m (Text replacement - "| distributor={{company|Sega-Ozisoft|region=AU}}" to "| distributor={{company|Ecofilmes|region=PT}}, {{company|Sega-Ozisoft|region=AU}}")
*'''Assistant Lead Testers:''' [[Andrew Byrne]], [[Howard Gipson]], [[Dennis Lee]]
+
*'''Testers:''' Adam Contreras, [[Art Datangel]], [[Marc Dawson]], Mark Dronsky, Chris Garrett, Anthony Gomez, [[Mark Griffin]], Daniel Madar, Mark McCunney, [[Abe Navarro]], [[Mark Paniagua]], [[Sean Potter]], Malakai Rida, Jeff Sanders, Ricky Tai, Alan Tan, Adam Victor, Jeff Violan
Battle Arena Toshinden URA, called Toshinden URA (闘神伝URA) in Japan, is an entry in Takara's Battle Arena Toshinden series of fighting games, released in 1996 for the Sega Saturn. "URA" stands for "Ultimate Revenge Attack."
It is a spin-off title based on the PlayStation game Battle Arena Toshinden 2, but it differs in story, characters, and gameplay. It serves as a sequel to Battle Arena Toshinden Remix. It is the second and final Battle Arena Toshinden game to appear on a Sega system.
Sometime after the end of the first Toshinden Tournament, martial arts experts across the world begin vanishing. Police are mystified by the disappearances, which, unbeknowst to them, are the work of an android fighter called the Replicant. A scientist named Ronron started the Toshinhei Replicant project in order to create a peace enforcement robot, which was modeled after the world's greatest fighter, Sho Shinjo. However, the prototype was stolen before it could be completed, and the machine was turned rogue by an unknown actor.
At the same time, a mysterious traveler known as Ripper is searching for his sister. He believes that Sho is responsible for her disappearance and seeks him out.
Gameplay
Character select
Gameplay
The game is a 3D fighting game like its predecessor, with new characters and new mechanics added. Gameplay additions include down attacks and recovery rolls (similar to Virtua Fighter) and an "Overdrive" meter that allows for high-damage special attacks to be performed when it is filled. The game uses smoother models and now runs in high-resolution. Battles are fought to the best of three bouts. As with other games of the genre, a player wins a bout by depleting the opposing fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. It is also possible to lose a bout by falling out of the arena accidentally or to draw if both fighters fall.
Characters move with and and crouch with . They can walk forward while crouched with (or when facing left). Normal movement is slow, but characters can backstep or dash with or . When dashing, the direction can be held to continue running, and characters can attack while dashing or running. Characters jump upward with and jump behind and ahead with or . The fighters can move around the 3D arenas by rolling forwards (toward the screen) with or rolling backwards (away from the screen) with , which can be used to dodge projectile attacks or get out of a dangerous spot. Characters can perform an alternating rotation with , which performs a roll in either direction. Characters can run crosswise by dashing, then pressing or .
Characters attack by slashing with their weapon with for a weak slash or for a heavy slash, or they can kick with for a weak kick or for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special attacks. Characters also have "secret" special moves that have more difficult button combinations to perform but do more damage if they connect.
Some attacks knock a fighter down. When knocked down, characters can roll out of the way with , , , or or recover by jumping with . Characters can attack a downed fighter by pressing + for a short-distance pounce or + for a long-distance pounce.
Characters now have an Overdrive meter at the bottom of the screen that fills as the character deals and takes damage. Once full, the meter drains quickly, during which time the character can execute a special Overdrive move by pressing +. Using an Overdrive move drains the meter completely. Each character also has a Desperation move that can only be used when the vitality bar is low and flashing. These moves are performed using special button combinations or by pressing + when the vitality bar is flashing. Both Overdrive and Desperation moves can be done an unlimited number of times as long as their conditions are met.
Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching but not while jumping. Characters can grab and throw opponents by pressing the D-Pad away from the opponent while pressing a heavy punch or kick button.
