Difference between revisions of "Power Strike II (Master System)"
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+ | {{OtherPage|desc=the [[Sega Game Gear]] game released as "Power Strike II" in Europe|page=GG Aleste II}} | ||
{{Bob | {{Bob | ||
| bobscreen=PowerStrikeII title.png | | bobscreen=PowerStrikeII title.png | ||
− | |||
| title=Power Strike II | | title=Power Strike II | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Compile]] | | developer=[[Compile]] | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Datart International]]|region=CZ}}, {{company|[[Tec Toy]]|region=BR}} | ||
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1 | | players=1 | ||
− | | genre= | + | | genre=Shooting{{fileref|PowerStrikeII SMS EU Box.jpg}} |
− | | | + | | releases={{releasesSMS |
− | | | + | | sms_date_eu=1993-09{{magref|smf|3|27}}{{magref|segapro|24|34}} |
− | | | + | | sms_code_eu=9024 |
− | | | + | | sms_date_uk=1993-09{{magref|smf|3|27}}{{magref|segapro|24|34}} |
− | | | + | | sms_code_uk=9024 |
− | | | + | | sms_rrp_uk=29.99{{magref|smf|3|27}}<!--24.99{{magref|segapower|45|48}}--> |
− | | | + | | sms_date_au=1993 |
− | | | + | | sms_code_au=FPOW03SEC |
− | | | + | | sms_date_br=199x |
+ | | sms_date_pt=1993 | ||
+ | | sms_code_pt=MSJ9024 | ||
+ | | sms_date_cz=199x | ||
}} | }} | ||
− | + | }} | |
+ | '''''Power Strike II''''' for the [[Sega Master System]] is an overhead shoot-'em-up developed by [[Compile]] which acts as a sequel to ''[[Power Strike]]''. It is not to be confused with "Power Strike II" for the Game Gear, which despite the identical name, developer and year of release, is an entirely different game, being a localization of ''[[GG Aleste II]]'' instead. | ||
''Power Strike II'' takes place in an alternative past, fusing 1930s aircraft with futuristic technology seen in other Compile shooters. It was only released in PAL regions. | ''Power Strike II'' takes place in an alternative past, fusing 1930s aircraft with futuristic technology seen in other Compile shooters. It was only released in PAL regions. | ||
− | ==Physical | + | ==Story== |
− | + | In the early 1930s, many pilots have become sky pirates for survival after being laid off from their jobs as a result of the Great Depression. The player takes on the role of a Pothunter, a pilot of the Flying Falcon aircraft who earns a living by shooting down pirates. | |
− | + | ||
− | </ | + | ==Gameplay== |
− | {{ | + | The game is a vertically scrolling shooter. The player pilots the Flying Falcon, which is moved in any direction with the D-Pad. The player can change the movement speed of the Flying Falcon with {{2}}. The Flying Falcon is equipped with a standard pulse beam that is fired with {{1}}, which can be held down for continuous fire. The standard weapon can be upgraded by collecting Power Chips. It can also be augmented by a special weapon by collecting special weapon power-ups. Special weapons are automatically fired simultaneously with the main weapon. The special weapon can be switched or upgraded by picking up numbers corresponding to each weapon. The Flying Falcon is also equipped with a charged weapon that continues firing for a duration after the player stops firing the standard weapon. |
+ | |||
+ | The player can also collect up to two drones, which affect the strength, speed, and spread of the Falcon Flyer's main weapon. | ||
+ | |||
+ | The Flying Falcon is destroyed if it takes damage from an enemy, costing the player a life. The ship respawns after a moment, but the player loses any power-up effects after losing a life. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player gains an extra life at 20,000 and 100,000 points and then every 100,000 points after that. | ||
+ | |||
+ | ===Weapons=== | ||
+ | The special weapon is chosen at the beginning of the game and can be changed by collecting item pick-ups. | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Shell Up (0) | ||
+ | | screenshot=Power Strike II SMS, Special Weapon 0.png | ||
+ | | desc=A faster version of the standard weapon. It forks into two streams when upgraded. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shot Gun (1) | ||
+ | | screenshot=Power Strike II SMS, Special Weapon 1.png | ||
+ | | desc=Shoots a fan-shaped spread in front of the ship. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Missile (2) | ||
+ | | screenshot=Power Strike II SMS, Special Weapon 2.png | ||
+ | | desc=Shoots volleys of missiles that seek targets when close. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Burner (3) | ||
