Difference between revisions of "Panzer Dragoon"

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| tab2=Windows PC
 
| tab2=Windows PC
 
| publisher={{company|[[Sega]], [[Samsung]] (KR)}}
 
| publisher={{company|[[Sega]], [[Samsung]] (KR)}}
| developer={{company|[[Sega CS]]|system=SAT}}
+
| developer={{company|[[Sega CS1 (1996-1999)|Sega CS1]] ([[Team Andromeda]]){{magref|ssmjp|1995-03|37}}{{magref|ssmjp|1995-04|45}}|system=SAT}}
{{company|[[Team Andromeda]]|system=SAT}}
 
 
{{company|[[Sega PC]]|system=PC}}
 
{{company|[[Sega PC]]|system=PC}}
 +
| support={{company|[[Sega Digital Media]]{{ref|https://web.archive.org/web/20040519205447fw_/http://www.wave-master.com/wm/works/index.html}}|role=audio|system=SAT}}
 +
| distributor={{company|[[SKC Softland]]|system=PC|region=KR}}
 +
{{company|[[Worldwise Enterprise]]|system=PC|region=TW}}
 
| system=[[Sega Saturn]], [[Windows PC]]
 
| system=[[Sega Saturn]], [[Windows PC]]
 
| sounddriver={{SAT}} SCSP/CD-DA (15 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (15 tracks)
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| sat_code_eu=MK81009-50
 
| sat_code_eu=MK81009-50
 
| sat_rating_eu=3
 
| sat_rating_eu=3
| sat_date_uk=1995-08-18{{ref|https://groups.google.com/g/rec.games.video.sega/c/M_4HOwFNAT4/m/IXqqmYjQSmAJ}}
+
| sat_date_uk=1995-08-18{{magref|ctw|550|16}}{{fileref|DailyMirror UK 1995-08-18 04.jpg}}{{ref|https://groups.google.com/g/rec.games.video.sega/c/M_4HOwFNAT4/m/IXqqmYjQSmAJ}}
 
| sat_code_uk=MK81009-50
 
| sat_code_uk=MK81009-50
 
| sat_rating_uk=3
 
| sat_rating_uk=3
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| pc_rrp_jp=8,800 (''9,240''){{ref|https://web.archive.org/web/20011102163704/http://sega.jp/pc/pandra/}}
 
| pc_rrp_jp=8,800 (''9,240''){{ref|https://web.archive.org/web/20011102163704/http://sega.jp/pc/pandra/}}
 
| pc_rating_jp=all
 
| pc_rating_jp=all
| pc_date_jp_Ultra 2000=2000
+
| pc_date_jp_u2000=xxxx
 +
| pc_rrp_jp_u2000=2,000e{{ref|https://web.archive.org/web/20000421095631/http://www.media-kite.co.jp/product/page24.html}}
 
| pc_date_us=1996
 
| pc_date_us=1996
 
| pc_date_us_ex=1997-09{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 
| pc_date_us_ex=1997-09{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
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| pc_rating_us_ex=ka
 
| pc_rating_us_ex=ka
  
| pc_date_uk=1996-12-05{{magref|cvg|181|49}}
+
| pc_date_uk=1997-01-02{{magref|ctw|619|21}}<!--1996-12-05{{magref|cvg|181|49}}-->
 
| pc_code_uk=MK 85042
 
| pc_code_uk=MK 85042
 
| pc_rating_uk=3
 
| pc_rating_uk=3
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| pc_code_uk_ex=XP 202020
 
| pc_code_uk_ex=XP 202020
 
| pc_rating_uk_ex=3
 
| pc_rating_uk_ex=3
| pc_date_uk_xp=199x
+
| pc_date_uk_xp=2001-04-06{{ref|1=https://web.archive.org/web/20030414080331/http://www.amazon.co.uk/exec/obidos/search-handle-url/size=20&store-name=videogames&index=video-games-uk&field-manufacturer=Empire/}}
 
| pc_code_uk_xp=EI-1284
 
| pc_code_uk_xp=EI-1284
 
| pc_rating_uk_xp=3
 
| pc_rating_uk_xp=3
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| pc_date_kr=199x
 
| pc_date_kr=199x
 
| pc_date_pl_xp=199x
 
| pc_date_pl_xp=199x
 +
| pc_date_tw=199x
 
}}
 
}}
 +
| properties={{Properties|SAT|pccontent|sgi}}{{Properties|PC|sgi}}
 
}}
 
}}
 
'''''{{PAGENAME}}''''' (パンツァードラグーン) is a 3D rail shooter developed by [[Team Andromeda]] in 1995. It was originally released for the [[Sega Saturn]], becoming one of the flagship titles of the console, and one of the few games available at launch in North America and Europe.
 
'''''{{PAGENAME}}''''' (パンツァードラグーン) is a 3D rail shooter developed by [[Team Andromeda]] in 1995. It was originally released for the [[Sega Saturn]], becoming one of the flagship titles of the console, and one of the few games available at launch in North America and Europe.
  
 
==Story==
 
==Story==
''Panzer Dragoon'' follows the story of Keil Fluge (unnamed in western versions), a member of a hunter party who encounters a fight between two dragons, the Solo Wing (in blue) and the Dark Dragon (in black). The rider of the Solo Wing is mortally wounded in the battle and entrusts his mission, as well as his dragon, to Keil. Keil must stop the Dark Dragon from reactivating an ancient ruin and wreaking havoc on the world.
+
''Panzer Dragoon'' follows the story of Keil Fluge (unnamed in the Western versions), a member of a hunter party who encounters a fight between two dragons, the Solo Wing (in blue) and the Dark Dragon (in black). The rider of the Solo Wing is mortally wounded in the battle and entrusts his mission, as well as his dragon, to Keil. Keil must stop the Dark Dragon from reactivating an ancient ruin and wreaking havoc on the world.
  
 
==Gameplay==
 
==Gameplay==
The game is a rail shooter where the player controls a flying dragon and its rider. The player is given full 360-degree view of the game world and the ability to fire at surrounding enemies. The player moves the aiming reticle around the screen with the D-pad. The dragon follows its movement, allowing the player to dodge obstacles and enemy fire, but because the game is on rails, the overall direction of travel is predetermined. By default, the vertical controls are inverted, but this can be changed in the options before starting a game. Enemies come from all directions and can be tracked by the player using an on-screen radar. The player can pan the field of view by moving the reticle with {{left}} and {{right}} or can rotate the view 90 degrees at a time with {{L}} and {{R}}. The player can also adjust the distance of the camera from the dragon with {{X}} for a medium-distance view, {{Y}} for a close view, and {{Z}} for a far view.
+
The game is a rail shooter where the player controls a flying dragon and its rider. The player is given full 360-degree view of the game world and the ability to fire at surrounding enemies. The player moves the aiming reticle around the screen with the D-Pad. The dragon follows its movement, allowing the player to dodge obstacles and enemy fire, but because the game is on rails, the overall direction of travel is predetermined. By default, the vertical controls are inverted, but this can be changed in the options before starting a game. Enemies come from all directions and can be tracked by the player using an on-screen radar. The player can pan the field of view by moving the reticle with {{left}} and {{right}} or can rotate the view 90 degrees at a time with {{L}} and {{R}}. The player can also adjust the distance of the camera from the dragon with {{X}} for a medium-distance view, {{Y}} for a close view, and {{Z}} for a far view.
  
