Difference between revisions of "Galaxy Fight"
From Sega Retro
(57 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Bob | {{Bob | ||
| bobscreen=GalaxyFight title.png | | bobscreen=GalaxyFight title.png | ||
+ | | bobscreen2=GalaxyFight Saturn JP Title.png | ||
+ | | tab1=NTSC-U/PAL | ||
+ | | tab2=NTSC-J | ||
| publisher=[[Sunsoft]] | | publisher=[[Sunsoft]] | ||
− | | developer=[[ | + | | developer=[[Santaclaus]]{{ref|https://web.archive.org/web/20000917204727/http://www.santaxsanta.com/about.html}} |
+ | | distributor={{company|[[Laguna Video Games]]|region=DE}} | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
− | + | | sounddriver=SCSP/CD-DA (33 tracks) | |
− | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1-2 | | players=1-2 | ||
− | | genre=Fighting | + | | genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|GalaxyFight Saturn JP Box Back.jpg}}, Action{{ref|https://web.archive.org/web/20200227195410/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} |
− | | releases={{ | + | | originaldevelopers=[[Sunsoft]] |
− | | sat_date_eu= | + | | originalsystem=Neo Geo |
+ | | releases={{releasesSat | ||
+ | | sat_date_jp=1995-11-22{{ref|https://web.archive.org/web/20200227195410/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} | ||
+ | | sat_code_jp=T-1510G | ||
+ | | sat_rrp_jp=5,800e{{magref|ssmjp|1995-12|24}} | ||
+ | | sat_rating_jp=all | ||
+ | | sat_date_us=1996-07-03{{ref|https://web.archive.org/web/20160305222905/http://sega-saturn.com/saturn/other/july-n.htm}} | ||
+ | | sat_code_us=T-1504H | ||
+ | | sat_rating_us=t | ||
+ | | sat_date_eu=1996-06{{magref|segapro|59|20}} | ||
| sat_code_eu=T-1504H-50 | | sat_code_eu=T-1504H-50 | ||
− | | | + | | sat_rating_eu=3 |
− | | | + | | sat_date_uk=1996-06{{magref|segapro|59|20}}<!--1996-03-15{{magref|ctw|578|20}}--> |
− | | | + | | sat_code_uk=T-1504H-50 |
− | | | + | | sat_rating_uk=3 |
− | | | + | | sat_date_de=1996 |
+ | | sat_code_de=T-1504H-50 | ||
+ | | sat_rating_de=12 | ||
+ | | sat_date_pl=1996 | ||
+ | }} | ||
+ | | otherformats={{NonSega|Arcade|NG|NGCD|PS}} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''', or '''''Galaxy Fight: Universal Warriors''''' (ギャラクシーファイト ユニバーサル・ウォリアーズ) in Japan, is a fighting game by [[Sunsoft]]. Originally developed for the [[Neo Geo]] arcade hardware, it was ported to the [[Sega Saturn]] and [[PlayStation]] in 1995. The Saturn version is the only port of ''Galaxy Fight'' to be released in all three main regions of the world (Japan, North America, and Europe). | ||
+ | |||
+ | Like many fighting games originally designed for the Neo Geo system, it makes heavy use of sprite scaling. It received a spiritual successor in ''[[Waku Waku 7]]'', which was also released for Saturn. | ||
+ | |||
+ | ==Story== | ||
+ | {{quote|Once in a thousand years, the ancient texts say, a god takes physical form and appears in the galaxy. According to the time keepers of the planet Denis in the Milky Way system, the 1000th year has arrived. The god that the galaxy has been waiting to greet has arrived. But he is not a being of light. He is the god of Evil and controls the powers of darkness. | ||
+ | |||
+ | He calls himself "Felden Cryce." He is endless, all encompassing, all powerful, and with his power, he desires to rule the Galaxy. No one stands before the dark power of this super being. The races of the galaxy can only suffer in silence and wait for a savior to come... | ||
+ | |US manual | ||
+ | |ref={{fileref|Galaxyfight sat us manual.pdf|page=3}} | ||
+ | }} | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Galaxy Fight Saturn, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Galaxy Fight Saturn, Gameplay.png|width=200|Gameplay}} | ||
+ | ''Galaxy Fight'' is a 2D fighting game. Players can choose from eight characters and travel through the in-game solar system to defeat opponents inhabiting each of the planets. Matches are fought to the best of three rounds, and each round is timed. Stages scroll infinitely on both sides, so it is impossible to corner opponents. | ||
+ | |||
+ | Characters move with {{left}} and {{right}}. They crouch with {{down}} and jump with {{upleft}}, {{up}}, or {{upright}}. Characters can attack with {{A}} (light), {{B}} (medium), or {{C}} (hard). Light attacks are fast but do little damage, while hard attacks are strong but slow. There are no separate buttons for punches and kicks, as in most fighting games. Instead, the attack that comes out depends on the character, the strength of the button used, the proximity of the character to the opponent, and whether the character is standing, crouching, jumping, or dashing. Every character also has special moves that are performed with different button combinations. Projectile attacks can be dissipated by attacking them. Characters can perform a taunt with {{Z}}. | ||
