Difference between revisions of "Captain Planet and the Planeteers"

From Sega Retro

m (Text replacement - "\| licensor=(.*) \| distributor=(.*) \|" to "| distributor=$2 | licensor=$1 |")
 
(41 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{sub-stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=CaptainPlanet title.png
 
| bobscreen=CaptainPlanet title.png
| scale=1.25
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega]]
+
| developer=[[NovaLogic]]
 +
| distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Tec Toy]]|region=BR}}
 +
| licensor=[[TBS Productions]], [[DIC Enterprises]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=512kB
 
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
 +
| peripherals=
 +
| players=1
 
| genre=Action
 
| genre=Action
| releases={{releases
+
| releases={{releasesMD
| md_date_eu=1992
+
| md_date_eu=1993
 
| md_code_eu=1031
 
| md_code_eu=1031
| md_date_as=?
+
| md_date_uk=1993-04{{magref|segapro|19|18}}<!--1993-02-16{{magref|gamesmaster|2|16}}-->
 +
| md_code_uk=1031
 +
| md_rrp_uk=39.99{{magref|sfm|1|55}}{{magref|mega|10|52}}
 +
| md_date_as=199x
 
| md_code_as=1031-40
 
| md_code_as=1031-40
 
| md_date_br=199x
 
| md_date_br=199x
 
| md_code_br=042550
 
| md_code_br=042550
 
| md_date_au=199x
 
| md_date_au=199x
 +
| md_date_pt=199x
 
}}
 
}}
 
}}
 
}}
'''''Captain Planet and the Planeteers''''' is a 1992 platformer for the [[Sega Mega Drive]] by [[Sega]] based on the ''[[wikipedia:Captain Planet and the Planeteers|Captain Planet and the Planeteers]]'' television series.
+
'''''{{PAGENAME}}''''' is a 1992 platformer for the [[Sega Mega Drive]] by [[Sega]] based on the ''[[wikipedia:Captain Planet and the Planeteers|Captain Planet and the Planeteers]]'' television series.
  
==Physical Scans==
+
==Story==
{{ratings
+
{{ScreenThumb2|Captain Planet and the Planeteers MD, Gaia.png|Captain Planet and the Planeteers MD, Hope Island.png|width=200|Gaia and Hope Island}}
| icon=MD
+
Gaia, the spirit of the Earth, dismayed by the destruction of the planet by industrialization, created the Planeteers by sending five magic rings to five young people around the world: Kwame from Africa, with the power of Earth; Wheeler from North America, with the power of Fire; Linka from Europe, with the power of Wind; Gi from Asia, with the power of Water; and Ma-Ti from South America, with the power of Heart. When their powers are combined, they can summon the superhero Captain Planet.
| consolesplus=53
+
 
| consolesplus_source={{num|19|page=108/109}}
+
The evil Zarm, who wants to destroy the Earth, has dispatched his minions and captured four of the five Planeteers. Gaia and Ma-Ti are imprisoned on Hope Island and must wait for the others to free themselves. When the Planeteers have reassembled, they can call forth Captain Planet to save the Earth.
| cvg=27
+
 
| cvg_source={{num|140|page=83}}
+
==Gameplay==
| mdag=30
+
{{ScreenThumb|Captain Planet and the Planeteers MD, Eco-Alert.png|width=200|Eco-Alert}}
| mdag_source={{num|11|page=58/59}}
+
The game is a platforming game based on the environmentalist superhero Captain Planet. It is mostly played as the Planeteers, who all have different powers. There are five stages, each played as a different Planeteer (determined randomly at the start of the game), containing different objectives, and ending with a boss fight against a different villain. The player can choose the order in which to play the first four stages from the "Eco-Alert" screen. Once all of the Planeteers have been rescued, they meet on Hope Island and call upon Captain Planet for the final showdown against Zarm.
| mega=58
+
 
