Difference between revisions of "Warcraft II: The Dark Saga"
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| publisher={{company|[[Electronic Arts]]|region=US/EU}}, {{company|[[Electronic Arts Victor]]|region=JP}} | | publisher={{company|[[Electronic Arts]]|region=US/EU}}, {{company|[[Electronic Arts Victor]]|region=JP}} | ||
| developer=[[Climax]] | | developer=[[Climax]] | ||
+ | | distributor={{company|[[Tec Toy]]|region=BR}} | ||
| licensor=[[Blizzard Entertainment]] | | licensor=[[Blizzard Entertainment]] | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | | sounddriver=SCSP/CD-DA ( | + | | sounddriver=SCSP/CD-DA (1 track) |
| peripherals=[[Saturn Backup Memory]] | | peripherals=[[Saturn Backup Memory]] | ||
| players=1 | | players=1 | ||
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'''''{{PAGENAME}}''''' (ウォークラフトIIダークサーガ) is a [[Sega Saturn]] real-time strategy game developed by [[Climax]]. A combined port of the 1995 [[Blizzard Entertainment]] game ''[[wikipedia:Warcraft II: Tides of Darkness|Warcraft II: Tides of Darkness]]'' and its expansion pack ''[[wikipedia:Warcraft II: Beyond the Dark Portal|Beyond the Dark Portal]]'', it was first published in the United States and Europe by [[Electronic Arts]] in August 1997, and was later localized and published in Japan by [[Electronic Arts Victor]] the following November. | '''''{{PAGENAME}}''''' (ウォークラフトIIダークサーガ) is a [[Sega Saturn]] real-time strategy game developed by [[Climax]]. A combined port of the 1995 [[Blizzard Entertainment]] game ''[[wikipedia:Warcraft II: Tides of Darkness|Warcraft II: Tides of Darkness]]'' and its expansion pack ''[[wikipedia:Warcraft II: Beyond the Dark Portal|Beyond the Dark Portal]]'', it was first published in the United States and Europe by [[Electronic Arts]] in August 1997, and was later localized and published in Japan by [[Electronic Arts Victor]] the following November. | ||
− | The game is the only title in | + | The game is the only title in the ''[[wikipedia:Warcraft (series)|Warcraft]]'' series released for home consoles. |
==Story== | ==Story== | ||
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| info3name=Requires | | info3name=Requires | ||
| info3={{sprite | Warcraft II, Orc Icons.png | crop_width=26 | crop_height=22 | crop_x=130 | crop_y=22}} Troll Lumber Mill | | info3={{sprite | Warcraft II, Orc Icons.png | crop_width=26 | crop_height=22 | crop_x=130 | crop_y=22}} Troll Lumber Mill | ||
− | | desc=Naval units are produced from the Shipyard and | + | | desc=Naval units are produced from the Shipyard, and it acts as a drop-off point for Oil Tankers returning oil. |
{{{!}} class="breakout" style="width: auto;" | {{{!}} class="breakout" style="width: auto;" | ||
! '''Command''' !! '''Cost''' !! '''Time (seconds)''' !! '''Requirement''' | ! '''Command''' !! '''Cost''' !! '''Time (seconds)''' !! '''Requirement''' | ||
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| info3name=Requires | | info3name=Requires | ||
| info3={{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=130 | crop_y=22}} Elven Lumber Mill | | info3={{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=130 | crop_y=22}} Elven Lumber Mill | ||
− | | desc=Naval units are produced from the Shipyard and | + | | desc=Naval units are produced from the Shipyard, and it acts as a drop-off point for Oil Tankers returning oil. |
{{{!}} class="breakout" style="width: auto;" | {{{!}} class="breakout" style="width: auto;" | ||
! '''Command''' !! '''Cost''' !! '''Time (seconds)''' !! '''Requirement''' | ! '''Command''' !! '''Cost''' !! '''Time (seconds)''' !! '''Requirement''' | ||
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===Units=== | ===Units=== | ||
The Orc and Human units are mostly identical, but three units differ with their upgrades and spells: | The Orc and Human units are mostly identical, but three units differ with their upgrades and spells: | ||
− | *Berserkers and Rangers have one different upgrade. Rangers are generally considered superior since the extra damage given by Ranger Marksmanship is considered more impactful than the slow regeneration granted by Berserker Regeneration. | + | *Berserkers and Rangers have one different upgrade. Rangers are generally considered superior since the extra damage given by Ranger Marksmanship is considered more impactful than the slow health regeneration granted by Berserker Regeneration. |
*Ogre-Magi and Paladins have different spells. Ogre-Magi are considered significantly stronger than Paladins because of the power of Bloodlust (which cannot be fully negated even by Mages with Slow). Healing increases the longevity of Human units, but it is difficult to micromanage and usually only helps after battles. | *Ogre-Magi and Paladins have different spells. Ogre-Magi are considered significantly stronger than Paladins because of the power of Bloodlust (which cannot be fully negated even by Mages with Slow). Healing increases the longevity of Human units, but it is difficult to micromanage and usually only helps after battles. | ||
− | *Death Knights and Mages have different spells. Mages are considered to have better magic. Death and Decay and Blizzard are powerful area damage spells that work the same and do the same damage. Mages additionally have Polymorph, which | + | *Death Knights and Mages have different spells. Mages are considered to have better magic. Death and Decay and Blizzard are powerful area damage spells that work the same and do the same damage. Mages additionally have Polymorph, which effectively "kills" any biological unit instantly, and Invisibility, which can be used in a variety of circumstances. Death Knights are also vulnerable to the Exorcism spell by Paladins. |
====Orc==== | ====Orc==== | ||
{{InfoTable|imagewidths=50| | {{InfoTable|imagewidths=50| | ||
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{{!}} {{sprite | Warcraft II, Orc Icons.png | crop_width=26 | crop_height=22 | crop_x=338 | crop_y=110}} Death and Decay | {{!}} {{sprite | Warcraft II, Orc Icons.png | crop_width=26 | crop_height=22 | crop_x=338 | crop_y=110}} Death and Decay | ||
{{!}} 25 | {{!}} 25 | ||