Modes
Bonus Game
Move lists
The game has the following modes:
1P Game: A single-player mode where the player chooses any character and fights a series of matches against mostly randomly selected characters. The fifth and twelfth matches are always against the subboss, the Replicant, and the thirteenth match is always against the final boss, Wolf. A second player can join at any time to challenge the first to a match by pressing START . The game can be continued an unlimited number of times if the player is defeated by an opponent; however, after the end credits play, the player plays an additional hidden boss (called the "Bonus Game") if the game was completed without using a continue on at least the default difficulty level. This secret boss is Sho on the default difficulty level (4) or Vermilion on a higher difficulty level (between 5 and 8).
Vs Human: A two-player mode where both players can choose any character and any stage and fight against each other.
Vs Computer: A single-player mode where the player can fight a match against any computer-controlled opponent.
There are eight difficulty levels for computer-controlled opponents. Players can also change the amount of time per bout (0 for unlimited, 60 seconds, or 99 seconds, which is the default), the number of wins needed to win a match (between 1 and 3, with a default of 2), set the strength of each player for two-player games (between 50 and 120 in increments of 10, with a default of 100 for each player), and toggle auto-guarding for each player. Players can also map guarding, taunting, alternating rolls, dashing, and pouncing (against downed opponents) to buttons in the options, which actions that are not assigned to buttons by default.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S
Any slash button
LS
Light slash
HS
Hard slash
K
Any kick button
LK
Light kick
HK
Hard kick
Move lists for each character can be viewed by pausing the game with START and pressing .
The special moves marked as Special 1 and Special 2 are mapped to and respectively. The special moves marked as Special 3 and Special 4 are not assigned by default but can be mapped to any button in the options.
Playable
All of the characters return from Battle Arena Toshinden Remix except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as three new bosses (Replicant, Wolf, and Vermilion).
Height:
5'9"
Weight:
138 lbs.
Age:
22
Blood type:
A
Origin:
Japan
Eiji Shinjo
A young Japanese swordsman who fights with a sword called the "White Tiger." After finding his lost brother Sho in the last tournament, he now seeks to defeat Ripper, who wounded him in battle the last time they met.
Move list (Special moves)
Name
Command
Description
Rekkuuzan (Special 1)
S
Eiji swings his sword, creating a burst of fire that travels across the battlefield.
Hishouzan (Special 2)
S
Eiji spirals up into the air while holding his sword out, which knocks his opponent over on impact. When performed with LS , he spirals up immediately; when performed with HS , he rushes forward a distance before spiraling up.
Mukurowari (Special 3)
S
Eiji somersaults forward and slices his sword downward. This move is an overhead attack that can hit opponents who are blocking while crouched.
Ryuuseikyaku (Special 4 in the air)
K in midair
Eiji dives diagonally downward with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.
Syugekidan
+K
Eiji slides along the ground, which sweeps his opponent.
Secret Move
HS
Eiji swings his sword two times in succession, creating two bursts of fire that travel across the battlefield, one high and one low.
Move list (Overdrive moves)
Name
Command
Description
Jigokumon
+
Eiji rushes forward, knocking his opponent into the air and then slashing the opponent with his sword repeatedly in midair.
Move list (Desperation moves)
Name
Command
Description
Byakki Mousyuken
HS
Eiji rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding his sword out.
Height:
5'10"
Weight:
140 lbs.
Age:
23
Blood type:
AB
Origin:
Britain
Kayin Amoh
A Scottish swordsman and a friendly rival to Eiji. He is a bounty hunter who is searching for Ripper after hearing he bested Eiji in battle.
Move list (Special moves)
Name
Command
Description
Sonic Slash (Special 1)
S
Kayin swings his sword, creating a burst of fire that travels across the battlefield.
Deadly Raise (Special 2)
S
Kayin spirals up into the air at a slight diagonal angle while holding his sword out, which knocks his opponent over on impact. When performed with LS , he spirals up immediately; when performed with HS , he rushes forward a distance before spiraling up.
Leg Crush (Special 3 on the ground)
K
Kayin rolls his leg forward in a split kick.
Scottish Moon (Special 3 in the air)
K in midair
Kayin does a backflip kick in midair.
Vertical Slash
+ HS
Kayin slashes his sword upward, which can hit up to two times.
Secret Move
HK
Kayin performs three split kicks, then a backflip kick.
Move list (Overdrive moves)
Name
Command
Description
Hell's Gate
+
Kayin juggles his opponent into the air with a rolling kick, then continues to kick the opponent in midair.