+ | |||
+ | Characters backstep or dash with {{left}} {{left}} or {{right}} {{right}} (which can be mapped to {{L}} and {{R}} in the options). Dashes continue until interrupted by an attack (which can be a normal move or a special move) or being hit. It is possible to move to the other side of the opponent while dashing. Attacks do more damage if landed from a dash. Some dashing attacks send the opponent flying backward; the character automatically pursues the opponent when this happens. | ||
+ | |||
+ | Characters can block by holding the D-Pad away while the opponent is attacking. Blocked normal moves do no damage, but blocked special moves still do a small amount of damage. Characters can block while crouching or standing. Jumping attacks can only be blocked standing, and low or sweep attacks can only be blocked crouching. Characters can throw each other {{left}} or {{right}} when next to an opponent and pressing the medium or hard attack button. Throws cannot be blocked. | ||
+ | |||
+ | ===Modes=== | ||
+ | In the single-player game, the player chooses from eight characters and fights a match against every other character in the game in a random order. Each battle is preceded and followed by short dialogue specific to the characters fighting. After four wins, there is a mid-game battle against the unplayable character Bonus-kun. After every playable character has been defeated (except for the selected character), the player faces the first boss, Yacopu, who can take the form of the player's character after losing a round. Then the player fights the final boss, Felden. After the ending, if the player successfully won every battle in only two rounds, there is an additional battle against the hidden boss, Rouwe. | ||
+ | |||
+ | The game ends if the player loses a match but can be continued an unlimited number of times. There are five difficulty levels for computer-controlled opponents (Very Easy, Easy, Normal, Hard, and Very Hard). A second player can enter the game for a two-player versus match by pressing {{Start}} during gameplay. | ||
+ | |||
+ | There is also a dedicated two-player versus mode where both players can choose any characters. The boss characters are playable in this mode using a cheat code. | ||
+ | |||
+ | ===Characters=== | ||
+ | {{MoveListNote|legend=GalaxyFight|key1={{Taunt}}|value1=Taunt}} | ||
+ | The {{X}} and {{Y}} buttons can be mapped to special move button combinations in the Special Command Mode menu. | ||
+ | |||
+ | Every character has two color schemes, depending on whether they are selected by player one or two. | ||
+ | ====Playable==== | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Rolf | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=64 | crop_height=112 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Rolf is a young adventurer who travels the galaxy with his friend Kazuma in search of excitement. He fights wearing a booster pack that enhances his mobility. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolf Shot | {{QCF}} {{AnyAttack}} | Rolf shoots an energy bolt from his laser gun while standing. Most characters can duck under this shot. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Kneeling Rolf Shot | {{HCF}} {{AnyAttack}} | Rolf rolls forward, then shoots an energy bolt from his laser gun while kneeling. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Planet Breaker | {{DPF}} {{AnyAttack}} | Rolf launches into the air with a flaming uppercut that knocks the opponent into the air. He rises higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Rapid Crash | {{QCB}} {{AnyAttack}} | Rolf hovers through the air while doing three revolving kicks.}} | ||
+ | {{MoveListRow | Striking Napalm | D-Pad in a 360° rotation, then {{AnyAttack}} | Rolf kneels and shoots a jet of flame from his arm, which knocks the opponent over.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Double Jump | {{upleft}}, {{up}}, or {{upright}} in midair | Rolf can use his booster pack to jump a second time in midair.}} | ||
+ | {{MoveListRow | Comet Tail | {{downright}}+{{LA}} | Rolf does a quick jab while crouched.}} | ||
+ | {{MoveListRow | Stardust Arrow | {{downright}}+{{MA}} | Rolf does a cross punch while crouched.}} | ||
+ | {{MoveListRow | Metro Launcher | {{downright}}+{{HA}} | Rolf does a rocket-powered uppercut that knocks the opponent into the air.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Kazuma | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=0}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=80 | crop_height=112 | crop_x=64 | crop_y=0}} | ||
