega fires a bolt from its plasma rifle in a standing position. The projectile dissipates after traveling a certain distance. If performed with {{Taunt}}, Omega does the animation for the move but does not fire a projectile in order to trick the opponent into reacting.}} | ||
Line 446: | Line 638: | ||
{{MoveListRow | Leg Cut | {{downright}}+{{B}} | Omega crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Leg Cut | {{downright}}+{{B}} | Omega crouches down and sweeps its plasma rifle in a circle around itself, which knocks the opponent over. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Omega leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Drill Kick | {{downright}}+{{kick}} | Omega leans back and extends a leg, which rotates on a pivot. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downright}} {{kick}} {{kick}} {{A}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 456: | Line 660: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Zelkin | + | | name=Zelkin Fiskekrogen |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=0 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 464: | Line 668: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Hayato | | info3=Hayato | ||
− | | desc= | + | | desc=A blue-feathered, bird-like humanoid alien from the Planet Klondike who fights with a plasma claw. He was imprisoned by the Earth Federation Army during a war with Earth in the same prison as Bilstein. He was freed by Bilstein when he escaped from prison and becomes indebted to him, but he eventually defects after learning that not all Earthlings are as cruel as the ones he fought in the war. To atone for his actions, he joins Hayato in his mission to defeat Bilstein. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Zelkin rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}} | {{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Zelkin rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}} | ||
Line 481: | Line 685: | ||
{{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Zelkin slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Zelkin slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Zelkin does a roundhouse kick that knocks the opponent over.}} | {{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Zelkin does a roundhouse kick that knocks the opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 499: | Line 719: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Vector | | info3=Vector | ||
− | | desc= | + | | desc=An American "superhero" who wears a bird costume and fights with a plasma claw. He used to work at an amusement park in a bird costume but decided to adopt the superhero persona in response to the rising tyranny of the Fourth Empire. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Eagle rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}} | {{MoveListRow | Sky Javelin | {{hold|Any direction|{{A}}+{{kick}}}} | Eagle rolls in a ball, then flies quickly in a direction while holding his plasma claw out, which knocks the opponent over. This move can be performed in midair. It can be aimed in any of the eight directions when in the air or in any direction except {{left}}, {{downleft}}, and {{down}} when on the ground. It can be done up to two times in succession before landing.}} | ||
Line 510: | Line 730: | ||
{{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Eagle floats in midair for a short duration.}} | {{MoveListRow | Fuyuu | {{upleft}}, {{up}}, or {{upright}} in midair | Eagle floats in midair for a short duration.}} | ||
{{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Eagle can jump especially high.}} | {{MoveListRow | Super Jump | {{down}}, then {{upleft}}, {{up}}, or {{upright}} | Eagle can jump especially high.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Shikkuu Sou | {{right}} {{right}} or {{right}}+{{button|text=M}} in midair | Eagle can dash in midair.}} |
{{MoveListRow | Stance Change | {{left}}+{{B}} | Eagle slices his plasma claw laterally and changes his stance to face the other way.}} | {{MoveListRow | Stance Change | {{left}}+{{B}} | Eagle slices his plasma claw laterally and changes his stance to face the other way.}} | ||
{{MoveListRow | Sky Snipe | {{left}}+{{A}} | Eagle hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | {{MoveListRow | Sky Snipe | {{left}}+{{A}} | Eagle hops forward and stabs his plasma claw downwards. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
Line 516: | Line 736: | ||
{{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Eagle slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Sliding Blade | {{downright}}+{{B}} | Eagle slides along the ground while slashing his plasma claw sideways. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Eagle does a roundhouse kick that knocks the opponent over.}} | {{MoveListRow | Hammer Kick | {{downright}}+{{kick}} | Eagle does a roundhouse kick that knocks the opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{kick}} {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{kick}} {{right}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 526: | Line 762: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Gore | + | | name=Gore Gajah |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=256 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 534: | Line 770: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Claire | | info3=Claire | ||
− | | desc= | + | | desc=An Indonesian magician whose body became twisted and deformed by his abuse of plasma magic, giving him an alien appearance. He worked for Bilstein and carried out his experiments on humans, but he eventually decided that plasma power should belong only to him and not Bilstein. He fights with a plasma staff. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Gore swings his plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}} | {{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Gore swings his plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}} | ||
