T2: The Arcade Game
From Sega Retro
- For the platform game for the Sega Mega Drive, see Terminator 2: Judgment Day. For the platform game for the Sega Master System and Sega Game Gear, see Terminator 2: Judgment Day (8-bit).
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T2: The Arcade Game | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Arena Entertainment (US/EU) Acclaim Japan (JP) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Probe Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Hent Gruppen (SE rental) Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Midway Manufacturing, Carolco | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Krisalis sound driver | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Menacer | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2][3][4], Action[5] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2, 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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T2: The Arcade Game (T2 ジ・アーケードゲーム), is a light-gun arcade game originally released by Midway Manufacturing in 1991. In its original form, it was simply known as Terminator 2: Judgment Day, after the film of the same name. When brought to home consoles the following year, it was renamed. It should not to be confused with the different Terminator 2: Judgment Day game released around the same period. Despite the change in title, this game is often referred simply as "T2", which is prone to cause confusion.
T2: The Arcade Game was ported to the Sega Mega Drive, Sega Master System and Sega Game Gear. The Mega Drive version of the game is compatible with the Sega Menacer.
A Sega Mega-CD version appears to have been planned (with a US release of August 1993[16]), but was cancelled for unknown reasons.
Contents
Story
The story of the game falls in line with the movie Terminator 2: Judgment Day: to save the leader of the Human Resistance, John Connor, and his mother Sarah from the T-1000, an advanced prototype Terminator bent on killing them both. The player takes the role of a T-800 Terminator cyborg, already captured and reprogrammed by the human resistance, and fights alongside them against Skynet in the year 2029. Eventually, the T-800 and John Connor penetrate Skynet's headquarters and destroy the system CPU. Discovering the time displacement equipment, the T-800 is sent back through time to John's childhood, with the mission to protect him from the T-1000 that Skynet has already sent back. In the past, John, Sarah, and the T-800 launch an attack on Cyberdyne Systems in order to prevent the development and creation of Skynet. The T-1000 catches up to the group and pursues them in a police helicopter and a liquid nitrogen truck. The T-800 is able to freeze and shatter the T-1000 with the liquid nitrogen, but it quickly melts and reforms in order to continue its pursuit of John. Ultimately, the T-800 must stop the T-1000 from killing John and blast it into a vat of molten steel to destroy it.
Two endings are possible, depending on the outcome of the Cyberdyne raid. If all equipment is destroyed, the player receives a message that Judgment Day has been averted; otherwise, the company's research will continue and Judgment Day remains a possibility.
Gameplay
Mega Drive version
The game is a first-person rail shooter. The first half of the game takes place during the human/machine war in 2029, and the second half takes place during John Connor's childhood in the 1990s. Stages scroll automatically. Sometimes a certain amount of enemies or locks have to be taken out to proceed. Various items are hidden that provide benefits such as increased firepower or extra credits. Players lose points at the end of the level for killing civilians.
The game supports play using a control pad or Sega Menacer. Using a control pad, the D-Pad moves the targeting crosshair. Unlike most light gun games, players are equipped with machine guns that are fired continuously by holding the trigger on the Menacer or on a control pad. While the gun has unlimited ammunition, it gradually overheats and loses efficiency, so players must let it cool off occasionally by not firing for a duration. Each player has a gunpower gauge that indicates this and decreases as the gun is fired. Players also have a secondary weapon, a rocket launcher in the stages set in 2029 and a shotgun in the stages set in the 1990s, which is fired by pressing the top button on the Menacer or on a control pad.
Players have energy gauges that indicate their health. If the energy gauge is depleted, the player is defeated and can only continue playing at the cost of one credit. The score does not reset upon continuing. The quantity and positioning of enemies sometimes makes it impossible to avoid damage, meaning the game cannot be cleared without using continues.
The game supports two-player simultaneous play, with both players using control pads or with one player using the Menacer and the other player using a control pad. Players share credits. The number of starting credits can be set in the options menu.
Items
Items are collected by shooting them.