+ | | screenshot=Power Strike II SMS, Special Weapon 3.png | ||
+ | | desc=Shoots fire pillars forwards. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Absorption (4) | ||
+ | | screenshot=Power Strike II SMS, Special Weapon 4.png | ||
+ | | desc=Shoots homing energy balls. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Destroyer (5) | ||
+ | | screenshot=Power Strike II SMS, Special Weapon 5.png | ||
+ | | desc=Shoots piercing missiles. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Napalm (6) | ||
+ | | screenshot=Power Strike II SMS, Special Weapon 6.png | ||
+ | | desc=Shoots energy balls that explode for area damage. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | Items are dropped by item carriers when they are destroyed and can then be collected by flying over them. | ||
+ | |||
+ | The Flying Falcon is temporarily invincible after collecting an item. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Power Chip Carrier | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Attack to release Power Chips. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Power Chip | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=8 | crop_y=0}} | ||
+ | | desc=Upgrades the attack speed and power of the standard weapon. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Defensive Drones | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=24 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Equips a Defensive Drone to orbit the Flying Falcon. Different colors give different power boosts. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Special Weapon | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=64 | crop_height=16 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Changes the special weapon to one of the special weapons. Picking up a number of a weapon that is already equipped upgrades the weapon. The blank panel cycles through all of the special weapons in order. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bomb | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}} | ||
+ | | desc=Destroys all enemies on screen. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=40 | crop_y=0}} | ||
+ | | sprite2={{sprite | Power Strike II SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}} | ||
+ | | desc=Gives the player an extra life. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=Power Strike II SMS, Stage 1 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 1-1.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 1-2.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=Power Strike II SMS, Stage 2 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 2-1.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 2-2.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=Power Strike II SMS, Stage 3 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 3-1.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 3-2.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=Power Strike II SMS, Stage 4 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 4-1.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 4-2.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=Power Strike II SMS, Stage 5 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 5-1.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 5-2.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 5 Boss.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=Power Strike II SMS, Stage 6 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 6-1.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 6-2.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 6 Boss.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 7 | ||
+ | | screenshot=Power Strike II SMS, Stage 7 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 7-1.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 7-2.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 7 Boss.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 8 | ||
+ | | screenshot=Power Strike II SMS, Stage 8 Intro.png | ||
+ | | screenshot2=Power Strike II SMS, Stage 8.png | ||
+ | | screenshot3=Power Strike II SMS, Stage 8 Boss 1.png | ||
+ | | screenshot4=Power Strike II SMS, Stage 8 Boss 2.png | ||
+ | | tabs=yes | ||
+ | | selected=2 | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Masamitsu Niitani|Moo Niitani]] | ||
+ | *'''Director:''' Kerol | ||
+ | *'''Planning:''' Zod Hoshijima | ||
+ | *'''Main Programmer:''' [[Takayuki Hirono|Jemini Hirono]] | ||
+ | *'''Sub Programmer:''' Nattoh | ||
