Difference between revisions of "Terminator 2: Judgment Day"

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{{sub-stub}}
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{{OtherPage|desc=the [[Sega Master System]] and [[Sega Game Gear]] platform game|page=Terminator 2: Judgment Day (8-bit)|desc2=the shooting game|page2=T2: The Arcade Game}}
 
{{Bob
 
{{Bob
 
| bobscreen=T2JD title.png
 
| bobscreen=T2JD title.png
 
| publisher=[[Flying Edge]]
 
| publisher=[[Flying Edge]]
| developer=[[Bits Studio]]
+
| developer=[[B.I.T.S.]], [[White Team]]
 +
| distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Hent Gruppen]]|region=SE rental}}
 +
| licensor=[[Carolco]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=1MB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
Line 11: Line 12:
 
| genre=Action
 
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_us=1993-12{{fileref|GamePro US 054.pdf|page=58}}
+
| md_date_us=1993-12{{magref|gamepro|54|58}}
| md_rrp_us=49.95{{fileref|GamePro US 054.pdf|page=58}}
+
| md_rrp_us=49.95{{magref|gamepro|54|58}}
 
| md_code_us=T-81176
 
| md_code_us=T-81176
| md_date_eu=1993-12{{fileref|MeanMachinesSega15UK.pdf|page=120}}
+
| md_rating_us=ga
 +
| md_date_eu=1993-12{{magref|mms|15|120}}
 
| md_code_eu=T-81176-50
 
| md_code_eu=T-81176-50
| md_rrp_uk=39.99{{fileref|MeanMachinesSega15UK.pdf|page=120}}
+
| md_date_uk=1993-12{{magref|mms|15|120}}
 +
| md_code_uk=T-81176-50
 +
| md_rrp_uk=39.99{{magref|mms|15|120}}{{magref|segapower|54|48}}
 
| md_date_au=199x
 
| md_date_au=199x
 +
| md_code_au=FT2J00SMC
 +
| md_date_pt=199x
 +
| md_code_pt=MD81176
 +
| md_date_se_r=199x
 
}}
 
}}
| vrc=ga
+
| otherformats={{NonSega|SNES}}
 
}}
 
}}
'''''Terminator 2: Judgment Day''''' is a sidescrolling action game based on the [[wikipedia:Terminator 2: Judgment Day|movie of the same name]]. It is a different game to the other ''[[Terminator 2: Judgment Day (8-bit)|Terminator 2: Judgment Day]]'' released for the [[Sega Master System]] and [[Sega Game Gear]]. This one was developed by [[Bits Studio]] and published by [[Flying Edge]] for the [[Sega Mega Drive]] in 1993.
+
'''''{{PAGENAME}}''''' is a side-scrolling action game based on the [[wikipedia:Terminator 2: Judgment Day|movie of the same name]]. It was developed by [[Bits Studio]] and published by [[Flying Edge]] for the [[Sega Mega Drive]] in 1993.
  
The game is notoriously difficult due to its stiff controls.
+
A [[Sega Mega-CD]] version (presumably based off this game) was planned for a US release in August 1993{{magref|sv|14|104}}, but was cancelled for unknown reasons.
  
A [[Sega Mega-CD]] version (presumably based off this game) was planned for a US release in August 1993{{fileref|SegaVisions US 14.pdf|page=104}}, but was cancelled for unknown reasons.  
+
==Story==
 +
{{ScreenThumb|Terminator 2 MD, Introduction.png|width=200|T-800 Terminator}}
 +
The malevolent artificial intelligence Skynet sends a T-1000 Terminator, a highly advanced, liquid metal killing machine, back in time to 1995 to kill the future leader of the human resistance, John Connor, when he is a child. The resistance sends back a less-advanced, reprogrammed T-800 Terminator to protect Connor and ensure the future of humanity.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|Terminator 2 MD, Pause Menu.png|width=200|Pause HUD}}
 +
The game is a side-scrolling action platformer played as the T-800 Terminator. The Terminator moves with {{left}} and {{right}} and crouches and picks up items with {{down}}. It enters doorways with {{up}}, climbs ladders with {{up}} (and descends them with {{down}}), and climbs stairs with {{upleft}} and {{upright}} (and descends them with {{downleft}} and {{downright}}). It jumps with {{C}}. Before acquiring weapons, it knees with {{A}} and punches with {{B}}. After it is armed, it fires its pistol with {{A}}, which has unlimited ammunition, or fires a secondary weapon (such as a shotgun) with {{B}}, which has limited ammunition. Weapons can be aimed in any direction with the D-Pad (except directly downwards, which fires from a crouched position instead). The minigun and auto-rifle weapons have rapid-fire.
 +
 
