Difference between revisions of "Battle Arena Toshinden URA"
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| publisher={{company|[[Sega]]|region=US, Europe}}, {{company|[[Takara]]|region=Japan}} | | publisher={{company|[[Sega]]|region=US, Europe}}, {{company|[[Takara]]|region=Japan}} | ||
| developer=[[Nextech]], [[Studio Cliche]] | | developer=[[Nextech]], [[Studio Cliche]] | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Sega-Ozisoft]]|region=AU}} | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| sounddriver=SCSP/CD-DA (17 tracks) | | sounddriver=SCSP/CD-DA (17 tracks) | ||
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| sat_code_eu=MK81054-50 | | sat_code_eu=MK81054-50 | ||
| sat_rating_eu=15 | | sat_rating_eu=15 | ||
− | | sat_date_uk=1997-02-06{{magref|cvg|183|57}}{{ref|https://web.archive.org/web/ | + | | sat_date_uk=1997-02-06{{magref|cvg|183|57}}{{ref|https://web.archive.org/web/19970224200409/http://www.sega-europe.com:80/SATURNL.HTML}} |
| sat_code_uk=MK81054-50 | | sat_code_uk=MK81054-50 | ||
| sat_rating_uk=15 | | sat_rating_uk=15 | ||
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The game is a 3D fighting game like its predecessor, with new characters and new mechanics added. Gameplay additions include down attacks and recovery rolls (similar to ''[[Virtua Fighter]]'') and an "Overdrive" meter that allows for high-damage special attacks to be performed when it is filled. The game uses smoother models and now runs in high-resolution. Battles are fought to the best of three bouts. As with other games of the genre, a player wins a bout by depleting the opposing fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. It is also possible to lose a bout by falling out of the arena accidentally or to draw if both fighters fall. | The game is a 3D fighting game like its predecessor, with new characters and new mechanics added. Gameplay additions include down attacks and recovery rolls (similar to ''[[Virtua Fighter]]'') and an "Overdrive" meter that allows for high-damage special attacks to be performed when it is filled. The game uses smoother models and now runs in high-resolution. Battles are fought to the best of three bouts. As with other games of the genre, a player wins a bout by depleting the opposing fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. It is also possible to lose a bout by falling out of the arena accidentally or to draw if both fighters fall. | ||
− | Characters move with {{left}} and {{right}} and crouch with {{down}}. Normal movement is slow, but characters can backstep or dash with {{left}} {{left}} or {{right}} {{right}}. When dashing, the direction can be held to continue running, and characters can attack while dashing or running. Characters jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. The fighters can move around the 3D arenas by rolling forwards (toward the screen) with {{R}} or rolling backwards (away from the screen) with {{L}}, which can be used to dodge projectile attacks or get out of a dangerous spot. Characters can perform an alternating rotation with {{down}} {{down}}, which performs a roll in either direction. Characters can run crosswise by dashing, then pressing {{L}} or {{R}}. | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They can walk forward while crouched with {{downright}} (or {{downleft}} when facing left). Normal movement is slow, but characters can backstep or dash with {{left}} {{left}} or {{right}} {{right}}. When dashing, the direction can be held to continue running, and characters can attack while dashing or running. Characters jump upward with {{up}} and jump behind and ahead with {{upleft}} or {{upright}}. The fighters can move around the 3D arenas by rolling forwards (toward the screen) with {{R}} or rolling backwards (away from the screen) with {{L}}, which can be used to dodge projectile attacks or get out of a dangerous spot. Characters can perform an alternating rotation with {{down}} {{down}}, which performs a roll in either direction. Characters can run crosswise by dashing, then pressing {{L}} or {{R}}. |
Characters attack by slashing with their weapon with {{X}} for a weak slash or {{Y}} for a heavy slash, or they can kick with {{A}} for a weak kick or {{B}} for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special attacks. Characters also have "secret" special moves that have more difficult button combinations to perform but do more damage if they connect. | Characters attack by slashing with their weapon with {{X}} for a weak slash or {{Y}} for a heavy slash, or they can kick with {{A}} for a weak kick or {{B}} for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special attacks. Characters also have "secret" special moves that have more difficult button combinations to perform but do more damage if they connect. | ||