− | {{!}} Corrupts a large area (the size of a Great Hall), doing a large amount of damage to any units or structures caught within it. The Death Knight casts this spell repeatedly until out of mana or given a different order. It grows more powerful the longer it is cast. The caster is immune to its effects. | + | {{!}} Corrupts a large area (the size of a Great Hall), doing a large amount of damage to any units or structures caught within it. The Death Knight casts this spell repeatedly until out of mana or given a different order. It grows more powerful the longer it is cast. The caster is immune to its effects, so a Death Knight can cast Death and Decay on himself without being damaged by it. |
{{!}}} | {{!}}} | ||
}} | }} | ||
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| info5name=Requires | | info5name=Requires | ||
| info5={{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=130 | crop_y=22}} Elven Lumber Mill | | info5={{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=130 | crop_y=22}} Elven Lumber Mill | ||
− | | desc=Archers are the basic ranged combat unit. They are fairly weak and should be protected by a frontline of Footmen and | + | | desc=Archers are the basic ranged combat unit. They are fairly weak and should be protected by a frontline of Footmen and Knights. Unlike those units, they can attack air and sea units. Archers can be upgraded to Rangers, which have an additional trio of upgrades that give them increased sight range, increased range, and additional damage. |
{{{!}} class="breakout" style="width: auto;" | {{{!}} class="breakout" style="width: auto;" | ||
! '''Command''' !! '''Description''' | ! '''Command''' !! '''Description''' | ||
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{{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=208 | crop_y=110}} Fireball | {{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=208 | crop_y=110}} Fireball | ||
{{!}} 100 | {{!}} 100 | ||
− | {{!}} Hurls a large fireball that damage in a line, | + | {{!}} Hurls a large fireball that inflicts damage in a line, similar to the attack used by Dragons/Gryphon Riders. It can damage both land and air units. |
{{!}}- | {{!}}- | ||
{{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=234 | crop_y=110}} Slow | {{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=234 | crop_y=110}} Slow | ||
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{{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=286 | crop_y=110}} Invisibility | {{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=286 | crop_y=110}} Invisibility | ||
{{!}} 200 | {{!}} 200 | ||
− | {{!}} Makes a unit invisible to the enemy. Invisibility lasts until the unit attacks or casts a spell or until the spell expires. Casting | + | {{!}} Makes a unit invisible to the enemy. Invisibility lasts until the unit attacks or casts a spell or until the spell expires. Casting Invisibility on Sappers/Demolition Squads instantly kills them. |
{{!}}- | {{!}}- | ||
{{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=312 | crop_y=110}} Polymorph | {{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=312 | crop_y=110}} Polymorph | ||
Line 2,148: | Line 2,149: | ||
{{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=338 | crop_y=110}} Blizzard | {{!}} {{sprite | Warcraft II, Human Icons.png | crop_width=26 | crop_height=22 | crop_x=338 | crop_y=110}} Blizzard | ||
{{!}} 25 | {{!}} 25 | ||
− | {{!}} Bombards a large area (the size of a Town Hall) with ice shards, doing a large amount of damage to any units or structures caught within it. The Mage casts this spell repeatedly until out of mana or given a different order. It grows more powerful the longer it is cast. The caster is immune to its effects. | + | {{!}} Bombards a large area (the size of a Town Hall) with ice shards, doing a large amount of damage to any units or structures caught within it. The Mage casts this spell repeatedly until out of mana or given a different order. It grows more powerful the longer it is cast. The caster is immune to its effects, so a Mage can cast Blizzard on himself without being damaged by it. |
{{!}}} | {{!}}} | ||
}} | }} | ||
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==Technical information== | ==Technical information== | ||
{{mainArticle|{{PAGENAME}}/Technical information}} | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
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==References== | ==References== |
Latest revision as of 06:26, 29 September 2024
Warcraft II: The Dark Saga | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Climax | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Blizzard Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): IBM PC | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Blizzard Entertainment | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (1 track) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Simulation[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Warcraft II: The Dark Saga (ウォークラフトIIダークサーガ) is a Sega Saturn real-time strategy game developed by Climax. A combined port of the 1995 Blizzard Entertainment game Warcraft II: Tides of Darkness and its expansion pack Beyond the Dark Portal, it was first published in the United States and Europe by Electronic Arts in August 1997, and was later localized and published in Japan by Electronic Arts Victor the following November.
The game is the only title in the Warcraft series released for home consoles.
Contents
Story
Tides of Darkness
The bloodthirsty orcs originated on the world of Draenor, where they slaughtered the other races of their planet. The orcish warlock Gul'dan and the human mage Medivh, both corrupted by the demon lord Sargeras, open a portal between Draenor and the human realm of Azeroth. Gul'dan manipulates the Orcish Warchief, Blackhand the Destroyer, into conquering Azeroth. Blackhand is ultimately killed by his trusted general Ogrim Doomhammer, who replaces him as Warchief and expands the Horde with the ogres of Draenor and the trolls and goblins of Azeroth.
Lord Anduin Lothar, acting as regent after the death of King Llane by an Orcish assassin, concedes that the Kingdom of Azeroth is lost and rallies his countrymen across Great Sea to the shores of Lordaeron. He hopes to forge an Alliance between the human kingdoms as well as with the elves, the dwarves, and gnomes.