 +
Levels have varying objectives that must be completed before making it to the exit. Levels are buildings consisting of multiple rooms and floors that must be explored to fulfill the objectives. Enemies continually spawn to attack the Terminator. Objectives are declared at the start of the level and can be checked by pausing the game with {{Start}}. In some levels, the pause HUD also allows the Terminator to decide if John or Sarah are following it (by selecting their name with {{up}} or {{down}} and pressing {{B}}) when they are in the same room. Some level objectives require John or Sarah to be present, but they risk being injured when they are following. Sarah provides support fire.
 +
 
 +
In between levels are vehicle segments, played from an overhead isometric perspective. In these segments, the player must reach a destination by following the directions indicated on an on-screen compass rose. The vehicles are controlled with the D-Pad, with {{up}} straightening the vehicle out. They accelerate forwards with {{B}}, decelerate or move in reverse with {{C}}, and brake with {{B}}+{{C}}. They activate turbo with {{A}} for a high-speed boost.
 +
 
 +
The Terminator loses power when it takes damage from enemies. It has two batteries. The first starts at 100%; when it is depleted, the Terminator switches to its secondary power, which starts at 50%. If this power source is exhausted, the Terminator is destroyed and the game ends. If John or Sarah are critically wounded, they can be revived by crouching over them, which transfers the Terminator's power to restore their health. The Terminator has a limited amount of time to reach John or Sarah when they are incapacitated, and failing to do so in time ends the game.
 +
 