 
Two weapons are available: the rider's handgun, which can be fired by pressing {{A}}, {{B}}, or {{C}}, and the homing laser fired by the dragon, which can lock on up to eight enemies by holding {{A}}, {{B}}, or {{C}} while moving the reticle over them. The lock-on laser is useful for handling multiple targets from a distance, while quicker shots can be more effective against closer targets or bosses.
 
Two weapons are available: the rider's handgun, which can be fired by pressing {{A}}, {{B}}, or {{C}}, and the homing laser fired by the dragon, which can lock on up to eight enemies by holding {{A}}, {{B}}, or {{C}} while moving the reticle over them. The lock-on laser is useful for handling multiple targets from a distance, while quicker shots can be more effective against closer targets or bosses.
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The programmers were eventually able to transition to the debug Saturn they had received, but the process proved difficult, with the game suffering from very low frame rates (in the end, the team made do with 20FPS in some sections, much lower than the 60s and even 30s common in games today). The first two levels produced (a desert for level 2 and a forest for level 5), lacked features aside from sand and forest effects because they were uncertain how far the hardware could be pushed. Keeping CPU limitations in mind, simple tornado effects were added to level 2, to liven things up.
 
The programmers were eventually able to transition to the debug Saturn they had received, but the process proved difficult, with the game suffering from very low frame rates (in the end, the team made do with 20FPS in some sections, much lower than the 60s and even 30s common in games today). The first two levels produced (a desert for level 2 and a forest for level 5), lacked features aside from sand and forest effects because they were uncertain how far the hardware could be pushed. Keeping CPU limitations in mind, simple tornado effects were added to level 2, to liven things up.
  
Work on the soundtrack began after the rest of game was complete (similar to the audio strategy seen in big budget films). The music was designed to specifically reflect each level art-style and events, the "on rail" progression system proving beneficial as the developers would know exactly where the player would be at any given time. The soundtrack was outsourced to [[Yoshitaka Azuma]], who was composing musics for NHK TV programs at that time. It is a mix between orchestral and synthesizer tracks, and was assisted by gameplay videos, allowing for specifically timed pieces which match the player's progression in each level.
+
Work on the soundtrack began after the rest of game was complete (similar to the audio strategy seen in big budget films). The music was designed to specifically reflect each level art-style and events, the "on rail" progression system proving beneficial as the developers would know exactly where the player would be at any given time. The soundtrack was outsourced to [[Yoshitaka Azuma]], who was composing musics for [[NHK]] TV programs at that time. It is a mix between orchestral and synthesizer tracks, and was assisted by gameplay videos, allowing for specifically timed pieces which match the player's progression in each level.
  
 
===Legacy===
 
===Legacy===
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==Production credits==
 
==Production credits==
 
{{mainArticle|{{PAGENAME}}/Production credits}}
 
{{mainArticle|{{PAGENAME}}/Production credits}}
===Saturn version===
 
{{multicol|
 
{{creditstable|
 
*'''{{rolloverText|ゲームデザイン/設定|Game Design}}:''' [[Yukio Futatsugi|二木 幸生]]
 
*'''{{rolloverText|オリジナルキャラクターデザイン|Original Character Design}}:''' [[Manabu Kusunoki|楠木 学]]
 
*'''{{rolloverText|システムプログラム|System Program}}:''' [[Hidetoshi Takeshita|竹下 英敏]]
 
*'''{{rolloverText|メインプログラム|Main Program}}:''' [[Junichi Suto|須藤 順一]]
 
*'''{{rolloverText|ツール製作|Tool}}:''' [[Kengo Naka|中 健吾]]
 
*'''{{rolloverText|マップ構成/エネミー設定|Map Organization / Enemy Design}}:''' [[Akira Terasawa|寺沢 彰]], [[Katsuhiko Yamada|山田 勝彦]]
 
*'''{{rolloverText|プログラム|Program}}:''' [[Hitoshi Nakanishi|中西 仁]], [[Kengo Naka|中 健吾]], [[Hiroshi Yamazaki|山崎 浩]], [[Asaya Yamazaki|山崎 朝矢]]
 
*'''美術監督 / ドラゴンモデル製作:''' [[Manabu Kusunoki|楠木 学]]
 
*'''キャラクターモデル製作/効果:''' [[Kentaro Yoshida|吉田 謙太郎]], [[Masaya Kishimoto|岸本 正也]], [[Takashi Iwade|岩出 敬]]
 
*'''{{rolloverText|背景モデル製作|Background Model}}:''' [[Misaka Kitamura|北村 操佳]]
 
*'''{{rolloverText|背景グラフィック|Mat Painting}}:''' {{rolloverText|茅島 由美子|Yumiko Kayashima}}
 
*'''{{rolloverText|メインタイトル・デザイン|Main TitleDesign}}:''' [[Takashi Iwade|岩出 敬]]
 
*'''セガロゴマン・デザイン:''' [[Kentaro Yoshida|吉田 謙太郎]], [[Manabu Kusunoki|楠木 学]], [[Misaka Kitamura|北村 操佳]], [[Takashi Iwade|岩出 敬]]
 
*'''{{rolloverText|エンディングイラストレーション|Ending Illustration}}:''' [[Ryuichiro Kutsuzawa|沓沢 龍一郎]]
 
*'''{{rolloverText|音楽|Music}}:''' {{rolloverText|東 祥高|Yoshitaka Azuma}}
 
*'''{{rolloverText|オーケストラアレンジ|Orchestra Arrange}}:''' [[Tomoyuki Hayashi|林 知行]]
 
*'''{{rolloverText|効果音/音響監督|Sound Effects Director}}:''' [[Tomonori Sawada|澤田 朋伯]]
 
*'''{{rolloverText|音楽製作協力|Music Cooperation}}:''' 株式会社ピースフラッグ, ポリグラム株式会社
 
*'''{{rolloverText|イメージイラストレーション|Image Illustration}}:''' Moebius
 
*'''Special thanks to:''' [[Noriyoshi Oba|大場 規勝]], [[Yutaka Sugano|菅野 豊]], [[Tatsutoshi Narita|成田 尊]], [[Naoyuki Machida|町田 直幸]], [[Yukifumi Makino|牧野 幸文]], CSハード:サターンプロジェクトチーム
 
*'''{{rolloverText|声|Voice Actor}}:''' [[Yoshiaki Kashima|香嶋 良昭]], [[Tatsuyuki Maeda|前田 龍之]], [[Koji Iwashita|岩下 剛二]], [[Shiro Maekawa|前川 司郎]], [[Katsuhiko Yamada|やまだ かつひこ]]
 
*'''{{rolloverText|宣伝担当|Promotional Staff}}:''' [[Hiroto Kikuchi|菊池 博人]], [[Tadashi Takezaki|竹崎 忠]], [[Yasushi Nagumo|南雲 靖士]], [[Yosuke Okunari|奥成 洋輔]]
 
*'''{{rolloverText|監督|Director}}:''' [[Yukio Futatsugi|二木 幸生]]
 