Extended Rapid Fire Coolant | |
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Recharges the gunpower gauge and allows the gun to fire for a duration at full efficiency without overheating. | |
Rapid Fire Recharge | |
Recharges the gunpower gauge. | |
Smart Bomb | |
Destroys all enemies on screen. | |
Body Shield | |
Temporarily reduces damage done by enemies. | |
Full Recharge | |
Fully replenishes the energy gauge. | |
Plasma Pulse Energizer | |
Temporarily increases the power of the machine gun. | |
Credit | |
Gives the player an extra continue. | |
Rocket | |
Each rocket increases the supply of rockets by 3. | |
Shotgun Shell | |
Increases the supply of shotgun shells by 3. | |
Microchip | |
Gives a random item. | |
Minigun | |
Temporarily changes the main weapon into a six-barrel minigun. | |
M-79 Grenade Launcher | |
Temporarily changes the secondary weapon into a grenade launcher. |
Stages
The Battlefield | |
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The Human Hideout | |
Trip to Skynet | |
Skynet | |
Cyberdyne Systems | |
The game has two endings depending on how much equipment is destroyed in this stage. Only 100% destruction triggers the good ending, which differs only by the text displayed on screen. | |
The Freeway | |
The Steel Mill | |
Master System and Game Gear versions
The Master System and Game Gear versions play similarly and have the same stages. The D-Pad aims the crosshair, fires the gun, and shoots the secondary weapon.
Both versions are single-player. There are three selectable difficulty levels (Easy, Normal, and Hard). The Master System version does not support the Light Phaser and can only be played with the control pad.
Items
Items are collected by shooting them.
Extended Rapid Fire Coolant | |
---|---|
Recharges the gunpower gauge and allows the gun to fire for a duration at full efficiency without overheating. | |
Rapid Fire Recharge | |
Recharges the gunpower gauge. | |
Smart Bomb | |
Destroys all enemies on screen. | |
Body Shield | |
Temporarily reduces damage done by enemies. | |
Full Recharge | |
Fully replenishes the energy gauge. | |
Plasma Pulse Energizer | |
Temporarily increases the power of the machine gun. | |
Credit | |
Gives the player an extra continue. | |
Rocket | |
Each rocket increases the supply of rockets by 3. | |
Shotgun Shell | |
Increases the supply of shotgun shells by 3. | |
Microchip | |
Gives a random item. | |
Minigun | |
Temporarily changes the main weapon into a six-barrel minigun. | |
M-79 Grenade Launcher | |
Temporarily changes the secondary weapon into a grenade launcher. | |
MIRV Missiles | |
Temporarily changes the secondary weapon to MIRV missiles, which fire multiple volleys and seek targets automatically. |
Stages
The Battlefield | |
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The Human Hideout | |
Trip to Skynet | |
Skynet | |
Cyberdyne Systems | |
The Freeway | |
The Steel Mill | |
History
Legacy
The arcade game Revolution X, also developed by Midway, is a spiritual successor to this game. It was ported to the Mega Drive in 1995 and to the Saturn in 1996.
Probe Entertainment, which ported T2: The Arcade Game to home consoles, created its own spiritual successor, Body Count. It was released for the Mega Drive in 1994.
Versions
Compared to the arcade version and the Super NES port, the Sega Mega Drive differs greatly in terms of visuals and slightly in content. Visually, the Mega Drive game mainly features redrawn pixel artwork instead of the digitized graphics of the arcade and Super NES versions, and the palette has been considerably brightened. In terms of content, enemy layout has been altered. There is no wall and no resistance soldiers before stage 1 boss, no elevator in stage 3 (also missing in the SNES port), no enemy helicopters in the Cyberdyne stage, no rope SWAT in the Cyberdyne stage and final stage, and other changes. There are also some missing speech samples (most notably in the final stage after meeting the T-1000 for the first time the liquid nitrogen fight). In both the Mega Drive and SNES versions, the ending cinematic has been replaced by a single picture of John Connor.
The 8-bit versions contain differences in stage layout and item placement. They contain the MIRV warhead item, which is also present in the arcade and Super NES versions but absent from the Mega Drive version.
Production credits
Mega Drive version
- Billy Pidgeon, Michael Arkin, Carol Albert, Tom Rademacher, Jay Mazziotto
- Special Thanks to: Eric Samulski, George Petro
- Producer: Tony Beckwith
- Graphic Artist: Mark Knowles
- Additional Artwork: Nick Bruty
- Tester: Barg
- Music: Matt Furniss
- Music Driver: S. Hollingworth
- Programming: Paul Carruthers
- Special Thanks to: Bill Allen, Stu Gregg, Jeff Fort
Master System version
- Programmed by: David Leitch
- Graphics by: Terry Ford
- Music by: Allister Brimble
- Produced by: Tony Beckwith
- 'Strange' Mark Flitman, 'Iron' Mike Arkin, Tyrone Miller, James Fink, Joseph Mazziotto, Joe Allocco
- Special Thanks To: George Petro, Linda Spelman, Dave Schmidt, Joti and Martin
Game Gear version
- Strange Mark Flitman, Iron Mike Arkin, Donn Nauert, Tom Rademacher, Jay Mazziotto, Joe Allocco
- Special Thanks to: George Petro, Linda Spelman, Dave Schmidt, Joti and Martin
- This was...A Probe Development
Magazine articles
- Main article: T2: The Arcade Game/Magazine articles.