 +
===Items===
 +
The Terminator's HUD highlights items when they appear. Items are collected by crouching over them.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Future Object
 +
| sprite={{sprite | Terminator 2 MD, Items.png | 2 | crop_width=16 | crop_height=24 | crop_x=0 | crop_y=0}}
 +
| desc=Most levels requiring collecting a certain amount of future objects to complete. The Terminator must open the container by shooting it from a crouched position before it can be picked up.
 +
}}
 +
{{InfoRow
 +
| title=Medical Supplies
 +
| sprite={{sprite | Terminator 2 MD, Items.png | 2 | crop_width=12 | crop_height=8 | crop_x=16 | crop_y=0}}
 +
| desc=Restores 15 percentage points of the Terminator's power.
 +
}}
 +
{{InfoRow
 +
| title=Ammunition Crate
 +
| sprite={{sprite | Terminator 2 MD, Items.png | 2 | crop_width=12 | crop_height=8 | crop_x=16 | crop_y=12}}
 +
| desc=Adds 150 more rounds of shotgun or auto-rifle ammunition or 300 more rounds of rotary cannon ammunition (depending on which is equipped).
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Level 1
 +
| screenshot=T2JD MD Level1.png
 +
| desc=Find weapons (a pistol and a shotgun), locate John Connor's residence (from a phone book by entering a phone booth), and collect two future objects.
 +
}}
 +
{{InfoRow
 +
| title=Level 2
 +
| screenshot=Terminator 2 MD, Vehicle Stage 1.png
 +
| screenshot2=Terminator 2 MD, Stage 2.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=Ride a motorcycle to John Connor's house by following the compass directions. Locate John Connor's photo ID and collect three future objects. The location of the ID is randomized.
 +
}}
 +
{{InfoRow
 +
| title=Level 3
 +
| screenshot=Terminator 2 MD, Vehicle Stage 2.png
 +
| screenshot2=Terminator 2 MD, Stage 3.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=Travel to the Galleria Shopping Mall. Locate and protect John Connor (in the arcade) and collect four future objects.
 +
}}
 +
{{InfoRow
 +
| title=Level 4
 +
| screenshot=Terminator 2 MD, Vehicle Stage 3.png
 +
| screenshot2=Terminator 2 MD, Stage 4.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=Reach the Pescadero State Hospital for the Criminally Insane. Locate Sarah Connor and collect five future objects. Sarah only follows the Terminator if John is present.
 +
}}
 +
{{InfoRow
 +
| title=Level 5
 +
| screenshot=Terminator 2 MD, Vehicle Stage 4.png
 +
| screenshot2=Terminator 2 MD, Stage 5.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=Take the police car to Enrique's compound and acquire the explosives there. The Terminator can find a rotary cannon here.
 +
}}
 +
{{InfoRow
 +
| title=Level 6
 +
| screenshot=Terminator 2 MD, Vehicle Stage 5.png
 +
| screenshot2=Terminator 2 MD, Stage 6.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=Travel to the residence of Miles Dyson. Once there, obtain the Cyberdyne security key, destroy Dyson's research, and collect three future objects. The location of the security key is randomized; Dyson reveals it if the Terminator does not incapacitate him.
 +
}}
 +
{{InfoRow
 +
| title=Level 7
 +
| screenshot=Terminator 2 MD, Vehicle Stage 6.png
 +
| screenshot2=Terminator 2 MD, Stage 7.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=Go to Cyberdyne Systems. Collect the T-800 parts located in the vault (which can be opened by John). Destroy Cyberdyne by destroying equipment and parts of the building until the damage percentage reaches 100%. When the percentage reaches 70%, the Terminator can plant explosives (with {{down}}) at a certain point in one of the rooms on the bottom floor. Once the explosives have been planted, the player has a limited amount of time to leave the building before it explodes. The Terminator can find an automatic rifle here (though it is not as powerful as the rotary cannon).
 +
}}
 +
{{InfoRow
 +
| title=Level 8
 +
| screenshot=Terminator 2 MD, Vehicle Stage 7.png
 +
| screenshot2=Terminator 2 MD, Stage 8.png
 +
| tabs=yes
 +
| selected=2
 +
| desc=Drive the SWAT van to the steel mill. Collect six future objects and destroy the T-1000 by shooting it into a vat of molten steel.
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*Copyright 1993 [[Carolco]]
 +
*Copyright 1993 [[Flying Edge]]
 +
*Developed by [[BITS]]
 +
*'''Programming:''' Steve Howard, Dave Mann, Daniel Cotton, Steve Clark
 +
*'''Graphic Artists:''' Carl Cropley, Laurence McDonald, Alex Martin, Saul Marchese, Aziz Rashid
 +
*'''Character Animator:''' Jack Wilkes
 +
*'''Music and Sound Effects:''' Shahid Ahmad
 +
*'''Character Animation:''' Alan Barton
 +
*'''Play Testing:''' Time Hale
 +
*'''Game Design:''' [[Foo Katan]], Gary Sheinwald, Alex Martin, Steve Howard, Alan Barton
 +
*'''[[Acclaim White Team]]:''' Dan Feinstein, Asif Chaudhri, Brett Gow, Jane Biddle, Jim Fink, Eric Kuby
 +
*A BITS Production
 +
| source=In-game credits
 +
| pdf=Terminator 2 MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
  
 
==Promotional material==
 
==Promotional material==
 
{{gallery
 
{{gallery
 +
|{{gitem|Terminator 2 Judgment Day MD US TVAdvert.mp4|US TV Advert}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|VG&CE US 54.pdf|vgce|54|19
+
|egm|52|227
|VG&CE US 55.pdf|vgce|55|37
 
|EGM US 049.pdf|egm|49|123
 
|SegaVisions US 14.pdf|sv|14|105
 
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|EGM US 052.pdf|egm|52|227
+
|sv|16|3
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|SegaVisions US 16.pdf|sv|16|3
+
|cvg|145|54-55
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|ElectronicGames2 US 16.pdf|eg92|16|67
+
|eg92|16|67
|GamePro US 054.pdf|gamepro|54|277
+
|gamepro|54|277
|VideoGames US 61.pdf|videogamesus|61|19
+
|videogamesus|61|19
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
|CVG UK 145.pdf|cvg|145|54-55
+
|vd|60|5
 +
|vd|61|68
 