Line 557: | Line 793: | ||
{{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Gore flips into the air and swings his plasma staff on his way down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | {{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Gore flips into the air and swings his plasma staff on his way down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
{{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Gore rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Gore rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{left}} {{kick}} {{downright}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{downright}} {{kick}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 16 | {{down}} {{A}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 17 | {{left}} {{kick}} {{downright}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 575: | Line 830: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Gore | | info3=Gore | ||
− | | desc= | + | | desc=An artificial girl created by Gore to be his assistant and fiancée. Bilstein orders Gore to destroy her as he perceives her as a threat, but Gore refuses and goes rogue. Though she has an outgoing and friendly personality, she is amoral and indifferent to death and suffering. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Luca swings her plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}} | {{MoveListRow | Baku'en Tousha | {{QCF}} {{A}} | Luca swings her plasma staff and shoots a fireball straight ahead. The projectile dissipates after traveling a certain distance.}} | ||
Line 598: | Line 853: | ||
{{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Luca flips into the air and swings her plasma staff on her way down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | {{MoveListRow | Air Slash | {{up}}+{{A}} or {{right}}+{{A}} during Zettai Ansei | Luca flips into the air and swings her plasma staff on her way down. This is an overhead strike that can hit opponents who are blocking while crouching.}} | ||
{{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Luca rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Sliding Sweep | {{right}}+{{kick}} during Zettai Ansei | Luca rolls forward, then slides forward and sweeps the opponent with both legs. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 9 | {{B}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{A}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downright}} {{kick}} {{left}} {{kick}} {{downright}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{downright}} {{kick}} {{right}} {{A}}}} | ||
+ | {{MoveListRow | Combo 16 | {{down}} {{A}} {{kick}} {{B}}}} | ||
+ | {{MoveListRow | Combo 17 | {{left}} {{kick}} {{downright}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 608: | Line 882: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Blood | + | | name=Blood Barbarians |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=512 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 616: | Line 890: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Vector | | info3=Vector | ||
− | | desc=Blood | + | | desc=An American swordsman with a robotic arm who wields a plasma broadsword. He once worked for Bilstein, who killed his parents, as a brainwashed assassin who infiltrated the Star Gladiator program. After the apparent death of Bilstein at the hands of Hayato, Blood has regained his free will and seeks revenge. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Blood lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}} | {{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Blood lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}} | ||
Line 629: | Line 903: | ||
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Blood does a low kick that knocks his opponent back.}} | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Blood does a low kick that knocks his opponent back.}} | ||
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Blood kneels and stabs his plasma broadsword ahead.}} | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Blood kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downleft}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 647: | Line 934: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Shaker | | info3=Shaker | ||
− | | desc= | + | | desc=One of many clones of Blood, who loves rock music and has the same robotic arm and plasma broadsword. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Shaker lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}} | {{MoveListRow | Dark Surprise | {{QCF}} {{repeat|{{A}}}} | Shaker lunges ahead and swings his plasma broadsword in a downward arc. This move can be repeated three times in succession by pressing {{A}} repeatedly. It knocks over the opponent if all three hits connect.}} | ||
Line 660: | Line 947: | ||
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Shaker does a low kick that knocks his opponent back.}} | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Shaker does a low kick that knocks his opponent back.}} | ||
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Shaker kneels and stabs his plasma broadsword ahead.}} | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Shaker kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{downright}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{downleft}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{down}} {{kick}} {{down}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 670: | Line 970: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Bilstein | + | | name=Dr. Edward Bilstein |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=768 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 678: | Line 978: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Blood | | info3=Blood | ||