Move list (Desperation moves)
Name
Command
Description
Hell's Inferno
HS
Kayin rushes forward and performs a series of slashes and kicks, finishing with a split kick and then spiraling up into the air at a slight diagonal angle while holding his sword out.
Height:
5'8"
Weight:
110 lbs.
Age:
25
Blood type:
A
Origin:
Russia
Sofia
A whip-wielding Russian woman who has been employed by Ronron to help subdue the Replicant.
Move list (Special moves)
Name
Command
Description
Thunder Ring (Special 1)
S
Sofia swings her whip, creating a ring-shaped projectile. The projectile travels forwards with LS and diagonally upwards with HS . This move can be performed in midair.
Aurora Revolution (Special 2)
S
Sofia spins forward on one leg. She spins while attacking with her whip with LS or while kicking outward with HS . This move can be performed in midair.
Jewelry Shower (Special 3)
K
Sofia rolls through the air with a semicircular kick. This move is an overhead attack that can hit opponents who are blocking while crouched.
Rattlesnake (Special 4)
S
Sofia lashes her whip repeatedly in front of her.
Secret Move
HS
Sofia moves forward while lashing her whip repeatedly.
Move list (Overdrive moves)
Name
Command
Description
Rattlesnake Fascination
+
Sofia spins around on one leg while kicking outward and swinging her whip.
Move list (Desperation moves)
Name
Command
Description
Call Me Queen
HS
Sofia twirls through the air while swinging her whip around her.
Height:
6'5"
Weight:
203 lbs.
Age:
31
Blood type:
A
Origin:
USA
Rungo Iron
An American miner who fights with a large club. He was analyzed as part of the Toshinhei Replicant project and is angered that his data is being used for evil purposes.
Move list (Special moves)
Name
Command
Description
Fire Wave (Special 1)
S
Rungo bashes his club against the ground, creating a wave of fire that shoots across the ground. The fire wave is longer and travels much faster with LS .
Power Thrust (Special 2)
K
Rungo jumps high into the air, which damages and knocks over opponents that he hits in his ascent. When performed with HS , he dives back down to the ground with his club, which is an overhead attack that can hit opponents who are blocking while crouched.
Spinning Charge (Special 3)
S
Rungo spins forward on one leg while swinging his club around. He swings the club upward with LS and outward with HS .
Batter Up
S
Rungo charges forward, then swings his club upward, knocking over his opponent on impact.
Brutal Stomper (Special 4)
K
Rungo walks three steps forward, stomping with alternating legs.
Step and Swing
, then + HS
Rungo steps forward and smashes downward with his club, which knocks the opponent down on impact.
Secret Move
HK
Rungo walks seven steps forward, stomping with alternating legs.
Move list (Overdrive moves)
Name
Command
Description
Hyper Batter Up
+
Rungo charges forward, then swings his club while jumping high into the air.
Move list (Desperation moves)
Name
Command
Description
Mega Fire Storm
HS
Rungo bashes his club against the ground, creating a wave of fire that explodes into the air in six pillars.
Height:
5'0"
Weight:
105 lbs.
Age:
107
Blood type:
AB
Origin:
Ancient China
Fo Fai
An elderly Chinese mystic who is relishing the chaotic state of the world. He fights with claws on his hands.
Move list (Special moves)
Name
Command
Description
Mystic Sphere (Special 1 on the ground)
S
Fo holds his claws apart and creates a large sphere of energy in front of him, When performed with HS , he creeps forward slightly while holding the sphere.
Sphere Burst (Special 1 in the air)
S in midair
Fo holds his claws apart and creates a large sphere of energy below him.
Travel Sphere (Special 2)
S
Fo holds his claws apart and creates a large sphere of energy below him, which he rolls forward a short distance.
Upward Sphere (Special 3)
S
Fo lies on his back and creates a large sphere of energy above him.
Pagoda Kick (Special 4)
K
Fo flies diagonally upward with a kick.
Claw Attack
, then + HS
Fo lunges forward while swiping his claws.
Claw Slide
+ HS
Fo slides across the ground with his claws out, which sweeps his opponent.