}}
 
}}
 
}}
 
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| gamepro=88
 
| gamepro_source={{num|54|page=54|pdf=GamePro US 054.pdf|pdfpage=58}}
 
| mega=22
 
| mega_source={{num|19|page=48/49}}
 
| megaaction=89
 
| megaaction_source={{num|6|page=24/25}}
 
| mms=15
 
| mms_source={{num|15|page=120|pdf=MeanMachinesSega15UK.pdf}}
 
| playerone=20
 
| playerone_source={{num|39|page=118}}
 
| segapower=27
 
| segapower_source={{num|54|page=54/55}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 78: Line 192:
 
| cover=T2JD MD EU Box.jpg
 
| cover=T2JD MD EU Box.jpg
 
| cart=T2JD MD EU Cart.jpg
 
| cart=T2JD MD EU Cart.jpg
 +
| manual=T2 Judgement Day MD EU Manual.jpg
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=PT (White Box Printed)
 +
| front=T2JD MD PT WhiteBox Cover.jpg
 +
| back=T2JD MD PT WhiteBox Back.jpg
 +
| spinemissing=yes
 +
| cart=T2JD MD US Cart.jpg
 +
| manual=T2 Judgement Day MD PT Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=AU
+
| region=PT (Sticker)
| cover=
+
| front=T2JD MD PT cover.jpg
 +
| back=T2JD MD PT sticker box back.jpg
 +
| spinemissing=yes
 +
| cart=T2JD MD EU Cart.jpg
 +
| manual=T2 Judgement Day MD PT ALT Manual.jpg
 +
| item1=T2 Judgement Day MD EU Manual.jpg
 +
| item1name=EU Manual
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=SE (rental; [[Hent Gruppen|Hent]]; orange)
 +
| cover=T2JD MD SE rental cover.jpg
 
| cart=
 
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=SE (Rental)
+
| region=AU
 
| cover=
 
| cover=
 
| cart=
 
| cart=
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
==References==
 
==References==
<references />
+
<references/>
{{Clear}}
+
 
 +
{{T2JDMDOmni}}
 
{{RobocopTerminator}}
 
{{RobocopTerminator}}

Latest revision as of 05:09, 9 October 2024

For the Sega Master System and Sega Game Gear platform game, see Terminator 2: Judgment Day (8-bit). For the shooting game, see T2: The Arcade Game.

n/a

T2JD title.png

Terminator 2: Judgment Day
System(s): Sega Mega Drive
Publisher: Flying Edge
Developer:
Distributor: Ecofilmes (PT), Hent Gruppen (SE rental)
Licensor: Carolco
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$49.9549.95[1] T-81176
Videogame Rating Council: GA
Sega Mega Drive
EU
T-81176-50
Sega Mega Drive
PT
MD81176
Sega Mega Drive
UK
£39.9939.99[2][3] T-81176-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FT2J00SMC
Non-Sega versions

Terminator 2: Judgment Day is a side-scrolling action game based on the movie of the same name. It was developed by Bits Studio and published by Flying Edge for the Sega Mega Drive in 1993.

A Sega Mega-CD version (presumably based off this game) was planned for a US release in August 1993[4], but was cancelled for unknown reasons.

Story

Terminator 2 MD, Introduction.png

T-800 Terminator

The malevolent artificial intelligence Skynet sends a T-1000 Terminator, a highly advanced, liquid metal killing machine, back in time to 1995 to kill the future leader of the human resistance, John Connor, when he is a child. The resistance sends back a less-advanced, reprogrammed T-800 Terminator to protect Connor and ensure the future of humanity.

Gameplay

Terminator 2 MD, Pause Menu.png

Pause HUD

The game is a side-scrolling action platformer played as the T-800 Terminator. The Terminator moves with Left and Right and crouches and picks up items with Down. It enters doorways with Up, climbs ladders with Up (and descends them with Down), and climbs stairs with Up-left and Up-right (and descends them with Down-left and Down-right). It jumps with C. Before acquiring weapons, it knees with A and punches with B. After it is armed, it fires its pistol with A, which has unlimited ammunition, or fires a secondary weapon (such as a shotgun) with B, which has limited ammunition. Weapons can be aimed in any direction with the D-Pad (except directly downwards, which fires from a crouched position instead). The minigun and auto-rifle weapons have rapid-fire.

