Difference between revisions of "R-Type"

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| bobscreen=R-Type title.png
 
| bobscreen=R-Type title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer={{SMS}} [[Compile]]
+
| developer={{company|[[Compile]]|system=SMS}}
 +
{{company|[[M2]]{{ref|https://www.mtwo.co.jp/development/retrogame-2/#tab-2}}|system=VC}}
 +
| distributor={{company|[[Tonka]]|system=SMS|region=US}}
 +
{{company|[[Datart International]]|region=CZ|system=SMS}}
 +
{{company|[[Tec Toy]]|region=BR|system=SMS}}
 +
| licensor=[[Irem]]
 
| system=[[Sega Master System]], [[Virtual Console]]
 
| system=[[Sega Master System]], [[Virtual Console]]
 
| peripherals=[[FM Sound Unit]]
 
| peripherals=[[FM Sound Unit]]
 
| players=1
 
| players=1
| genre=Shoot-'em-Up
+
| genre=Shooting{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}}, Arcade{{fileref|RType SMS EU Box NoR.jpg}}
| originalpublishers=[[Irem]]
 
 
| originaldevelopers=[[Irem]]
 
| originaldevelopers=[[Irem]]
 
| originalsystem=Arcade boards
 
| originalsystem=Arcade boards
 
| releases={{releasesSMS
 
| releases={{releasesSMS
 +
| sms_date_jp=1988-10-01{{ref|https://web.archive.org/web/20201114213233/https://sega.jp/history/hard/segamark3/software.html}}
 +
| sms_rrp_jp=5,800
 +
| sms_code_jp=G-1364
 +
| sms_date_us=1988-12{{magref|ce|7.10|12}}
 +
| sms_code_us=9002
 
| sms_date_eu=1988
 
| sms_date_eu=1988
| sms_rrp_uk=29.95{{magref|ace|19|60}}<!--24.95{{fileref|CVG UK 089.pdf|page=95}} 29.99{{magref|segapower|15|49}}-->
 
 
| sms_code_eu=MK-9002-50
 
| sms_code_eu=MK-9002-50
| sms_date_us=1988-12
+
| sms_date_uk=1989-03{{fileref|BristolEveningPost UK 1989-03-31 Page 21.jpg}}{{fileref|BristolEveningPost UK 1989-04-07 Page 85.jpg}}
| sms_code_us=9002
+
| sms_code_uk=MK-9002-50
| sms_date_jp=1988-10-01
+
| sms_rrp_uk=29.95{{magref|ace|19|60}}<!--24.95{{magref|cvg|89|95}} 29.99{{magref|segapower|15|49}}-->
| sms_rrp_jp=5,800
 
| sms_code_jp=G-1364
 
 
| sms_date_br=19xx
 
| sms_date_br=19xx
 
| sms_date_kr=19xx
 
| sms_date_kr=19xx
 
| sms_code_kr=GB-4364
 
| sms_code_kr=GB-4364
 +
| sms_date_au=19xx
 +
| sms_date_se=19xx
 +
| sms_date_se_r=19xx
 +
| sms_date_cz=199x
 
}}
 
}}
 
{{releasesWii
 
{{releasesWii
| vc_date_eu=2009-09-25{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}{{ref|https://archive.is/hT2Od}}
+
| vc_date_eu=2009-09-25{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}{{ref|https://archive.is/hT2Od|https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html}}
 
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}
 
| vc_rrp_eu=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}
 +
| vc_rating_eu=7
 
| vc_date_us=2009-11-02{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}
 
| vc_date_us=2009-11-02{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}
 
| vc_rrp_us=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}
 
| vc_rrp_us=500{{ref|http://web.archive.org/web/20170707063824/http://www.nintendolife.com/games/mastersystem/r_type}}
 +
| vc_rating_us=e
 
| vc_date_jp=2009-05-19{{ref|http://web.archive.org/web/20180305233321/https://www.nintendo.co.jp/wii/vc/software/10.html}}
 
| vc_date_jp=2009-05-19{{ref|http://web.archive.org/web/20180305233321/https://www.nintendo.co.jp/wii/vc/software/10.html}}
 
