Difference between revisions of "Taz-Mania (Master System)"

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{{otherPage|desc=the [[Sega Mega Drive]] game|page=Taz-Mania}}
+
{{otherPage|desc=the [[Sega Mega Drive]] game|page=Taz-Mania|desc2=the [[Sega Game Gear]] game|page2=Taz-Mania (Game Gear)}}
{{otherPage|desc=the [[Sega Game Gear]] game|page=Taz-Mania (Game Gear)}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=TazMania SMS Title.png
 
| bobscreen=TazMania SMS Title.png
 
| title=Taz-Mania
 
| title=Taz-Mania
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega CS]]
+
| developer=[[Technical Wave]]{{ref|http://gdri.smspower.org/wiki/index.php/Technical_Wave}}
 +
| distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Halifax]]|region=IT}}, {{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Master System]]
 
| system=[[Sega Master System]]
 
| peripherals=
 
| peripherals=
 
| players=1
 
| players=1
| genre=Action
+
| genre=Action{{fileref|Taz Mania SMS EU Box.jpg}}
 
| releases=
 
| releases=
 
{{releasesSMS
 
{{releasesSMS
| sms_date_eu=1993-02{{magref|segaprode|6|30}}
+
| sms_date_eu=1992-12-10{{magref|ctw|414|18}}{{magref|segapro|15|14}}
 
| sms_code_eu=7111
 
| sms_code_eu=7111
| sms_rrp_uk=27.99{{fileref|CVG UK 133.pdf|page=24}}<!--32.99{{magref|mms|2|98}} 34.99{{fileref|SegaForce UK 12.pdf|page=65}}-->
+
| sms_date_uk=1992-12-10{{magref|ctw|414|18}}{{magref|segapro|15|14}}
| sms_rrp_de=89,95{{magref|segaprode|6|30}}
+
| sms_code_uk=7111
 +
| sms_rrp_uk=27.99{{magref|cvg|133|24}}<!--32.99{{magref|mms|2|98}} 34.99{{magref|sfuk|12|65}}-->
 +
| sms_date_de=1993-02{{magref|segaprode|6|30}}
 +
| sms_code_de=7111
 +
| sms_rrp_de=89.95{{magref|segaprode|6|30}}
 
| sms_date_br=199x
 
| sms_date_br=199x
 
| sms_code_br=027150
 
| sms_code_br=027150
 
| sms_date_kr=199x
 
| sms_date_kr=199x
 +
| sms_date_au=199x
 +
| sms_date_pt=199x
 +
| sms_date_it=199x
 
}}
 
}}
 
}}
 
}}
{{sub-stub}}'''''Taz-Mania''''' for the [[Sega Master System]] is a platform game released in 1993. It is based on the cartoon series with the [[wikipedia:Taz-Mania|same name]].
+
'''''Taz-Mania''''' for the [[Sega Master System]] is a platform game released in 1993. It is based on the cartoon series with the [[wikipedia:Taz-Mania|same name]].
 +
 
 +
==Story==
 +
Legends tell of the Lost Valley, a place where a number of rare animals live. The rarest of these animals is the Giant Seabird, whose enormous eggs are the largest in the world. Taz rushes away to find the Lost Valley and capture a Giant Seabird egg so he can have a giant omelette.
  
 
==Gameplay==
 
==Gameplay==
 +
The game is a platformer where players control Taz the Tasmanian Devil. Taz walks with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{2}} and jumps higher if the button is held longer. He spins into a tornado by holding {{1}}, which can be used to attack enemies. If the player holds {{left}} or {{right}} while spinning, Taz moves quickly in that direction. He can also spin while in the air, which increases his aerial travel distance. Spinning can also be used to break blocks on some levels. Taz has a meter that indicates his spin power: it goes down quickly when he is spinning and recharges quickly when he is not spinning. If he runs out of spin power while spinning, he stops, so spinning can only be used in short bursts.
 +
 +
Taz has a health bar that goes down as he takes damage from enemies or hazards (such as spikes or fireballs). He loses a life if he runs out of health. Taz loses a life from bottomless pits and lava regardless of how much health he has remaining. The game ends if Taz runs out of lives, but it can be continued from the beginning of the level if the player has continues remaining.
 +
 +
===Items===
 +
Taz eats items by walking into them. He knocks items off the screen by spinning into them.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Roast Chicken
 +
| sprite={{sprite | Taz-Mania SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Recovers part of Taz's health.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| sprite={{sprite | Taz-Mania SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Blows up and harms Taz.
 +
}}
 +
{{InfoRow
 +
| title=Star
 +
| sprite={{sprite | Taz-Mania SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Grants Taz temporary invincibility.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Taz-Mania SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Marker
 +
| sprite={{sprite | Taz-Mania SMS, Items.png | 2 | crop_width=16 | crop_height=32 | crop_x=32 | crop_y=0}}
 +
| desc=Indicates the end of the level.
 +
}}
 +
}}
 +
 