+ | *'''Computer Graphics:''' Ajari, Great Samurai, Hiroshi Ryuoh In | ||
+ | *'''Sounds:''' PSG Factory | ||
+ | *'''Cooperations:''' Gennosuke Yumi, Winner, Tan | ||
+ | *'''Produced by:''' [[Sega]], [[Compile]] | ||
+ | | source=In-game credits{{ref|https://ghostarchive.org/varchive/xp_lqgdMe_g}} | ||
+ | | console=SMS | ||
+ | }} | ||
+ | |||
+ | {{creditstable| | ||
+ | *[[Takayuki Kawagoe]]{{fileref|Sega_Consumer_History_JP_EnterBrain_Book.pdf|page=129}} | ||
+ | | source=Uncredited | ||
+ | | console=SMS | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SMS}} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=EU | ||
+ | | cover=PowerStrikeII SMS EU Box.jpg | ||
+ | | cart=PowerStrikeII SMS EU Cart.jpg | ||
+ | | manual=Power Strike II SMS, EU Manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=PT | ||
+ | | cover=PowerStrikeII SMS PT cover.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=CZ ([[Datart]]) | ||
+ | | cover=PowerStrikeII SMS CZ Box.jpg | ||
+ | | cart=PowerStrikeII SMS EU Cart.jpg | ||
+ | | item1=Notavailable.svg | ||
+ | | item1name=Manual | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=AU | ||
+ | | cover=Power Strike II SMS AU Cover.jpg | ||
+ | | cart=PowerStrikeII SMS AU Cart.jpg | ||
+ | | cartback=Power Strike II SMS AU Cart Back.jpg | ||
+ | | carttop=Power Strike II SMS AU Cart Top.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=Master System | ||
+ | | region=BR | ||
+ | | cover=PowerStrike2SMSBrCover.jpg | ||
+ | | cart=PowerStrike2SMSBrCart.jpg | ||
+ | | manual=PowerStrike2-SMS-BR-Manual.pdf | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=3BCFFD47294F25B25CCCB7F42C3A9C3F74333D73|md5=BD7898393B716AFF69132934BF7DCCB8|crc32=A109A6FE|size=512kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{PowerStrikeIISMSOmni}} | ||
{{Aleste}} | {{Aleste}} | ||
− | + | [[Category:Game Gear Micro games]] | |
− | [[Category: | ||
− | |||
− |
Latest revision as of 07:20, 1 October 2024
- For the Sega Game Gear game released as "Power Strike II" in Europe, see GG Aleste II.
Power Strike II | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Master System | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Compile | |||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Datart International (CZ), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Genre: Shooting[1] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
|
Power Strike II for the Sega Master System is an overhead shoot-'em-up developed by Compile which acts as a sequel to Power Strike. It is not to be confused with "Power Strike II" for the Game Gear, which despite the identical name, developer and year of release, is an entirely different game, being a localization of GG Aleste II instead.
Power Strike II takes place in an alternative past, fusing 1930s aircraft with futuristic technology seen in other Compile shooters. It was only released in PAL regions.
Contents
Story
In the early 1930s, many pilots have become sky pirates for survival after being laid off from their jobs as a result of the Great Depression. The player takes on the role of a Pothunter, a pilot of the Flying Falcon aircraft who earns a living by shooting down pirates.
Gameplay
The game is a vertically scrolling shooter. The player pilots the Flying Falcon, which is moved in any direction with the D-Pad. The player can change the movement speed of the Flying Falcon with . The Flying Falcon is equipped with a standard pulse beam that is fired with , which can be held down for continuous fire. The standard weapon can be upgraded by collecting Power Chips. It can also be augmented by a special weapon by collecting special weapon power-ups. Special weapons are automatically fired simultaneously with the main weapon. The special weapon can be switched or upgraded by picking up numbers corresponding to each weapon. The Flying Falcon is also equipped with a charged weapon that continues firing for a duration after the player stops firing the standard weapon.
The player can also collect up to two drones, which affect the strength, speed, and spread of the Falcon Flyer's main weapon.
The Flying Falcon is destroyed if it takes damage from an enemy, costing the player a life. The ship respawns after a moment, but the player loses any power-up effects after losing a life. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player gains an extra life at 20,000 and 100,000 points and then every 100,000 points after that.
Weapons
The special weapon is chosen at the beginning of the game and can be changed by collecting item pick-ups.