Fart
LS + HK
Fo turns around and releases an explosive fart that travels a short distance and knocks his opponent over on impact.
Secret Move
LS + HK
Fo holds his claws apart and creates a giant sphere of energy below him.
Move list (Overdrive moves)
Name
Command
Description
Sphere Throw
+
Fo winds up his arm, then creates a large sphere of energy up in front of him.
Move list (Desperation moves)
Name
Command
Description
Mystic Sphere Burst
HS
Fo throws four large energy spheres across the battlefield, pivoting around the opponent with each one, then jumps into the air and creates one last energy sphere below him before landing.
Height:
5'10"
Weight:
145 lbs.
Age:
43
Blood type:
AB
Origin:
Japan
Mondo
A Japanese ninja who has been sent by his clan to obtain the plans for the Toshinhei Replicant. He fights with a spear.
Move list (Special moves)
Name
Command
Description
Shippu Tsuki (high) (Special 1 on the ground)
S
Mondo plunges his spear forward, at standing height, which extends in length. This move can only be blocked standing.
Shippu Tsuki (low)
S
Mondo plunges his spear forward, near the ground, which extends in length. This move can only be blocked crouched.
Gouriki Raijin (Special 1 in the air)
S in midair
Mondo shoots a stream of fire diagonally downwards from his spear.
Gouriki Tenbu (Special 2)
S
Mondo rises into the air at while spinning his spear over his head. He rises directly upward with LS and at a slight diagonal angle and higher with HS .
Gouriki Fuujin (Special 3)
S
Mondo slides forward while spinning his spear in front of him.
Shippu Tentsuki (Special 4)
S
Mondo thrusts his spear diagonally upwards. This move is an overhead attack that can hit opponents who are blocking while crouched.
Secret Move
HK
Mondo slides forward while spinning his spear in front of him, then rises into the air while spinning his spear over his head.
Move list (Overdrive moves)
Name
Command
Description
Choriki Mondohou
+
Mondo leans forward and fires a volley of fireballs into the air.
Move list (Desperation moves)
Name
Command
Description
Choriki Daibutsumetsu
HS
Mondo rises into the air while spinning his spear over his head, then sprays multiple streams of fire from his spear in a fan pattern.
Height:
6'4"
Weight:
165 lbs.
Age:
43
Blood type:
A
Origin:
Medieval France
Duke Rambert
A French knight who joins the battle after hearing that his rival Eiji was defeated by the Ripper. He fights with a sword.
Move list (Special moves)
Name
Command
Description
Southern Cross (Special 1 on the ground)
S
Duke charges forward. When performed with HS , he does a lateral sword slice, then somersaults with a downward sword strike, which is an overhead attack that can hit opponents who are blocking while crouched.
Cyclone (Special 2)
S
Duke spins in place while holding his sword down, then cuts his sword down from above.
Head Crush (Special 1 in the air)
S in midair
Duke stabs his sword downward while falling. This move is an overhead attack that can hit opponents who are blocking while crouched.
Double Lunge (Special 3)
S
Duke lunges forward and stabs his sword twice. When performed with HS , he finishes by slashing his sword from side to side.
Charge and Strike (Special 4)
K
Duke charges to the other side of his opponent with a sword strike. When performed with HS , he returns with another sword strike.
Secret Move
HS
Duke hovers in the air, then slashes his sword twice in front of him.
Move list (Overdrive moves)
Name
Command
Description
Grand Cross
+
Duke hovers in the air, then slams the ground with his sword upon landing, which creates an explosion.
Move list (Desperation moves)
Name
Command
Description
La Fin
HS
Duke spins in place while holding his sword down, then cuts his sword down from above.
Height:
5'1"
Weight:
101 lbs.
Age:
17
Blood type:
O
Origin:
Turkey
Ellis
An orphan dancer who learned in the previous tournament that her father is the shadowy underworld leader Gaia. She fights with a pair of dirks.
Move list (Special moves)
Name
Command
Description
Twinkle Twirl (Special 1 on the ground)
S
Ellis twirls around while holding her dirks out. When performed with HS , she hovers in the air.
Arc Slash (Special 1 in the air)
S in midair
Ellis dives diagonally downward while holding her dirks out. This move is an overhead attack that can hit opponents who are blocking while crouched. When performed with LS , she knocks her opponent over on impact.