Beyond the Dark Portal
The humans have driven back the orcish invaders and destroyed the Dark Portal, but the rift between the two worlds remains. The humans seek to close the rift between the two worlds forever, but the mage Khadgar needs the Book of Medivh and the Skull of Gul'dan to accomplish it. The orcs, now under the leadership of the shaman Ner'zhul, who has gathered the remaining clans on Draenor, have staged a new invasion of Azeroth. Ner'zhul wants the same artifacts to create new rifts to new worlds.
Gameplay
The game is a real-time strategy game with two playable factions. The Human Alliance represents the human inhabitants of Lordaeron and allied races, and the Orcish Horde represents the invading orcs and their allied races. Each side tries to destroy the other by collecting resources and creating an army. The game is played in a medieval fantasy setting, where both sides have melee, ranged, naval, and aerial units, and spellcasters. Both factions have similar units and buildings but with different names and graphics and few other differences, but the more advanced combat units have different spells.
The game contains separate Human and Orc campaigns for both Tides of Darkness and the expansion pack Beyond the Dark Portal, totaling 52 missions. Campaign missions mostly involve collecting resources, building units, and destroying all enemy forces, though some missions have other objectives such as rescuing units or escorting important units through enemy territory. Some campaign missions feature hero units, which are more powerful than normal units of the same type, have unique pictures and names, and must not die, as that causes the failure of the mission. The player can also play stand-alone scenarios on a number of included maps.
Players must gather resources in order to produce an army with which to defeat their opponents. Buildings produce units, research upgrades, or provide technology to enable the production of more advanced buildings and units. All units, buildings, and upgrades require gold, which is collected from gold mines. More advanced technology requires lumber, which is harvested from chopping down trees. Naval units require oil, which is gathered from oil patches found in the sea. Players must also build farms to provide food, which is necessary to build new units. The screen shows an overhead depiction of the game world with a cursor for making selections and issuing commands. The player can select a unit or building with or cancel a selection with . The player can select multiple units by holding and dragging a box over the units (if the player does not already have units selected); a unit can be added to an existing selection by holding while selecting it with . Players can select up to sixteen units but only one building at a time. The player can view statistics on the currently selected unit with , including the amount of damage done and the number of hit points remaining. If multiple units are selected, it shows a portrait for each unit with a bar indicating its remaining hit points instead of detailed information.
Selected units can be issued a default command with . If the cursor is over terrain, it orders the unit to move to that location; if it is over an enemy unit, it orders the unit to attack that unit. Workers can additionally be ordered to mine from gold mines or trees. Alternatively, the player can invoke a menu showing all of the unit's possible commands with . These commands include building or repairing for workers, casting spells for spellcasters, or producing units or researching upgrades for buildings. Buildings have an Auto-Build option that automatically trains a specified number of units when resources become available; this can be set to infinitely build a unit as resources are provided. Buildings also have an Auto-Upgrade option that automatically researches all of their upgrades as resources become available.
The player can invoke a minimap with + that shows a miniaturized map of the entire battlefield (as well as showing the player's current resources). The player can use the D-Pad to pan around the map while it is visible. The "fog of war" hides unexplored territory; terrain that has been explored is always visible in gray tones, but enemy units are only visible if they are within the visual radius of a friendly unit and buildings remain displayed as the player last saw them. The player can save up to three map locations by holding and pressing , , or and recall the location by holding and pressing , , or , allowing the player to move quickly between important parts of the map.
The player can save the game at any point (by pausing the game with START ) to be continued later. The campaigns also use a password system so that they can be continued without using a conventional save.
Structures
The Orc and Human structures are largely equivalent. The Blacksmith weapon upgrades are priced differently: the Orc upgrades cost gold and lumber, while the Human upgrades cost more gold but no lumber. Berserkers/Rangers, Ogre-Magi/Paladins, and Death Knights/Mages have different upgrades and spells, which have different costs and research times.
Orc
Great Hall | ||||||||||||||||||||||||||||||||||||
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Hit points: 1,200 Cost: 1,200 gold, 800 lumber Provides: 1 food | ||||||||||||||||||||||||||||||||||||
The Great Hall is the center of the Orc town. It produces Peons and serves as a drop-off point for gold and lumber. It can be upgraded to the Stronghold and then the Fortress. Each upgrade unlocks additional buildings and upgrades, as well as increasing the amount of gold returned with each trip (which is 100 gold with only a Great Hall). Every Great Hall provides 1 food so that it can produce a Peon even if the player has no other units and structures.
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Stronghold | ||||||||||||||||||||||||||||||||||||
Hit points: 1,400 Cost: 2,000 gold, 1,000 lumber, 200 oil Provides: 1 food Requires: Barracks | ||||||||||||||||||||||||||||||||||||
A Stronghold is upgraded from a Great Hall. It produces Peons and serves as a drop-off point for gold and lumber. When the player has a Stronghold, Peons can build the Ogre Mound and Goblin Alchemist and return 110 gold with each trip.
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Fortress | ||||||||||||||||||||||||||||||||||||
Hit points: 1,600 Cost: 2,500 gold, 1,200 lumber, 500 oil Provides: 1 food Requires: Barracks, Troll Lumber Mill, Blacksmith, Ogre Mound | ||||||||||||||||||||||||||||||||||||
A Fortress is upgraded from a Stronghold. It produces Peons and serves as a drop-off point for gold and lumber. When the player has a Fortress, Peons can build the Altar of Storms, Temple of the Damned, and Dragon Roost and return 120 gold with each trip.
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Pig Farm | ||||||||||||||||||||||||||||||||||||
Hit points: 400 Cost: 500 gold, 250 lumber Provides: 4 food | ||||||||||||||||||||||||||||||||||||
Pig Farms provide 4 food each, which is necessary for producing new units. | ||||||||||||||||||||||||||||||||||||
Barracks | ||||||||||||||||||||||||||||||||||||
Hit points: 800 Cost: 700 gold, 400 lumber | ||||||||||||||||||||||||||||||||||||
Basic combat units are produced from the Barracks.