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*'''1P Game:''' A single-player mode where the player chooses any character and fights a series of matches against mostly randomly selected characters. The fifth and twelfth matches are always against the subboss, the Replicant, and the thirteenth match is always against the final boss, Wolf. A second player can join at any time to challenge the first to a match by pressing {{Start}}. The game can be continued an unlimited number of times if the player is defeated by an opponent; however, after the end credits play, the player plays an additional hidden boss (called the "Bonus Game") if the game was completed without using a continue on at least the default difficulty level. This secret boss is Sho on the default difficulty level (4) or Vermilion on a higher difficulty level (between 5 and 8). | *'''1P Game:''' A single-player mode where the player chooses any character and fights a series of matches against mostly randomly selected characters. The fifth and twelfth matches are always against the subboss, the Replicant, and the thirteenth match is always against the final boss, Wolf. A second player can join at any time to challenge the first to a match by pressing {{Start}}. The game can be continued an unlimited number of times if the player is defeated by an opponent; however, after the end credits play, the player plays an additional hidden boss (called the "Bonus Game") if the game was completed without using a continue on at least the default difficulty level. This secret boss is Sho on the default difficulty level (4) or Vermilion on a higher difficulty level (between 5 and 8). | ||
− | *'''Vs Human:''' A two-player mode where both players can choose any character. | + | *'''Vs Human:''' A two-player mode where both players can choose any character and any stage and fight against each other. |
*'''Vs Computer:''' A single-player mode where the player can fight a match against any computer-controlled opponent. | *'''Vs Computer:''' A single-player mode where the player can fight a match against any computer-controlled opponent. | ||
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===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=Toshinden}} | |
− | |||
Move lists for each character can be viewed by pausing the game with {{Start}} and pressing {{Z}}. | Move lists for each character can be viewed by pausing the game with {{Start}} and pressing {{Z}}. | ||
The special moves marked as Special 1 and Special 2 are mapped to {{Z}} and {{C}} respectively. The special moves marked as Special 3 and Special 4 are not assigned by default but can be mapped to any button in the options. | The special moves marked as Special 1 and Special 2 are mapped to {{Z}} and {{C}} respectively. The special moves marked as Special 3 and Special 4 are not assigned by default but can be mapped to any button in the options. | ||
+ | ====Playable==== | ||
All of the characters return from ''[[Battle Arena Toshinden Remix]]'' except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as three new bosses (Replicant, Wolf, and Vermilion). | All of the characters return from ''[[Battle Arena Toshinden Remix]]'' except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as three new bosses (Replicant, Wolf, and Vermilion). | ||
{{InfoTable| | {{InfoTable| | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Byakki Mousyuken | {{ | + | {{MoveListRow | Byakki Mousyuken | {{QCFD}} {{downleft}} {{HCF}} {{HS}} | Eiji rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding his sword out.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Scottish Moon<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | Kayin does a backflip kick in midair.}} | {{MoveListRow | Scottish Moon<br>(Special 3 in the air) | {{QCB}} {{kick}} in midair | Kayin does a backflip kick in midair.}} | ||
{{MoveListRow | Vertical Slash | {{downright}}+{{HS}} | Kayin slashes his sword upward, which can hit up to two times.}} | {{MoveListRow | Vertical Slash | {{downright}}+{{HS}} | Kayin slashes his sword upward, which can hit up to two times.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HK}} | Kayin performs three split kicks, then a backflip kick.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Hell's Inferno | {{ | + | {{MoveListRow | Hell's Inferno | {{QCFD}} {{downleft}} {{HCF}} {{HS}} | Kayin rushes forward and performs a series of slashes and kicks, finishing with a split kick and then spiraling up into the air at a slight diagonal angle while holding his sword out.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Jewelry Shower<br>(Special 3) | {{HCF}} {{kick}} | Sofia rolls through the air with a semicircular kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Jewelry Shower<br>(Special 3) | {{HCF}} {{kick}} | Sofia rolls through the air with a semicircular kick. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Rattlesnake<br>(Special 4) | {{QCF}} {{slash}} | Sofia lashes her whip repeatedly in front of her.}} | {{MoveListRow | Rattlesnake<br>(Special 4) | {{QCF}} {{slash}} | Sofia lashes her whip repeatedly in front of her.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HS}} | Sofia moves forward while lashing her whip repeatedly.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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{{MoveListRow | Brutal Stomper<br>(Special 4) | {{QCB}} {{kick}} | Rungo walks three steps forward, stomping with alternating legs.}} | {{MoveListRow | Brutal Stomper<br>(Special 4) | {{QCB}} {{kick}} | Rungo walks three steps forward, stomping with alternating legs.}} | ||
{{MoveListRow | Step and Swing | {{left}}, then {{right}}+{{HS}} | Rungo steps forward and smashes downward with his club, which knocks the opponent down on impact.}} | {{MoveListRow | Step and Swing | {{left}}, then {{right}}+{{HS}} | Rungo steps forward and smashes downward with his club, which knocks the opponent down on impact.}} | ||