*'''{{rolloverText|総監督|Executive Producer}}:''' [[Tomohiro Kondo|近藤 智宏]]
 
*'''{{rolloverText|製作著作|Produced and Copyright by}}:''' [[Sega|(株)セガ・エンタープライゼス]]
 
| source=In-game credits (JP)
 
| console=SAT
 
}}
 
}}
 
 
{{multicol|
 
{{creditstable|
 
*'''Main Programmer:''' [[Junichi Suto]]
 
*'''Original Character Designer:''' [[Manabu Kusunoki]]
 
*'''System Programmer:''' [[Hidetoshi Takeshita|Hidetoshi "Wiz" Takeshita]]
 
*'''Tool Producer:''' [[Kengo Naka]]
 
*'''Map Structures/Enemy Setting:''' [[Akira Terasawa]], [[Katsuhiko Yamada]]
 
*'''Programmers:''' [[Hitoshi Nakanishi]], [[Kengo Naka]], [[Hiroshi Yamazaki]], [[Asaya Yamazaki]]
 
*'''Dragon Model Designer:''' [[Manabu Kusunoki]]
 
*'''Character Model Production/Effects:''' [[Kentaro Yoshida]], [[Masaya Kishimoto]], [[Takashi Iwade]]
 
*'''Background Model Production:''' [[Misaka Kitamura]]
 
*'''Background Graphics:''' Yumiko Kayashima
 
*'''Main Title Designer:''' [[Takashi Iwade]]
 
*'''Sega Logo Man Designer:''' [[Kentaro Yoshida]]
 
*'''Opening CG Production:''' [[Manabu Kusunoki]], [[Misaka Kitamura]], [[Takashi Iwade]]
 
*'''Ending Illustrations:''' [[Ryuichiro Kutsuzawa]]
 
*'''Music Composer:''' [[Yoshitaka Azuma]]
 
*'''Orchestration:''' [[Tomoyuki Hayashi]]
 
*'''Sound Effects/Sound Director:''' [[Tomonori Sawada]]
 
*'''In Collaboration With:''' K.K Peace Flag, [[Polygram K.K.]]
 
*'''Image Illustrations:''' Moebius
 
{{creditsheader|Sega Of America Inc.}}
 
*'''Producer:''' [[Dante Anderson]]
 
*'''Project Manager:''' [[Sarah Mason Richmond|Sarah Richmond]]
 
*'''English Text:''' [[Kerry Kirkham]]
 
*'''Lead Tester:''' Cristine M. Watson
 
*'''Special Thanks:''' [[Noriyoshi Oba]], [[Yutaka Sugano]], [[Yukifumi Makino]], [[Tatsutoshi Narita|Takashi Narita]], [[Naoyuki Machida]], [[Kazuya Fujishima]], [[James Spahn]], CS Hardware, Saturn Project Team
 
*'''Voices:''' [[Yoshiaki Kashima]], [[Tatsuyuki Maeda]], [[Koji Iwashita]], [[Shiro Maekawa]], [[Katsuhiko Yamada]]
 
*'''Publicity:''' [[Hiroto Kikuchi|Hitoto Kikuchi]], [[Tadashi Takezaki]], [[Yasushi Nagumo]], [[Yosuke Okunari]]
 
*'''Director:''' [[Yukio Futatsugi]]
 
*'''Producers:''' [[Yoji Ishii]], [[Tomohiro Kondo]]
 
*'''Produced and Copyrighted by:''' [[Sega|Sega Enterprises. Ltd.]]
 
| source=In-game credits (US)
 
| pdf=Panzer Dragoon US Saturn credits.pdf
 
| console=SAT
 
}}
 
}}
 
 
===PC version===
 
{{multicol|
 
{{creditstable|
 
*'''Executive Producer:''' [[Shoichiro Irimajiri]]
 
*'''Producer:''' [[Toshinori Asai]], [[Takehiko Kobayashi]]
 
*'''Director:''' [[Shinji Fujiwara]], [[Tadashi Kuroi]] (Windows 95 Native Staff)
 
*'''Sound Director/Sound Effects:''' [[Tomonori Sawada]]
 
*'''Main Programmer:''' [[Tatsuya Satoh]]
 
*'''Project Leader And Programmer:''' [[Koue Tsukuda]]
 
*'''Programmers:''' [[Kazuhisa Hasuoka]], [[Akihiko Kakinuma]], [[Tetsuji Mukai]], [[Takahiro Nagata]], [[Noritaka Yakita]], [[Kenichi Yoko]]
 
*'''Installer Programmer:''' [[Kei Takashima]] (Windows 95 Native Staff)
 
*'''Designer:''' [[Nobuhisa Tajiri]]
 
*'''Planners:''' [[Tadashi Kuroi]], [[Hiroto Saiki]]
 
*'''Music Composer:''' [[Yoshitaka Azuma]]
 
*'''Testers:''' [[Tomohisa Nakayasu]] (Windows 95 Native Staff), [[Toshiyuki Fujimoto]], [[Takahiro Hirakawa]], [[Tomohisa Nakayasu]], [[Kenji Shintani]]
 
*'''Coordinators:''' [[Satomi Kawasaki]], [[Yasuhide Nagasawa]], [[Chie Tokoro]]
 
*'''Publicity:''' [[Hiroyuki Otaka]]
 
*'''Manual:''' [[Ko Ariizumi]], [[John McClain]], [[Osamu Nakazato]]
 
*'''Special Thanks:''' [[Kazuya Fujishima]], Namie Kawashima, [[Naoyuki Machida]], [[Yukifumi Makino]], [[Tatsutoshi Narita|Takeshi Narita]], [[Noriyoshi Oba]], [[Yutaka Sugano]], Tomonori Saguchi, [[James Spahn]], [[Koue Tsukuda]]
 
*'''Created & Copyright By:''' [[Sega|Sega Enterprises. Ltd.]]
 
*'''Published By:''' [[Expert Software Inc.]]
 
| console=PC
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
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{{gallery
 
{{gallery
 
|{{gitem|PanzerDragoon Saturn JP Flyer.pdf|page=1|Saturn JP flyer}}
 
|{{gitem|PanzerDragoon Saturn JP Flyer.pdf|page=1|Saturn JP flyer}}
 +
|{{galleryPrintAd|ssmjp|1995-04|2-3}}
 
|{{GalleryPrintAd
 
|{{GalleryPrintAd
 
|maniac|1995-12|107
 
|maniac|1995-12|107
 
}}
 
}}
|{{galleryPrintAd|ssmjp|1995-04|2-3}}
+
|{{galleryPrintAd
 +
|gamechamp|1995-12|2
 +
}}
 +
|{{galleryPrintAd
 +
|gamechamp|1996-01|2
 +
|gamechamp|1996-02|2
 +
|gamechamp|1996-03|2
 +
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
 
|secretservice|36|61
 
|secretservice|36|61
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==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
PanzerDragoon Art.jpg
+
KingMonkey25 Panzer Dragoon artwork.jpg|Sega Forever artwork
 +
SegaForeverYT PanzerDragoon JewelCase 2446x2100.jpg|JP cover, front
 +
PanzerDragoon Art.jpg|JP cover, back
 