− | | desc=Bilstein | + | | desc=The antagonist of the series. A Nobel Prize-winning German-American physicist who discovers plasma power and goes mad, creating the Fourth Empire and placing himself in a powerful cyborg body, Bilstein seeks to conquer the entire universe and establish a new order. He is killed by Hayato, but he was able to transcend his spirit into a new cybernetic body and start rebuilding his forces. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}} | {{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}} | ||
Line 685: | Line 985: | ||
{{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}} | {{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}} | ||
{{MoveListRow | Kieru | {{RDP}} {{kick}} | Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}} | {{MoveListRow | Kieru | {{RDP}} {{kick}} | Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Hell Wind Sword | {{left}} {{right}} {{B}} | Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 693: | Line 993: | ||
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Bilstein does a low kick that knocks his opponent back.}} | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Bilstein does a low kick that knocks his opponent back.}} | ||
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Bilstein kneels and stabs his plasma broadsword ahead.}} | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Bilstein kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downleft}} {{B}} {{A}} {{A}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 712: | Line 1,028: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Hayato | | info3=Hayato | ||
− | | desc=Ghost Bilstein | + | | desc=After his first defeat at the hands of Hayato, which resulted in the transfer of his conscious to a new robotic body, Bilstein's original body becomes a sentient entity called Ghost Bilstein, with the goal of getting revenge on Hayato. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Ghost Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}} | {{MoveListRow | Dark Vortex | {{QCF}} {{A}} | Ghost Bilstein swings his sword down to the ground, generating a wave in front of him that knocks the opponent away.}} | ||
Line 719: | Line 1,035: | ||
{{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Ghost Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}} | {{MoveListRow | Gigantic Armored | {{down}} {{down}} {{down}} | Ghost Bilstein empowers his armor. While in this state, he is not momentarily stunned after being hit, so his movement and attacks cannot be interrupted by attacks from the opponent (though he still takes damage).}} | ||
{{MoveListRow | Kieru | {{RDP}} {{kick}} | Ghost Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}} | {{MoveListRow | Kieru | {{RDP}} {{kick}} | Ghost Bilstein becomes invisible for a short duration (or until he is hit). His plasma broadsword remains visible.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Hell Wind Sword | {{left}} {{right}} {{B}} | Ghost Bilstein sidesteps while turning and swinging his plasma broadsword, which knocks his opponent back. The direction that he sidesteps depends on his stance.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 727: | Line 1,043: | ||
{{MoveListRow | Shin Kick | {{left}}+{{kick}} | Ghost Bilstein does a low kick that knocks his opponent back.}} | {{MoveListRow | Shin Kick | {{left}}+{{kick}} | Ghost Bilstein does a low kick that knocks his opponent back.}} | ||
{{MoveListRow | Low Stab | {{downright}}+{{A}} | Ghost Bilstein kneels and stabs his plasma broadsword ahead.}} | {{MoveListRow | Low Stab | {{downright}}+{{A}} | Ghost Bilstein kneels and stabs his plasma broadsword ahead.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{kick}} {{kick}} {{A}}}} | ||
+ | {{MoveListRow | Combo 11 | {{downright}} {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 12 | {{downright}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 13 | {{downright}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 14 | {{downleft}} {{B}} {{A}} {{A}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 738: | Line 1,070: | ||
}} | }} | ||
{{InfoFighter| | {{InfoFighter| | ||
− | | name=Rain | + | | name=Rain Bilstein |
| portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | | portrait={{ScaleX|{{sprite | Plasma Sword DC, Characters.png | crop_width=256 | crop_height=216 | crop_x=1024 | crop_y=432}}|currentwidth=352|wantedwidth=224}} | ||
| info1name=Fifth battle | | info1name=Fifth battle | ||
Line 746: | Line 1,078: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Bilstein | | info3=Bilstein | ||
− | | desc= | + | | desc=The daughter of Bilstein, who had planned to use her to birth a race of "New Human Beings" from the male plasma masters. She fights with a plasma scythe. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Spinning Scythe | {{QCB}} {{A}} | Rain spins her plasma scythe in her hands like a pinwheel, which knocks over the opponent.}} | {{MoveListRow | Spinning Scythe | {{QCB}} {{A}} | Rain spins her plasma scythe in her hands like a pinwheel, which knocks over the opponent.}} | ||
Line 758: | Line 1,090: | ||