− | {{MoveListRow | Secret Move | {{up}} {{upleft}} {{ | + | {{MoveListRow | Secret Move | {{up}} {{upleft}} {{QCBD}} {{downright}} {{right}} {{HK}} | Rungo walks seven steps forward, stomping with alternating legs.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Mega Fire Storm | {{ | + | {{MoveListRow | Mega Fire Storm | {{QCBD}} {{downright}} {{HCB}} {{HS}} | Rungo bashes his club against the ground, creating a wave of fire that explodes into the air in six pillars.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Mystic Sphere<br>(Special 1 on the ground) | {{HCB}} {{slash}} | Fo holds his claws apart and creates a large sphere of energy in front of him, When performed with {{HS}}, he creeps forward slightly while holding the sphere.}} | {{MoveListRow | Mystic Sphere<br>(Special 1 on the ground) | {{HCB}} {{slash}} | Fo holds his claws apart and creates a large sphere of energy in front of him, When performed with {{HS}}, he creeps forward slightly while holding the sphere.}} | ||
{{MoveListRow | Sphere Burst<br>(Special 1 in the air) | {{HCB}} {{slash}} in midair | Fo holds his claws apart and creates a large sphere of energy below him.}} | {{MoveListRow | Sphere Burst<br>(Special 1 in the air) | {{HCB}} {{slash}} in midair | Fo holds his claws apart and creates a large sphere of energy below him.}} | ||
− | {{MoveListRow | Travel Sphere<br>(Special 2) | {{ | + | {{MoveListRow | Travel Sphere<br>(Special 2) | {{QCBD}} {{downright}} {{slash}} | Fo holds his claws apart and creates a large sphere of energy below him, which he rolls forward a short distance.}} |
{{MoveListRow | Upward Sphere<br>(Special 3) | {{QCB}} {{slash}} | Fo lies on his back and creates a large sphere of energy above him.}} | {{MoveListRow | Upward Sphere<br>(Special 3) | {{QCB}} {{slash}} | Fo lies on his back and creates a large sphere of energy above him.}} | ||
{{MoveListRow | Pagoda Kick<br>(Special 4) | {{QCB}} {{kick}} | Fo flies diagonally upward with a kick.}} | {{MoveListRow | Pagoda Kick<br>(Special 4) | {{QCB}} {{kick}} | Fo flies diagonally upward with a kick.}} | ||
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{{MoveListRow | Claw Slide | {{down}}+{{HS}} | Fo slides across the ground with his claws out, which sweeps his opponent.}} | {{MoveListRow | Claw Slide | {{down}}+{{HS}} | Fo slides across the ground with his claws out, which sweeps his opponent.}} | ||
{{MoveListRow | Fart | {{left}} {{upleft}} {{up}} {{upright}} {{right}} {{LS}}+{{HK}} | Fo turns around and releases an explosive fart that travels a short distance and knocks his opponent over on impact.}} | {{MoveListRow | Fart | {{left}} {{upleft}} {{up}} {{upright}} {{right}} {{LS}}+{{HK}} | Fo turns around and releases an explosive fart that travels a short distance and knocks his opponent over on impact.}} | ||
− | {{MoveListRow | Secret Move | {{QCF}} {{ | + | {{MoveListRow | Secret Move | {{QCF}} {{QCBD}} {{left}} {{LS}}+{{HK}} | Fo holds his claws apart and creates a giant sphere of energy below him.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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| desc=A Japanese ninja who has been sent by his clan to obtain the plans for the Toshinhei Replicant. He fights with a spear. | | desc=A Japanese ninja who has been sent by his clan to obtain the plans for the Toshinhei Replicant. He fights with a spear. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Shippu Tsuki (high)<br>(Special 1) | {{QCF}} {{slash}} | Mondo plunges his spear forward, at standing height, which extends in length. This move can only be blocked standing.}} | + | {{MoveListRow | Shippu Tsuki (high)<br>(Special 1 on the ground) | {{QCF}} {{slash}} | Mondo plunges his spear forward, at standing height, which extends in length. This move can only be blocked standing.}} |
{{MoveListRow | Shippu Tsuki (low) | {{QCB}} {{slash}} | Mondo plunges his spear forward, near the ground, which extends in length. This move can only be blocked crouched.}} | {{MoveListRow | Shippu Tsuki (low) | {{QCB}} {{slash}} | Mondo plunges his spear forward, near the ground, which extends in length. This move can only be blocked crouched.}} | ||
{{MoveListRow | Gouriki Raijin<br>(Special 1 in the air) | {{QCF}} {{slash}} in midair | Mondo shoots a stream of fire diagonally downwards from his spear.}} | {{MoveListRow | Gouriki Raijin<br>(Special 1 in the air) | {{QCF}} {{slash}} in midair | Mondo shoots a stream of fire diagonally downwards from his spear.}} | ||
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{{MoveListRow | Gouriki Fuujin<br>(Special 3) | {{HCF}} {{slash}} | Mondo slides forward while spinning his spear in front of him.}} | {{MoveListRow | Gouriki Fuujin<br>(Special 3) | {{HCF}} {{slash}} | Mondo slides forward while spinning his spear in front of him.}} | ||
{{MoveListRow | Shippu Tentsuki<br>(Special 4) | {{RDP}} {{slash}} | Mondo thrusts his spear diagonally upwards. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Shippu Tentsuki<br>(Special 4) | {{RDP}} {{slash}} | Mondo thrusts his spear diagonally upwards. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
− | {{MoveListRow | Secret Move | {{right}} {{upright}} {{up}} {{upleft}} {{left}} {{ | + | {{MoveListRow | Secret Move | {{right}} {{upright}} {{up}} {{upleft}} {{left}} {{QCFD}} {{HK}} | Mondo slides forward while spinning his spear in front of him, then rises into the air while spinning his spear over his head.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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| desc=A French knight who joins the battle after hearing that his rival Eiji was defeated by the Ripper. He fights with a sword. | | desc=A French knight who joins the battle after hearing that his rival Eiji was defeated by the Ripper. He fights with a sword. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Southern Cross<br>(Special 1) | {{left}} {{ | + | {{MoveListRow | Southern Cross<br>(Special 1 on the ground) | {{left}} {{QCFD}} {{slash}} | Duke charges forward. When performed with {{HS}}, he does a lateral sword slice, then somersaults with a downward sword strike, which is an overhead attack that can hit opponents who are blocking while crouched.}} |