</gallery>
 
</gallery>
  
 
==Physical scans==
 
==Physical scans==
 
===Saturn version===
 
===Saturn version===
{{ratings
+
{{ratings|SAT}}
| icon=SAT
 
| gi=90
 
| gi_source={{num|27}} [http://web.archive.org/web/19971120013351/www.gameinformer.com/july95/panzer.htm]
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Saturn
 
| console=Saturn
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| back=Panzerdragoon sat jp backcover.jpg
 
| back=Panzerdragoon sat jp backcover.jpg
 
| square=yes
 
| square=yes
| spinecard=PanzerDragoon_Saturn_JP_Spinecard.jpg
+
| spinecard=PanzerDragoon Saturn JP Spinecard.jpg
| disc=PanzerDragoon_Saturn_JP_Disc.jpg
+
| disc=PanzerDragoon Saturn JP Disc.jpg
| manual=Panzer_Dragoon_Sega_Saturn_JP_Manual.pdf
+
| manual=Panzer Dragoon Sega Saturn JP Manual.pdf
| item1=Panzer_Dragoon_Sega_Saturn_JP_Story_Manual.pdf
+
| item1=Panzer Dragoon Sega Saturn JP Story Manual.pdf
 
| item1name=Story Poster
 
| item1name=Story Poster
 
}}{{Scanbox
 
}}{{Scanbox
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| region=KR
 
| region=KR
 
| front=PanzerDragoon Sat KR cover.jpg
 
| front=PanzerDragoon Sat KR cover.jpg
| back=PanzerDragoon_Sat_KR_cover_back.jpg
+
| back=PanzerDragoon Sat KR cover back.jpg
| spine=PanzerDragoon_Sat_KR_cover_side.jpg
+
| spine=PanzerDragoon Sat KR cover side.jpg
 
| top=PanzerDragoon Sat KR cover top.jpg
 
| top=PanzerDragoon Sat KR cover top.jpg
 
}}
 
}}
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}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=JP (Ultra 2000)
+
| region=JP ([[Ultra 2000 Series]])
 
| front=PanzerDragoon PC JP Box Front Ultra2000.jpg
 
| front=PanzerDragoon PC JP Box Front Ultra2000.jpg
 
| spinemissing=
 
| spinemissing=
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| region=KR (SKC)
 
| region=KR (SKC)
 
| front=PanzerDragoon PC KR Box Front SKC.jpg
 
| front=PanzerDragoon PC KR Box Front SKC.jpg
| back=
+
| back=PanzerDragoon PC KR Box Back SKC.jpg
 +
| spinemissing=yes
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
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| region=KR
 
| region=KR
 
| front=PanzerDragoon PC KR Box Front.jpg
 
| front=PanzerDragoon PC KR Box Front.jpg
 +
| back=
 +
| square=yes
 +
| disc=
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=TW
 +
| front=
 
| back=
 
| back=
 
| square=yes
 
| square=yes

Latest revision as of 11:19, 14 October 2024

n/a

  • Saturn
  • Windows PC

PanzerDragoon title.png

PanzerDragoon PC Title.png

Panzer Dragoon
System(s): Sega Saturn, Windows PC
Publisher: Sega, Samsung (KR)
Developer:
Supporting companies:
Distributor:
Windows PC
SKC Softland (KR)
Windows PC
Worldwise Enterprise (TW)
Sound driver:
Sega Saturn
SCSP/CD-DA (15 tracks)
Peripherals supported: Mission Stick
Genre: 3D Shooting[4], Shooting[5]

















Number of players: 1
Official in-game languages:
Sega Saturn
  • 日本語
  • English
  • Deutsch
  • Français
  • Español
  • Italiano
  • Windows PC
  • 日本語
  • English
  • Release Date RRP Code
    Sega Saturn
    JP
    ¥6,8006,800 GS-9015
    Sega Rating: All Ages
    Sega Saturn
    US
    $59.9959.99[7] 81009
    ESRB: Kids to Adults
    Sega Saturn
    EU
    MK81009-50
    ELSPA: 3+ OK
    Sega Saturn
    DE
    DM 120.00120.00[13] MK81009-50
    USK: 12
    Sega Saturn
    PT
    Sega Saturn
    UK
    £49.9949.99[11][12] MK81009-50
    ELSPA: 3+ OK
    Sega Saturn
    PL
    199zł199
    Sega Saturn
    AU
    FPAN01SSC
    OFLC: G8
    Sega Saturn
    BR
    191x55
    Tectoy: 6+
    Sega Saturn
    KR
    GS-9502J
    Windows PC
    JP
    ¥8,800 (9,240)8,800 (9,240)[15] HCJ-0107
    Sega Rating: All Ages
    Windows PC
    JP
    (Ultra 2000 Series)
    ¥2,000 (2,000)2,000e[16]
    Windows PC
    US
    Windows PC
    US
    (Expert Software)
    $19.9919.99[17] T-6804-01
    ESRB: Kids to Adults
    Windows PC
    ES
    (Xplosiv)
    EI-1298
    aDeSe: 13+
    Windows PC
    FR
    (Xplosiv)
    EI-1284
    SELL: Tous Publics
    Windows PC
    UK
    MK 85042
    ELSPA: 3+ OK
    Windows PC
    UK
    (Expert Software)
    XP 202020
    ELSPA: 3+ OK
    Windows PC
    UK
    (Xplosiv)
    EI-1284
    ELSPA: 3+ OK
    Windows PC
    UK
    (Fair Game)
    FG-1284
    300062
    ELSPA: 3+ OK
    Windows PC
    PL
    (Xplosiv)
    Windows PC
    KR
    Windows PC
    TW

    Panzer Dragoon (パンツァードラグーン) is a 3D rail shooter developed by Team Andromeda in 1995. It was originally released for the Sega Saturn, becoming one of the flagship titles of the console, and one of the few games available at launch in North America and Europe.

    Story

    Panzer Dragoon follows the story of Keil Fluge (unnamed in the Western versions), a member of a hunter party who encounters a fight between two dragons, the Solo Wing (in blue) and the Dark Dragon (in black). The rider of the Solo Wing is mortally wounded in the battle and entrusts his mission, as well as his dragon, to Keil. Keil must stop the Dark Dragon from reactivating an ancient ruin and wreaking havoc on the world.

    Gameplay

    The game is a rail shooter where the player controls a flying dragon and its rider. The player is given full 360-degree view of the game world and the ability to fire at surrounding enemies. The player moves the aiming reticle around the screen with the D-Pad. The dragon follows its movement, allowing the player to dodge obstacles and enemy fire, but because the game is on rails, the overall direction of travel is predetermined. By default, the vertical controls are inverted, but this can be changed in the options before starting a game. Enemies come from all directions and can be tracked by the player using an on-screen radar. The player can pan the field of view by moving the reticle with Left and Right or can rotate the view 90 degrees at a time with L and R. The player can also adjust the distance of the camera from the dragon with X for a medium-distance view, Y for a close view, and Z for a far view.

    Two weapons are available: the rider's handgun, which can be fired by pressing A, B, or C, and the homing laser fired by the dragon, which can lock on up to eight enemies by holding A, B, or C while moving the reticle over them. The lock-on laser is useful for handling multiple targets from a distance, while quicker shots can be more effective against closer targets or bosses.