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20090524023742/http://vc.sega.jp:80/vc_ms_rtype/}}
 
| vc_rrp_jp=500{{ref|http://web.archive.org/web/20090524023742/http://vc.sega.jp:80/vc_ms_rtype/}}
Line 35: Line 47:
 
| vc_rating_au=g
 
| vc_rating_au=g
 
}}
 
}}
| esrb=e
+
| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|GB|MSX|PC88VA|X68|PCE|SCDROM2|Spectrum}}
| pegi=7
 
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' is a critically acclaimed shoot-'em-up developed by [[Irem]]. Following its initial arcade release in 1987, the game was ported to a variety of home computers and consoles, including the [[Sega Master System]] in 1988; this version was ported without credit by [[Compile]].
+
'''''{{PAGENAME}}''''' is a [[Sega Master System]] horizontal shoot-'em-up game developed by [[Compile]] and published by [[Sega]]. It is a port of the highly-influential 1987 [[Irem]] arcade game ''[[wikipedia:R-Type|R-Type]]''. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era.
 +
 
 +
==Story==
 +
The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane.
  
 
==Gameplay==
 
==Gameplay==
 +
The game is a side-scrolling shoot-'em-up composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The R-9 moves in any direction with the D-Pad. It is equipped with a main gun, fired with {{1}}. A more powerful gun called the Wave Cannon can be charged by holding {{1}}. The Wave Cannon destroys larger enemies in fewer hits and can penetrate through multiple targets.
 +
 +
During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with {{2}} to fly freely. Likewise, it can be called back to the R-9 with {{2}}. The Force initially fires a pulse beam away from the ship when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. These guns fire directly up and down and at 45-degree angles up and down in front of it. Additionally, the Force is completely indestructible and therefore acts as a shield, neutralizing enemy fire from the back or the front of the R-9 (depending on where it is mounted) and destroying enemies that it contacts.
 +
 +
The R-9 is destroyed after taking a hit from an enemy or by colliding with terrain. The player starts over from a predetermined checkpoint without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage. After finishing the game once, it loops again at a higher difficulty.
 +
 +
===Items===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=POW Armor
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Item Carrier.png | 2}}
 +
| desc=A battlefield delivery vessel that drops an item for the R-9 when it is destroyed.
 +
}}
 +
{{InfoRow
 +
| title=Reflecting Laser Force Unit
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=0 | crop_y=0}}
 +
| desc=Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit.
 +
}}
 +
{{InfoRow
 +
| title=Anti-Air Laser Force Unit
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=12 | crop_y=0}}
 +
| desc=Shoots tall, ring-like energy waves from the Force.
 +
}}
 +
{{InfoRow
 +
| title=Anti-Land Laser Force Unit
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=24 | crop_y=0}}
 +
| desc=Shoots fireballs directly above and below the Force, which roll along terrain that they hit.
 +
}}
 +
{{InfoRow
 +
| title=Speed Unit
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=48 | crop_y=0}}
 +
| desc=Increases the movement speed of the R-9.
 +
}}
 +
{{InfoRow
 +
| title=Twin Missile Unit
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=60 | crop_y=0}}
 +
| desc=Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon.
 +
}}
 +
{{InfoRow
 +
| title=Bit Units
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=36 | crop_y=0}}
 +
| desc=Supplements the R-9 with a protective power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped.
 +
}}
 +
{{InfoRow
 +
| title=Force
 +
| bgcolor=#225454
 +
| sprite={{sprite | R-Type, Items.png | 2 | crop_width=12 | crop_height=12 | crop_x=72 | crop_y=0}}
 +
| desc=Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items.
 +
}}
 +
}}
 +
 