Levels have varying objectives that must be completed before making it to the exit. Levels are buildings consisting of multiple rooms and floors that must be explored to fulfill the objectives. Enemies continually spawn to attack the Terminator. Objectives are declared at the start of the level and can be checked by pausing the game with  START . In some levels, the pause HUD also allows the Terminator to decide if John or Sarah are following it (by selecting their name with Up or Down and pressing B) when they are in the same room. Some level objectives require John or Sarah to be present, but they risk being injured when they are following. Sarah provides support fire.

In between levels are vehicle segments, played from an overhead isometric perspective. In these segments, the player must reach a destination by following the directions indicated on an on-screen compass rose. The vehicles are controlled with the D-Pad, with Up straightening the vehicle out. They accelerate forwards with B, decelerate or move in reverse with C, and brake with B+C. They activate turbo with A for a high-speed boost.

The Terminator loses power when it takes damage from enemies. It has two batteries. The first starts at 100%; when it is depleted, the Terminator switches to its secondary power, which starts at 50%. If this power source is exhausted, the Terminator is destroyed and the game ends. If John or Sarah are critically wounded, they can be revived by crouching over them, which transfers the Terminator's power to restore their health. The Terminator has a limited amount of time to reach John or Sarah when they are incapacitated, and failing to do so in time ends the game.

Items

The Terminator's HUD highlights items when they appear. Items are collected by crouching over them.

Terminator 2 MD, Items.png
Future Object
Most levels requiring collecting a certain amount of future objects to complete. The Terminator must open the container by shooting it from a crouched position before it can be picked up.
Terminator 2 MD, Items.png
Medical Supplies
Restores 15 percentage points of the Terminator's power.
Terminator 2 MD, Items.png
Ammunition Crate
Adds 150 more rounds of shotgun or auto-rifle ammunition or 300 more rounds of rotary cannon ammunition (depending on which is equipped).

Levels

T2JD MD Level1.png

Level 1
Find weapons (a pistol and a shotgun), locate John Connor's residence (from a phone book by entering a phone booth), and collect two future objects.

Terminator 2 MD, Vehicle Stage 1.png

Terminator 2 MD, Stage 2.png

  • Terminator 2 MD, Vehicle Stage 1.png

  • Terminator 2 MD, Stage 2.png

Level 2
Ride a motorcycle to John Connor's house by following the compass directions. Locate John Connor's photo ID and collect three future objects. The location of the ID is randomized.

Terminator 2 MD, Vehicle Stage 2.png

Terminator 2 MD, Stage 3.png

  • Terminator 2 MD, Vehicle Stage 2.png

  • Terminator 2 MD, Stage 3.png

Level 3
Travel to the Galleria Shopping Mall. Locate and protect John Connor (in the arcade) and collect four future objects.

Terminator 2 MD, Vehicle Stage 3.png

Terminator 2 MD, Stage 4.png

  • Terminator 2 MD, Vehicle Stage 3.png

  • Terminator 2 MD, Stage 4.png

Level 4
Reach the Pescadero State Hospital for the Criminally Insane. Locate Sarah Connor and collect five future objects. Sarah only follows the Terminator if John is present.

Terminator 2 MD, Vehicle Stage 4.png

Terminator 2 MD, Stage 5.png

  • Terminator 2 MD, Vehicle Stage 4.png

  • Terminator 2 MD, Stage 5.png

Level 5
Take the police car to Enrique's compound and acquire the explosives there. The Terminator can find a rotary cannon here.

Terminator 2 MD, Vehicle Stage 5.png

Terminator 2 MD, Stage 6.png

  • Terminator 2 MD, Vehicle Stage 5.png

  • Terminator 2 MD, Stage 6.png

Level 6
Travel to the residence of Miles Dyson. Once there, obtain the Cyberdyne security key, destroy Dyson's research, and collect three future objects. The location of the security key is randomized; Dyson reveals it if the Terminator does not incapacitate him.