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Troll Lumber Mill | ||||||||||||||||||||||||||||||||||||
Hit points: 600 Cost: 600 gold, 450 lumber | ||||||||||||||||||||||||||||||||||||
Lumber Mills act as drop-off points for Peons returning lumber. When the player has a Lumber Mill, Peons return 125 lumber with every trip (up from 100 lumber). They allow the player to produce Troll Axethrowers from the Barracks and to upgrade Watch Towers to Guard Towers. They contain upgrades for throwing axes (used by Troll Axethrowers and Berserkers) and can upgrade Troll Axethrowers to Berserkers.
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Blacksmith | ||||||||||||||||||||||||||||||||||||
Hit points: 775 Cost: 800 gold, 450 lumber, 100 oil | ||||||||||||||||||||||||||||||||||||
Blacksmiths contain weapon and armor upgrades for ground units. The first set of weapons upgrades affect Grunts, Ogres, Ogre-Magi, and Sappers; there is a second set of upgrades for Catapults. The armor upgrades affect Grunts, Ogres, and Ogre-Magi.
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Watch Tower | ||||||||||||||||||||||||||||||||||||
Hit points: 100 Cost: 550 gold, 150 lumber | ||||||||||||||||||||||||||||||||||||
Watch Towers provide vision of an area. They can see enemy Giant Turtles/Gnomish Submarines, which are normally invisible. They can be upgraded to Guard Towers or Cannon Towers.
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Guard Tower | ||||||||||||||||||||||||||||||||||||
Hit points: 130 Cost: 550 gold, 150 lumber Requires: Troll Lumber Mill | ||||||||||||||||||||||||||||||||||||
Guard Towers are upgraded from Watch Towers. They can shoot arrows at ground, air, and sea targets. | ||||||||||||||||||||||||||||||||||||
Cannon Tower | ||||||||||||||||||||||||||||||||||||
Hit points: 160 Cost: 1,000 gold, 300 lumber Requires: Blacksmith | ||||||||||||||||||||||||||||||||||||
Cannon Towers are upgraded from Watch Towers. They can fire cannons at ground and sea targets. Cannons do a small amount of area damage. | ||||||||||||||||||||||||||||||||||||
Goblin Alchemist | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 400 lumber Requires: Stronghold | ||||||||||||||||||||||||||||||||||||
The Goblin Alchemist produces two specialty units: the Zeppelin, which is used for scouting, and Sappers, which can blow up units and terrain.
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Ogre Mound | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 300 lumber Requires: Stronghold | ||||||||||||||||||||||||||||||||||||
The Ogre Mound enables Ogres to be produced from the Barracks. | ||||||||||||||||||||||||||||||||||||
Altar of Storms | ||||||||||||||||||||||||||||||||||||
Hit points: 700 Cost: 900 gold, 500 lumber Requires: Fortress | ||||||||||||||||||||||||||||||||||||
The Altar of Storms allows Ogres to be upgraded to Ogre-Magi and researches two additional spells for them.
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Temple of the Damned | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 200 lumber Requires: Fortress | ||||||||||||||||||||||||||||||||||||
The Temple of the Damned trains Death Knights and researches additional spells for them.
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Dragon Roost | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 400 lumber Requires: Fortress | ||||||||||||||||||||||||||||||||||||
Dragons can be produced from the Dragon Roost.
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Shipyard | ||||||||||||||||||||||||||||||||||||
Hit points: 1,100 Cost: 800 gold, 450 lumber Requires: Troll Lumber Mill | ||||||||||||||||||||||||||||||||||||
Naval units are produced from the Shipyard, and it acts as a drop-off point for Oil Tankers returning oil.
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Foundry | ||||||||||||||||||||||||||||||||||||
Hit points: 700 Cost: 700 gold, 400 lumber, 400 oil Requires: Shipyard | ||||||||||||||||||||||||||||||||||||
The Foundry contains weapon and armor upgrades for ships. The cannon upgrades affect Destroyers and Juggernaughts. The armor upgrades affect Destroyers, Transports, and Juggernaughts.
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Oil Refinery | ||||||||||||||||||||||||||||||||||||
Hit points: 600 Cost: 800 gold, 350 lumber, 200 oil Requires: Shipyard | ||||||||||||||||||||||||||||||||||||
Refineries act as drop-off points for Oil Tankers returning oil. When the player has an Oil Refinery, Tankers return 125 oil with every trip (up from 100 oil). | ||||||||||||||||||||||||||||||||||||
Oil Platform | ||||||||||||||||||||||||||||||||||||
Hit points: 650 Cost: 700 gold, 450 lumber | ||||||||||||||||||||||||||||||||||||
Oil Platforms are built by Oil Tankers to extract oil from oil patches, similar to how Peons extract gold from gold mines. |
Human
Town Hall | ||||||||||||||||||||||||||||||||||||
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Hit points: 1,200 Cost: 1,200 gold, 800 lumber Provides: 1 food | ||||||||||||||||||||||||||||||||||||
The Town Hall is the center of the Human town. It produces Peasants and serves as a drop-off point for gold and lumber. It can be upgraded to the Keep and then the Castle. Each upgrade unlocks additional buildings and upgrades, as well as increasing the amount of gold returned with each trip (which is 100 gold with only a Great Hall). Every Town Hall provides 1 food so that it can produce a Peasant even if the player has no other units and structures.