===Stages===
 
===Stages===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=256|
 
{{InfoRow
 
{{InfoRow
| title=Stage 1
+
| title=The Bydo Empire's Frontline Base
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 1.png
 +
| screenshot2=R-Type, Stage 1 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-FrontLineBase.png
 +
| info1name=Boss
 +
| info1=Krell
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 2
+
| title=The Bydo Caves
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 2.png
 +
| screenshot2=R-Type, Stage 2 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-BydoCaves.png
 +
| info1name=Boss
 +
| info1=Gomanda
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 3
+
| title=The Mega Battleship
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 3.png
 +
| screenshot2=R-Type, Stage 3 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-MegaBattleship.png
 +
| info1name=Boss
 +
| info1=Mega Battleship
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 4
+
| title=The Terrible Mechanical Cells
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 4.png
 +
| screenshot2=R-Type, Stage 4 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-TheTerribleMechanicalCells.png
 +
| info1name=Boss
 +
| info1=Monpaira
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 5
+
| title=Super Stage
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Super Stage.png
 +
| screenshot2=R-Type, Super Stage Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-SpecialStage.png
 +
| info1name=Boss
 +
| info1=Helger
 +
| desc=This is a hidden stage accessible from the previous stage.
 +
}}
 +
{{InfoRow
 +
| title=The Underwater Caves
 +
| screenshot=R-Type, Stage 5.png
 +
| screenshot2=R-Type, Stage 5 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-TheUnderwaterCaves.png
 +
| info1name=Boss
 +
| info1=Kraken
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 6
+
| title=The Warehouse Labyrinth
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 6.png
 +
| screenshot2=R-Type, Stage 6 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-TheWarehouseLabyrinth.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 7
+
| title=The Eroding City
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 7.png
 +
| screenshot2=R-Type, Stage 7 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-TheErodingCity.png
 +
| info1name=Boss
 +
| info1=Buronku
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Stage 8
+
| title=The Bydo Empire Home Base
| screenshot=Notavailable.svg
+
| screenshot=R-Type, Stage 8.png
 +
| screenshot2=R-Type, Stage 8 Boss.png
 +
| tabs=yes
 +
| map=RType-SMS-BydoEmpireHomeBase.png
 +
| info1name=Boss
 +
| info1=Bydo
 
| desc=
 
| desc=
 
}}
 
}}
Line 87: Line 207:
 
==History==
 
==History==
 
===Legacy===
 
===Legacy===
The Master System version of ''R-Type'' was brought to the [[Wii]]'s [[Virtual Console]] service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US{{ref|http://www.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30/}} and 18 October 2011 in Japan{{ref|http://vc.sega.jp/vc_ms_rtype/}} presumably because Irem had been losing a lot of money at the time{{ref|http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php}}.
+
The Master System version of ''R-Type'' was brought to the [[Wii]]'s [[Virtual Console]] service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US{{ref|https://web.archive.org/web/20111001200317/http://i.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30}} and 18 October 2011 in Japan{{ref|https://web.archive.org/web/20090524023742/http://vc.sega.jp/vc_ms_rtype/}} presumably because Irem had been losing a lot of money at the time{{ref|https://web.archive.org/web/20110922064148/http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php}}.
  
 
==Versions==
 
==Versions==
At the time of release, the Master System version of ''R-Type'' was one of the most accurate (and complete) home ports of the game and the easiest to get ahold of. It is technically superseded by the PC Engine version released earlier in the year in Japan, however in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989.
+
At the time of release, the [[Master System]] version of ''R-Type'' was one of the most accurate (and complete) home ports of the game and the easiest to obtain. It is technically superseded by the [[PC Engine]] version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989. The PC Engine version also introduces vertical scrolling, ensuring part of the playfield is obscured at all times, to compensate for its smaller screen size compared to the arcade version.
 
 
Sprites in the Master System version are smaller than their arcade counterparts (and are smaller too relative to the scenery), and when too many on-screen can lead to flickering and slowdown which is less apparent in its original form. Nevertheless virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The level layouts are sometimes artifically lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics.
 
  
Incidentally the PC Engine version's approach to the smaller screen resolution is to introduce vertical scrolling, ensuring part of the playfield is obscured at all times.
+
Sprites in the Master System version are smaller than their arcade counterparts (and smaller relative to the scenery as well), and there is more flickering and slowdown than in the original game. Also because of sprite limitations, the player's score and lives at the ship's beam charge gauge are not visible during gameplay. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The stage layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics. There is an added secret stage that is only available in this version of the game.
  
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as ''[[Fantasy Zone]]''). Some graphical effects have also been removed; for example, when player shots hit scenery there is no longer an explosion or flash as is seen in the arcade original.
+
Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as ''[[Fantasy Zone]]''). Some graphical effects have also been removed; for example, when player shots hit scenery, there is no longer an explosion or flash as is seen in the arcade original.  
  