    The dragon's health is indicated by a bar in the corner of the screen. It takes damage from enemies and from obstacles. There are no healing items, but the dragon has its health restored at the beginning of each stage. The game ends if the dragon runs out of health, but it can be continued from the beginning of the current stage as long as the player has credits remaining. At the end of each stage, the player is given an accuracy rating depending on the number of enemies shot down; the player is awarded an extra credit for completing a stage with high accuracy.

    The game has three difficulty levels (Easy, Normal, and Hard), but the Easy difficulty can only be played up to the fourth stage. The Normal and Hard difficulties have different endings.

    Stages

    Panzer Dragoon, Stage 1.png

    Panzer Dragoon, Stage 1 Boss.png

    • Panzer Dragoon, Stage 1.png

    • Panzer Dragoon, Stage 1 Boss.png

    Episode 1

    Panzer Dragoon, Stage 2.png

    Panzer Dragoon, Stage 2 Boss.png

    • Panzer Dragoon, Stage 2.png

    • Panzer Dragoon, Stage 2 Boss.png

    Episode 2

    Panzer Dragoon, Stage 3.png

    Panzer Dragoon, Stage 3 Boss.png

    • Panzer Dragoon, Stage 3.png

    • Panzer Dragoon, Stage 3 Boss.png

    Episode 3

    Panzer Dragoon, Stage 4.png

    Panzer Dragoon, Stage 4 Boss.png

    • Panzer Dragoon, Stage 4.png

    • Panzer Dragoon, Stage 4 Boss.png

    Episode 4

    Panzer Dragoon, Stage 5.png

    Panzer Dragoon, Stage 5 Boss.png

    • Panzer Dragoon, Stage 5.png

    • Panzer Dragoon, Stage 5 Boss.png

    Episode 5

    Panzer Dragoon, Stage 6.png

    Panzer Dragoon, Stage 6 Boss.png

    • Panzer Dragoon, Stage 6.png

    • Panzer Dragoon, Stage 6 Boss.png

    Episode 6

    Panzer Dragoon, Final Boss.png

    Last Episode

    History

    Development

    Development on Panzer Dragoon dates back to early 1994, when Yukio Futatsugi, Manabu Kusunoki and various other Sega staff were brought together to form Team Andromeda. Tasked with producing a shooter for Sega's upcoming console, project development would last for the best part of a year, and would involve a team of roughly fifteen people.

    Panzer Dragoon was envisioned as an "arcade-style" shooter from an early stage, in part due to the fact that many members of Team Andromeda had migrated from Sega's arcade divisions. Core members of the team were also anxious to move into 3D, having previously been restricted to two dimensions in their earlier arcade projects. The game was influenced by the likes of StarBlade, Star Fox and RayForce, as well as Sega's own Space Harrier.

    It was customary for 3D shooters of the time for the player to ride a 3D object such as a jet fighter or a tank. Panzer Dragoon's developers however decided it would be more original for the player to ride an armored dragon - a living creature which could also allow for richer animations. During development the game was casually known as "armored dragon" (kiko-ryu in japanese), although Futatsugi, feeling that this name was too bland, decided to translate it to German (a practise continued with the sequel, Panzer Dragoon Zwei).

    With this basic concept in mind, the creators were given three months to define a visual identity and a setting for their game, prior to writing code and creating physical assets. A decision was made to set the adventure in a post-apocalyptic science fantasy world, complete with ruins and relics of a fallen civilisation and mankind struggling for survival, something frequently found in Japanese anime at that time. Futatsugi was particularly influenced by one of his childhood readings, The Long Afternoon of Earth a science-fiction novel by Brian Aldiss, in which one side of the earth became perpetually hot, the other perpetually cold.

    The first presentation video of Panzer Dragoon featured a green dragon, in-line with traditional European/medieval depictions of the creature, however the team quickly decided make it "more sci-fi", again in an attempt to make the product more original. The dragon was made blue and covered in a white, bone-like armor - ancient flying technology originating from the ancient times, which is also depicted in the scenery. The the mix of natural and technological elements in the game's world, was chosen in order to set it appart from classic science-fiction 3D games of the time. It was largely designed by Manabu Kusunoki, inspired by Japanese anime and manga. The art direction was later pushed towards a Turkish/Ottoman style to avoid the strict European aesthetics of the early presentation video.

    One of Panzer Dragoon's major artistic influences was Arzach, a comic book series created by French artist Jean Giraud, known by his alias Moebius. Moebius would contribute in the creative process of the game with original artwork (just as the Japanese/South Korean cover art). Hayao Miyazaki's Nausicaa of the Valley of the Wind, and David Lynch's Dune movie were also key inspirations. Kusunoki was adamant to not include giant robots such as those seen in the then-popular Gundam anime, and he avoided unrealistic character designs such as those seen in the Final Fantasy series of RPGs. Kentaro Yoshida, texturing and modelling artist of Panzer Dragoon, described the creation process as similar in style to Star Wars, in that it "made an unearthly world appear so real". Takashi Iwade, who produced the opening cutscene and character models, claimed to be inspired by antique clocks and similar industrialised products from the era, myriapods, marine mollusks and ammonite. The battleship was inspired by a rusty fishing boat.

    The Sega Saturn's hardware was new to Team Andromeda, and given that Yukio Futatsugi was still new to the company, Panzer Dragoon was kept relatively simple in design. Though Futatsugi had a clear vision of what he wanted (keeping the style of the game pure). cutscenes are minimal, and enemies were created out of simple shapes, making them both easy to understand visually, and more suited to the Saturn's hardware (and likewise, levels are also relatively simplistic and barren). A surprising amount nevertheless went into an elaborate back story for the game, with Futatsugi, going so far as to create a new language for the game, mixing elements of of Ancient Greek, Latin and Russian. This choice was allegedly inspired by the anime The Wings of Honneamise which did something similar, and of which team members were fans of.

    Working on new hardware proved difficult for the young team, forcing the game to miss its initial deadline given by Sega (the Japanese system launch, i.e. November 1994). This was partly due to the fact the Saturn's hardware was not finalised when production began, meaning the team lacked a useful Saturn prototype to test their progress (programmers were in fact forced to work with hypotheticals, "guessing" what the features of the system would be). Team Andromeda also created its own graphics library and mapping tools instead of using Sega's in an attempt to make the most of the new system. The game's graphics and cutscenes were produced with Softimage, and the 3D elements were programmed on SGI workstations using OpenGL.

    The programmers were eventually able to transition to the debug Saturn they had received, but the process proved difficult, with the game suffering from very low frame rates (in the end, the team made do with 20FPS in some sections, much lower than the 60s and even 30s common in games today). The first two levels produced (a desert for level 2 and a forest for level 5), lacked features aside from sand and forest effects because they were uncertain how far the hardware could be pushed. Keeping CPU limitations in mind, simple tornado effects were added to level 2, to liven things up.