− | {{MoveListRow | Cyclone<br>(Special 2 | + | {{MoveListRow | Cyclone<br>(Special 2) | {{QCF}} {{slash}} | Duke spins in place while holding his sword down, then cuts his sword down from above.}} |
{{MoveListRow | Head Crush<br>(Special 1 in the air) | {{QCF}} {{slash}} in midair | Duke stabs his sword downward while falling. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | {{MoveListRow | Head Crush<br>(Special 1 in the air) | {{QCF}} {{slash}} in midair | Duke stabs his sword downward while falling. This move is an overhead attack that can hit opponents who are blocking while crouched.}} | ||
{{MoveListRow | Double Lunge<br>(Special 3) | {{DPF}} {{slash}} | Duke lunges forward and stabs his sword twice. When performed with {{HS}}, he finishes by slashing his sword from side to side.}} | {{MoveListRow | Double Lunge<br>(Special 3) | {{DPF}} {{slash}} | Duke lunges forward and stabs his sword twice. When performed with {{HS}}, he finishes by slashing his sword from side to side.}} | ||
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{{MoveListRow | Head Stomp | {{RDP}} {{slash}} | Tracy flips forward through the air in a high arc. Pressing {{Z}} or {{C}} attacks on the way down.}} | {{MoveListRow | Head Stomp | {{RDP}} {{slash}} | Tracy flips forward through the air in a high arc. Pressing {{Z}} or {{C}} attacks on the way down.}} | ||
{{MoveListRow | Step and Ram | {{left}}, then {{right}}+{{LS}}+{{LK}} | Tracy steps forward and rams her opponent with her shoulder, which knocks the opponent down on impact.}} | {{MoveListRow | Step and Ram | {{left}}, then {{right}}+{{LS}}+{{LK}} | Tracy steps forward and rams her opponent with her shoulder, which knocks the opponent down on impact.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HK}} | Tracy performs a series of punches and kicks.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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{{MoveListRow | Jamming Out<br>(Special 2) | {{QCF}} {{slash}} | Ripper lunges forward and stabs with his katars. When performed with {{HS}}, he backflips after performing the move. This move does a high amount of damage when blocked while crouching if performed with {{HS}}.}} | {{MoveListRow | Jamming Out<br>(Special 2) | {{QCF}} {{slash}} | Ripper lunges forward and stabs with his katars. When performed with {{HS}}, he backflips after performing the move. This move does a high amount of damage when blocked while crouching if performed with {{HS}}.}} | ||
{{MoveListRow | Break Out<br>(Special 3) | {{QCB}} {{kick}} | Ripper slides forward with a front kick that knocks his opponent over on impact.}} | {{MoveListRow | Break Out<br>(Special 3) | {{QCB}} {{kick}} | Ripper slides forward with a front kick that knocks his opponent over on impact.}} | ||
− | {{MoveListRow | Lightning Stinger I<br>(Special 4) | {{ | + | {{MoveListRow | Lightning Stinger I<br>(Special 4) | {{QCBD}} {{slash}} | Ripper swings a lightning-infused katar upward.}} |
{{MoveListRow | Lightning Stinger II | {{QCB}} {{slash}} | Ripper spins forward while holding a lightning-infused katar out.}} | {{MoveListRow | Lightning Stinger II | {{QCB}} {{slash}} | Ripper spins forward while holding a lightning-infused katar out.}} | ||
{{MoveListRow | Lightning Stinger III | {{HCF}} {{slash}} | Ripper spins around, then plunges a lightning-infused katar forward.}} | {{MoveListRow | Lightning Stinger III | {{HCF}} {{slash}} | Ripper spins around, then plunges a lightning-infused katar forward.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HS}} | Ripper spreads his katars apart and shoots a fire burst in front of him.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Dancing Shadow | {{ | + | {{MoveListRow | Dancing Shadow | {{QCFD}} {{downleft}} {{HCF}} {{HK}} | Ripper dashes forward and performs a series of strikes using his katars, finishing with a backflip kick.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Bomber Bowling<br>(Special 2) | {{QCF}} {{kick}} | Ronron rolls a giant bomb across the ground.}} | {{MoveListRow | Bomber Bowling<br>(Special 2) | {{QCF}} {{kick}} | Ronron rolls a giant bomb across the ground.}} | ||
{{MoveListRow | Zapper Stick<br>(Special 3) | {{QCB}} {{slash}} | Ronron shoots her zapper stick diagonally into the air.}} | {{MoveListRow | Zapper Stick<br>(Special 3) | {{QCB}} {{slash}} | Ronron shoots her zapper stick diagonally into the air.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HS}} | Ronron throws a battery of bombs across the battlefield.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Ronron Panic | {{ | + | {{MoveListRow | Ronron Panic | {{QCFD}} {{downleft}} {{HCF}} {{HS}} | Ronron dashes forward and bashes her opponent repeatedly with her zapper stick.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Syugekidan | {{downright}}+{{kick}} | The Replicant slides along the ground, which sweeps its opponent.}} | {{MoveListRow | Syugekidan | {{downright}}+{{kick}} | The Replicant slides along the ground, which sweeps its opponent.}} | ||
