Difference between revisions of "Marsupilami"
From Sega Retro
m (Text replacement - "distributor={{company|Tec Toy|region=BR}}" to "distributor={{company|Sega-Ozisoft|region=AU}}, {{company|Tec Toy|region=BR}}") |
m (Text replacement - "| distributor={{company|Sega-Ozisoft|region=AU}}, {{company|Tec Toy|region=BR}}" to "| distributor={{company|Ecofilms|region=PT}}, {{company|Sega-Ozisoft|region=AU}}, {{company|Tec Toy|region=BR}}") |
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| developer=[[Apache Software]] | | developer=[[Apache Software]] | ||
| licensor=Marsu | | licensor=Marsu | ||
− | | distributor={{company|[[Sega-Ozisoft]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}} | + | | distributor={{company|[[Ecofilms]]|region=PT}}, {{company|[[Sega-Ozisoft]]|region=AU}}, {{company|[[Tec Toy]]|region=BR}} |
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] |
Revision as of 16:00, 28 September 2024
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Marsupilami | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Apache Software | |||||||||||||||||||||||||||||||||||
Distributor: Ecofilms (PT), Sega-Ozisoft (AU), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Licensor: Marsu | |||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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Marsupilami is a 1995 action game by Sega for the Sega Mega Drive based on the Belgian comic book series Marsupilami. The game has no direct ties to the 1993 Disney animated television series Marsupilami aside from the shared source material.
Contents
Story
Marsupilami, who belongs to a fictional species of marsupial with leopard spots and a long, prehensile tail, is playing in the forest with his elephant friend Bonelli. The pair are captured by the notorious hunter Bring M. Backalive, who forces them to tour with a circus. Homesick for his wife and three children, Marsupilami decides to escape with Bonelli and free all the other animals as well. Marsupilami also discovers that his children were captured by Bring M. Backalive after they set off to rescue their father, so Marsupilami must rescue them too.
Gameplay
The game is a puzzle platformer. The player must controls Marsupilami and must use his special tail abilities to guide Bonelli through each stage. Bonelli has capabilities of his own that are sometimes necessary to overcome certain obstacles. Bonelli automatically walks forward, changing direction when he is harmed or runs into something and drinking water when he comes across it. Along the way, Marsupilami must also rescue his three children, who appear in three of the stages, to get the good ending. Tignass the hummingbird occasionally appears to provide a hint on how to solve a puzzle.
Marsupilami moves with and . He pushes some objects by walking into them. He jumps with . He can jump on top of Bonelli to ride him or to jump higher. If Bonelli's trunk is full of water, he spits it out when he is jumped on. Marsupilami extends his long tail with (or upwards with +), which is used to "punch" enemies or to tap Bonelli to turn him around. His tail can also hit switches or grab something across a span to make a bridge for Bonelli. Marsupilami picks up fruits for bonus points, which he can drop with + (which can be done in midair) to control Bonelli, who stops walking to eat the fruit. Marsupilami climbs ladders and trees with and .
Marsupilami starts each stage without any special tail abilities but finds them as item pick-ups. He uses the selected tail ability with . The player selects the current tail ability by pausing the game with START and using and ; using a Six Button Control Pad, the player can select the tail ability with and without needing to pause the game.
Marsupilami's health appears as his tail in the bottom-left corner of the screen, which shrinks as he takes damage. He loses a life if he loses all of his health. Bonelli is invulnerable, and he turns around to walk in the other direction if he is hit by an enemy or a hazard such as a falling rock. Each stage is timed, and the player loses a life if time runs out.
The game has three difficulty levels (Easy, Medium, and Hard), which affect the time limits and the toughness of the enemies. The game uses a password system for continuing, with a password given at the end of each world.
Tail abilities
Marsupilami starts each stage with no tail abilities and must collect them before he can use them.
Steps | |
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Marsupilami transforms his tail into a staircase that Bonelli can climb to reach a higher platform. | |
Mouse | |
Marsupilami turns his tail into a mouse head, which scares Bonelli and causes him to charge in the opposite direction. Bonelli can break through or knock down certain objects when he runs through them. | |
Shield | |
Marsupilami uses his tail as a shield, which can protect Bonelli from falling objects or be used as a bridge. | |
Parachute | |
Marsupilami uses his tail like a parachute, allowing him to control his descent. | |
Hammer | |
Marsupilami shapes his tail into a hammer, which he can use to smash obstructions. | |
Pole Vault | |
Marsupilami uses his tail to vault himself high into the air and over large gaps. | |
Spring | |
Marsupilami coils his tail like a spring and then launches himself high into the air. | |
Winch | |
Marsupilami lifts Bonelli up to a higher platform with his tail if Bonelli is stopped and eating a piece of fruit. | |
Lever | |
Marsupilami uses his tail as a lever to dislodge a large object. |
Items
Worlds
Each world consists of three stages followed by a boss fight.