    Work on the soundtrack began after the rest of game was complete (similar to the audio strategy seen in big budget films). The music was designed to specifically reflect each level art-style and events, the "on rail" progression system proving beneficial as the developers would know exactly where the player would be at any given time. The soundtrack was outsourced to Yoshitaka Azuma, who was composing musics for NHK TV programs at that time. It is a mix between orchestral and synthesizer tracks, and was assisted by gameplay videos, allowing for specifically timed pieces which match the player's progression in each level.

    Legacy

    Panzer Dragoon was an unexpected success for Sega, particularly in western regions. Though the game had been mentioned briefly by the video game press of the era, the game drew an unusual amount of attention after Sega's shock decision to bring the Sega Saturn's launch date four months forward. Being one of only five launch titles in North America (with a subsequent early release on Europe), Panzer Dragoon was one of the few fully 3D video games available for the console, and the first not to be an arcade port.

    Following its release on the Sega Saturn, Panzer Dragoon was ported to Windows PCs in 1997. This version would find itself included as a bonus in the later game, Panzer Dragoon Orta for the Xbox.

    In 2006 Panzer Dragoon was re-released as part of the Sega Ages 2500 series for the PlayStation 2 as Sega Ages 2500 Series Vol. 27: Panzer Dragoon.

    Panzer Dragoon was followed by Panzer Dragoon Zwei, which despite its name is actually a prequel to this game, chronologically. Its existence has also been recognised in Sonic & All-Stars Racing Transformed.

    Versions

    Following its Saturn release, Panzer Dragoon was ported to Windows PCs in early 1996. This initial version, similar to Virtua Fighter PC, was optimised specifically for the NV1 graphics chipset and bundled exclusively with EDGE 3D video cards by Diamond Multimedia[21]. The NV1 release was designed specifically for the NV1 specification and thus will not function with any other graphics cards without help. It is also unknown if this version was ever released outside of North America.

    Later in the year, a software rendered version was released, which requires at least a Pentium-class processor to run. The game's contents are thought to be the same, however.

    While the PC version is able to output a higher resolution image, the lighting differs from the base game, frame rates can be inconsistent (particularly between level transitions) and some full motion video clips have been removed.

    The Saturn version of Panzer Dragoon makes (limited) use of "fogging" to attempt to hide 3D geometry pop-in caused by short draw distances. In the PC port, draw distances are the same, but the fogging effect is removed. True semi-transparency is used for some effects in the PC version, as opposed to the checkerboard mesh patterns used to simulate alpha transparency on the Saturn.

    Localised names

    Also known as
    Language Localised Name English Translation
    English Panzer Dragoon Panzer Dragoon
    Japanese パンツァードラグーン Panzer Dragoon
    Korean 팬저 드라군 Panzer Dragoon

    Production credits

    Main article: Panzer Dragoon/Production credits.

    Magazine articles

    Main article: Panzer Dragoon/Magazine articles.

    Promotional material

    PanzerDragoon Saturn JP Flyer.pdf

    PDF
    Saturn JP flyer
    PanzerDragoon Saturn JP Flyer.pdf
    Logo-pdf.svg
    Print advert in Sega Saturn Magazine (JP) #1995-04: "April 1995" (1995-03-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in MAN!AC (DE) #1995-12: "12/95" (1995-11-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Game Champ (KR) #1995-12: "xxxx" (199x-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Game Champ (KR) #1996-01: "xxxx" (199x-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Secret Service (PL) #36: "Czerwiec 1996" (1996-06-01)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Super Power (FI) #1997-02: "2 1997" (1997-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Click! (PL) #11-2001: "11/2001" (2001-05-24)
    also published in:
    • CD-Action (PL) #62: "7/2001" (2001-xx-xx)[28]
    Logo-pdf.svg
    576 kb 2002-03 HU EVM advert.png
    Print advert in 576 KByte (HU) #2002-03: "Március 2002" (2002-xx-xx)
    576 kb 2002-03 HU EVM advert.png

    Artwork

    Physical scans

    Saturn version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    CD Consoles (FR) NTSC
    76
    [29]
    Consoles + (FR) NTSC-J
    95
    [30]
    Computer & Video Games (UK) PAL
    91
    [31]
    Digitiser (UK)
    89
    [32]
    Edge (UK) NTSC-J
    80
    [33]
    Electronic Entertainment (US) NTSC-U
    100
    [34]
    Electronic Gaming Monthly (US) NTSC-U
    84
    [35]
    Famitsu (JP) NTSC-J
    75
    [36]
    Freak (IL)
    91
    [37]
    GameFan (US) NTSC-U
    94
    [38]
    Game Players (US) NTSC-U
    85
    [39]
    GamePro (US) NTSC-U
    95
    [7]
    GamePro (DE)
    73
    [40]
    GamesMaster (UK) NTSC
    94
    [41]
    Games World: The Magazine (UK)
    90
    [42]
    Games World: The Magazine (UK) PAL
    90
    [12]
    Game Informer (US) NTSC-U
    89
    [43]
    HiTech (ES) NTSC-J
    80
    [44]
    Hobby Consolas (ES)
    94
    [45]
    Joypad (FR) NTSC-J
    92
    [46]
    MAN!AC (DE) NTSC-J
    79
    [47]
    Maximum (UK)
    75
    [48]
    Mega (UK) NTSC-J
    96
    [49]
    Mega Force (FR) PAL
    91
    [50]
    Mega Fun (DE) PAL
    86
    [51]
    Mean Machines Sega (UK) NTSC-J
    93
    [52]
    Mean Machines Sega (UK) PAL
    85
    [53]
    Next Generation (US) NTSC
    75
    [54]
    Player One (FR)
    93
    [55]
    Power Up! (UK)
    88
    [56]
    Power Unlimited (NL)
    80
    [57]
    Saturn Fan (JP) NTSC-J
    82
    [58]
    Saturn+ (UK) PAL
    90
    [59]
    Secret Service (PL)
    90
    [60]
    Sega Magazin (DE) PAL
    91
    [61]
    Sega Magazine (UK) PAL
    92
    [62]
    Sega Power (UK) NTSC-J
    49
    [63]
    Sega Pro (UK) NTSC-J
    94
    [64]
    Sega Pro (UK) PAL
    91
    [65]
    Sega Megazone (AU)
    93
    [66]
    Sega Saturn Magazine (JP) NTSC-J
    87
    [67]
    Sega Saturn Magazine (JP) NTSC-J
    88
    [68]
    Strana Igr (RU)
    67
    [69]
    Super Juegos (ES)
    96
    [70]
    Todo Sega (ES)
    94
    [71]
    Top Consoles (FR)
    90
    [72]
    Total Saturn (UK) PAL
    64
    [73]
    Ultimate Future Games (UK) NTSC-J
    85
    [74]
    Ultimate Future Games (UK) PAL
    80
    [75]
    Última Generación (ES)
    84
    [76]
    Video Games (DE)
    80
    [77]
    VideoGames (US) NTSC-U
    90
    [78]
    Sega Saturn
    86
    Based on
    52 reviews