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Keep | ||||||||||||||||||||||||||||||||||||
Hit points: 1,400 Cost: 2,000 gold, 1,000 lumber, 200 oil Provides: 1 food Requires: Barracks | ||||||||||||||||||||||||||||||||||||
A Keep is upgraded from a Town Hall. It produces Peasants and serves as a drop-off point for gold and lumber. When the player has a Keep, Peasants can build the Stables and Gnomish Inventor and return 110 gold with each trip.
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Castle | ||||||||||||||||||||||||||||||||||||
Hit points: 1,600 Cost: 2,500 gold, 1,200 lumber, 500 oil Provides: 1 food Requires: Barracks, Elven Lumber Mill, Blacksmith, Stables | ||||||||||||||||||||||||||||||||||||
A Castle is upgraded from a Keep. It produces Peasants and serves as a drop-off point for gold and lumber. When the player has a Castle, Peasants can build the Church, Mage Tower, and Gryphon Aviary and return 120 gold with each trip.
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Farm | ||||||||||||||||||||||||||||||||||||
Hit points: 400 Cost: 500 gold, 250 lumber Provides: 4 food | ||||||||||||||||||||||||||||||||||||
Farms provide 4 food each, which is necessary for producing new units. | ||||||||||||||||||||||||||||||||||||
Barracks | ||||||||||||||||||||||||||||||||||||
Hit points: 800 Cost: 700 gold, 400 lumber | ||||||||||||||||||||||||||||||||||||
Basic combat units are produced from the Barracks.
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Elven Lumber Mill | ||||||||||||||||||||||||||||||||||||
Hit points: 600 Cost: 600 gold, 450 lumber | ||||||||||||||||||||||||||||||||||||
Lumber Mills act as drop-off points for Peasants returning lumber. When the player has a Lumber Mill, Peasants return 125 lumber with every trip (up from 100 lumber). They allow the player to produce Elven Archers from the Barracks and to upgrade Scout Towers to Guard Towers. They contain upgrades for arrows (used by Elven Archers and Rangers) and can upgrade Elven Archers to Rangers.
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Blacksmith | ||||||||||||||||||||||||||||||||||||
Hit points: 775 Cost: 800 gold, 450 lumber, 100 oil | ||||||||||||||||||||||||||||||||||||
Blacksmiths contain weapon and armor upgrades for ground units. The first set of weapons upgrades affect Footmen, Knights, Paladins, and Demolition Squads; there is a second set of upgrades for Ballistas. The armor upgrades affect Footmen, Knights, and Paladins.
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Scout Tower | ||||||||||||||||||||||||||||||||||||
Hit points: 100 Cost: 550 gold, 150 lumber | ||||||||||||||||||||||||||||||||||||
Scout Towers provide vision of an area. They can see enemy Giant Turtles/Gnomish Submarines, which are normally invisible. They can be upgraded to Guard Towers or Cannon Towers.
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Guard Tower | ||||||||||||||||||||||||||||||||||||
Hit points: 130 Cost: 550 gold, 150 lumber Requires: Elven Lumber Mill | ||||||||||||||||||||||||||||||||||||
Guard Towers are upgraded from Watch Towers. They can shoot arrows at ground, air, and sea targets. | ||||||||||||||||||||||||||||||||||||
Cannon Tower | ||||||||||||||||||||||||||||||||||||
Hit points: 160 Cost: 1,000 gold, 300 lumber Requires: Blacksmith | ||||||||||||||||||||||||||||||||||||
Cannon Towers are upgraded from Watch Towers. They can fire cannons at ground and sea targets. Cannons do a small amount of area damage. | ||||||||||||||||||||||||||||||||||||
Gnomish Inventor | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 400 lumber Requires: Keep | ||||||||||||||||||||||||||||||||||||
The Gnomish Inventor produces two specialty units: the Flying Machine, which is used for scouting, and Demolition Squads, which can blow up units and terrain.
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Stables | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 300 lumber Requires: Keep | ||||||||||||||||||||||||||||||||||||
The Stables enables Knights to be produced from the Barracks. | ||||||||||||||||||||||||||||||||||||
Church | ||||||||||||||||||||||||||||||||||||
Hit points: 700 Cost: 900 gold, 500 lumber Requires: Castle | ||||||||||||||||||||||||||||||||||||
The Church allows Knights to be upgraded to Paladins and researches two additional spells for them.
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Mage Tower | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 200 lumber Requires: Castle | ||||||||||||||||||||||||||||||||||||
The Mage Tower trains Paladins and researches additional spells for them.
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Gryphon Aviary | ||||||||||||||||||||||||||||||||||||
Hit points: 500 Cost: 1,000 gold, 400 lumber Requires: Castle | ||||||||||||||||||||||||||||||||||||
Gryphons can be produced from the Gryphon Aviary.
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Shipyard | ||||||||||||||||||||||||||||||||||||
Hit points: 1,100 Cost: 800 gold, 450 lumber Requires: Elven Lumber Mill | ||||||||||||||||||||||||||||||||||||
Naval units are produced from the Shipyard, and it acts as a drop-off point for Oil Tankers returning oil.
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Foundry | ||||||||||||||||||||||||||||||||||||
Hit points: 700 Cost: 700 gold, 400 lumber, 400 oil Requires: Shipyard | ||||||||||||||||||||||||||||||||||||
The Foundry contains weapon and armor upgrades for ships. The cannon upgrades affect Destroyers and Battleships. The armor upgrades affect Destroyers, Transports, and Battleships.