Flaming Crescent (Special 2)
S
Ellis rises into the air while holding her dirks out. When performed with LS , she rises into the air immediately; when performed with HS , she slides forward a distance before rising into the air.
Tornado (Special 3 on the ground)
K
Ellis curls into a ball and rolls through the air in a high arc.
Air Dance (Special 3 in the air)
K in midair
Ellis does a backflip kick in midair.
Secret Move
HS
Ellis rises into the air while holding her dirks out, does a backflip kick, dives diagonally downward while holding her dirks out, then releases a burst of stardust in front of her.
Move list (Overdrive moves)
Name
Command
Description
Angel Kiss
+
Ellis dashes forward, then stabs her opponent repeatedly with her dirks.
Move list (Desperation moves)
Name
Command
Description
French Kiss
HS
Ellis curls into a ball and rolls through the air in a high arc. If she hits her opponent while rolling, she performs a series of strikes with her dirks upon landing.
Height:
5'5"
Weight:
115 lbs.
Age:
21
Blood type:
B
Origin:
USA
Tracy
An American policewoman who fights with a pair of tonfas. She was suspended for her excessive use of force but believes that she will be reinstated if she can unravel the Replicant mystery.
Move list (Special moves)
Name
Command
Description
Cardiac Arrest (Special 1)
S
Tracy steps forward and jabs with one of her tonfas. When performed with HS , the tonfa shoots a short-ranged burst of flame.
Flip Kick (Special 2)
K
Tracy does a backflip kick that knocks down her opponent on impact.
Chopper Strike (Special 3)
S
Tracy rises into the air while holding her tonfas out. When performed with LS , she dashes forward a short distance first; when performed with HS , she walks forward with a spin while attacking with a tonfa first.
Ground Tazer
S
Tracy hits the ground with her tazer, which causes an electric wave to travel across the battlefield, which explodes after a certain distance. The explosion does damage and knocks over opponents, but the wave does nothing.
Jackpot
K
Tracy rolls into a ball on the ground, then plunges forward feet first. She travels in a low arc with LS and diagonally up into the air with HS . This move can also be performed in midair.
Head Stomp
S
Tracy flips forward through the air in a high arc. Pressing or attacks on the way down.
Step and Ram
, then + LS + LK
Tracy steps forward and rams her opponent with her shoulder, which knocks the opponent down on impact.
Secret Move
HK
Tracy performs a series of punches and kicks.
Move list (Overdrive moves)
Name
Command
Description
Double Flip Kick
+
Tracy does two successive backflip kicks.
Move list (Desperation moves)
Name
Command
Description
Badge Barrage
HS
Tracy dashes forward and performs a barrage of punches and kicks, ending with a backflip kick.
Height:
6'0"
Weight:
170 lbs.
Age:
27
Blood type:
Unknown
Origin:
Unknown
Ripper
A mysterious figure who is looking for his sister (believed to be Cupido), who has disappeared. He believes Sho is responsible and wounds Sho's brother Eiji in combat in order to lure him out. He fights with a pair of katars.
Move list (Special moves)
Name
Command
Description
Sidewinder (Special 1)
S
Ripper runs past his opponent while holding his katars out. When performed with HS , he runs back the other way as well (forcing his opponent to defend in the opposite direction).
Jamming Out (Special 2)
S
Ripper lunges forward and stabs with his katars. When performed with HS , he backflips after performing the move. This move does a high amount of damage when blocked while crouching if performed with HS .
Break Out (Special 3)
K
Ripper slides forward with a front kick that knocks his opponent over on impact.
Lightning Stinger I (Special 4)
S
Ripper swings a lightning-infused katar upward.
Lightning Stinger II
S
Ripper spins forward while holding a lightning-infused katar out.
Lightning Stinger III
S
Ripper spins around, then plunges a lightning-infused katar forward.
Secret Move
HS
Ripper spreads his katars apart and shoots a fire burst in front of him.
Move list (Overdrive moves)
Name
Command
Description
Cutting Edge
+
Ripper dashes forward and slices his opponent repeatedly with his katars.