| mega_source={{num|10|page=52}}
+
The Planeteers walk with {{left}} or {{right}} and crawl with {{downleft}} or {{downright}}. They crouch with {{down}} and jump with {{C}}. They can hang off various rails and cables by jumping over them and move across them with {{left}} and {{right}} or jump off with {{down}}. Planeteers can shoot projectiles from their Eco-Power Rings. They fire a weak shot with {{A}} or a strong shot that covers a larger area with {{B}}. Shots can be directed at an angle with {{upleft}}, {{up}}, or {{upright}} and can also be fired while crouching or jumping. However, firing a shot costs planet power, which is limited and must be used sparingly. Planet power is depicted as an icon that depends on the Planeteer being played. The icon disintegrates as the planet power is used. When out of planet power, shots can only be fired at a very low rate (similar to ''[[Rolling Thunder 2]]'').
| megaaction=30
+
 
| megaaction_source={{num|2|page=25}}
+
Every stage starts with four globes of energy. The globe slowly disintegrates as the Planeteer takes damage from an enemy or hazard. When it totally disappears, a full globe takes its place. If the Planeteer loses every globe, the player returns to the Eco-Alert screen and can replay the stage or choose another stage. Rather than having a limited amount of lives, the game has an overall time limit, starting at 60 minutes. The time remaining is shown on the Eco-Alert screen. Any remaining time is added to the total score at the end of the game. There are three difficulty levels (Easy, Normal, and Hard).
| mms=31
+
 
| mms_source={{num|9|page=88/89/90}}
+
===Items===
| playerone=56
+
Items are sometimes dropped when enemies are attacked or defeated or when stage objectives are completed.
| playerone_source={{num|33|page=98}}
+
{{InfoTable|
| segapower=44
+
{{InfoRow
| segapower_source={{num|46|page=56/57}}
+
| title=Globe
| segapro=59
+
| sprite={{sprite | Captain Planet and the Planeteers MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| segapro_source={{num|21|page=67}}
+
| desc=Restores one globe of energy (up to a maximum of 4).
| sfm=45
+
}}
| sfm_source={{num|1|page=54/55}}
+
{{InfoRow
 +
| title=Power Pellet
 +
| sprite={{sprite | Captain Planet and the Planeteers MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| sprite2={{sprite | Captain Planet and the Planeteers MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| sprite3={{sprite | Captain Planet and the Planeteers MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| sprite4={{sprite | Captain Planet and the Planeteers MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Restores one unit of planet power. It represents a different element for each Planeteer: Fire for Wheeler, Water for Gi, Wind for Linka, and Earth for Kwame from Africa.
 +
}}
 +
}}
 +
 
 +
===Toxic zones===
 +
The first four stages can be played in any order. Once all of the Planeteers have returned to Hope Island, the final stage is played as Captain Planet.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Dr. Blight's Evil Computer
 +
| screenshot=Captain Planet and the Planeteers MD, Stages, Evil Computer.png
 +
| screenshot2=Captain Planet and the Planeteers MD, Stages, Evil Computer Boss.png
 +
| tabs=yes
 +
| info1name=Boss
 +
| info1=Dr. Blight
 +
| desc=Destroy the five computer terminals by attacking the red glowing squares. The computer terminals are in front of the big heads.
 +
}}
 +
{{InfoRow
 +
| title=Duke Nukem's Uranium Mine
 +
| screenshot=Captain Planet and the Planeteers MD, Stages, Uranium Mine.png
 +
| screenshot2=Captain Planet and the Planeteers MD, Stages, Uranium Mine Subboss.png
 +
| screenshot3=Captain Planet and the Planeteers MD, Stages, Uranium Mine Boss.png
 +
| tabs=yes
 +
| info1name=Sub-boss
 +
| info1=Leadsuit
 +
| info2name=Boss
 +
| info2=Duke Nukem
 +
| desc=Destroy the three mining machines (on the left side) and three atomic cloning devices (on the right side) to open the room where Leadsuit is fought.
 +
 