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Oil Refinery | ||||||||||||||||||||||||||||||||||||
Hit points: 600 Cost: 800 gold, 350 lumber, 200 oil Requires: Shipyard | ||||||||||||||||||||||||||||||||||||
Refineries act as drop-off points for Oil Tankers returning oil. When the player has an Oil Refinery, Tankers return 125 oil with every trip (up from 100 oil). | ||||||||||||||||||||||||||||||||||||
Oil Platform | ||||||||||||||||||||||||||||||||||||
Hit points: 650 Cost: 700 gold, 450 lumber | ||||||||||||||||||||||||||||||||||||
Oil Platforms are built by Oil Tankers to extract oil from oil patches, similar to how Peasants extract gold from gold mines. |
Units
The Orc and Human units are mostly identical, but three units differ with their upgrades and spells:
- Berserkers and Rangers have one different upgrade. Rangers are generally considered superior since the extra damage given by Ranger Marksmanship is considered more impactful than the slow health regeneration granted by Berserker Regeneration.
- Ogre-Magi and Paladins have different spells. Ogre-Magi are considered significantly stronger than Paladins because of the power of Bloodlust (which cannot be fully negated even by Mages with Slow). Healing increases the longevity of Human units, but it is difficult to micromanage and usually only helps after battles.
- Death Knights and Mages have different spells. Mages are considered to have better magic. Death and Decay and Blizzard are powerful area damage spells that work the same and do the same damage. Mages additionally have Polymorph, which effectively "kills" any biological unit instantly, and Invisibility, which can be used in a variety of circumstances. Death Knights are also vulnerable to the Exorcism spell by Paladins.
Orc
Peon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hit points: 30 Damage: 1-5 Cost: 400 gold, 1 food Produced from: Great Hall, Stronghold, Fortress | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peons are the worker unit of the Horde. They can chop lumber from trees and mine gold from gold mines. They can create basic structures, which have no prerequisites, and advanced structures, which require other structures to be built first. They can also repair damaged buildings. While they can defend themselves if necessary, they are weak and vulnerable to enemy combat units and should be protected.
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Grunt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 60 Damage: 2-9 Cost: 600 gold, 1 food Produced from: Barracks | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grunts are the basic combat unit. They are armed with axes and can attack other ground units and structures. They can be produced early as they are inexpensive and require no lumber or special buildings to produce. However, they are eventually made obsolete by Ogres, which are hardier and stronger.
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Troll Axethrower or Berserker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 40 Damage: 3-9 Cost: 500 gold, 50 lumber, 1 food Produced from: Barracks Requires: Troll Lumber Mill | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Axethrowers are the basic ranged combat unit. They are fairly weak and should be protected by a frontline of Grunts and Ogres. Unlike those units, they can attack air and sea units. Axethrowers can be upgraded to Berserkers, which have an additional trio of upgrades that give them increased sight range, increased range, and the ability to slowly regenerate lost hit points.
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Ogre or Ogre-Mage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 90 Damage: 2-12 Cost: 800 gold, 100 lumber, 1 food Produced from: Barracks Requires: Ogre Mound | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ogres are advanced ground units. They are melee units that are stronger defensively and offensively than Grunts. They also have increased sight range and movement speed. They can be upgraded to Ogre-Magi, which retain their combat prowess while gaining the ability to learn powerful new spells. Ogre-Magi initially have the Eye of Kilrogg spell, but two other spells can be researched at the Altar of Storms.
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Catapult | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 110 Damage: 25-80 Cost: 900 gold, 300 lumber, 1 food Produced from: Barracks Requires: Troll Lumber Mill, Blacksmith | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Catapults are siege units with a powerful, long-ranged attack. They are especially effective against grouped together units because of their splash damage effect and against structures. They cannot target units adjacent to themselves or flying units. Their attack outranges enemy towers and Juggernaughts/Battleships.
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Goblin Zeppelin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 150 Cost: 500 gold, 100 lumber, 1 food Produced from: Goblin Alchemist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zeppelins are fast, unarmed flying units used for scouting. They can see Giant Turtles/Submarines.
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Goblin Sappers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 40 Damage: 1-6 Cost: 750 gold, 250 lumber, 1 food Produced from: Goblin Alchemist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sappers are suicide units that can detonate themselves to deal high damage in an area (which is their default action when ordered onto a unit or structure). This demolition is strong against enemy structures and clustered units and can also destroy trees and rocks. Sappers move quickly but have light defense. They have a standard melee attack, though it is very weak.
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Death Knight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 60 Damage: 5-9 Cost: 1,200 gold, 1 food Produced from: Temple of the Damned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Knights are powerful spellcasters. They can initially cast the Touch of Darkness and Death Coil spells, but more spells can be researched at the Temple of the Damned. They have a weak standard attack (but can attack air units) and run if attacked. As undead units, they are vulnerable to the Paladin's Exorcism spell.
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Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 100 Damage: 8-16 Cost: 2,500 gold, 1 food Produced from: Dragon Roost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dragons are powerful aerial combat units. They can move quickly over any terrain. They breathe fire, an attack that can hit multiple units in a line. They can target land, air, and sea units. However, they are expensive and slow to train, and their attacks have a long cooldown and do friendly fire.
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Oil Tanker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 90 Cost: 400 gold, 1 food Produced from: Shipyard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tankers are the naval worker unit. They can build Oil Platforms on top of oil patches and then harvest oil from them.
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Troll Destroyer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 100 Damage: 2-35 Cost: 700 gold, 350 lumber, 700 oil, 1 food Produced from: Shipyard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroyers are light warships. They can attack land, air, and sea. While outclassed in naval combat by Juggernaughts, they are versatile and swift.
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Transport | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 150 Cost: 600 gold, 200 lumber, 500 oil, 1 food Produced from: Shipyard Requires: Foundry | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Transports are unarmed ships used for ferrying ground units across the sea. Units can be loaded by ordering them to move onto the the Transport while it is ashore. A single Transport can only carry a limited number of units at a time. Transports can be repaired by workers or attacked by melee units while on the shore.