{{MoveListRow | Seppuku | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{HS}}+{{LK}} | The Replicant stabs itself with its own sword, damaging itself.}} | {{MoveListRow | Seppuku | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{HS}}+{{LK}} | The Replicant stabs itself with its own sword, damaging itself.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HK}} | The Replicant spreads its hands apart and generates large fireballs in front of him that can hit opponents multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Byakki Mousyuken | {{ | + | {{MoveListRow | Byakki Mousyuken | {{QCFD}} {{downleft}} {{HCF}} {{HS}} | The Replicant rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding its sword out.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Kokuken<br>(Special 4) | {{HCB}} {{slash}} | Wolf slides forward, then slashes his wooden sword multiple times from high to low.}} | {{MoveListRow | Kokuken<br>(Special 4) | {{HCB}} {{slash}} | Wolf slides forward, then slashes his wooden sword multiple times from high to low.}} | ||
{{MoveListRow | Kaiten Shippudan | {{HCF}} {{kick}} | Wolf spins forward while holding his wooden sword toward the ground.}} | {{MoveListRow | Kaiten Shippudan | {{HCF}} {{kick}} | Wolf spins forward while holding his wooden sword toward the ground.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HS}} | Wolf swings his wooden sword back and strikes it against the ground twice, which creates a wave of explosions across the battlefield.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Double Kokuken | {{ | + | {{MoveListRow | Double Kokuken | {{QCFD}} {{downleft}} {{HCF}} {{HS}} | Wolf slashes his wooden sword multiple times from high to low, then slides forward and does it again.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Syugekidan | {{downright}}+{{kick}} | Sho slides along the ground, which sweeps his opponent.}} | {{MoveListRow | Syugekidan | {{downright}}+{{kick}} | Sho slides along the ground, which sweeps his opponent.}} | ||
{{MoveListRow | Seppuku | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{HS}}+{{LK}} | Sho stabs himself with his own sword, hurting himself.}} | {{MoveListRow | Seppuku | {{HCF}} {{downright}} {{down}} {{downleft}} {{left}} {{HS}}+{{LK}} | Sho stabs himself with his own sword, hurting himself.}} | ||
− | {{MoveListRow | Secret Move | {{ | + | {{MoveListRow | Secret Move | {{QCFD}} {{left}} {{downleft}} {{left}} {{right}} {{left}} {{HK}} | Sho spreads his hands apart and generates large fireballs in front of him that can hit opponents multiple times.}} |
}} | }} | ||
{{MoveListTable | desc=Overdrive moves | | {{MoveListTable | desc=Overdrive moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Byakki Mousyuken | {{ | + | {{MoveListRow | Byakki Mousyuken | {{QCFD}} {{downleft}} {{HCF}} {{HS}} | Sho rushes forward and performs a series of slashes and kicks, finishing by spiraling up into the air while holding his sword out.}} |
}} | }} | ||
}} | }} | ||
Line 542: | Line 543: | ||
{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | *'''Character voice:''' Masaaki Ookura, Ryoutaro Okiayu, Yumi Touma, Yukimasa Kisino, Kaneto Shiozawa, Yoko Teppouzuka, Megumi Ogata, Hisao Egawa, Miyako Endoh, Hikaru Midorikawa, Hideo Ishikawa | + | *'''Character voice:''' Masaaki Ookura, [[Ryotaro Okiayu|Ryoutaro Okiayu]], [[Yumi Touma]], [[Yukimasa Kishino|Yukimasa Kisino]], [[Kaneto Shiozawa]], [[Youko Teppouzuka|Yoko Teppouzuka]], [[Megumi Ogata]], [[Hisao Egawa]], Miyako Endoh, [[Hikaru Midorikawa]], [[Hideo Ishikawa]] |
*'''Newcharacter Design and Official Illustrator:''' Tsukasa Kotobuki | *'''Newcharacter Design and Official Illustrator:''' Tsukasa Kotobuki | ||
{{creditsheader|[[Takara]] and [[Tamsoft]] Staff}} | {{creditsheader|[[Takara]] and [[Tamsoft]] Staff}} | ||
Line 572: | Line 573: | ||
| pdf=BattleArenaToshindenURA Saturn JP SSEnding.pdf | | pdf=BattleArenaToshindenURA Saturn JP SSEnding.pdf | ||
| console=SAT | | console=SAT | ||
+ | }} | ||
+ | }} | ||
+ | {{hr}} | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Osamu Shibamiya]] | ||
+ | *'''Associate Product Manager:''' [[Matt Dunbar]] | ||
+ | *'''Marketing Manager:''' [[Anne Moellering]] | ||
+ | *'''Packaging:''' [[Bob Schonfisch]] | ||
+ | *'''Lead Tester:''' [[Dave Paniagua]] | ||
+ | *'''Assistant Lead Testers:''' [[Andrew Byrne]], [[Howard Gipson]], [[Dennis Lee]] | ||
+ | *'''Testers:''' Adam Contreras, [[Art Datangel]], [[Marc Dawson]], Mark Dronsky, Chris Garrett, Anthony Gomez, [[Mark Griffin]], Daniel Madar, Mark McCunney, [[Abe Navarro]], [[Mark Paniagua]], [[Sean Potter]], Malakai Rida, Jeff Sanders, Ricky Tai, Alan Tan, Adam Victor, Jeff Violan | ||
+ | *'''Special Thanks To:''' [[Scott Allen]], [[Manny Granillo]], [[Steve Hutchins]], Jay Kinne, [[Yusuke Kiriyama]], [[Hiroyuki Miyazaki]], [[Mike Needham]], [[The SEEDY CREW]], [[Undyne Stafford]], [[Andrew Stein]] | ||
+ | | console=SAT | ||
+ | | source=US manual | ||
+ | | pdf=Batura sat us manual.pdf | ||
+ | | pdfpage=28 | ||
}} | }} | ||
}} | }} |
Latest revision as of 01:54, 31 October 2024
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Battle Arena Toshinden URA | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Takara (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Nextech, Studio Cliche | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Takara | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): PlayStation | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Tamsoft | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (17 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Battle Arena Toshinden URA, called Toshinden URA (闘神伝URA) in Japan, is an entry in Takara's Battle Arena Toshinden series of fighting games, released in 1996 for the Sega Saturn. "URA" stands for "Ultimate Revenge Attack."