+ | | desc=Kazuma is a ninja who is following in the footsteps of his late father. He travels the galaxy with his friend Rolf. He is an adept swordsman. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Ninpou Kage Utsushi | {{QCF}} {{AnyAttack}} | Kazuma summons a projection of himself that dashes forwards. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Oroshi Gufuu Ken | {{DPF}} {{AnyAttack}} | Kazuma swings his katana, then jumps into the air with a rising slash, which knocks the opponent into the air. He rises higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Mukuu Sappuujin | {{QCB}} {{AnyAttack}} | Kazuma spins around like a tornado while slashing his katana, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Shippuu Kai Shin Retsu Zan Satsu | {{right}} {{HCF}} {{Taunt}} (close) | Kazuma spins around the opponent and into the air, then drills down into the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tensui | {{downright}}+{{LA}} | Kazuma does a quick jab.}} | ||
+ | {{MoveListRow | Bassou Hanshu | {{downright}}+{{MA}} | Kazuma does an underhand chop.}} | ||
+ | {{MoveListRow | Chikou Kagetsu | {{downright}}+{{HA}} | Kazuma kicks upwards, which knocks the opponent into the air.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Juri | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=0}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=64 | crop_height=112 | crop_x=144 | crop_y=0}} | ||
+ | | desc=Juri is an orphan who became a thief to survive. She is obsessed with beauty and strength, and her fighting style emphasizes speed and kicks. She fights to prove herself. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rolling Slicer | {{QCF}} {{AnyAttack}} | Juri does a shin kick, then turns around and does a back heel kick that hits three times, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Razor Stroke | {{DPF}} {{AnyAttack}} | Juri does a hopping knee strike, then a midair roundhouse that knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Somersault Kick | {{QCB}} {{AnyAttack}} | Juri flips backwards with a kick, which knocks the opponent over. If successfully executed twice, it knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Needle Shot | {{HCF}} {{AnyAttack}} in midair | Juri does multiple rapid side kicks in midair.}} | ||
+ | {{MoveListRow | Galactica Cyclone | {{right}} {{HCF}} {{LA}}+{{MA}}+{{HA}} | Juri does a series of kicks, which knocks the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Galling Elbow | {{left}}+{{MA}} | Juri smashes an elbow downward.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Roomi | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=0}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=64 | crop_height=96 | crop_x=208 | crop_y=0}} | ||
+ | | desc=Roomi is a fighter with rabbit-like movements and can sense her opponent's moves before they attack. She journeys from her home planet in search of fame. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Rabbit Blow | {{QCF}} {{AnyAttack}} (up to 3 times) | Roomi does a cross punch. If repeated, she follows up with a jab, then an uppercut that knocks the opponent over.}} | ||
+ | {{MoveListRow | Rolling Crash | Hold {{left}} for 2 seconds, then {{right}}+{{AnyAttack}} | Roomi curls into a ball and rolls along the ground, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Rolling Bomber | {{LA}}+{{MA}}+{{HA}} in midair | Roomi curls into a ball, then unrolls and falls diagonally downward while punching with both fists, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Giant Knuckle | D-Pad in a 360° rotation, then {{AnyAttack}} | Roomi winds up, then does a big punch with an enlarged fist. If it hits, it knocks the opponent back, then Roomi hops forward in pursuit.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Star Punch! | {{down}}+{{HA}} in midair | Roomi punches downward while falling.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Gunter | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=320 | crop_height=224 | crop_x=0 | crop_y=448}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=112 | crop_height=128 | crop_x=272 | crop_y=0}} | ||
+ | | desc=Gunter is a green-skinned, fire-breathing monster. He fights to prepare for a prophecy that he would defend his people against a powerful evil. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Bull Bomber | {{DPF}} {{AnyAttack}} | Gunter leaps through the air and falls with an elbow smash. He leaps further when a stronger button is used.}} | ||
+ | {{MoveListRow | Bull Breath | {{HCB}} {{AnyAttack}} | Gunter breathes a burst of fire onto the ground, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Bull Shoulder | Hold {{left}} for 2 seconds, then {{right}}+{{AnyAttack}} | Gunter dashes forward with a shoulder tackle, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Wild Shake | D-Pad in a 360° rotation, then {{AnyAttack}} (close) | Gunter picks up and slams the opponent against the ground multiple times.}} | ||