 +
Nukem is found in his Atomic Reactor. He is defeated by pounding all of the fuel rods into the floor by jumping onto them. Nukem drops Automatos that try to raise the rods again. Elevators are activated with {{up}} or {{down}} when standing on one; each elevator only moves in one direction.
 +
}}
 +
{{InfoRow
 +
| title=Hoggish Greedly's Undersea Oil Rig
 +
| screenshot=Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig.png
 +
| screenshot2=Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig Subboss.png
 +
| screenshot3=Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig Boss.png
 +
| tabs=yes
 +
| info1name=Sub-boss
 +
| info1=Rigger
 +
| info2name=Boss
 +
| info2=Hoggish Greedly
 +
| desc=Reach the end of the stage by climbing through the three levels of the ship. Rigger awaits at the end of the highest level.
 +
 
 +
Greedly is defeated by climbing around his tank using the springs and the overhead chains and destroying his fuel tanks. His gun can be destroyed as well.
 +
}}
 +
{{InfoRow
 +
| title=Verminous Skumm's Sewer Hideout
 +
| screenshot=Captain Planet and the Planeteers MD, Stages, Sewer Hideout.png
 +
| screenshot2=Captain Planet and the Planeteers MD, Stages, Sewer Hideout Subboss.png
 +
| screenshot3=Captain Planet and the Planeteers MD, Stages, Sewer Hideout Boss.png
 +
| tabs=yes
 +
| info1name=Sub-boss
 +
| info1=Squeak
 +
| info2name=Boss
 +
| info2=Verminous Skumm
 +
| desc=Close the eight sewage valves. There are four rooms containing two valves each (which can be found by following the stream of sewage through the pipes). The Planeteer can hang off the turning wheel for a valve by jumping over it, then close it by holding {{left}} until the stream of sewage stops flowing. Then the Planeteer can jump off the wheel by pressing {{down}}.
 +
 
 +
Skumm's helicopter is destroyed by attacking its gun, windshield, tail, and engine. The Planeteer can hang off its landing skids.
 
}}
 
}}
 +
{{InfoRow
 +
| title=Zarm's Doomday Barge
 +
| screenshot=Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Duke Nukem.png
 +
| screenshot2=Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Hoggish Greedly.png
 +
| screenshot3=Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Dr. Blight.png
 +
| screenshot4=Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Zarm.png
 +
| tabs=yes
 +
| info1name=Sub-boss
 +
| info1=Duke Nukem, Hoggish Greedly, Dr. Blight
 +
| info2name=Boss
 +
| info2=Zarm
 +
| desc=The final stage is an extended boss fight. Captain Planet levitates and flies in any direction using the D-Pad. He attacks with a weak shot with {{A}} or a strong shot with {{B}}. He has infinite planet power, but the strong shot takes longer to recover before it can shoot again.
 +
 +
Duke Nukem, Hoggish Greedly, and Dr. Blight are defeated by destroying all of the guns surrounding them. Then Zarm is fought, and he is defeated by first destroying all of his protective spheres, then attacking him directly.
 +
}}
 +
}}
 +
 +
==Versions==
 +
The PAL version displays health and planet power through numbers, while the NTSC-U version uses symbols.
 +
 +
==Production credits==
 +
{{creditstable|
 +
*'''Created by:''' [[NovaLogic, Inc.]]
 +
*'''Programmed by:''' Steve Bjork
 +
*'''Produced by:''' [[Stewart Kosoy]]
 +
*'''Game Design:''' Marty Foulger
 +
*'''Art:''' Rod Parong, Michael Platteter, John Dugan, Cesar Decastro
 +
*'''Lead Tester:''' [[Vince Nason]]
 +
*'''Testing:''' [[Terry Banks]]
 +
| source=In-game credits
 +
| pdf=Captain Planet and the Planeteers MD credits.pdf
 +
| console=MD
 +
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Physical scans==
 +
{{ratings|MD}}
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 50: Line 156:
 