 
==Hints==
 
==Hints==
Line 110: Line 228:
 
|{{gitem|RType SMS JP TVAdvert 1.mp4|JP TV advert}}
 
|{{gitem|RType SMS JP TVAdvert 1.mp4|JP TV advert}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 090.pdf|cvg|90|105
+
|cvg|90|105
|CVG UK 091.pdf|cvg|91|84
+
|nce|21|9
|ACE UK 20.pdf|ace|20|68
+
|cvg|91|84
|CVG UK 092.pdf|cvg|92|89
+
|nce|23|7
|ACE UK 21.pdf|ace|21|76
+
|ace|20|68
 +
|cvg|92|89
 +
|ace|21|76
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|Pixel_GR_66.pdf|pixel|66|118-119|
+
|pixel|66|118-119|
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|Pixel_GR_74.pdf|pixel|74|17|
+
|pixel|74|17|
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|SMSII TR PrintAdvert 29 12 91.jpg|cumhuriyet|1991-12-29|
+
|cumhuriyet|1991-12-29|
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| ace=81
 
| ace_source={{magref|ace|19|60}}
 
| ace_1=90
 
| ace_source_1={{magref|ace|26|144}}
 
| cgtc=84
 
| cgtc_source={{magref|cgtc|1|69}}
 
| cgtc_1=84
 
| cgtc_source_1={{magref|cgtc|4|105}}
 
| cgts=91
 
| cgts_source={{magref|cgts|1|60}}
 
| cvg=87
 
| cvg_source={{magref|cvg|89|95}}
 
| gamespreview=85
 
| gamespreview_source={{magref|gamespreview|7|41}}
 
| hobbyconsolas=85
 
| hobbyconsolas_source={{magref|hobbyconsolas|1|73|printpage=81}}
 
| mm=92
 
| mm_source={{magref|mm|7|88|printpage=88-90}}
 
| mms=91
 
| mms_source={{magref|mms|1|135}}
 
| micromania=70
 
| micromania_source={{num|2/21}}
 
| s=91
 
| s_source={{num|4}}
 
| segapower=90
 
| segapower_source={{num|15|page=49}}
 
| segapower_1=100
 
| segapower_source_1={{num|23|page=59}}
 
| segapower_2=100
 
| segapower_source_2={{magref|segapower|46|101}}
 
| segapro=96
 
| segapro_source={{magref|segapro|5|63}}
 
| segapro_1=92
 
| segapro_source_1={{magref|segapro|9|31}}
 
| segapro_2=90
 
| segapro_source_2=''[http://www.smspower.org/Reviews/RType-SMS-SegaPro Sega Pro]''
 
| zzapit=94
 
| zzapit_source={{magref|zzapit|59|69|printpage=69}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 +
| console=Master System
 +
| region=JP
 +
| front=RType SMS JP Box Front.jpg
 +
| back=RType SMS JP Box Back.jpg
 +
| spinemissing=yes
 +
| cart=RType SMS JP Cart.jpg
 +
}}{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=US
 
| region=US
Line 181: Line 268:
 
| region=EU
 
| region=EU
 
| cover=RType SMS EU Box NoR.jpg
 
| cover=RType SMS EU Box NoR.jpg
| cart=
+
| cart=R-Type SMS EU Cart.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=EU<br>® variant
+
| region=EU (Sega®)
 
| cover=RType SMS EU Box.jpg
 
| cover=RType SMS EU Box.jpg
 
| cart=
 
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=JP
+
| region=SE ([[Dennis Bergström]])
| front=RType SMS JP Box Front.jpg
+
| cover=
| back=RType SMS JP Box Back.jpg
+
| cart=R-Type SMS SE Manual DBE.png
| spinemissing=yes
+
| manual=
| cart=RType SMS JP Cart.jpg
 