+ | {{MoveListRow | Hammer Break | D-Pad in a 360° rotation, then {{LA}}+{{MA}}+{{HA}} (close) | Gunter grabs the opponent, runs forward, then throws the opponent into the ground.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Alvan | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=224}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=48 | crop_height=96 | crop_x=384 | crop_y=0}} | ||
+ | | desc=Alvan is the rightful prince of the Planet Rozalis, which was invaded and destroyed by Felden a thousand years ago. He is trying to restore his planet to its former glory. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Al-Blast | {{QCF}} {{AnyAttack}} | Alvan punches an energy bolt forwards, which knocks the opponent over. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Anti-Air Al-Blast | {{DPF}} {{AnyAttack}} in midair | Alvan flings an energy bolt forwards in midair, which knocks the opponent over. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Al-Fire | {{HCF}} {{AnyAttack}} | Alvan touches the ground, causing an energy pillar to shoot from the ground in front of him, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Al-Slugger | {{LA}}+{{MA}}+{{HA}} | Alvan spins around with an outstretched knife-hand strike, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Al-Thunder | Hold {{down}} for 2 seconds, then {{up}}+{{AnyAttack}} | Alvan thrusts his hand upward and shoots an energy ray into the air.}} | ||
+ | {{MoveListRow | Super Alvan | {{HCB}} {{right}} {{LA}}+{{MA}}+{{HA}} while life is flashing | Alvan bursts with energy and starts to glow, which increases the damage that he inflicts.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Al-Dazer | {{up}}+{{MA}} in midair | Alvan does a headbutt.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=G.Done | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=224}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=64 | crop_height=112 | crop_x=432 | crop_y=0}} | ||
+ | | desc=G.Done is an amnesiac fighter whose origins are unknown. He is trying to uncover his past. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Shoring Roll | {{QCF}} {{AnyAttack}} | G.Done does a quick roll, which can dodge attacks or roll through the opponent.}} | ||
+ | {{MoveListRow | Diving Headbutt | {{DPF}} {{AnyAttack}} while dashing | G.Done dives through the air with a headbutt, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Hurricane Bolt | {{QCF}} {{AnyAttack}} in midair | G.Done drops down to the ground with a punch, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Final Mega Driver | {{DPF}} {{AnyAttack}} in midair | G.Done drops down to the ground with an electrified punch, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Back Attack | {{QCFD}} {{AnyAttack}} in midair | G.Done falls to the ground with his back first.}} | ||
+ | {{MoveListRow | Flying Cross Chop | {{HCF}} {{AnyAttack}} in midair | G.Done dives diagonally downwards with his arms crossed.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Overhead Kick | {{downright}}+{{HA}} | G.Done kicks into the air.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Musafar | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=304 | crop_height=224 | crop_x=320 | crop_y=448}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=80 | crop_height=128 | crop_x=496 | crop_y=0}} | ||
+ | | desc=Musafar is a robot built by the Imperial Army of the Planet Fakir. His purpose is to gather data on the strengths and weaknesses of his opponents so that the Fakir Empire can use this information to take over the galaxy. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Musafar Punch | {{HCB}} {{AnyAttack}} | Musafar dashes forward, then punches, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Musafar Missile | Hold {{left}} for 2 seconds, then {{right}}+{{AnyAttack}} | Musafar shoots a star-shaped projectile from its chest. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Musafar Kick | Hold {{down}} for 2 seconds, then {{up}}+{{AnyAttack}} | Musafar launches itself into the air while kicking, which knocks the opponent over. It rises higher when a stronger button is used.}} | ||
+ | {{MoveListRow | Moon Spiral Leg Bomber | D-Pad in a 360° rotation, then {{AnyAttack}} | Musafar launches itself into the air, then falls down while stomping with both heels, which knocks the opponent into the air.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Reverse Spin Kick | {{right}}+{{HA}} while blocking | Musafar spins around and kicks into the air, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Reverse Back Knuckle | {{downright}}+{{HA}} while blocking | Musafar spins its body around while crouched, using its arm like a club to sweep the opponent.}} | ||