| cover=CPatP MD EU Box.jpg
 
| cover=CPatP MD EU Box.jpg
 
| cart=CaptainPlanet MD EU Cart.jpg
 
| cart=CaptainPlanet MD EU Cart.jpg
 +
| manual=Captain Planet MD EU Manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=FR
 +
| manual=Captain Planet and the Planeteers MD FR Manual.pdf
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=PT
 +
| cover=CaptainPlanet MD PT cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU
 
| region=AU
| cover=
+
| front=CaptainPlanet MD AU cover.jpg
 +
| back=CaptainPlanet MD AU back.jpg
 +
| spinemissing=yes
 
| cart=
 
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
Line 59: Line 176:
 
| region=BR
 
| region=BR
 
| cover=Captainplanet md br cover.jpg
 
| cover=Captainplanet md br cover.jpg
| cart=
+
| cart=CPatP MD BR Cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 65: Line 182:
 
| front=CPatP MD AS Box.jpg
 
| front=CPatP MD AS Box.jpg
 
| cart=CaptainPlanet MD AS cart.jpg
 
| cart=CaptainPlanet MD AS cart.jpg
 +
| cartback=CaptainPlanet MD AS Cart back.jpg
 +
| carttop=
 +
| manual=CaptainPlanet MD AS Manual english.jpg
 +
| item1=CaptainPlanet MD AS Manual chinese.jpg
 +
| item1name=Chinese Manual
 +
| item2=MD AS EpilepsyWarning.pdf
 +
| item2name=Epilepsy Warning
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==References==
 +
<references/>
 +
 +
{{CaptainPlanetOmni}}

Latest revision as of 06:14, 29 September 2024

n/a

CaptainPlanet title.png

Captain Planet and the Planeteers
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Distributor: Ecofilmes (PT), Tec Toy (BR)
Licensor: TBS Productions, DIC Enterprises
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
EU
1031
Sega Mega Drive
PT
Sega Mega Drive
UK
£39.9939.99[2][3] 1031
Sega Mega Drive
AU
Sega Mega Drive
BR
042550
Sega Mega Drive
AS
1031-40

Captain Planet and the Planeteers is a 1992 platformer for the Sega Mega Drive by Sega based on the Captain Planet and the Planeteers television series.

Story

Captain Planet and the Planeteers MD, Gaia.png

Captain Planet and the Planeteers MD, Hope Island.png

Gaia and Hope Island

Gaia, the spirit of the Earth, dismayed by the destruction of the planet by industrialization, created the Planeteers by sending five magic rings to five young people around the world: Kwame from Africa, with the power of Earth; Wheeler from North America, with the power of Fire; Linka from Europe, with the power of Wind; Gi from Asia, with the power of Water; and Ma-Ti from South America, with the power of Heart. When their powers are combined, they can summon the superhero Captain Planet.

The evil Zarm, who wants to destroy the Earth, has dispatched his minions and captured four of the five Planeteers. Gaia and Ma-Ti are imprisoned on Hope Island and must wait for the others to free themselves. When the Planeteers have reassembled, they can call forth Captain Planet to save the Earth.

Gameplay

Captain Planet and the Planeteers MD, Eco-Alert.png

Eco-Alert

The game is a platforming game based on the environmentalist superhero Captain Planet. It is mostly played as the Planeteers, who all have different powers. There are five stages, each played as a different Planeteer (determined randomly at the start of the game), containing different objectives, and ending with a boss fight against a different villain. The player can choose the order in which to play the first four stages from the "Eco-Alert" screen. Once all of the Planeteers have been rescued, they meet on Hope Island and call upon Captain Planet for the final showdown against Zarm.

The Planeteers walk with Left or Right and crawl with Down-left or Down-right. They crouch with Down and jump with C. They can hang off various rails and cables by jumping over them and move across them with Left and Right or jump off with Down. Planeteers can shoot projectiles from their Eco-Power Rings. They fire a weak shot with A or a strong shot that covers a larger area with B. Shots can be directed at an angle with Up-left, Up, or Up-right and can also be fired while crouching or jumping. However, firing a shot costs planet power, which is limited and must be used sparingly. Planet power is depicted as an icon that depends on the Planeteer being played. The icon disintegrates as the planet power is used. When out of planet power, shots can only be fired at a very low rate (similar to Rolling Thunder 2).