 
}}{{Scanbox
 
}}{{Scanbox
 +
| console=Master System
 +
| region=SE ([[Brio]]; Rental)
 +
| cover=RType SMS SE rental cover.jpg
 +
| cart=
 +
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=CZ ([[Datart]])
 +
| cover=RType SMS CZ Box Front.png
 +
| cart=
 +
| manual=Notavailable.svg
 +
}}
 +
{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=AU
 
| region=AU
Line 210: Line 309:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Master System
 
| console=Master System
| region=KR
+
| region=BR Alt
| cover=
+
| front=RType-SMS-BR-BoxFront.jpg
 +
| back=RType-SMS-BR-BoxBack.jpg
 +
| spinemissing=yes
 
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| manual=RTypeAlt-SMS-BR-Manual.pdf
 
}}{{Scanbox
 
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==References==
 
==References==
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{{NECRetro|title=R-Type II|italics=yes}}
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{{NECRetro|title=R-Type Complete CD|italics=yes}}
 
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{{RTypeOmni}}

Revision as of 07:19, 1 October 2024

n/a

R-Type title.png

R-Type
System(s): Sega Master System, Virtual Console
Publisher: Sega
Developer:
Distributor:
Sega Master System
Tonka (US)
Sega Master System
Datart International (CZ)
Sega Master System
Tec Toy (BR)
Licensor: Irem
Original system(s): Arcade boards
Developer(s) of original games: Irem
Peripherals supported: FM Sound Unit
Genre: Shooting[2], Arcade[3]

















Number of players: 1
Release Date RRP Code
Sega Master System
JP
¥5,8005,800 G-1364
Sega Master System
US
9002
Sega Master System
EU
MK-9002-50
Sega Master System
UK
£29.9529.95[7] MK-9002-50
Sega Master System
SE
Sega Master System
SE
(Rental)
Sega Master System
CZ
Sega Master System
AU
Sega Master System
BR
Sega Master System
KR
GB-4364
Wii Virtual Console
JP
500pts500[11]
CERO: A
Wii Virtual Console
US
500pts500[8]
ESRB: Everyone
Wii Virtual Console
EU
500pts500[8]
PEGI: 7+
Wii Virtual Console
AU
500pts500[12]
OFLC: General (G)
Non-Sega versions

R-Type is a Sega Master System horizontal shoot-'em-up game developed by Compile and published by Sega. It is a port of the highly-influential 1987 Irem arcade game R-Type. It was first released in Japan in October 1988, and is considered a relatively faithful conversion for the era.

Story

The Bydo Empire, aliens from another dimensional plane, are preparing to invade Earth. The Earth Defense League has deployed the R-9, a top secret spacecraft, to counter-ambush the enemy in their own dimensional plane.

Gameplay

The game is a side-scrolling shoot-'em-up composed of several stages, with a boss enemy at the end of each. The player controls a small spacecraft called the R-9 and must navigate terrain and fight enemies using the various ship weapons. The R-9 moves in any direction with the D-Pad. It is equipped with a main gun, fired with 1. A more powerful gun called the Wave Cannon can be charged by holding 1. The Wave Cannon destroys larger enemies in fewer hits and can penetrate through multiple targets.

During the game, the player can obtain an auxiliary device called a Force, which resembles a glowing orange ball. The Force appears after collecting a weapon upgrade and can be attached to the front or back of the R-9. It can be detached with 2 to fly freely. Likewise, it can be called back to the R-9 with 2. The Force initially fires a pulse beam away from the ship when attached, but it can be upgraded by collecting another weapon upgrade to provide one of three different powerful weapons. It can be upgraded another time by collecting another weapon upgrade, which further empowers its weapon. When detached, the Force instead fires a secondary set of guns concurrently with the R-9's main gun, even if the Force is at a distance from the spacecraft. These guns fire directly up and down and at 45-degree angles up and down in front of it. Additionally, the Force is completely indestructible and therefore acts as a shield, neutralizing enemy fire from the back or the front of the R-9 (depending on where it is mounted) and destroying enemies that it contacts.

The R-9 is destroyed after taking a hit from an enemy or by colliding with terrain. The player starts over from a predetermined checkpoint without any power-ups after losing a life. If the player runs out of extra lives, the game ends, but it can be continued as long as the player has credits remaining. The player is awarded extra lives at 50,000, 150,000, 250,000, 400,000, and 600,000 points. The player's score and extra lives are only shown after completing a stage. After finishing the game once, it loops again at a higher difficulty.