Shell Up (0) | |
---|---|
A faster version of the standard weapon. It forks into two streams when upgraded. | |
Shot Gun (1) | |
Shoots a fan-shaped spread in front of the ship. | |
Missile (2) | |
Shoots volleys of missiles that seek targets when close. | |
Burner (3) | |
Shoots fire pillars forwards. | |
Absorption (4) | |
Shoots homing energy balls. | |
Destroyer (5) | |
Shoots piercing missiles. | |
Napalm (6) | |
Shoots energy balls that explode for area damage. |
Items
Items are dropped by item carriers when they are destroyed and can then be collected by flying over them.
The Flying Falcon is temporarily invincible after collecting an item.
Power Chip Carrier | |
---|---|
Attack to release Power Chips. | |
Power Chip | |
Upgrades the attack speed and power of the standard weapon. | |
Defensive Drones | |
Equips a Defensive Drone to orbit the Flying Falcon. Different colors give different power boosts. | |
Special Weapon | |
Changes the special weapon to one of the special weapons. Picking up a number of a weapon that is already equipped upgrades the weapon. The blank panel cycles through all of the special weapons in order. | |
Bomb | |
Destroys all enemies on screen. | |
1-Up | |
Gives the player an extra life. |
Stages
Stage 1 | |
---|---|
Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
Stage 7 | |
Stage 8 | |
Magazine articles
- Main article: Power Strike II (Master System)/Magazine articles.
Production credits
- Producer: Moo Niitani
- Director: Kerol
- Planning: Zod Hoshijima
- Main Programmer: Jemini Hirono
- Sub Programmer: Nattoh
- Computer Graphics: Ajari, Great Samurai, Hiroshi Ryuoh In
- Sounds: PSG Factory
- Cooperations: Gennosuke Yumi, Winner, Tan
- Produced by: Sega, Compile
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
78 | |
---|---|
Based on 14 reviews |
Master System, CZ (Datart) |
---|
Master System, BR |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
512kB | Cartridge (EU) |
References
- ↑ File:PowerStrikeII SMS EU Box.jpg
- ↑ 2.0 2.1 2.2 Sega Master Force, "October 1993" (UK; 1993-08-19), page 27
- ↑ 3.0 3.1 Sega Pro, "October 1993" (UK; 1993-09-09), page 34
- ↑ https://ghostarchive.org/varchive/xp_lqgdMe_g
- ↑ File:Sega_Consumer_History_JP_EnterBrain_Book.pdf, page 129
- ↑ Gamers, "August/September 1993" (DE; 1993-07-23), page 22
- ↑ Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 130
- ↑ Joypad, "Novembre 1993" (FR; 1993-1x-xx), page 75
- ↑ Megablast, "4/93" (DE; 1993-09-29), page 48
- ↑ Mega Force, "Novembre 1993" (FR; 1993-11-10), page 148
- ↑ Mega Fun, "12/93" (DE; 1993-11-24), page 113
- ↑ Micromanía (segunda época), "Octubre 1993" (ES; 1993-xx-xx), page 59
- ↑ Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 79
- ↑ Player One, "Novembre 1993" (FR; 1993-1x-xx), page 116
- ↑ Sega Power, "August 1993" (UK; 1993-07-01), page 48
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 68
- ↑ Sega Zone, "October 1993" (UK; 1993-09-xx), page 42
- ↑ Sega Master Force, "October 1993" (UK; 1993-08-19), page 24
- ↑ Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 76
Power Strike II (Master System) | |
---|---|
Main page | Hidden content | Development | Magazine articles | Reception |
Aleste/Power Strike games for Sega systems/published by Sega | |
---|---|
Power Strike (1988) | Power Strike II (1993) | |
M.U.S.H.A. (1990) | |
GG Aleste (1991) | Power Strike II (1993) | GG Aleste 3 (2020) | |
Robo Aleste (1992) | |
M.U.S.H.A. (2008) | |
Aleste Collection (2020) | |
Aleste-related media | |
Aleste Collection: Music Album (2022) |
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