It is a spin-off title based on the PlayStation game Battle Arena Toshinden 2, but it differs in story, characters, and gameplay. It serves as a sequel to Battle Arena Toshinden Remix. It is the second and final Battle Arena Toshinden game to appear on a Sega system.
Contents
Story
Sometime after the end of the first Toshinden Tournament, martial arts experts across the world begin vanishing. Police are mystified by the disappearances, which, unbeknowst to them, are the work of an android fighter called the Replicant. A scientist named Ronron started the Toshinhei Replicant project in order to create a peace enforcement robot, which was modeled after the world's greatest fighter, Sho Shinjo. However, the prototype was stolen before it could be completed, and the machine was turned rogue by an unknown actor.
At the same time, a mysterious traveler known as Ripper is searching for his sister. He believes that Sho is responsible for her disappearance and seeks him out.
Gameplay
The game is a 3D fighting game like its predecessor, with new characters and new mechanics added. Gameplay additions include down attacks and recovery rolls (similar to Virtua Fighter) and an "Overdrive" meter that allows for high-damage special attacks to be performed when it is filled. The game uses smoother models and now runs in high-resolution. Battles are fought to the best of three bouts. As with other games of the genre, a player wins a bout by depleting the opposing fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. It is also possible to lose a bout by falling out of the arena accidentally or to draw if both fighters fall.
Characters move with and and crouch with . They can walk forward while crouched with (or when facing left). Normal movement is slow, but characters can backstep or dash with or . When dashing, the direction can be held to continue running, and characters can attack while dashing or running. Characters jump upward with and jump behind and ahead with or . The fighters can move around the 3D arenas by rolling forwards (toward the screen) with or rolling backwards (away from the screen) with , which can be used to dodge projectile attacks or get out of a dangerous spot. Characters can perform an alternating rotation with , which performs a roll in either direction. Characters can run crosswise by dashing, then pressing or .
Characters attack by slashing with their weapon with for a weak slash or for a heavy slash, or they can kick with for a weak kick or for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special attacks. Characters also have "secret" special moves that have more difficult button combinations to perform but do more damage if they connect.
Some attacks knock a fighter down. When knocked down, characters can roll out of the way with , , , or or recover by jumping with . Characters can attack a downed fighter by pressing + for a short-distance pounce or + for a long-distance pounce.
Characters now have an Overdrive meter at the bottom of the screen that fills as the character deals and takes damage. Once full, the meter drains quickly, during which time the character can execute a special Overdrive move by pressing +. Using an Overdrive move drains the meter completely. Each character also has a Desperation move that can only be used when the vitality bar is low and flashing. These moves are performed using special button combinations or by pressing + when the vitality bar is flashing. Both Overdrive and Desperation moves can be done an unlimited number of times as long as their conditions are met.
Characters can block basic attacks and reduce most of the damage from special moves by holding the D-Pad in the opposite direction of the opponent. Blocking can be done while standing or crouching but not while jumping. Characters can grab and throw opponents by pressing the D-Pad away from the opponent while pressing a heavy punch or kick button.
Modes
The game has the following modes:
- 1P Game: A single-player mode where the player chooses any character and fights a series of matches against mostly randomly selected characters. The fifth and twelfth matches are always against the subboss, the Replicant, and the thirteenth match is always against the final boss, Wolf. A second player can join at any time to challenge the first to a match by pressing START . The game can be continued an unlimited number of times if the player is defeated by an opponent; however, after the end credits play, the player plays an additional hidden boss (called the "Bonus Game") if the game was completed without using a continue on at least the default difficulty level. This secret boss is Sho on the default difficulty level (4) or Vermilion on a higher difficulty level (between 5 and 8).
- Vs Human: A two-player mode where both players can choose any character and any stage and fight against each other.
- Vs Computer: A single-player mode where the player can fight a match against any computer-controlled opponent.
There are eight difficulty levels for computer-controlled opponents. Players can also change the amount of time per bout (0 for unlimited, 60 seconds, or 99 seconds, which is the default), the number of wins needed to win a match (between 1 and 3, with a default of 2), set the strength of each player for two-player games (between 50 and 120 in increments of 10, with a default of 100 for each player), and toggle auto-guarding for each player. Players can also map guarding, taunting, alternating rolls, dashing, and pouncing (against downed opponents) to buttons in the options, which actions that are not assigned to buttons by default.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Move lists for each character can be viewed by pausing the game with START and pressing .