Items

R-Type, Item Carrier.png
POW Armor
A battlefield delivery vessel that drops an item for the R-9 when it is destroyed.
R-Type, Items.png
Reflecting Laser Force Unit
Shoots three laser beams ahead of the Force, one straight ahead and two at 45-degree angles, which ricochet off surfaces that they hit.
R-Type, Items.png
Anti-Air Laser Force Unit
Shoots tall, ring-like energy waves from the Force.
R-Type, Items.png
Anti-Land Laser Force Unit
Shoots fireballs directly above and below the Force, which roll along terrain that they hit.
R-Type, Items.png
Speed Unit
Increases the movement speed of the R-9.
R-Type, Items.png
Twin Missile Unit
Arms the R-9's weapons with twin homing missiles. Missiles continue to fire while the R-9 is channeling its Wave Cannon.
R-Type, Items.png
Bit Units
Supplements the R-9 with a protective power sphere, up to two. The first Bit collected hovers above the ship, while the second Bit hovers below. Bits are invulnerable and can destroy enemies by touching them. They also fire pulse beams if the Anti-Air Laser is equipped.
R-Type, Items.png
Force
Augments the R-9 with a Force, which provides support fire and can be attached to the front or rear of the spacecraft or fly freely alongside it. The Force flies in from the left side of the screen after collecting a weapon item. It can be leveled up twice by collecting further weapon items.

Stages

R-Type, Stage 1.png

R-Type, Stage 1 Boss.png

  • R-Type, Stage 1.png

  • R-Type, Stage 1 Boss.png

The Bydo Empire's Frontline Base
Map: 1️⃣ 
Boss:
Krell

R-Type, Stage 2.png

R-Type, Stage 2 Boss.png

  • R-Type, Stage 2.png

  • R-Type, Stage 2 Boss.png

The Bydo Caves
Map: 1️⃣ 
Boss:
Gomanda

R-Type, Stage 3.png

R-Type, Stage 3 Boss.png

  • R-Type, Stage 3.png

  • R-Type, Stage 3 Boss.png

The Mega Battleship
Map: 1️⃣ 
Boss:
Mega Battleship

R-Type, Stage 4.png

R-Type, Stage 4 Boss.png

  • R-Type, Stage 4.png

  • R-Type, Stage 4 Boss.png

The Terrible Mechanical Cells
Map: 1️⃣ 
Boss:
Monpaira

R-Type, Super Stage.png

R-Type, Super Stage Boss.png

  • R-Type, Super Stage.png

  • R-Type, Super Stage Boss.png

Super Stage
Map: 1️⃣ 
Boss:
Helger
This is a hidden stage accessible from the previous stage.

R-Type, Stage 5.png

R-Type, Stage 5 Boss.png

  • R-Type, Stage 5.png

  • R-Type, Stage 5 Boss.png

The Underwater Caves
Map: 1️⃣ 
Boss:
Kraken

R-Type, Stage 6.png

R-Type, Stage 6 Boss.png

  • R-Type, Stage 6.png

  • R-Type, Stage 6 Boss.png

The Warehouse Labyrinth
Map: 1️⃣ 

R-Type, Stage 7.png

R-Type, Stage 7 Boss.png

  • R-Type, Stage 7.png

  • R-Type, Stage 7 Boss.png

The Eroding City
Map: 1️⃣ 
Boss:
Buronku

R-Type, Stage 8.png

R-Type, Stage 8 Boss.png

  • R-Type, Stage 8.png

  • R-Type, Stage 8 Boss.png

The Bydo Empire Home Base
Map: 1️⃣ 
Boss:
Bydo

History

Legacy

The Master System version of R-Type was brought to the Wii's Virtual Console service in 2009. It is seen as an odd move, as a superior port to the TurboGrafx-16 had been available since 2006. This did not last long; it was removed from Virtual Console on 30 September 2011 in the US[13] and 18 October 2011 in Japan[14] presumably because Irem had been losing a lot of money at the time[15].

Versions

At the time of release, the Master System version of R-Type was one of the most accurate (and complete) home ports of the game and the easiest to obtain. It is technically superseded by the PC Engine version released earlier in the year in Japan; however, in this instance, the game was split into two parts due to the cost needed to manufacture higher capacity HuCards, and would not come together as one product until 1989. The PC Engine version also introduces vertical scrolling, ensuring part of the playfield is obscured at all times, to compensate for its smaller screen size compared to the arcade version.