Move list (Desperation moves)
Name
Command
Description
Dancing Shadow
HK
Ripper dashes forward and performs a series of strikes using his katars, finishing with a backflip kick.
Height:
5'3"
Weight:
108 lbs.
Age:
24
Blood type:
B
Origin:
People's Republic of China
Ronron
A Chinese scientist and the leader of the Toshinhei Project, which intended to create a robotic warrior to fight terrorism and enforce a peaceful world order. However, the Replicant was stolen before it could be finished and used for evil purposes, and Ronron intends to discover the perpetrator and stop the Replicant.
Move list (Special moves)
Name
Command
Description
Bomber Ball (Special 1)
S
Ronron throws a giant bomb across the battlefield.
Bomber Bowling (Special 2)
K
Ronron rolls a giant bomb across the ground.
Zapper Stick (Special 3)
S
Ronron shoots her zapper stick diagonally into the air.
Secret Move
HS
Ronron throws a battery of bombs across the battlefield.
Move list (Overdrive moves)
Name
Command
Description
Stun Hammer
+
Ronron twirls forward while shooting sparks from her zapper stick, then flies into the air while striking with it.
Move list (Desperation moves)
Name
Command
Description
Ronron Panic
HS
Ronron dashes forward and bashes her opponent repeatedly with her zapper stick.
A robotic copy of Sho Shinjo that was created by Ronron as a peace enforcement android but turned rogue. It appears as the subboss of the game. It uses the same moveset as Sho.
Move list (Special moves)
Name
Command
Description
Double Rekkuuzan (Special 1)
S
The Replicant swings its sword two times in succession, creating two bursts of fire that travel across the battlefield.
Hishouzan (Special 2)
S
The Replicant spirals up into the air while holding its sword out, which knocks its opponent over on impact. When performed with LS , it spirals up immediately; when performed with HS , it rushes forward a distance before spiraling up.
Shishouzan
S
The Replicant spirals up into the air at a slight diagonal angle while holding its sword out, which knocks its opponent over on impact. When performed with LS , it spirals up immediately; when performed with HS , it rushes forward a distance before spiraling up.
Zenmetsuzan
S
The Replicant somersaults forward and slices its sword downward. This move is an overhead attack that can hit opponents who are blocking while crouched.
Senkouga (Special 3 on the ground)
K
The Replicant rolls its leg forward in a split kick.
Suiseikyaku (Special 3 in the air)
K in midair
The Replicant dives diagonally downward with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.
Juseigyo (Special 4)
S
The Replicant leaps forward, then drops with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.
Gekkousen
+K
The Replicant does a backflip kick in midair. This move can be performed in midair.
Syugekidan
+K
The Replicant slides along the ground, which sweeps its opponent.
Seppuku
HS + LK
The Replicant stabs itself with its own sword, damaging itself.
Secret Move
HK
The Replicant spreads its hands apart and generates large fireballs in front of him that can hit opponents multiple times.
Move list (Overdrive moves)
Name
Command
Description
Jigokumon
+
The Replicant rushes forward, knocking its opponent into the air and then slashing the opponent with its sword repeatedly in midair.
Move list (Desperation moves)
Name
Command
Description
Byakki Mousyuken
HS
The Replicant rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding its sword out.
Wolf
Ronron's superior, who supervised the Toshinhei project. He wants to rule the world and stole the Replicant prototype in order to use it to dispose of talented martial artists who might stand in his way. He is the final boss of the game. He fights with a wooden sword.
Move list (Special moves)
Name
Command
Description
Shimetsuzan (Special 1)
S
Wolf swings his wooden sword back and strikes it against the ground. When performed with HS , a series of explosions move along the ground after striking, extending the range of the move.
Kijindan (Special 2)
S
Wolf shoots a burst of energy balls from his hand, which travel across the battlefield.
Jinraisyu (Special 3)
K
Wolf kicks the air multiple times with a flaming leg. When performed with HS , a large fireball is produced in the air after the last kick.
Kokuken (Special 4)
S
Wolf slides forward, then slashes his wooden sword multiple times from high to low.
Kaiten Shippudan
K
Wolf spins forward while holding his wooden sword toward the ground.
Secret Move
HS
Wolf swings his wooden sword back and strikes it against the ground twice, which creates a wave of explosions across the battlefield.