    Panzer Dragoon

    Saturn, JP
    Panzerdragoon sat jp backcover.jpgPanzerdragoon sat jp frontcover.jpg
    Cover
    PanzerDragoon Saturn JP Spinecard.jpg
    Spinecard
    PanzerDragoon Saturn JP Disc.jpg
    Disc
    Panzer Dragoon Sega Saturn JP Manual.pdf
    Manual
    Panzer Dragoon Sega Saturn JP Story Manual.pdf
    Story Poster
    Saturn, US
    Panzerdragoon sat us backcover.jpgPanzerdragoon sat us frontcover.jpg
    Cover
    Panzerdragoon sat us disc.jpg
    Disc
    Panzerdragoon sat us manual.pdf
    Manual
    Saturn, EU
    PanzerDragoon Saturn EU Box.jpg
    Cover
    PanzerDragoon Saturn EU Disc.jpg
    Disc
    PanzerDragoonSaturnEUManual.pdf
    Manual
    Saturn, DE
    PanzerDragoon Saturn DE cover.jpg
    Cover
    PanzerDragoon Saturn EU Disc.jpg
    Disc
    Saturn, PT

    Saturn, AU
    PanzerDragoon Saturn AU cover.jpg
    Cover
    PanzerDragoon Saturn EU Disc.jpg
    Disc
    Saturn, BR

    Saturn, KR
    PanzerDragoon Sat KR cover top.jpg
    PanzerDragoon Sat KR cover back.jpgPanzerDragoon Sat KR cover side.jpgPanzerDragoon Sat KR cover.jpg
    Cover

    PC version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 KByte (HU)
    88
    [79]
    Arcade (UK) PAL
    0
    [80]
    Digitiser (UK)
    79
    [81]
    The Games Machine (IT)
    86
    [82]
    Hacker (HR)
    81
    [83]
    PC Gamer (UK)
    54
    [84]
    PC Gamer (US)
    70
    [85]
    PC Games (DE)
    85
    [86]
    PC Game Parade (IT)
    77
    [87]
    PC Review (UK)
    50
    [88]
    PC Team (FR)
    93
    [89]
    Reset (PL)
    60
    [90]
    Score (CZ)
    30
    [91]
    Secret Service (PL)
    60
    [92]
    Windows PC
    65
    Based on
    14 reviews

    Panzer Dragoon

    PC, JP
    PanzerDragoon PC JP Box Front.jpg
    Cover
    PC, JP (with PC Blackhawk)

    PC, JP (Ultra 2000 Series)
    PanzerDragoon PC JP Box Front Ultra2000.jpg
    Cover
    PC, US
    PanzerDragoon PC US Box Back.jpgNospine.pngPanzerDragoon PC US Box Front.jpg
    Cover
    PanzerDragoon PC US Disc Expert.jpg
    Disc
    PanzerDragoon PC US Box Back JewelCase Expert.jpgPanzerDragoon PC US Box Front JewelCase Expert.jpg
    Jewel Case
    PC, US (alt)

    PanzerDragoon PC US Disc Expert 02.jpg
    Disc
    PanzerDragoon PC US Box JewelCase Back Expert 02.jpgPanzerDragoon PC US Box JewelCase Front Expert 02.jpg
    Jewel Case
    PC, EU
    PanzerDragoon PC EU Box Back.jpgNospine.pngPanzerDragoon PC EU Box Front.jpg
    Cover
    PanzerDragoon PC EU Disc.jpg
    Disc
    Panzer Dragoon PC EU Box Back.jpgPanzer Dragoon PC EU Box Front.jpg
    Jewel Case
    PC, UK (Expert Software)
    PanzerDragoon PC UK Box Back.jpgNospine.pngPanzerDragoon PC UK Box Front.jpg
    Cover
    PanzerDragoon PC UK Disc Expert.jpg
    Disc
    PanzerDragoon PC UK Box Back JewelCase Expert.jpgPanzerDragoon PC UK Box Front JewelCase.jpg
    Jewel Case
    PC, UK (Xplosiv)
    PanzerDragoon PC EU Box Xplosiv.jpg
    Cover
    PanzerDragoon PC UK Disc Xplosiv.jpg
    Disc
    PC, UK (Xplosiv; alt)
    PanzerDragoon PC UK xp alt cover.jpg
    Cover
    PC, UK (Fair Game)
    PanzerDragoon PC EU Box FairGame.jpg
    Cover
    PanzerDragoon PC UK Disc FairValue.jpg
    Disc
    PC, FR (Xplosiv)
    PanzerDragoon PC FR Box Xplosiv.jpg
    Cover
    PC, DE

    PC, ES (Xplosiv)
    PanzerDragoon PC ES Box Xplosiv.jpg
    Cover
    PC, PL (Xplosiv)
    PanzerDragoon PC PL Box Xplosiv.jpg
    Cover
    PC, KR (SKC)
    PanzerDragoon PC KR Box Back SKC.jpgNospine.pngPanzerDragoon PC KR Box Front SKC.jpg
    Cover
    PC, KR
    PanzerDragoon PC KR Box Front.jpg
    Cover
    PC, TW

    Technical information

    Main article: Panzer Dragoon/Technical information.

    External links

    • Sega of America webpage: Saturn
    • Sega of Japan catalogue pages (Japanese): Saturn, PC