The special moves marked as Special 1 and Special 2 are mapped to and respectively. The special moves marked as Special 3 and Special 4 are not assigned by default but can be mapped to any button in the options.
Playable
All of the characters return from Battle Arena Toshinden Remix except for Gaia and Cupido. Three new playable characters have been added (Tracy, Ripper, and Ronron) as well as three new bosses (Replicant, Wolf, and Vermilion).
Bosses
- Main article: Battle Arena Toshinden URA/Hidden content.
The bosses are playable with cheat codes.
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Replicant | |||||||||||||||||||||||||||||||||||||||||||||||
A robotic copy of Sho Shinjo that was created by Ronron as a peace enforcement android but turned rogue. It appears as the subboss of the game. It uses the same moveset as Sho.
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Wolf | |||||||||||||||||||||||||||||||||||||||||||||||
Ronron's superior, who supervised the Toshinhei project. He wants to rule the world and stole the Replicant prototype in order to use it to dispose of talented martial artists who might stand in his way. He is the final boss of the game. He fights with a wooden sword.
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Sho Shinjo | |||||||||||||||||||||||||||||||||||||||||||||||
A solitary swordsman and the brother of Eiji. He was used as the basis for the Replicant. He once again appears as a secret boss, unlocked if the player defeats Wolf without using a continue on the default difficulty setting.
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Vermilion | |||||||||||||||||||||||||||||||||||||||||||||||
A gunfighter of unknown origin. He appears as a secret boss, unlocked if the player defeats Wolf without using a continue on any difficulty setting higher than the default. He fights using two firearms, so his slash attacks are ranged.
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Stages
Every character has his or her own stage where matches are hosted.
History
Legacy
While this would be the last Toshinden game for a Sega console, the PlayStation would receive two more sequels, Battle Arena Toshinden 3 and Toshinden 4, and a spin-off with super-deformed characters (similar to Virtua Fighter Kids) called Battle Arena Nitoushinden.
Versions
The Saturn version has a different story from the original Battle Arena Toshinden 2 for the PlayStation. Four characters were removed from the PlayStation game (Gaia, Chaos, Uranus, and Master), and four exclusive characters are added in their place (Ripper, Ronron, Replicant, and Wolf). Tracy and Vermilion are the only new characters from the PlayStation game who was carried over to the Saturn game. Gameplay was altered, making the game feel somewhat different. There are also new arenas, a new story, and a different CG intro.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Battle Arena Toshinden URA | Battle Arena Toshinden URA |
English (US) | Battle Arena Toshinden URA | Battle Arena Toshinden URA |
Japanese | 闘神伝URA | Toshinden URA |
Comparisons
- Main article: Battle Arena Toshinden URA/Comparisons.
Production credits
- Character voice: Masaaki Ookura, Ryoutaro Okiayu, Yumi Touma, Yukimasa Kisino, Kaneto Shiozawa, Yoko Teppouzuka, Megumi Ogata, Hisao Egawa, Miyako Endoh, Hikaru Midorikawa, Hideo Ishikawa
- Newcharacter Design and Official Illustrator: Tsukasa Kotobuki
- Story Plot: Choji Yoshikawa
- Executive Producer: Hirohisa Satoh
- Producer: Takayuki Nakano
- Director: Norihiro Hayasaka
- Marketing Staff: Toshihiro Morioka, Hiroshi Takekawa, Katsuya Torihama
- Sound: Yasuhiro Nakano, Fumio Tanabe, Akihi Motoyama, Luna Umegaki
- Special thanks to: Masahiro Morikawa, Tatsuya Hocho, Shunichi Ohkusa, Takeshi Ikenoue, Akihiko Kimura, Naoyuki Takada, Takeshi Ikenoue, Akihiko Kimura, Naoyuki Takada, S.H, Mitsunori Shoji, Hirofumi Kasakawa, Humihiko Ozawa, Satoshi Kumata, Tatsuya Yaura, Tetsuya Iida, Mutsumi Nakamura, Pole To Win
- Artwork Design: Craft
- Producer: Katuji Aoyama
- Director: Yoshitaka Maki
- Program Director: Yukihiko Tani
- Program: Kazunori Ueno, Hirokazu Iwatsuki, Hiroyuki Ogasawara, Eiki Aizawa, Koh Aoki, Katsuaki Itoh
- Art Director: Yasuhiro Suzuki
- Character Modeling: Hisashi Kaneko, Hideyuki Kikuchi
- Game Arrange and New Character Motion Design: Masayuki Hiramatsu, Tomoko Onodera
- New Character Motion Data: Yoshihisa Shimizu, Masahiro Satoh, Naomi Anzai
- Background and 2D-Graphic Design: Kazushige Nagai, Atsushi Suzuki, Shiho Okumura, Kazuhiro Nagata, Takaki Iwata, Mitsuo Terao
- CG Movie: Junichi Ohta
- Openning CG Movie Bgm: Kohji Hayama
- Sound: Studio Cliche, Humito Tamayama, Naohumi Turuyama
- Special thanks to: Toshio Toyoda, Manabu Takahashi, Kenichi Okamoto, Shingo Inaba, Yukito Misumi, Munemoto Matsushima, Kouichi Matsuda, Cosmo Studio, And All Staff
- Thank You For Playing
- Producer: Osamu Shibamiya
- Associate Product Manager: Matt Dunbar
- Marketing Manager: Anne Moellering
- Packaging: Bob Schonfisch
- Lead Tester: Dave Paniagua
- Assistant Lead Testers: Andrew Byrne, Howard Gipson, Dennis Lee
- Testers: Adam Contreras, Art Datangel, Marc Dawson, Mark Dronsky, Chris Garrett, Anthony Gomez, Mark Griffin, Daniel Madar, Mark McCunney, Abe Navarro, Mark Paniagua, Sean Potter, Malakai Rida, Jeff Sanders, Ricky Tai, Alan Tan, Adam Victor, Jeff Violan
- Special Thanks To: Scott Allen, Manny Granillo, Steve Hutchins, Jay Kinne, Yusuke Kiriyama, Hiroyuki Miyazaki, Mike Needham, The SEEDY CREW, Undyne Stafford, Andrew Stein
Magazine articles
- Main article: Battle Arena Toshinden URA/Magazine articles.