{{MoveListRow | Scythe Chop | {{downright}}+{{A}} | Rain chops her plasma scythe downward, which knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Scythe Chop | {{downright}}+{{A}} | Rain chops her plasma scythe downward, which knocks the opponent over. This is an overhead strike that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Scythe Sweep | {{downright}}+{{B}} | Rain swings her plasma scythe low. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Scythe Sweep | {{downright}}+{{B}} | Rain swings her plasma scythe low. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 776: | Line 1,122: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Rai-On | | info3=Rai-On | ||
− | | desc= | + | | desc=A tiger-like humanoid alien who is a member of the "Four Saint Beasts," a band of beast-like ninjas. His mission is to destroy Bilstein for creating plasma weapons. He fights with two plasma claws. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kessou Jin | {{QCB}} {{A}} | Byakko stabs his plasma claws into the ground, causing energy spikes to pop up in a circle around him, which knock the opponent into the air.}} | {{MoveListRow | Kessou Jin | {{QCB}} {{A}} | Byakko stabs his plasma claws into the ground, causing energy spikes to pop up in a circle around him, which knock the opponent into the air.}} | ||
Line 792: | Line 1,138: | ||
{{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Byakko falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Byakko falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Byakko slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Byakko slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{B}} {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 10 | {{kick}} {{A}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{kick}} {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{kick}} {{kick}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 13 | {{kick}} {{kick}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 14 | {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 15 | {{left}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 16 | {{left}} {{B}} {{B}} {{downright}} {{B}}}} | ||
+ | {{MoveListRow | Combo 17 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 815: | Line 1,180: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Byakko | | info3=Byakko | ||
− | | desc= | + | | desc=A young kunoichi and bounty hunter who carries a giant plasma hammer. She was hired by the Earth Federation to eliminate the other plasma fighters, as they believe that only they can wield such power. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ichi no Jutsu • Kage Nui | {{QCF}} {{A}} | Kaede waves her arm and emits waves that momentarily stun her opponent.}} | {{MoveListRow | Ichi no Jutsu • Kage Nui | {{QCF}} {{A}} | Kaede waves her arm and emits waves that momentarily stun her opponent.}} | ||
Line 826: | Line 1,191: | ||
{{MoveListRow | Hammer Sweep | {{downright}}+{{B}} | Kaede swings her plasma hammer low, which sweeps the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Hammer Sweep | {{downright}}+{{B}} | Kaede swings her plasma hammer low, which sweeps the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Hammer Swing | {{downright}}+{{kick}} | Kaede swings off her plasma hammer, skating along the ground with a sliding sweep. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Hammer Swing | {{downright}}+{{kick}} | Kaede swings off her plasma hammer, skating along the ground with a sliding sweep. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 4 | {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{kick}} {{A}} {{B}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{A}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{left}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 11 | {{down}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 12 | {{down}} {{kick}} {{B}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 844: | Line 1,223: | ||
| info3name=Hidden final battle | | info3name=Hidden final battle | ||
| info3=Byakko | | info3=Byakko | ||
− | | desc= | + | | desc=A lion-like humanoid alien. Like Byakko, he is also a ninja who uses a plasma claw and a member of the Four Saint Beasts, though he is more ruthless and aggressive. He decides that Byakko is too strong and must be eliminated. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tenshin Raigeki | {{QCF}} {{A}}, {{B}}, or {{kick}} | Rai-On curls into a ball and shoots in a direction. He shoots straight ahead with {{A}}, in a low arc forwards with {{B}}, or in a high arc forwards with {{kick}}. He uncurls after a certain distance, or he bounces off if he hits the opponent.}} | {{MoveListRow | Tenshin Raigeki | {{QCF}} {{A}}, {{B}}, or {{kick}} | Rai-On curls into a ball and shoots in a direction. He shoots straight ahead with {{A}}, in a low arc forwards with {{B}}, or in a high arc forwards with {{kick}}. He uncurls after a certain distance, or he bounces off if he hits the opponent.}} | ||
Line 859: | Line 1,238: | ||
{{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Rai-On falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Claw Sweep | {{downright}}+{{B}} | Rai-On falls forward on the ground and slashes his plasma claws apart, which trips the opponent. This is a low attack that can hit opponents who are blocking while standing.}} | ||
{{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Rai-On slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | {{MoveListRow | Slide Kick | {{downright}}+{{kick}} | Rai-On slides along the ground with a kick. This is a low attack that can hit opponents who are blocking while standing.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Plasma Combos | | ||
+ | {{MoveListRow | Combo 1 | {{A}} {{A}} {{A}} {{A}}}} | ||
+ | {{MoveListRow | Combo 2 | {{A}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 3 | {{A}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 4 | {{A}} {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 5 | {{B}} {{B}} {{B}} {{A}}}} | ||