===Levels===
 
===Levels===
 +
Each level has three segments, the last of which is a boss encounter.
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Plains
 +
| screenshot=Taz-Mania SMS, Stage 1-1.png
 +
| screenshot2=Taz-Mania SMS, Stage 1-2.png
 +
| screenshot3=Taz-Mania SMS, Stage 1-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Jungle
 +
| screenshot=Taz-Mania SMS, Stage 2-1.png
 +
| screenshot2=Taz-Mania SMS, Stage 2-2.png
 +
| screenshot3=Taz-Mania SMS, Stage 2-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Caves
 +
| screenshot=Taz-Mania SMS, Stage 3-1.png
 +
| screenshot2=Taz-Mania SMS, Stage 3-2.png
 +
| screenshot3=Taz-Mania SMS, Stage 3-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ruins
 +
| screenshot=Taz-Mania SMS, Stage 4-1.png
 +
| screenshot2=Taz-Mania SMS, Stage 4-2.png
 +
| screenshot3=Taz-Mania SMS, Stage 4-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=The Lost Valley
 +
| screenshot=Taz-Mania SMS, Stage 5-1.png
 +
| screenshot2=Taz-Mania SMS, Stage 5-2.png
 +
| screenshot3=Taz-Mania SMS, Stage 5-3.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 +
==Versions==
 +
Unusually, the three different versions of the game for the Mega Drive, Master System, and Game Gear were all created by different developers. The Master System version is the only version of the game that was developed by a Japanese team.
  
 
==Production credits==
 
==Production credits==
Line 53: Line 143:
 
:'''©1992 [[Sega|Sega Inc.]]'''
 
:'''©1992 [[Sega|Sega Inc.]]'''
 
| source=In-game credits (retail version)
 
| source=In-game credits (retail version)
 +
| pdf=Taz-Mania SMS credits.pdf
 
| console=SMS
 
| console=SMS
 
}}
 
}}
Line 63: Line 154:
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| consolesplus=92
 
| consolesplus_source={{num|17|page=122-123|pdf=ConsolesPlus FR 017.pdf|pdfpage=122}}
 
| cvg=81
 
| cvg_source={{num|133|page=24-25|pdf=CVG UK 133.pdf|pdfpage=24}}
 
| cvgit=81
 
| cvgit_source={{num|22|page=99}}
 
| esg=71
 
| esg_source={{magref|esg|1|160}}
 
| hobbyconsolas=90
 
| hobbyconsolas_source={{num|14|page=80-81|pdf=HobbyConsolas ES 014.pdf|pdfpage=80}}
 
| gamepower=66
 
| gamepower_source={{num|15|page=68}}
 
| joypad=92
 
| joypad_source={{num|14|page=82-83}}
 
| joystick=90
 
| joystick_source={{num|33|page=180}}
 
| mms=71
 
| mms_source={{num|2|page=98-100|pdf=MeanMachinesSega02UK.pdf|pdfpage=98}}
 
| playerone=68
 
| playerone_source={{num|25|page=92-93|pdf=PlayerOne FR 025.pdf|pdfpage=88}}
 
| segapower=65
 
| segapower_source={{num|37|page=44-45}}
 
| segapro=81
 
| segapro_source={{num|17|page=36}}
 
| segazuk=71
 
| segazuk_source={{num|2|page=56-57}}
 
| sfsw=89
 
| sfsw_source={{num|1/93|page=20|pdf=SegaForce SE 1993 01.pdf}}
 
| sfuk=71
 
| sfuk_source={{num|12|page=64-65|pdf=SegaForce UK 12.pdf|pdfpage=64}}
 
| supersonic=89
 
| supersonic_source={{num|4|page=25}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
Line 109: Line 166:
 
| cover=TazMania SMS EU Rounds5 cover.jpg
 
| cover=TazMania SMS EU Rounds5 cover.jpg
 
| cart=TazMania SMS EU Cart.jpg
 
| cart=TazMania SMS EU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=IT
 +
| cover=TazMania SMS IT cover.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=PT
 +
| cover=TazMania SMS PT cover.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=AU
 
| region=AU
 
| cover=
 
| cover=
 +
| cart=TazMania SMS AU Cart.jpg
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=AU (Classics)
 +
| front=TazMania SMS AU classics cover.jpg
 +
| back=TazMania SMS AU classics back.jpg
 +
| spinemissing=yes
 
| cart=TazMania SMS AU Cart.jpg
 
| cart=TazMania SMS AU Cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
Line 124: Line 196:
 
| region=KR
 
| region=KR
 
| cover=
 
| cover=
 +
| cart=TazMania SMS KR cart.jpg
 
}}
 
}}
  

Latest revision as of 07:44, 29 September 2024

For the Sega Mega Drive game, see Taz-Mania. For the Sega Game Gear game, see Taz-Mania (Game Gear).