Every stage starts with four globes of energy. The globe slowly disintegrates as the Planeteer takes damage from an enemy or hazard. When it totally disappears, a full globe takes its place. If the Planeteer loses every globe, the player returns to the Eco-Alert screen and can replay the stage or choose another stage. Rather than having a limited amount of lives, the game has an overall time limit, starting at 60 minutes. The time remaining is shown on the Eco-Alert screen. Any remaining time is added to the total score at the end of the game. There are three difficulty levels (Easy, Normal, and Hard).

Items

Items are sometimes dropped when enemies are attacked or defeated or when stage objectives are completed.

Captain Planet and the Planeteers MD, Items.png
Globe
Restores one globe of energy (up to a maximum of 4).
Captain Planet and the Planeteers MD, Items.png
Captain Planet and the Planeteers MD, Items.png
Captain Planet and the Planeteers MD, Items.png
Captain Planet and the Planeteers MD, Items.png
Power Pellet
Restores one unit of planet power. It represents a different element for each Planeteer: Fire for Wheeler, Water for Gi, Wind for Linka, and Earth for Kwame from Africa.

Toxic zones

The first four stages can be played in any order. Once all of the Planeteers have returned to Hope Island, the final stage is played as Captain Planet.

Captain Planet and the Planeteers MD, Stages, Evil Computer.png

Captain Planet and the Planeteers MD, Stages, Evil Computer Boss.png

  • Captain Planet and the Planeteers MD, Stages, Evil Computer.png

  • Captain Planet and the Planeteers MD, Stages, Evil Computer Boss.png

Dr. Blight's Evil Computer
Boss:
Dr. Blight
Destroy the five computer terminals by attacking the red glowing squares. The computer terminals are in front of the big heads.

Captain Planet and the Planeteers MD, Stages, Uranium Mine.png

Captain Planet and the Planeteers MD, Stages, Uranium Mine Subboss.png

Captain Planet and the Planeteers MD, Stages, Uranium Mine Boss.png

  • Captain Planet and the Planeteers MD, Stages, Uranium Mine.png

  • Captain Planet and the Planeteers MD, Stages, Uranium Mine Subboss.png

  • Captain Planet and the Planeteers MD, Stages, Uranium Mine Boss.png

Duke Nukem's Uranium Mine
Sub-boss:
Leadsuit
Boss:
Duke Nukem
Destroy the three mining machines (on the left side) and three atomic cloning devices (on the right side) to open the room where Leadsuit is fought.

Nukem is found in his Atomic Reactor. He is defeated by pounding all of the fuel rods into the floor by jumping onto them. Nukem drops Automatos that try to raise the rods again. Elevators are activated with Up or Down when standing on one; each elevator only moves in one direction.

Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig.png

Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig Subboss.png

Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig Boss.png

  • Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig.png

  • Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig Subboss.png

  • Captain Planet and the Planeteers MD, Stages, Undesea Oil Rig Boss.png

Hoggish Greedly's Undersea Oil Rig
Sub-boss:
Rigger
Boss:
Hoggish Greedly
Reach the end of the stage by climbing through the three levels of the ship. Rigger awaits at the end of the highest level.

Greedly is defeated by climbing around his tank using the springs and the overhead chains and destroying his fuel tanks. His gun can be destroyed as well.