Move list (Overdrive moves)
Name
Command
Description
Wolf Barrage
+
Wolf dashes forward and pummels his opponent with multiple punches, then he runs past his opponent while striking with his wooden sword, followed by a final sword strike.
Move list (Desperation moves)
Name
Command
Description
Double Kokuken
HS
Wolf slashes his wooden sword multiple times from high to low, then slides forward and does it again.
Sho Shinjo
A solitary swordsman and the brother of Eiji. He was used as the basis for the Replicant. He once again appears as a secret boss, unlocked if the player defeats Wolf without using a continue on the default difficulty setting.
Move list (Special moves)
Name
Command
Description
Double Rekkuuzan (Special 1)
S
Sho swings his sword two times in succession, creating two bursts of fire that travel across the battlefield.
Hishouzan (Special 2)
S
Sho spirals up into the air while holding his sword out, which knocks his opponent over on impact. When performed with LS , he spirals up immediately; when performed with HS , he rushes forward a distance before spiraling up.
Shishouzan
S
Sho spirals up into the air at a slight diagonal angle while holding his sword out, which knocks his opponent over on impact. When performed with LS , he spirals up immediately; when performed with HS , he rushes forward a distance before spiraling up.
Zenmetsuzan
S
Sho somersaults forward and slices his sword downward. This move is an overhead attack that can hit opponents who are blocking while crouched.
Senkouga (Special 3 on the ground)
K
Sho rolls his leg forward in a split kick.
Suiseikyaku (Special 3 in the air)
K in midair
Sho dives diagonally downward with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.
Juseigyo (Special 4)
S
Sho leaps forward, then drops with a flaming kick. This move is an overhead attack that can hit opponents who are blocking while crouched.
Gekkousen
+K
Sho does a backflip kick in midair. This move can be performed in midair.
Syugekidan
+K
Sho slides along the ground, which sweeps his opponent.
Seppuku
HS + LK
Sho stabs himself with his own sword, hurting himself.
Secret Move
HK
Sho spreads his hands apart and generates large fireballs in front of him that can hit opponents multiple times.
Move list (Overdrive moves)
Name
Command
Description
Jigokumon
+
Sho rushes forward, knocking his opponent into the air and then slashing the opponent with his sword repeatedly in midair.
Move list (Desperation moves)
Name
Command
Description
Byakki Mousyuken
HS
Sho rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding his sword out.
Vermilion
A gunfighter of unknown origin. He appears as a secret boss, unlocked if the player defeats Wolf without using a continue on any difficulty setting higher than the default. He fights using two firearms, so his slash attacks are ranged.
Move list (Special moves)
Name
Command
Description
Mega Boom (Special 1)
S
Vermilion shoots one of his firearms into the air diagonally upwards. When performed with LS , he shoots his pistol; when performed with HS , he shoots his shotgun.
Energy Dust (Special 2)
S
Vermilion swings his arm, throwing an energy mist across the ground.
Move list (Overdrive moves)
Name
Command
Description
Peacemaker
+
Vermilion jumps into the air and shoots both of his firearms diagonally downwards.
Move list (Desperation moves)
Name
Command
Description
Gunsmoker
HS
Vermilion shoots both of his firearms in front of him.
Stages
Every character has his or her own stage where matches are hosted.
Eiji
Kayin
Sofia
Rungo
Fo
Mondo
Duke
Ellis
Tracy
Ripper
Ronron
Replicant
Wolf
Sho
Vermilion
History
Legacy
While this would be the last Toshinden game for a Sega console, the PlayStation would receive two more sequels, Battle Arena Toshinden 3 and Toshinden 4, and a spin-off with super-deformed characters (similar to Virtua Fighter Kids) called Battle Arena Nitoushinden.
Versions
The Saturn version has a different story from the original Battle Arena Toshinden 2 for the PlayStation. Four characters were removed from the PlayStation game (Gaia, Chaos, Uranus, and Master), and four exclusive characters are added in their place (Ripper, Ronron, Replicant, and Wolf). Tracy and Vermilion are the only new characters from the PlayStation game who was carried over to the Saturn game. Gameplay was altered, making the game feel somewhat different. There are also new arenas, a new story, and a different CG intro.