n/a

TazMania SMS Title.png

Taz-Mania
System(s): Sega Master System
Publisher: Sega
Developer:
Distributor: Ecofilmes (PT), Halifax (IT), Tec Toy (BR)
Genre: Action[2]

















Number of players: 1
Release Date RRP Code
Sega Master System
EU
7111
Sega Master System
DE
DM 89.9589.95[7] 7111
Sega Master System
PT
Sega Master System
UK
£27.9927.99[6] 7111
Sega Master System
IT
Sega Master System
AU
Sega Master System
BR
027150
Sega Master System
KR

Taz-Mania for the Sega Master System is a platform game released in 1993. It is based on the cartoon series with the same name.

Story

Legends tell of the Lost Valley, a place where a number of rare animals live. The rarest of these animals is the Giant Seabird, whose enormous eggs are the largest in the world. Taz rushes away to find the Lost Valley and capture a Giant Seabird egg so he can have a giant omelette.

Gameplay

The game is a platformer where players control Taz the Tasmanian Devil. Taz walks with Left and Right and ducks with Down. He jumps with 2 and jumps higher if the button is held longer. He spins into a tornado by holding 1, which can be used to attack enemies. If the player holds Left or Right while spinning, Taz moves quickly in that direction. He can also spin while in the air, which increases his aerial travel distance. Spinning can also be used to break blocks on some levels. Taz has a meter that indicates his spin power: it goes down quickly when he is spinning and recharges quickly when he is not spinning. If he runs out of spin power while spinning, he stops, so spinning can only be used in short bursts.

Taz has a health bar that goes down as he takes damage from enemies or hazards (such as spikes or fireballs). He loses a life if he runs out of health. Taz loses a life from bottomless pits and lava regardless of how much health he has remaining. The game ends if Taz runs out of lives, but it can be continued from the beginning of the level if the player has continues remaining.

Items

Taz eats items by walking into them. He knocks items off the screen by spinning into them.

Taz-Mania SMS, Items.png
Roast Chicken
Recovers part of Taz's health.
Taz-Mania SMS, Items.png
Bomb
Blows up and harms Taz.
Taz-Mania SMS, Items.png
Star
Grants Taz temporary invincibility.
Taz-Mania SMS, Items.png
1-Up
Gives the player an extra life.
Taz-Mania SMS, Items.png
Marker
Indicates the end of the level.

Levels

Each level has three segments, the last of which is a boss encounter.

Taz-Mania SMS, Stage 1-1.png

Taz-Mania SMS, Stage 1-2.png

Taz-Mania SMS, Stage 1-3.png

  • Taz-Mania SMS, Stage 1-1.png

  • Taz-Mania SMS, Stage 1-2.png

  • Taz-Mania SMS, Stage 1-3.png

Plains

Taz-Mania SMS, Stage 2-1.png

Taz-Mania SMS, Stage 2-2.png

Taz-Mania SMS, Stage 2-3.png

  • Taz-Mania SMS, Stage 2-1.png

  • Taz-Mania SMS, Stage 2-2.png

  • Taz-Mania SMS, Stage 2-3.png

Jungle

Taz-Mania SMS, Stage 3-1.png

Taz-Mania SMS, Stage 3-2.png

Taz-Mania SMS, Stage 3-3.png

  • Taz-Mania SMS, Stage 3-1.png

  • Taz-Mania SMS, Stage 3-2.png

  • Taz-Mania SMS, Stage 3-3.png

Caves

Taz-Mania SMS, Stage 4-1.png

Taz-Mania SMS, Stage 4-2.png

Taz-Mania SMS, Stage 4-3.png

  • Taz-Mania SMS, Stage 4-1.png

  • Taz-Mania SMS, Stage 4-2.png

  • Taz-Mania SMS, Stage 4-3.png

Ruins

Taz-Mania SMS, Stage 5-1.png

Taz-Mania SMS, Stage 5-2.png

Taz-Mania SMS, Stage 5-3.png

  • Taz-Mania SMS, Stage 5-1.png

  • Taz-Mania SMS, Stage 5-2.png

  • Taz-Mania SMS, Stage 5-3.png

The Lost Valley

Versions

Unusually, the three different versions of the game for the Mega Drive, Master System, and Game Gear were all created by different developers. The Master System version is the only version of the game that was developed by a Japanese team.