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Ogre Juggernaught | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 150 Damage: 50-130 Cost: 1,000 gold, 500 lumber, 1,000 oil, 1 food Produced from: Shipyard Requires: Foundry | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Juggernaughts are heavy warships. While they do massive damage, they move and fire slowly. They are devastating against enemy ships and also good at bombarding enemy units and structures that are near the shore. Their attack does splash damage but cannot attack air units. Like Catapults, they have the ability to Attack Ground, which can be used to target Giant Turtles/Submarines without being able to see them.
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Giant Turtle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 60 Damage: 10-50 Cost: 800 gold, 150 lumber, 800 oil, 1 food Produced from: Shipyard Requires: Goblin Alchemist | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Giant Turtles are special naval units that move beneath the waves, making them invisible to the enemy. Since they can only be seen by towers, flying units, and other Giant Turtles/Submarines, they are good for ambushing enemy naval units. They can also attack coastal buildings (such as Shipyards) but not land units or buildings.
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Human
Peasant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hit points: 30 Damage: 1-5 Cost: 400 gold, 1 food Produced from: Town Hall, Keep, Castle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peasants are the worker unit of the Alliance. They can chop lumber from trees and mine gold from gold mines. They can create basic structures, which have no prerequisites, and advanced structures, which require other structures to be built first. They can also repair damaged buildings. While they can defend themselves if necessary, they are weak and vulnerable to enemy combat units and should be protected.
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Footman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 60 Damage: 2-9 Cost: 600 gold, 1 food Produced from: Barracks | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Footmen are the basic combat unit. They are armed with swords and can attack other ground units and structures. They can be produced early as they are inexpensive and require no lumber or special buildings to produce. However, they are eventually made obsolete by Knights, which are hardier and stronger.
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Elven Archer or Ranger | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 40 Damage: 3-9 Cost: 500 gold, 50 lumber, 1 food Produced from: Barracks Requires: Elven Lumber Mill | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Archers are the basic ranged combat unit. They are fairly weak and should be protected by a frontline of Footmen and Knights. Unlike those units, they can attack air and sea units. Archers can be upgraded to Rangers, which have an additional trio of upgrades that give them increased sight range, increased range, and additional damage.
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Knight or Paladin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 90 Damage: 2-12 Cost: 800 gold, 100 lumber, 1 food Produced from: Barracks Requires: Stables | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Knights are advanced ground units. They are melee units that are stronger defensively and offensively than Footmen. They also have increased sight range and movement speed. They can be upgraded to Paladins, which retain their combat prowess while gaining the ability to learn powerful new spells. Paladins initially have the Holy Vision spell, but two other spells can be researched at the Church.
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Ballista | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 110 Damage: 25-80 Cost: 900 gold, 300 lumber, 1 food Produced from: Barracks Requires: Elven Lumber Mill, Blacksmith | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ballistas are siege units that shoot giant bolts at long range. They are especially effective against grouped together units because of their splash damage effect and against structures. They cannot target units adjacent to themselves or flying units. Their attack outranges enemy towers and Juggernaughts/Battleships.
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Gnomish Flying Machine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 150 Cost: 500 gold, 100 lumber, 1 food Produced from: Gnomish Inventor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Flying Machines are fast, unarmed flying units used for scouting. They can see Giant Turtles/Submarines.
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Dwarven Demolition Squad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 40 Damage: 1-6 Cost: 750 gold, 250 lumber, 1 food Produced from: Gnomish Inventor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Demolition Squads are suicide units that can detonate themselves to deal high damage in an area (which is their default action when ordered onto a unit or structure). This demolition is strong against enemy structures and clustered units and can also destroy trees and rocks. Demolition Squads move quickly but have light defense. They have a standard melee attack, though it is very weak.
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Mage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 60 Damage: 5-9 Cost: 1,200 gold, 1 food Produced from: Mage Tower | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mages are powerful spellcasters. They can initially cast the Lightning and Fireball spells, but more spells can be researched at the Mage Tower. They have a weak standard attack (but can attack air units) and run if attacked.
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Gryphon Rider | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 100 Damage: 8-16 Cost: 2,500 gold, 1 food Produced from: Gryphon Aviary | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gryphon Riders are powerful aerial combat units. They can move quickly over any terrain. They throw mystic hammers, an attack that can hit multiple units in a line. They can target land, air, and sea units. However, they are expensive and slow to train, and their attacks have a long cooldown and do friendly fire.
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Oil Tanker | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 90 Cost: 400 gold, 1 food Produced from: Shipyard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tankers are the naval worker unit. They can build Oil Platforms on top of oil patches and then harvest oil from them.
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Elven Destroyer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 100 Damage: 2-35 Cost: 700 gold, 350 lumber, 700 oil, 1 food Produced from: Shipyard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroyers are light warships. They can attack land, air, and sea. While outclassed in naval combat by Battleships, they are versatile and swift.
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Transport | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 150 Cost: 600 gold, 200 lumber, 500 oil, 1 food Produced from: Shipyard Requires: Foundry | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Transports are unarmed ships used for ferrying ground units across the sea. Units can be loaded by ordering them to move onto the the Transport while it is ashore. A single Transport can only carry a limited number of units at a time. Transports can be repaired by workers or attacked by melee units while on the shore.
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Battleship | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 150 Damage: 50-130 Cost: 1,000 gold, 500 lumber, 1,000 oil, 1 food Produced from: Shipyard Requires: Foundry | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battleships are heavy warships. While they do massive damage, they move and fire slowly. They are devastating against enemy ships and also good at bombarding enemy units and structures that are near the shore. Their attack does splash damage but cannot attack air units. Like Ballistas, they have the ability to Attack Ground, which can be used to target Giant Turtles/Submarines without being able to see them.