Promotional material
also published in:
- Sega Saturn Magazine (JP) #1996-18: "1996-18 (1996-10-25)" (1996-10-11)[10]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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55 | |
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Based on 26 reviews |
Technical information
- Main article: Battle Arena Toshinden URA/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
474,132,624 | CD-ROM (EU) | MK81054-50 V1.000 | ||||||||||
✔ |
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473,977,392 | 1996-08-19 | CD-ROM (JP) | T-10305G V1.000 | |||||||||
? |
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474,132,624 | CD-ROM (US) | 81054 V1.000 |
Track list
1. Data track |
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2. Ronron's Theme (1:59) |
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3. Eiji's Theme (2:03) |
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4. Vermillion's Theme (2:04) |
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5. Kayin's Theme (2:05) |
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6. Sho's Theme (2:14) |
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7. Mondo's Theme (2:03) |
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8. Fo Fai's Theme (2:04) |
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9. Sofia's Theme - Take 1 (2:06) |
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10. Rungo's Theme (2:07) |
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11. Duke's Theme (2:05) |
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12. Ripper's Theme (2:11) |
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13. Wolf's Theme (2:08) |
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14. Ellis' Theme (2:12) |
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15. Sofia's Theme - Take 2 (2:06) |
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16. Tracy's Theme (2:10) |
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17. Replicant's Theme (2:08) |
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18. Staff Roll (3:14) |
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References
- ↑ File:BATU Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2019-10-02 10:31)
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 127
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ 5.0 5.1 5.2 http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ Computer & Video Games, "February 1997" (UK; 1997-01-10), page 57
- ↑ http://www.sega-europe.com:80/SATURNL.HTML (Wayback Machine: 1997-02-24 20:04)
- ↑ File:BattleArenaToshindenURA Saturn JP SSEnding.pdf
- ↑ File:Batura sat us manual.pdf, page 28
- ↑ Sega Saturn Magazine, "1996-18 (1996-10-25)" (JP; 1996-10-11), page 115
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
- ↑ Electronic Gaming Monthly, "January 1997" (US; 199x-xx-xx), page 61
- ↑ Famitsu, "1996-10-04" (JP; 1996-09-20), page 1
- ↑ Fun Generation, "12/96" (DE; 1996-11-13), page 89
- ↑ Gambler, "7/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 5, Issue 1: January 1997" (US; 199x-xx-xx), page 22
- ↑ GamePro, "January 1997" (US; 1997-xx-xx), page 116
- ↑ Game Informer, "January 1997" (US; 199x-xx-xx), page 51
- ↑ Intelligent Gamer, "December 1996" (US; 1996-1x-xx), page 82
- ↑ Joypad, "Novembre 1996" (FR; 1996-1x-xx), page 75
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 88
- ↑ MAN!AC, "12/96" (DE; 1996-11-13), page 37
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 58
- ↑ Mega Fun, "12/96" (DE; 1996-11-20), page 87
- ↑ Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 82
- ↑ Next Generation, "March 1997" (US; 1997-02-11), page 94
- ↑ Player One, "Janvier 1997" (FR; 199x-xx-xx), page 108
- ↑ Saturn Fan, "1996 No. 20" (JP; 1996-09-20), page 202
- ↑ Saturn Fan, "1996 No. 23" (JP; 1996-11-01), page 70
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 48
- ↑ Sega Saturn Magazine, "February 1997" (UK; 1997-01-16), page 64
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 247
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Strana Igr, "Fevral 1997" (RU; 1997-xx-xx), page 77
- ↑ Total Saturn, "Volume One Issue Six" (UK; 1997-02-28), page 31
- ↑ Ultra Game Players, "February 1997" (US; 1997-01-28), page 81
Battle Arena Toshinden URA | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Bootlegs |
Battle Arena Toshinden games for Sega systems | |
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Battle Arena Toshinden Remix (1995) | Battle Arena Toshinden URA (1996) | |
Related games | |
D-Xhird (1997) |
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