Circus | |
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The Alps | |
Password: CATG | |
Building Site | |
Password: NKEM | |
The Docks | |
Password: YKRZ | |
Theme Park | |
Password: GWQB | |
Palombie | |
Password: RPMJ | |
The Chahutas | |
Password: PNNX | |
Jungle | |
Password: USYH | |
Bonus stages
A bonus stage is played after defeating the boss at the end of each world. The two stages alternate. The player earns an extra life for successfully completing a bonus stage.
Versions
The NTSC version was released after the PAL version and contains numerous changes to the stage layouts, item placements, and time limits to make the game easier.[5]
Production credits
- Programming: Mark Page
- Graphics: Lloyd Murphy, Michael Ryan
- Music: Matthew Owens
- Producers: Paul Chamberlain, Patricia Sorrell
- NTSC Producer: Duncan Kershaw
- Localisation Team: Lia Ithell, Simon Bradley, Cara McMullan, Dave Thompson, Thomas Wolter, Roberto Parraga, Tiziano Riolfo
- Test Manager: Andy Johnson
- Testing: Jason Cumberbatch, Ola Sanusi, Sean James, Michael Coker, Andy Squirrell, Darren Murphy, Nick Ryna, Douglas Patterson, Wayne Scott, Sarah Wadsley
- Additional Thanks: Douglas Patterson, Debbie Sorrell, Frank Szendzielarz, Steve Deacon
- Product Managers: John Garner, Bill Onderdonk, Eric Dunstan
- Producer: Greg Becksted
- Test Lead: Don Carmichael
- Assistant Test Leads: Amy Albertson, Todd Slepian
- Testers: Chris Johnson, John Jansen, Shari Shanklin, Deserae Blevins, Arnold Feener, Rebecca Colbourn, Maya DeCampos, Byram Abbott, Kathleen Silkworth, Daniel Dunn, Nicole Tatem, Kenneth Chan
- Manual Production: Groovy Dog Productions
- Programming, Graphics and Sound by: Apache Software
- Produced by: Paul Chamberlain of Sega Europe Ltd.
- Marsupilami © 1995 Marsu Productions.
- Licensed to © Sega Enterprises, Ltd. 1995
Magazine articles
- Main article: Marsupilami/Magazine articles.
Physical scans
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72 | |
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Based on 28 reviews |
Technical information
- Main article: Marsupilami/Technical information.
External links
- Sega of America webpage: Mega Drive
References
- ↑ 1.0 1.1 GamePro, "June 1996" (US; 1996-xx-xx), page 75
- ↑ Sega FY 1997 Brand Review, page 3
- ↑ Computer Trade Weekly, "" (UK; 1995-10-23), page 32
- ↑ 4.0 4.1 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 90
- ↑ The Cutting Room Floor: Marsupilami#Regional Differences
- ↑ File:Marsupilami MD credits.pdf
- ↑ File:Marsupilami MD US Manual.pdf, page 12
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 125
- ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 140
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 31
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 331
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 218
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 70
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 26
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 38
- ↑ Hobby Consolas, "Octubre 1995" (ES; 1995-xx-xx), page 100
- ↑ Joypad, "Octobre 1995" (FR; 1995-xx-xx), page 46
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 74
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 94
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 76
- ↑ Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 76
- ↑ Next Generation, "September 1996" (US; 1996-08-20), page 162
- ↑ Player One, "Octobre 1995" (FR; 1995-xx-xx), page 120
- ↑ Power Up!, "Saturday, November 11, 1995" (UK; 1995-11-11), page 1
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 52
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 65
- ↑ Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 79
- ↑ Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 28
- ↑ Sonic the Comic, "13 October 1995" (UK; 1995-09-30), page 10
- ↑ Super Juegos, "Octubre 1995" (ES; 1995-xx-xx), page 126
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 49
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 109
- ↑ Video Games, "11/95" (DE; 1995-10-25), page 93
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