Sprites in the Master System version are smaller than their arcade counterparts (and smaller relative to the scenery as well), and there is more flickering and slowdown than in the original game. Also because of sprite limitations, the player's score and lives at the ship's beam charge gauge are not visible during gameplay. Nevertheless, virtually all the enemy patterns are retained, although the numbers are decreased in high volume areas for performance reasons. The stage layouts are sometimes artificially lengthened or shortened to try and manage this workload further while balancing the differing sizes of the graphics. There is an added secret stage that is only available in this version of the game.

Bosses are fought against a solid colour background (echoed in other Master System shoot-'em-ups such as Fantasy Zone). Some graphical effects have also been removed; for example, when player shots hit scenery, there is no longer an explosion or flash as is seen in the arcade original.

Hints

Magazine articles

Main article: R-Type/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Computer & Video Games (UK) #90: "April 1989" (1989-03-16)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Pixel (GR) #66: "Máios 1990" (1990-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Pixel (GR) #74: "Fevrouários 1991" (1991-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Cumhuriyet (TR) #1991-12-29 (1991-12-29)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
ACE (UK)
81
[7]
ACE (UK) PAL
92
[22]
Complete Guide to Consoles (UK)
84
[23]
Complete Guide to Consoles (UK)
84
[24]
The Complete Guide to Sega (UK) PAL
91
[25]
Computer Action (DK)
75
[26]
Console XS (UK) PAL
94
[27]
Computer & Video Games (UK)
87
[28]
Mean Machines: The Essential Sega Guide (UK)
92
[29]
Games Preview (DK)
85
[30]
Hobby Consolas (ES)
85
[31]
Micromanía (segunda época) (ES)
70
[32]
Mean Machines (UK)
92
[33]
Mean Machines Sega (UK)
91
[34]
New Computer Express (UK)
75
[35]
S: The Sega Magazine (UK) PAL
91
[36]
Sega Power (UK) PAL
90
[37]
Sega Power (UK) PAL
100
[38]
Sega Pro (UK)
96
[39]
Sega Pro (UK) PAL
92
[40]
Sega Pro (UK) PAL
94
[41]
Soft Today (DK)
100
[42]
Software Gids (NL)
80
[43]
User (GR) PAL
93
[44]
Zzap! (IT)
94
[45]
Sega Master System
88
Based on
25 reviews

R-Type

Master System, JP
RType SMS JP Box Back.jpgNospine.pngRType SMS JP Box Front.jpg
Cover
RType SMS JP Cart.jpg
Cart
Master System, US
RType SMS US Box.jpg
Cover
Rtype sms us cart.jpg
Cart
Rtype sms us manual.pdf
Manual
AfterBurner SMS US Poster Back.jpgAfterBurner SMS US Poster Front.jpg
Poster
Master System, EU
RType SMS EU Box NoR.jpg
Cover
R-Type SMS EU Cart.jpg
Cart
Master System, EU (Sega®)
RType SMS EU Box.jpg
Cover
Master System, SE (Dennis Bergström)

R-Type SMS SE Manual DBE.png
Cart
Master System, SE (Brio; Rental)
RType SMS SE rental cover.jpg
Cover
Master System, CZ (Datart)
RType SMS CZ Box Front.png
Cover
Notavailable.svg
Manual
Master System, AU
R-Type SMS AU Cover.jpg
Cover
R-Type SMS AU Cart Top.jpg
R-Type SMS AU Cart Back.jpgR-Type SMS AU Cart Front.jpg
Cart
R-Type SMS AU Manual.pdf
Manual
Master System, BR
RType SMS BR Box.jpg
Cover
RType SMS BR Cart.jpg
Cart
RTypeSMSBrManual.pdf
Manual
Master System, BR Alt
RType-SMS-BR-BoxBack.jpgNospine.pngRType-SMS-BR-BoxFront.jpg
Cover
Master System, KR