+ | {{MoveListRow | Combo 6 | {{B}} {{B}} {{B}} {{B}}}} | ||
+ | {{MoveListRow | Combo 7 | {{B}} {{B}} {{B}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 8 | {{kick}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 9 | {{down}} {{kick}} {{kick}} {{kick}}}} | ||
+ | {{MoveListRow | Combo 10 | {{up}} {{A}} {{A}} {{kick}} {{down}} {{kick}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Plasma Strike | | {{MoveListTable | desc=Plasma Strike | | ||
Line 882: | Line 1,273: | ||
{{gitem|Plasma Sword DC, Stages, Evil Base.png|Evil House}} | {{gitem|Plasma Sword DC, Stages, Evil Base.png|Evil House}} | ||
}} | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | Hayato Kanzaki appears as a guest character in ''[[Marvel vs. Capcom 2: New Age of Heroes]]''. June and Saturn make cameos in Hayato's win poses. June also appears in the Dee Jay's Bar and Toy Shop stages in ''[[Pocket Fighter]]'' and in the Shanghai stage in ''[[Capcom vs. SNK 2]]''. | ||
+ | |||
+ | The game was re-released as part of ''Capcom Fighting Collection 2'', released for [[Windows PC]]s, [[Nintendo Switch]], [[PlayStation 4]], and [[Xbox One]] in 2025. This version includes online matchmaking and allows Kaede and Rai-On to be unlocked to play via a setting. | ||
==Versions== | ==Versions== |
Latest revision as of 18:12, 25 September 2024
| |||||||||||||||||||||||||||||||||||||||||||||
Plasma Sword: Nightmare of Bilstein | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Arcade Stick, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
|
Plasma Sword: Nightmare of Bilstein, known as Star Gladiator 2: Nightmare of Bilstein (スターグラディエイター2 ナイトメア オブ ビルシュタイン) in Japan is a 3D fighting game created by Capcom. It was originally released in arcades in 1998, then ported to the Sega Dreamcast and released in 1999 in Japan and in 2000 in the rest of the world.
It is the sequel to Star Gladiator, an earlier fighting game that was exclusively ported to the Sony PlayStation.
Contents
Story
In the 24th century, humans have colonized the galaxy and made peaceful contact with alien civilizations. A scientist named Dr. Edward Bilstein has discovered how to harness the power of the human mind into a physical energy source he calls "plasma power." However, Bilstein is arrested and banished to a floating prison satellite around the Planet Zeta for experimenting on human subjects. There, he goes mad, creates a cyborg body, and escapes from prison. He raises an army called the Fourth Empire and begins terrorizing the galaxy. In response, the Earth Federation organizes a program called "Star Gladiator" to gather the best fighters to utilize plasma weapons against their creator, which results in Bilstein being slain by the intergalactic bounty hunter Hayato Kanzaki.
The fall of the Fourth Empire restores peace to the galaxy. However, rumors have started circulating that Bilstein has returned in a new cybernetic body and begun rebuilding the forces of the Fourth Empire.
Gameplay
Plasma Sword is the sequel to Star Gladiator, Capcom's first 3D fighting game, which uses a science fiction theme and character designs heavily inspired by the Star Wars series. It reworks the control scheme from the first game and replaces the floating stages with endless 2D planes that have no ring-outs, and it greatly expands the character roster by giving all of the returning characters mirrored counterparts and adding four unique characters. Plasma Strikes were changed to work more like Super Combos in the Street Fighter series rather than acting solely as combo finishers. Matches consist of two fighters trying to deplete each other's vitality gauge. Rounds have a time limit of 90 seconds, and matches are fought to the best of three rounds.
Characters move with and and crouch with . They can backstep or dash with (or +) or (or +). They jump upward with and jump behind and ahead with or . They can sidestep into the background with or into the foreground with +, which can be used to avoid attacks (though some attacks can hit toward the sides and cannot be avoided this way). Every character wields a plasma weapon, and they can attack with a horizontal slash with or a vertical slash with . They can also kick with . Characters use different attacks depending on whether they are standing, crouching, dashing, before the apex of a jump, or after the apex of a jump. Every character has multiple chains of button combinations, called Plasma Combos, that allow the player to easily link together combos. Characters also have various special moves that are performed with particular button combinations. Special moves can be included in Plasma Combos. Several characters have moves that change their stance to face the other way, which changes the direction of special moves where the character moves to the side.
Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching, but characters cannot block in midair. Standing vertical attacks cannot be blocked while crouching; conversely, standing horizontal attacks generally swing too high to hit a crouching opponent. Characters can grab and throw opponents by pressing + when in close range. If the opponent is not close enough to grab, the character misses, becoming momentarily vulnerable to counterattack. A crouching opponent can be thrown while standing or crouching, but a standing opponent can only be thrown while standing. Throws cannot be blocked. Downed opponents can be hit by low attacks or by pursuit attacks performed by holding and pressing any attack button. Knocked down characters can recover by pressing or to roll in that direction, to get up faster, to roll into the background, or + to roll into the foreground.