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Gnomish Submarine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit points: 60 Damage: 10-50 Cost: 800 gold, 150 lumber, 800 oil, 1 food Produced from: Shipyard Requires: Gnomish Inventor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Submarines are special naval units that move beneath the waves, making them invisible to the enemy. Since they can only be seen by towers, flying units, and other Giant Turtles/Submarines, they are good for ambushing enemy naval units. They can also attack coastal buildings (such as Shipyards) but not land units or buildings.
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Versions
The console versions of the game contain a number of changes to make it easier to play with a control pad (rather than a keyboard and mouse, as the original PC version is played). The game does not support the Shuttle Mouse. It adds Auto-Build, which produces units automatically as resources become available, and Auto-Upgrade, which researches all the upgrades in a building as resources are provided, to buildings. It also allows up to sixteen units to be selected at once, up from nine in the original. The game adds a password system for campaign missions.
The PC version runs at VGA resolution (640x480); since the Saturn version runs at 352x240, most of the user interface is concealed unless explicitly invoked by the player.
Most of the cinematic sequences from the PC version of the game are absent, but the Saturn and PlayStation versions of the game have brief new cinematic sequences that are unavailable in any other version (including a unique introduction). Some minor art, such as splash screens for campaign missions, are also unique to the console versions.
Production credits
- Original WarCraft II Game Design: Blizzard Entertainment
- Beyond the Dark Portal Development: CyberLore Studios
- Executive Producer: Steve Rechtschaffner
- Associate Producer: Dennis Hirsch
- Assistant Producer: Kevin Loh
- Senior Development Director: Pauline Moller
- Production Assistants: Wendell Harlow. Adrienne Travica
- Technical Director: Yggy King
- Product Manager: Peter Rovea
- UK Marketing Manager: Sean Ratcliffe
- Public Relations Manager: Keith Dundas
- President: Karl Jeffery
- Executive Producer: Tim May
- Vice President: Chris Bergstresser
- Lead Programmer: Dave Looker
- Programmers: Damian Stones, Tom Pinnock, Darren White, Dave Thorburn, Tony Mack
- Art Director: Thor Hayton
- Artists: Mike Baxter, Andy Oakley, Alan Weaver, Mike Oakley, Lewis Cooper
- Audio Lead: Matt Simmonds
- QA Project Coordinator: Rod Higo
- Lead Testers: Tim Lewinson, Geoffrey Ball
- Assistant Leads: Edwin Singh, Lori Wilson
- Testers: Aaron Watmough, Ryan Yewell, Octavio Izaurralde, Ryan Savella, Colin Currie, Ian Ritchie, Greg Chan-Eather, Randy Deluna, Fausto Mazzuto, Joel Frigon, Avinash Narayan, Koji Sato, RJ Thompson, Patrick Donaghy, Justin Wiebe
- Mastering: Peter Petkov, Cary Chao, Jeff Hutchinson
- QA Database Support Guru: Bob Purewal
- Documentation: Jason Armatta
- Documentation Layout: Corinne Mah
- Package Design: Mary Mitchell
- Package Illustration: Courtesy of Blizzard Entertainment, Inc.
- Package Art Direction: Jennie Maruyama
- Quality Assurance: Matthew "The Tick" Murphy, Big John Hanley, Gregg Pollack
- Thanks to the gang at Blizzard: Shane Dabiri, Mike Morhaime, Joeray Hall, Pattrick Wyatt, Bill Roper, Duane Stinnett, Paul Sams
- Special Thanks: Don Mattrick, Paulette Doudelle, Steve Fitton, Julio Valladares, James Fairweather, Patrick Ratto, Sue Garfield, Louis Mutter (Davidson), Chris Yashimora (Davidson), Susan Wooley (Davidson), Kirby Leung
Magazine articles
- Main article: Warcraft II: The Dark Saga/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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84 | |
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Based on 22 reviews |
Saturn, GR |
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Technical information
- Main article: Warcraft II: The Dark Saga/Technical information.
References
- ↑ File:Warcraft2 Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ 3.0 3.1 Press release: 1997-08-20: Electronic Arts to Ship Warcraft II: The Dark Saga for the PlayStation and Sega Saturn
- ↑ Computer Trade Weekly, "" (UK; 1997-08-25), page 48
- ↑ 5.0 5.1 Computer & Video Games, "September 1997" (UK; 1997-08-13), page 76
- ↑ File:Warcraft2 sat us manual.pdf, page 24
- ↑ Consoles News, "Septembre 1997" (FR; 1997-08-28), page 120
- ↑ Electronic Gaming Monthly, "September 1997" (US; 1997-0x-xx), page 50
- ↑ Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
- ↑ Fun Generation, "09/97" (DE; 1997-08-13), page 80
- ↑ Game Power, "Ottobre 1997" (IT; 1997-xx-xx), page 44
- ↑ GamePro, "September 1997" (US; 1997-xx-xx), page 100
- ↑ Hobby Consolas, "Agosto 1997" (ES; 1997-xx-xx), page 76
- ↑ Level, "11/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "09/97" (DE; 1997-08-06), page 80
- ↑ Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 54
- ↑ Mega Fun, "09/97" (DE; 1997-08-06), page 40
- ↑ neXt Level, "September 1997" (DE; 1997-08-22), page 72
- ↑ Playmag, "Septembre 1997" (FR; 1997-0x-xx), page 110
- ↑ Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 187
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
- ↑ Saturn Power, "September 1997" (UK; 1997-07-29), page 76
- ↑ Sega Magazin, "September 1997" (DE; 1997-08-13), page 68
- ↑ Sega Saturn Magazine, "September 1997" (UK; 1997-08-13), page 76
- ↑ Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 186
- ↑ Super Juegos, "Septiembre 1997" (ES; 1997-0x-xx), page 102
- ↑ Video Games, "8/97" (DE; 1997-07-30), page 94
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