Production credits

©1992 Warner Bros. Inc.
©1992 Sega Inc.
Source:
In-game credits (prototype version)


©1992 Warner Bros. Inc.
©1992 Sega Inc.
Source:
In-game credits (retail version)
Taz-Mania SMS credits.pdf
[8]

Magazine articles

Main article: Taz-Mania (Master System)/Magazine articles.

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
92
[9]
Computer & Video Games (UK)
81
[6]
Computer + Video Giochi (IT)
81
[10]
Mean Machines: The Essential Sega Guide (UK)
71
[11]
Game Power (IT)
66
[12]
Gamers (DE)
53
[13]
HiScore (DK) PAL
73
[14]
Hobby Consolas (ES)
90
[15]
Joypad (FR)
92
[16]
Joystick (FR) PAL
90
[17]
Mean Machines Sega (UK) PAL
71
[18]
Player One (FR)
68
[19]
Sega Power (UK) PAL
65
[20]
Sega Pro (UK) PAL
81
[21]
Sega Pro (UK) PAL
81
[22]
Sega Zone (UK) PAL
71
[23]
Sega Force (SE)
89
[24]
Sega Force (UK) PAL
71
[25]
Supersonic (FR)
89
[26]
Video Games (DE) PAL
56
[27]
Sega Master System
77
Based on
20 reviews

Taz-Mania (Master System)

Master System, EU
Taz Mania SMS EU Box.jpg
Cover
TazMania SMS EU Cart.jpg
Cart
Taz-Mania SMS EU Manual.pdf
Manual
Master System, EU
"Rounds: 5" sticker variant
TazMania SMS EU Rounds5 cover.jpg
Cover
TazMania SMS EU Cart.jpg
Cart
Master System, IT
TazMania SMS IT cover.jpg
Cover
Master System, PT
TazMania SMS PT cover.jpg
Cover
Master System, AU

TazMania SMS AU Cart.jpg
Cart
Master System, AU (Classics)
TazMania SMS AU classics back.jpgNospine.pngTazMania SMS AU classics cover.jpg
Cover
TazMania SMS AU Cart.jpg
Cart
Master System, BR
TazMania SMS BR Box.jpg
Cover
TazMania SMS BR Cart.jpg
Cart
TazMania SMS BR Manual.pdf
Manual
Master System, KR

TazMania SMS KR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 7cc3e837
MD5 cfc878f0163933fcfcc89e134fbeb31f
SHA-1 ac98f23ddc24609cb77bb13102e0386f8c2a4a76
256kB Cartridge (EU)

References

  1. http://gdri.smspower.org/wiki/index.php/Technical_Wave
  2. File:Taz Mania SMS EU Box.jpg
  3. Computer Trade Weekly, "" (UK; 1992-11-23), page 18
  4. 4.0 4.1 Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 14
  5. Computer Trade Weekly, "" (UK; 1992-11-23), page 18
  6. 6.0 6.1 Computer & Video Games, "December 1992" (UK; 1992-11-15), page 24
  7. 7.0 7.1 Sega Pro, "April 1993" (DE; 1993-03-26), page 30
  8. File:Taz-Mania SMS credits.pdf
  9. Consoles +, "Février 1993" (FR; 1993-0x-xx), page 122
  10. Computer + Video Giochi, "Gennaio 1993" (IT; 199x-xx-xx), page 99
  11. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 160
  12. Game Power, "Marzo 1993" (IT; 1993-0x-xx), page 70
  13. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 88
  14. HiScore, "15 Juli - 15 September" (DK; 1993-07-15), page 18
  15. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 80
  16. Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 82
  17. Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 180
  18. Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 98
  19. Player One, "Novembre 1992" (FR; 1992-11-10), page 92
  20. Sega Power, "December 1992" (UK; 1992-11-05), page 44
  21. Sega Pro, "March 1993" (UK; 1993-02-11), page 36
  22. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  23. Sega Zone, "December 1992" (UK; 1992-11-xx), page 56
  24. Sega Force, "1/93" (SE; 1993-01-14), page 20
  25. Sega Force, "December 1992" (UK; 1992-11-05), page 64
  26. Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 25
  27. Video Games, "2/93" (DE; 1993-01-27), page 107


Taz-Mania (Master System)

TazMania SMS Title.png

Main page | Maps | Hidden content | Magazine articles | Reception


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