Each player has a Plasma Power gauge that starts with one full level but can gain up to three levels. Plasma Power is gained when the character is damaged, performs a normal attack that hits, or performs a special move regardless of whether it hits. Plasma Power can be spent on Plasma Reflects and Plasma Revenges (which cost half a level of the gauge) or Plasma Strikes and Plasma Fields (which cost a full level of the gauge).
The Plasma Reverses are two special defensive moves that can be used whenever the player has at least half a level of the gauge. A Plasma Reflect is done by pressing + and surrounds the character in a protective plasma sphere for a brief moment. If the opponent attacks the plasma sphere, they are shocked and momentarily stunned. A Plasma Revenge is done by pressing +. It is similar to a Plasma Reflect in that it surrounds the character in a plasma sphere, but the character automatically responds with a quick counterattack if hit by the opponent.
Plasma Strikes are super special moves that cost one level of the gauge. These vary by character but are usually flashier than regular special moves and hit multiple times, doing heavy damage if not missed. Every character additionally has a unique special skill called a Plasma Field, which also costs one level of the gauge. When activated by pressing +, the character emit a sphere of plasma energy around them. This can be done in midair, and it can be blocked by the opponent. If the opposing character is hit by the sphere, both fighters are temporarily enclosed in four invisible walls, making a smaller space where it is easy to corner the opponent, and the attacking player is given a special benefit that varies by character.
Modes
The game has the following modes:
- Arcade: A one-player mode where the player chooses a character and fights matches against multiple opponents in a predetermined order (depending on the character selected). The fifth and eighth fights are preceded by dialogue scenes. The player earns Battle Ability points for each match depending on their performance. The eighth match is normally the final boss, but a hidden final boss is unlocked (by announcing "Here Comes a New Challenger" during the character's ending) if the player has earned enough Battle Ability points by the end of the eighth match (70,000 points for 1-round matches, 95,000 points for 3-round matches, or 110,000 points for 5-round matches). The character's full ending is only seen if this hidden final boss is unlocked and defeated. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can challenge the first player to a match by pressing START at any point.
- Versus: A two-player mode where each player chooses a character and fights a match against one another. Players can set a handicap and can choose any stage. The game keeps track of each player's wins and losses.
- Group Battle: A one- or two-player mode where each player chooses a roster of 1 to 5 characters (it can also be set to "CPU vs CPU" to watch the computer play). Players can have differently sized rosters and can choose the same character multiple times. The characters then fight matches consisting of a single round, and a character is eliminated from that player's roster when defeated. Players can choose whether the surviving character recovers vitality completely after each match, partially depending on the time remaining (with more vitality recovered for defeating the opponent quicker), or not at all. Whichever player successfully eliminates all of the other player's characters wins.
- Training: A one-player training mode where the player chooses a character and an opponent and can practice moves. The player can set the behavior of the opponent (Freeze, Guard, or Active). The game shows a tree of the selected character's Plasma Combos and the damage done by the last sequence of moves.
Players can choose from eight difficulty levels and eight damage levels. There are also options to set the time limit (from 10 to 90 seconds in increments of 10 seconds or infinity) and the number of rounds per match (1, 3, or 5). High scores and options are saved to a VMU.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
and in the move lists follow the notation used by the game, which does not correspond to the buttons used on the Dreamcast controller by default (which are for horizontal slash and for vertical slash).
Pressing is equivalent to pressing +K (used for Plasma Fields), and pressing is equivalent to pressing + (used for throws and Plasma Strikes).
Playable
All of the characters from Star Gladiator return, except for Rimgal and the hidden character Kappah. The final bosses Bilstein and Ghost Bilstein and the hidden character Blood are now normally playable characters. Every returning character has a "mirrored" counterpart who shares largely the same moveset but with a different story and design and unique Plasma Strike moves.
There are four completely new characters, two immediately playable (Rain and Byakko) and two hidden (Kaede and Rai-On). These characters do not have mirrored counterparts, although Rai-On is based on Byakko and has a similar but not identical moveset.
Hidden
- Main article: Plasma Sword: Nightmare of Bilstein/Hidden content.
