Rolling Thunder 2
From Sega Retro
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Rolling Thunder 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Namco (JP) Namco Hometek (US) Bandai Namco Games | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Namco M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Namco System 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Namco sound driver | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Rolling Thunder 2 (ローリングサンダー2) is a run-and-gun game by Namco, originally released in 1990 for the arcade and ported to the Sega Mega Drive in 1991 (though Europe got a release in 1992). It is the second game in the Rolling Thunder trilogy and the first to be released on a Sega platform.
Contents
Story
Geldra, the evil organization that was destroyed in the original game, returns under new leadership as Neo-Geldra. The group is destroying the Earth's satellites. The player controls Leila or Albatross, two operatives of Interpol's fictional Rolling Thunder task force.
Gameplay
The game is an action platformer. The player can choose to play as Leila or Albatross, who both control identically. The characters walk with and and crouch with . They jump with and jump higher with +. If they high jump in front of a balcony or other ledge, they automatically pull themselves over the railing; they can jump back down from the platform with +. They can enter doors and hide by holding while standing in front of a doorway; they come back out when is released. There are also numerous objects that can be used as cover by either the player or an enemy. Doors can contain special items, including weapons and ammunition. Some rounds contain hidden doors.
The characters shoot with . Shots cannot be aimed, and the characters cannot shoot while in mid-air but can shoot while crouching with +. The characters are initially armed with pistols but can acquire more advanced weapons as the game progresses. Weapons have limited ammunition. When they run out of ammo, they can only shoot slow "chaser" shots; only one can be on screen at a time.
Characters start with two hit points. Hits from bullets and other projectiles such as lasers cost two hit points. Running into an enemy but not being attacked knocks the character back but does not cost hit points. Characters lose a life when they run out of hit points, and the player must restart the round from the beginning or from the last predetermined continue point. Rounds are timed, and the player loses a life if time runs out. Some doorways contain extra hit points or extra time. Players are given an extra life after each round is cleared. There are also hidden extra lives in the rounds that are found by shooting at certain areas. Hit points and weapons do not carry over to the next round.
The game supports two-player cooperative play with each player controlling a different agent. If one player loses a life, the player is not revived until the other player reaches a continue point. A player can take a life from the other player with if the player has no lives remaining.
The game has a password system for continuing. The password is given as a phrase of four words (not counting articles). After completing the game, the player is given a password to start the game again on a higher difficulty level.
Special weapons
Items
These items are found in doors marked with signs.
Bullet | |
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Gives the character more ammunition for the standard pistol. | |
Arms | |
Acquires the Submachine Gun special weapon. | |
Fire | |
Acquires the Flame Gun special weapon. | |
Shot | |
Acquires the Shot Cluster special weapon. |
Rounds
Passwords
- Main article: Rolling Thunder 2/Passwords.
Versions
Compared to the arcade version, the Sega Mega Drive version of Rolling Thunder 2 has downgraded graphics and audio but contains several new stages, standard enemies, and bosses not present in the original game. A password system and short cutscenes between stages have also been added. This is in line with Namco's other ports to the Sega Mega Drive, such as Dangerous Seed.
There are no gameplay related differences and only the Japanese version of the game is region protected. Only the audio from the PAL version was optimized, but forcing it into 60Hz mode via console modding or emulation makes it play and sound just like the NTSC releases.
Production credits
- Planning: Toy‑Jun
- Programming: Fujiyama Saita
- Visual Design: Rita Nekomoto
- Sound Design: Shiba
- Visual Support: Hang Chang
- The JIRO: Sanonji
- Hometek Team: Ken Lobb, Jim Curry, Loan Vu, Carol Munoz, Eileen Noguchi
- Produce: Toyoda
- Graphic: Okamoto
- Sound: Shibano
- Program: Saita
Digital manuals
Magazine articles
- Main article: Rolling Thunder 2/Magazine articles.
Promotional material
also published in:
- GamePro (US) #31: "February 1992" (199x-xx-xx)[14]
- Electronic Gaming Monthly (US) #32: "March 1992" (1992-xx-xx)[15]
- Sega Visions (US) #8: "May/June 1992" (1992-xx-xx)[16]
Physical scans
79 | |
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Based on 43 reviews |
Mega Drive, AU |
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Technical information
- Main article: Rolling Thunder 2/Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ VideoGames & Computer Entertainment, "January 1992" (US; 199x-xx-xx), page 78
- ↑ GamePro, "December 1991" (US; 1991-xx-xx), page 67
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 18
- ↑ 5.0 5.1 Computer & Video Games, "January 1992" (UK; 1991-12-15), page 16
- ↑ 6.0 6.1 http://www.nintendo.com/games/detail/cw9fjJ8sqduqgq34wyF7_MZSDjAR6Hm5 (Wayback Machine: 2010-11-23 02:23)
- ↑ 7.0 7.1 http://www.nintendolife.com:80/games/megadrive/rolling_thunder_2 (Wayback Machine: 2017-07-10 02:48)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Rolling-Thunder-2-278744.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/06.html (Wayback Machine: 2018-03-05 22:42)
- ↑ http://vc.sega.jp:80/vc_rthunder2/ (Wayback Machine: 2008-01-02 11:32)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19764&pageID=4 (Wayback Machine: 2012-04-03 02:25)
- ↑ File:Rolling Thunder 2 MD credits.pdf
- ↑ The Cutting Room Floor: Rolling Thunder 2 (Genesis)
- ↑ GamePro, "February 1992" (US; 199x-xx-xx), page 39
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 61
- ↑ Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 57
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 195
- ↑ Ação Games, "Abril 1992" (BR; 1992-04-xx), page 33
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 115
- ↑ Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 38
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 54
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 133
- ↑ Computer & Video Games, "June 1993" (UK; 1993-05-15), page 94
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 28
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 354
- ↑ Famitsu, "1991-11-29" (JP; 1991-11-15), page 1
- ↑ GamePro, "December 1991" (US; 1991-xx-xx), page 66
- ↑ Games-X, "27th February-4th March 1992" (UK; 1992-02-27), page 26
- ↑ Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 136
- ↑ Game Informer, "Spring 1992" (US; 1992-0x-xx), page 7
- ↑ Hippon Super, "December 1991" (JP; 1991-11-05), page 88
- ↑ Hobby Consolas, "Enero 1993" (ES; 199x-xx-xx), page 50
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 100
- ↑ Joypad, "Avril 1993" (FR; 1993-0x-xx), page 163
- ↑ Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 108
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 81
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 89
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 87
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 87
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
- ↑ MegaTech, "February 1992" (UK; 1992-01-20), page 34
- ↑ Mean Machines, "January 1992" (UK; 1991-12-27), page 110
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Player One, "Février/Mars 1993" (FR; 1993-02-10), page 107
- ↑ Play Time, "(8/9)/92" (DE; 1992-07-08), page 90
- ↑ Power Play, "3/92" (DE; 1992-02-12), page 136
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 25
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Force Mega, "August 1993" (UK; 1993-06-24), page 88
- ↑ Sega Force, "1/93" (SE; 1993-01-14), page 12
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 48
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Supersonic, "Février 1993" (FR; 1993-xx-xx), page 13
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 32
Rolling Thunder 2 | |
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Main page | Comparisons | Maps | Passwords | Hidden content | Development | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
Rolling Thunder games for Sega systems | |
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Rolling Thunder 2 (1991) | Rolling Thunder 3 (1993) |
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