Promotional material
- Main article: T2: The Arcade Game/Promotional material.
Physical scans
Mega Drive version
77 | |
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Based on 33 reviews |
Mega Drive, US (Cardboard Box) |
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Mega Drive, SE (rental; Hent; orange) |
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Master System version
Sega Retro Average | |||||||||||||||||||
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53 | |
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Based on 3 reviews |
Game Gear version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 9 reviews |
Technical information
- Main article: T2: The Arcade Game/Technical information.
References
- ↑ File:T2tAG MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:T2tAG GG JP Box Front.jpg
- ↑ 4.0 4.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
- ↑ File:T2tAG GG EU Box Back.jpg
- ↑ 6.0 6.1 VideoGames & Computer Entertainment, "January 1993" (US; 199x-xx-xx), page 28
- ↑ GamePro, "March 1993" (US; 1993-xx-xx), page 45
- ↑ 8.0 8.1 Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 24
- ↑ Computer Trade Weekly, "" (UK; 1992-11-23), page 18
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 14
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 40
- ↑ 12.0 12.1 Sega Pro, "August 1993" (UK; 1993-07-08), page 31
- ↑ GamePro, "November 1993" (US; 1993-xx-xx), page 213
- ↑ 14.0 14.1 14.2 Sega Power, "January 1994" (UK; 1993-12-02), page 47
- ↑ 15.0 15.1 Computer & Video Games, "January 1994" (UK; 1993-12-15), page 112
- ↑ Sega Visions, "August/September 1993" (US; 1993-xx-xx), page 104
- ↑ File:T2 The Arcade Game MD credits.pdf
- ↑ File:T2 The Arcade Game SMS credits.png
- ↑ File:T2 The Arcade Game GG credits.png
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 235
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 241
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 81
- ↑ Aktueller Software Markt, "März 1993" (DE; 1993-02-08), page 128
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 20
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 222
- ↑ Computer & Video Games, "March 1993" (UK; 1993-02-15), page 68
- ↑ Electronic Games (1992-1995), "March 1993" (US; 1993-02-09), page 61
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 363
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 106
- ↑ Game Power, "Marzo 1993" (IT; 1993-0x-xx), page 46
- ↑ GamePro, "March 1993" (US; 1993-xx-xx), page 44
- ↑ GamesMaster, "February 1993" (UK; 1993-01-21), page 60
- ↑ Hippon Super, "March 1994" (JP; 1994-02-03), page 61
- ↑ Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 56
- ↑ Joystick, "Février 1993" (FR; 1993-0x-xx), page 192
- ↑ Mega, "January 1993" (UK; 1992-12-17), page 55
- ↑ MegaTech, "January 1993" (UK; 1992-12-20), page 42
- ↑ Micromanía (segunda época), "Marzo 1993" (ES; 1993-0x-xx), page 48
- ↑ Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 74
- ↑ Player One, "Janvier/Février 1993" (FR; 1993-01-10), page 90
- ↑ Play Time, "4/93" (DE; 1993-03-10), page 108
- ↑ Sega Power, "January 1993" (UK; 1992-12-03), page 48
- ↑ Sega Power, "February 1993" (UK; 1993-01-07), page 51
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 22
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Zone, "January 1993" (UK; 1992-12-xx), page 20
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 38
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supergame, "Novembro 1992" (BR; 1992-11-xx), page 24
- ↑ Supersonic, "Février 1993" (FR; 1993-xx-xx), page 15
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 26
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 85
- ↑ 53.0 53.1 Joypad, "Mars 1994" (FR; 1994-0x-xx), page 122
- ↑ Score, "Cervenec 1994" (CZ; 1994-07-01), page 61
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 24
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 22
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 154
- ↑ Hippon Super, "April 1994" (JP; 1994-03-03), page 61
- ↑ Player One, "Février 1994" (FR; 1994-0x-xx), page 112
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 51
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 74
T2: The Arcade Game | |
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Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
Prototypes: 1992-08
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RoboCop and Terminator franchise games for Sega systems | |
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The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1993) | |
RoboCop (1989) |
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