Captain Planet and the Planeteers MD, Stages, Sewer Hideout.png

Captain Planet and the Planeteers MD, Stages, Sewer Hideout Subboss.png

Captain Planet and the Planeteers MD, Stages, Sewer Hideout Boss.png

  • Captain Planet and the Planeteers MD, Stages, Sewer Hideout.png

  • Captain Planet and the Planeteers MD, Stages, Sewer Hideout Subboss.png

  • Captain Planet and the Planeteers MD, Stages, Sewer Hideout Boss.png

Verminous Skumm's Sewer Hideout
Sub-boss:
Squeak
Boss:
Verminous Skumm
Close the eight sewage valves. There are four rooms containing two valves each (which can be found by following the stream of sewage through the pipes). The Planeteer can hang off the turning wheel for a valve by jumping over it, then close it by holding Left until the stream of sewage stops flowing. Then the Planeteer can jump off the wheel by pressing Down.

Skumm's helicopter is destroyed by attacking its gun, windshield, tail, and engine. The Planeteer can hang off its landing skids.

Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Duke Nukem.png

Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Hoggish Greedly.png

Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Dr. Blight.png

Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Zarm.png

  • Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Duke Nukem.png

  • Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Hoggish Greedly.png

  • Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Dr. Blight.png

  • Captain Planet and the Planeteers MD, Stages, Doomsday Barge, Zarm.png

Zarm's Doomday Barge
Sub-boss:
Duke Nukem, Hoggish Greedly, Dr. Blight
Boss:
Zarm
The final stage is an extended boss fight. Captain Planet levitates and flies in any direction using the D-Pad. He attacks with a weak shot with A or a strong shot with B. He has infinite planet power, but the strong shot takes longer to recover before it can shoot again.

Duke Nukem, Hoggish Greedly, and Dr. Blight are defeated by destroying all of the guns surrounding them. Then Zarm is fought, and he is defeated by first destroying all of his protective spheres, then attacking him directly.

Versions

The PAL version displays health and planet power through numbers, while the NTSC-U version uses symbols.

Production credits

Source:
In-game credits[4]


Magazine articles

Main article: Captain Planet and the Planeteers/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[5]
Consoles + (FR)
53
[6]
Computer & Video Games (UK)
27
[7]
Mean Machines: The Essential Sega Guide (UK)
30
[8]
Joypad (FR)
80
[9]
Sega Mega Drive Advanced Gaming (UK) PAL
30
[10]
Mega (UK) PAL
58
[3]
Mega Action (UK) NTSC-U
30
[11]
Mega Force (FR)
78
[12]
Mean Machines Sega (UK) PAL
31
[13]
Player One (FR)
56
[14]
Play Time (DE) PAL
71
[15]
Power Up! (UK)
65
[16]
Sega Power (UK) PAL
44
[17]
Sega Pro (UK) PAL
59
[18]
Sega Force Mega (UK) PAL
45
[19]
Tricks 16 bit (RU)
34
[20]
Sega Mega Drive
49
Based on
17 reviews

Captain Planet and the Planeteers

Mega Drive, EU
CPatP MD EU Box.jpg
Cover
CaptainPlanet MD EU Cart.jpg
Cart
Captain Planet MD EU Manual.pdf
Manual
Mega Drive, FR

Captain Planet and the Planeteers MD FR Manual.pdf
Manual
Mega Drive, PT
CaptainPlanet MD PT cover.jpg
Cover
Mega Drive, AU
CaptainPlanet MD AU back.jpgNospine.pngCaptainPlanet MD AU cover.jpg
Cover
Mega Drive, BR
Captainplanet md br cover.jpg
Cover
CPatP MD BR Cart.jpg
Cart
Mega Drive, Asia
CPatP MD AS Box.jpg
Cover
CaptainPlanet MD AS Cart back.jpgCaptainPlanet MD AS cart.jpg
Cart
CaptainPlanet MD AS Manual english.jpg
Manual
CaptainPlanet MD AS Manual chinese.jpg
Chinese Manual
MD AS EpilepsyWarning.pdf
Epilepsy Warning

Technical information

Main article: Captain Planet and the Planeteers/Technical information.

References


Captain Planet and the Planeteers

CaptainPlanet title.png

Main page | Maps | Development | Magazine articles | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1992-12