    References

    1. Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 37
    2. Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 45
    3. http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
    4. File:Panzerdragoon sat jp backcover.jpg
    5. 5.0 5.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
    6. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
    7. 7.0 7.1 GamePro, "August 1995" (US; 1995-xx-xx), page 48
    8. Computer Trade Weekly, "" (UK; 1995-08-14), page 16
    9. File:DailyMirror UK 1995-08-18 04.jpg
    10. https://groups.google.com/g/rec.games.video.sega/c/M_4HOwFNAT4/m/IXqqmYjQSmAJ
    11. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 97
    12. 12.0 12.1 Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
    13. CD Player, "1/96" (DE; 1996-xx-xx), page 27
    14. http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
    15. http://sega.jp/pc/pandra/ (Wayback Machine: 2001-11-02 16:37)
    16. http://www.media-kite.co.jp/product/page24.html (Wayback Machine: 2000-04-21 09:56)
    17. 17.0 17.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
    18. Computer Trade Weekly, "" (UK; 1996-12-23), page 21
    19. http://www.amazon.co.uk/exec/obidos/search-handle-url/size=20&store-name=videogames&index=video-games-uk&field-manufacturer=Empire/ (Wayback Machine: 2003-04-14 08:03)
    20. PC Action, "1/97" (DE; 1996-12-18), page 81
    21. Press release: 1996-01-21: Sega PC'S Panzer Dragoon to be Bundled with Diamond EDGE 3D Multimedia Accelerators for Personal Computers
    22. Game Champ, "xxxx" (KR; 199x-xx-xx), page 2
    23. Game Champ, "xxxx" (KR; 199x-xx-xx), page 2
    24. Gambler, "6/1996" (PL; 1996-xx-xx), page 41
    25. Gambler, "7/1996" (PL; 1996-xx-xx), page 41
    26. Gambler, "8/1996" (PL; 1996-xx-xx), page 33
    27. Gambler, "9/1996" (PL; 1996-xx-xx), page 41
    28. CD-Action, "7/2001" (PL; 2001-xx-xx), page 35
    29. CD Consoles, "Avril 1995" (FR; 1995-xx-xx), page 84
    30. Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 142
    31. Computer & Video Games, "August 1995" (UK; 1995-07-12), page 32
    32. Digitiser (UK) (1995-08-22)
    33. Edge, "May 1995" (UK; 1995-03-20), page 72
    34. Electronic Entertainment, "August 1995" (US; 1995-0x-xx), page 76
    35. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 34
    36. Famitsu, "1995-03-17" (JP; 1995-03-03), page 1
    37. Freak, "10/95" (IL; 1995-xx-xx), page 1
    38. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
    39. Game Players, "Vol. 8 No. 8 August 1995" (US; 1995-0x-xx), page 38
    40. GamePro, "November 1995" (DE; 1995-10-04), page 40
    41. GamesMaster, "May 1995" (UK; 1995-04-16), page 58
    42. Games World: The Magazine, "June 1995" (UK; 1995-0x-xx), page 64
    43. Game Informer, "July 1995" (US; 1995-0x-xx), page 53
    44. HiTech, "Abril 1995" (ES; 1995-0x-xx), page 46
    45. Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 70
    46. Joypad, "Avril 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 16
    47. MAN!AC, "05/95" (DE; 1995-04-12), page 30
    48. Maximum, "October 1995" (UK; 1995-09-01), page 144
    49. Mega, "June 1995" (UK; 1995-05-31), page 4
    50. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 122
    51. Mega Fun, "08/95" (DE; 1995-07-19), page 78
    52. Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 54
    53. Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 91
    54. Next Generation, "June 1995" (US; 1995-05-23), page 102
    55. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 62
    56. Power Up!, "Saturday, August 12, 1995" (UK; 1995-08-12), page 1
    57. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 41
    58. Saturn Fan, "1995 June" (JP; 1995-05-08), page 38
    59. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 57
    60. Secret Service, "Maj 1996" (PL; 1996-05-01), page 67
    61. Sega Magazin, "September 1995" (DE; 1995-08-16), page 62
    62. Sega Magazine, "September 1995" (UK; 1995-08-13), page 58
    63. Sega Power, "June 1995" (UK; 1995-04-20), page 38
    64. Sega Pro, "May 1995" (UK; 1995-04-13), page 72
    65. Sega Pro, "September 1995" (UK; 1995-08-10), page 52
    66. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 22
    67. Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 104
    68. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
    69. Strana Igr, "" (RU; 1996-xx-xx), page 95
    70. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 42
    71. Todo Sega, "Septiembre 1995" (ES; 1995-0x-xx), page 28
    72. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 82
    73. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 42
    74. Ultimate Future Games, "May 1995" (UK; 1995-04-01), page 70
    75. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 89
    76. Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 74
    77. Video Games, "8/95" (DE; 1995-07-26), page 68
    78. VideoGames, "June 1995" (US; 1995-0x-xx), page 73
    79. 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 13
    80. Arcade, "October 1999" (UK; 1999-08-23), page 89
    81. Digitiser (UK) (1997-01-09)
    82. The Games Machine, "Gennaio 1997" (IT; 199x-xx-xx), page 82
    83. Hacker, "06/1997" (HR; 1997-xx-xx), page 38
    84. PC Gamer, "March 1996" (UK; 1996-02-22), page 92
    85. PC Gamer, "Vol. 3, No. 5: May 1996" (US; 1996-04-16), page 114
    86. PC Games, "2/97" (DE; 1997-01-08), page 62
    87. PC Game Parade, "Febbraio 1997" (IT; 1997-0x-xx), page 91
    88. PC Review, "April 1996" (UK; 1996-03-15), page 72
    89. PC Team, "Février 1997" (FR; 1997-xx-xx), page 54
    90. Reset, "Maj 1997" (PL; 1997-05-01), page 1
    91. Score, "Únor 1997" (CZ; 1997-02-01), page 74
    92. Secret Service, "Kwiecień 1997" (PL; 1997-xx-xx), page 28


    Panzer Dragoon

    PanzerDragoon title.png

    Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information


    Books: Panzer Dragoon Koushiki Guide Book (1995) | Tanoshii Beyer Heiyou: Panzer Dragoon Original Soundtrack (1997)
    Music: Panzer Dragoon SMF Music Data (1995) | Panzer Dragoon Original Sound Track (1995) | Panzer Dragoon Original Full Sound Version (1995) | Panzer Dragoon Power Remix (1995) | Panzer Dragoon (2016)

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    Games in the Panzer Dragoon Series
    Sega Saturn
    Panzer Dragoon (1995) | Panzer Dragoon Zwei (1996) | Panzer Dragoon I & II (1996) | Panzer Dragoon Saga (1998)
    Windows PC
    Panzer Dragoon (1996) | Panzer Dragoon: Remake (2020)
    Sega Game Gear
    Panzer Dragoon Mini (1996)
    LCD handheld game
    Panzer Dragoon (1997)
    Xbox
    Panzer Dragoon Orta (2002)
    Nintendo Switch
    Panzer Dragoon: Remake (2020) | Panzer Dragoon II Zwei: Remake (20xx)
    Sony PlayStation 4
    Xbox One
    Steam
    Google Stadia
    Panzer Dragoon: Remake (2020)
    Sampler Discs
    Sega Saturn
    Panzer Dragoon Playable Preview (1995) | Azel: Panzer Dragoon RPG Taikenban (1997) | Panzer Dragoon Saga Demo Disc (1998)
    Xbox
    Panzer Dragoon Orta Demo Disc (2002)
    Panzer Dragoon related media
    Music
    Panzer Dragoon SMF Music Data (1995) | Panzer Dragoon Original Sound Track (1995) | Panzer Dragoon Original Full Sound Version (1995) | Panzer Dragoon Power Remix (1995) | Panzer Dragoon Zwei Original Soundtrack (1996) | O.V.A. Panzer Dragoon Original Soundtrack (1996) | Azel: Panzer Dragoon RPG (1997) | Azel: Panzer Dragoon RPG Complete Album (1998) | Sona Mi Areru Ec Sancitu (1999) | Azel: Panzer Dragoon RPG Memorial Album (2001) | Panzer Dragoon Orta: Die Panzer Dragoons Chronik (2002) | Panzer Dragoon Orta Original Soundtrack (2002) | Panzer Dragoon Orta Official Soundtrack (2003) | Panzer Dragoon (2016) | Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement (2018) | Panzer Dragoon: Remake The Definitive Soundtrack (2021)
    Music
    Panzer Dragoon Zwei Original Arrange Album "Alternative Elements" (1996) | Panzer Dragoon Original Sound Track (Remastered) (2006) |
    Book
    Panzer Dragoon Koushiki Guide Book (1995) | Panzer Dragoon Zwei no Sekai: Panzer Dragoon Zwei Koushiki Guide Book (1996) | Panzer Dragoon OVA Fan Book (1996) | Tanoshii Beyer Heiyou: Panzer Dragoon Original Soundtrack (1997) | Panzer Dragoon Azel (1998) | Azel Panzer Dragoon RPG Official Guide (1998) | V Jump Books Game Series: Azel: Panzer Dragoon RPG (1998) | Azel Panzer Dragoon RPG Guide Book (1998) | Prima's Official Strategy Guide: Panzer Dragoon Orta (2003) | Kaze to Akatsuki no Musume: Panzer Dragoon Orta (2004)
    Film
    Panzer Dragoon (1996)