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 bb54b6b0
MD5 9e5507d51ac6f24c702a52a7abce0d3c
SHA-1 08ec70a2cd98fcb2645f59857f845d41b0045115
512kB Cartridge

External links

  • Sega of Japan Virtual Console pages: Master System
  • Nintendo catalogue pages: AU

References

Necretro-round.svg
NEC Retro has more information related to R-Type
Necretro-round.svg
NEC Retro has more information related to R-Type I
Necretro-round.svg
NEC Retro has more information related to R-Type II
Necretro-round.svg
NEC Retro has more information related to R-Type Complete CD
  1. https://www.mtwo.co.jp/development/retrogame-2/#tab-2
  2. 2.0 2.1 https://sega.jp/history/hard/segamark3/software.html (Wayback Machine: 2020-11-14 21:32)
  3. File:RType SMS EU Box NoR.jpg
  4. Computer Entertainer, "January 1989" (US; 1989-01-21), page 12
  5. File:BristolEveningPost UK 1989-03-31 Page 21.jpg
  6. File:BristolEveningPost UK 1989-04-07 Page 85.jpg
  7. 7.0 7.1 ACE, "April 1989" (UK; 1989-03-02), page 60
  8. 8.0 8.1 8.2 8.3 http://www.nintendolife.com/games/mastersystem/r_type (Wayback Machine: 2017-07-07 06:38)
  9. https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/R-TYPE--278678.html (archive.today)
  10. https://www.nintendo.co.jp/wii/vc/software/10.html (Wayback Machine: 2018-03-05 23:33)
  11. http://vc.sega.jp:80/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
  12. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=42&prod_id=19900&pageID=4 (Wayback Machine: 2012-03-28 01:32)
  13. http://i.joystiq.com/2011/09/28/r-type-being-removed-from-virtual-console-on-sept-30 (Wayback Machine: 2011-10-01 20:03)
  14. http://vc.sega.jp/vc_ms_rtype/ (Wayback Machine: 2009-05-24 02:37)
  15. http://www.gamasutra.com/view/news/36029/Troubled_Irem_Pulling_Titles_Home_Lounges_From_Japanese_PSN.php (Wayback Machine: 2011-09-22 06:41)
  16. New Computer Express, "April 1, 1989" (UK; 1989-03-30), page 9
  17. Computer & Video Games, "May 1989" (UK; 1989-04-11), page 84
  18. New Computer Express, "April 15, 1989" (UK; 1989-04-13), page 7
  19. ACE, "May 1989" (UK; 1989-04-06), page 68
  20. Computer & Video Games, "June 1989" (UK; 1989-05-16), page 89
  21. ACE, "June 1989" (UK; 1989-05-04), page 76
  22. ACE, "November 1989" (UK; 1989-10-xx), page 144
  23. Complete Guide to Consoles, "" (UK; 1989-10-16), page 69
  24. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 105
  25. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 60
  26. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  27. Console XS, "June/July 1992" (UK; 1992-04-23), page 144
  28. Computer & Video Games, "March 1989" (UK; 1989-02-xx), page 95
  29. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 151
  30. Games Preview, "7 1989" (DK; 1989-xx-xx), page 41
  31. Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 81
  32. Micromanía (segunda época), "Febrero 1990" (ES; 1990-0x-xx), page 34
  33. Mean Machines, "April 1991" (UK; 1991-04-01), page 88
  34. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
  35. New Computer Express, "March 11, 1989" (UK; 1989-03-09), page 47
  36. S: The Sega Magazine, "March 1990" (UK; 1990-02-01), page 31
  37. Sega Power, "February 1991" (UK; 1991-01-03), page 49
  38. Sega Power, "October 1991" (UK; 1991-09-05), page 59
  39. Sega Pro, "March 1992" (UK; 1992-02-20), page 63
  40. Sega Pro, "July 1992" (UK; 1992-06-18), page 31
  41. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  42. Soft Today, "April 1989" (DK; 1989-03-23), page 14
  43. Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 35
  44. User, "Dekémvrios 1992" (GR; 1992-1x-xx), page 52
  45. Zzap!, "Settembre 1991" (IT; 1991-xx-xx), page 69


R-Type

R-Type title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Bootlegs


Books: Sega Game Attack Manual Book R-Type & Kujakuou (1988)

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