Terminator 2 MD, Vehicle Stage 6.png

Terminator 2 MD, Stage 7.png

  • Terminator 2 MD, Vehicle Stage 6.png

  • Terminator 2 MD, Stage 7.png

Level 7
Go to Cyberdyne Systems. Collect the T-800 parts located in the vault (which can be opened by John). Destroy Cyberdyne by destroying equipment and parts of the building until the damage percentage reaches 100%. When the percentage reaches 70%, the Terminator can plant explosives (with Down) at a certain point in one of the rooms on the bottom floor. Once the explosives have been planted, the player has a limited amount of time to leave the building before it explodes. The Terminator can find an automatic rifle here (though it is not as powerful as the rotary cannon).

Terminator 2 MD, Vehicle Stage 7.png

Terminator 2 MD, Stage 8.png

  • Terminator 2 MD, Vehicle Stage 7.png

  • Terminator 2 MD, Stage 8.png

Level 8
Drive the SWAT van to the steel mill. Collect six future objects and destroy the T-1000 by shooting it into a vat of molten steel.

Production credits

  • Copyright 1993 Carolco
  • Copyright 1993 Flying Edge
  • Developed by BITS
  • Programming: Steve Howard, Dave Mann, Daniel Cotton, Steve Clark
  • Graphic Artists: Carl Cropley, Laurence McDonald, Alex Martin, Saul Marchese, Aziz Rashid
  • Character Animator: Jack Wilkes
  • Music and Sound Effects: Shahid Ahmad
  • Character Animation: Alan Barton
  • Play Testing: Time Hale
  • Game Design: Foo Katan, Gary Sheinwald, Alex Martin, Steve Howard, Alan Barton
  • Acclaim White Team: Dan Feinstein, Asif Chaudhri, Brett Gow, Jane Biddle, Jim Fink, Eric Kuby
  • A BITS Production
Source:
In-game credits
Terminator 2 MD credits.pdf
[5]

Magazine articles

Main article: Terminator 2: Judgment Day/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Computer & Video Games (UK) #145: "December 1993" (1993-11-15)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Games (1992-1995) (US) #16: "January 1994" (1993-12-21)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Velikiy Drakon (RU) #60: "xxxx xxxx" (2002-09-05)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[9]
Alaab Alcomputtar (SA)
85
[10]
Cool Gamer (RU)
60
[11]
GamePro (US) NTSC-U
88
[1]
Hyper (AU)
28
[12]
Mega (UK) PAL
22
[13]
Mega Action (UK) PAL
89
[14]
MegaTech (UK) PAL
12
[15]
Mean Machines Sega (UK) PAL
15
[2]
Player One (FR) PAL
20
[16]
Sega Power (UK) PAL
27
[3]
Sega Zone (UK) PAL
33
[17]
Sega Force (SE) PAL
26
[18]
Super Juegos (ES)
63
[19]
Tricks 16 bit (RU)
78
[20]
VideoGames (US) NTSC-U
40
[21]
Sega Mega Drive
46
Based on
16 reviews

Terminator 2: Judgment Day

Mega Drive, US
T2JD MD US Box.jpg
Cover
T2JD MD US Cart.jpg
Cart
Terminator 2 MD US Manual.pdf
Manual
Mega Drive, EU
T2JD MD EU Box.jpg
Cover
T2JD MD EU Cart.jpg
Cart
T2 Judgement Day MD EU Manual.jpg
Manual
Mega Drive, PT (White Box Printed)
T2JD MD PT WhiteBox Back.jpgNospine.pngT2JD MD PT WhiteBox Cover.jpg
Cover
T2JD MD US Cart.jpg
Cart
T2 Judgement Day MD PT Manual.jpg
Manual
Mega Drive, PT (Sticker)
T2JD MD PT sticker box back.jpgNospine.pngT2JD MD PT cover.jpg
Cover
T2JD MD EU Cart.jpg
Cart
T2 Judgement Day MD PT ALT Manual.jpg
Manual
T2 Judgement Day MD EU Manual.jpg
EU Manual
Mega Drive, SE (rental; Hent; orange)
T2JD MD SE rental cover.jpg
Cover
Mega Drive, AU

Technical information

Main article: Terminator 2: Judgment Day/Technical information.

References


Terminator 2: Judgment Day

T2JD title.png

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RoboCop and Terminator franchise games for Sega systems
Sega Mega Drive
The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993)
Sega Master System
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Game Gear
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994)
Sega Mega-CD
The Terminator (1993)
Pinball
RoboCop (1989)