These two characters appear as hidden opponents if the player fulfills the following conditions while playing the Arcade mode: finish at least one round with a Plasma Field, finish at least two rounds with Perfect victories (not losing any vitality), finish at least three rounds with a Plasma Strike, do not finish any rounds with a Time Over, and do not use a continue (though the player can still lose a round). The opponent selected is chosen randomly. Defeating the character unlocks him or her permanently in all modes (which is saved to a VMU). They can be also be unlocked to play using cheat codes.
Fifth battle: Hayato
Eighth battle: Bilstein
Hidden final battle: Byakko
|
Kaede | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A young kunoichi and bounty hunter who carries a giant plasma hammer. She was hired by the Earth Federation to eliminate the other plasma fighters, as they believe that only they can wield such power.
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fifth battle: Gantetsu
Eighth battle: Bilstein
Hidden final battle: Byakko
|
Rai-On | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A lion-like humanoid alien. Like Byakko, he is also a ninja who uses a plasma claw and a member of the Four Saint Beasts, though he is more ruthless and aggressive. He decides that Byakko is too strong and must be eliminated.
|
Stages
There are eight stages, which are played in order in the Arcade mode (with the last stage being used for both the eighth match and the hidden final boss if unlocked). The stage is randomly selected in the other modes (but it can be chosen manually in the Versus mode).
History
Legacy
Hayato Kanzaki appears as a guest character in Marvel vs. Capcom 2: New Age of Heroes. June and Saturn make cameos in Hayato's win poses. June also appears in the Dee Jay's Bar and Toy Shop stages in Pocket Fighter and in the Shanghai stage in Capcom vs. SNK 2.
The game was re-released as part of Capcom Fighting Collection 2, released for Windows PCs, Nintendo Switch, PlayStation 4, and Xbox One in 2025. This version includes online matchmaking and allows Kaede and Rai-On to be unlocked to play via a setting.
Versions
The arcade version of Plasma Sword runs on the Sony ZN-2 arcade system, which was also used by Capcom for Rival Schools: United by Fate, Street Fighter EX2, and Tech Romancer. Though this arcade platform was derived from the Sony PlayStation game console, Plasma Sword was only ported to the Sega Dreamcast. The Dreamcast port has enhanced graphics, including more detailed models.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Plasma Sword: Nightmare of Bilstein | Plasma Sword: Nightmare of Bilstein |
English (US) | Plasma Sword: Nightmare of Bilstein | Plasma Sword: Nightmare of Bilstein |
Japanese | スターグラディエイター2 ナイトメア オブ ビルシュタイン | Star Gladiator 2: Nightmare of Bilstein |
Production credits
- Director: Satsuma (Ikeda), Terada Takayoshi
- Main Programer: Hiro
- Demo Programer: Hero Hero, S.K♥Sigeru Kato♥
- Player Programer: Hero Hero, Hiro, S.K♥Sigeru Kato♥, ♨Masaki Kataoka♨
- Programer: Yoshihiro Shindome, Kohei Akiyama, Chabin type M, Yuichi "Okaz" Kagawa, Fuku 2
- Obj-Effect: Shiba-H
- Obj-Motion: Naoki Fukushima, KEN, Tsuru, Masaki Yamanaka, Masayuki Maeda
- Obj-Texture: Nakatani, Kuratani Eiji, Michiru
- Background Design: Takahashi Yasuto, Kohama, Mishima Takuji
- Sound Director: Hiroaki "X68K" Kondo (Cipher)
- Sound Effect: Moe.T (T.Kitamura)
- Main Music Composer: Anarchy Takapon (Takayuki Iwai)
- Sub Music Composer: Cyber-T (Tetsuya Shibata)
- Official Art Works: MCF, Inoda.Keigo, Daichan
- Title Design: Shoei
- Instruction Card: Sakomizu
- Voice Actor: Secret♥
- Super Special Thanks: ☃Tatsuya (Dai) Nakae☃
- Special Thanks: Neo-G(H.Ishizawa), Erik Suzuki, Dan Okada, Chris Tang, Steve Lee, Chiakis
- Producer: Noritaka Funamizu, Kouji Nakajima
- Executive Producer: Yoshiki Okamoto
- Main Programer: Iwasaki Yuichi
- Programer: Onuma Masaomi, Ishii Hiroaki, Nabeta Masayuki
- Tools: Sugiura Daiske, Ogawa Yosuke
- Obj-Charcter: Uchiumi Naoki, Kaburagi Soichi, Tani Fujitaka, Murakami Ryohei, Watanabe Shinji
- Obj-Effect: Kumazawa Takeo
- Icondot,Sprite: Nakashima Takashi
- Data Convert: Ishiyama Akifumi
- Special Thanks: Ikeda Kazuo, And Capcom All Staff
- Presented by: Capcom Co., Ltd.
Magazine articles
- Main article: Plasma Sword: Nightmare of Bilstein/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #130: "May 2000" (2000-04-04)[16]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
60 | |
---|---|
Based on 36 reviews |
Dreamcast, JP |
---|
Dreamcast, EU |
---|
Technical information
- Main article: Plasma Sword: Nightmare of Bilstein/Technical information.
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:PlasmaSword DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990705/ (Wayback Machine: 2014-08-03 22:51)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=500011 (Wayback Machine: 2000-09-30 15:00)
- ↑ http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=188&CATID=71 (Wayback Machine: 2003-09-23 06:53)
- ↑ http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-06-21 08:01)
- ↑ 7.0 7.1 Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 86
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2994 (Wayback Machine: 2002-11-14 13:54)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300724/ (Wayback Machine: 2001-06-23 23:00)
- ↑ 10.0 10.1 Computer & Video Games, "September 2000" (UK; 2000-08-16), page 112
- ↑ 11.0 11.1 DC-UK, "September 2000" (UK; 2000-08-02), page 72
- ↑ http://www.centromail.es/top/ficha.asp?codmail=14961&codprov= (Wayback Machine: 2001-09-17 04:10)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "November 2000" (AU; 2000-09-27), page 79
- ↑ File:Plasma Sword DC credits.pdf
- ↑ Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 99
- ↑ 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
- ↑ Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 34
- ↑ Arcade, "September 2000" (UK; 2000-08-11), page 85
- ↑ Consoles +, "Février 2000" (FR; 2000-0x-xx), page 106
- ↑ Consoles +, "Septembre 2000" (FR; 2000-0x-xx), page 118
- ↑ Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 92
- ↑ Dreamcast Monthly, "September 2000" (UK; 2000-08-03), page 78
- ↑ Digitiser (UK) (2000-09-05)
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 71
- ↑ Dreamcast Magazine, "1999-39 (1999-12-17,24)" (JP; 1999-12-03), page 20
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 78
- ↑ Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 64
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 120
- ↑ Electronic Gaming Monthly, "March 2000" (US; 2000-02-08), page 144
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 157
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 228
- ↑ Famitsu, "1999-12-17" (JP; 1999-12-03), page 30
- ↑ Fun Generation, "02/2000" (DE; 2000-01-19), page 96
- ↑ GameFan, "Volume 8, Issue 3: March 2000" (US; 2000-xx-xx), page 13
- ↑ GamePro, "March 2000" (US; 2000-0x-xx), page 104
- ↑ GameWEEK, "January 31, 2000" (US; 2000-01-31), page 16
- ↑ Incite Video Gaming, "March 2000" (US; 2000-0x-xx), page 109
- ↑ Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 159
- ↑ Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 105
- ↑ MAN!AC, "02/2000" (DE; 2000-01-05), page 46
- ↑ Mega Fun, "02/2000" (DE; 2000-01-05), page 78
- ↑ Next Generation, "March 2000" (US; 2000-02-xx), page 89
- ↑ Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 74
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 139
- ↑ Revista Oficial Dreamcast, "Marzo 2000" (ES; 2000-0x-xx), page 56
- ↑ Video Games, "08/2000" (DE; 2000-07-05), page 108
Plasma Sword: Nightmare of Bilstein | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information | Bootlegs
Demos: Star Gladiator 2: Nightmare of Bilstein Tentou Taikenban (1999)
Prototypes: 2000-06-12
|
- Dreamcast Arcade Stick-compatible games
- Jump Pack-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- JP Dreamcast games
- All JP games
- US Dreamcast games
- All US games
- EU Dreamcast games
- All EU games
- DE Dreamcast games
- All DE games
- ES Dreamcast games
- All ES games
- FR Dreamcast games
- All FR games
- UK Dreamcast games
- All UK games
- AU Dreamcast games
- All AU games
- Dreamcast games
- 1999 Dreamcast games
- All 1999 games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- Dreamcast games with QSound support
- Use romtable template
- All games
- Plasma Sword: Nightmare of Bilstein