+ | {{MoveListRow | Head Upper | {{down}}+{{LA}} while dashing | Musafar punches into the air with its head by extending its neck.}} | ||
+ | {{MoveListRow | Sliding Kick | {{down}}+{{MA}} while dashing | Musafar falls backward while kicking into the air with both legs, which knocks the opponent into the air.}} | ||
+ | {{MoveListRow | Head Sliding | {{down}}+{{HA}} while dashing | Musafar extends both arms forward to sweep the opponent.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | ====Bosses==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | The boss characters are playable in the two-player mode using a cheat code. | ||
+ | {{InfoTable| | ||
+ | {{InfoFighter | ||
+ | | name=Bonus-kun | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=48 | crop_height=96 | crop_x=688 | crop_y=0}} | ||
+ | | desc=Bonus-kun is an animated punching bag who is trying to learn martial arts. He appears as a mid-boss after defeating four opponents. Because he has no arms, he cannot block or throw. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Koushuutan | {{QCF}} {{AnyAttack}} | Bonus spits a fireball from his mouth. The projectile moves faster when a stronger button is used.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Yacopu | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=168 | crop_x=768 | crop_y=448}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=64 | crop_height=48 | crop_x=576 | crop_y=0}} | ||
+ | | desc=Yacopu is a shapeshifting rabbit-like creature. He is the protagonist of [[Sunsoft]]'s ''Trip World'' (which never saw a release on Sega systems). In the single-player game, he can morph into the player's character after losing a round; in two-player games, he can transform in any round. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Henshin | {{QCF}} {{AnyAttack}} | Yacopu transforms into his opponent. This transformation lasts until the end of the round.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Felden | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=128 | crop_height=224 | crop_x=640 | crop_y=448}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=48 | crop_height=160 | crop_x=640 | crop_y=0}} | ||
+ | | desc=Felden is the most powerful being in the galaxy. He intends to take control of all the worlds in the galaxy and rule them all. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Demolition Ball | {{QCF}} {{AnyAttack}} | Felden flings a large fireball with both hands, which knocks over the opponent. The projectile moves faster when a stronger button is used.}} | ||
+ | {{MoveListRow | Destroy Shot | {{QCF}} {{AnyAttack}} in midair | Felden throws a glowing plasma ball downward, which bounces across the ground.}} | ||
+ | {{MoveListRow | Chaos Storm | {{DPF}} {{AnyAttack}} | Felden spirals into the air while surrounded by streams of flame, which knocks the opponent over.}} | ||
+ | {{MoveListRow | Absolute Disaster | {{HCF}} {{AnyAttack}} (close) | Felden lifts the opponent into the air by the neck, electrifies his hand, and throws the opponent, then he glides forward in pursuit.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Deadly Drop | {{down}}+{{HA}} in midair | Felden falls with an elbow drop, which knocks the opponent over.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoFighter | ||
+ | | name=Rouwe | ||
+ | | portrait={{sprite | Galaxy Fight Saturn, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=224}} | ||
+ | | sprite={{sprite | Galaxy Fight Saturn, Sprites.png | crop_width=48 | crop_height=96 | crop_x=736 | crop_y=0}} | ||
+ | | desc=Rouwe is a hermit who lives in the plains. He is fought as a hidden final boss after the ending is shown if the player defeated every other character in two rounds (it is permitted to lose a match as long as every victorious match is won in only two rounds). The player only has one chance to fight him; the credits are shown afterwards regardless of the outcome. He fights with similar moves to Ryu from the ''[[:Category:Street Fighter|Street Fighter]]'' series. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Jikazuki | {{QCF}} {{AnyAttack}} | Rouwe punches in front of him, sending a wave of sand moving across the ground. The projectile moves faster when a stronger button is used. It knocks the opponent over when the move is performed with {{HA}}.}} | ||
+ | {{MoveListRow | Hanezuki | {{DPF}} {{AnyAttack}} | Rouwe rises into the air with an uppercut, which knocks the opponent into the air. He rises higher when a stronger button is used. This move closely resembles the Shouryuuken from ''[[:Category:Street Fighter|Street Fighter]]''.}} | ||
+ | {{MoveListRow | Tenrenburi | {{QCB}} {{AnyAttack}} | Rouwe lifts a leg and moves forward through the air while kicking in circles. He kicks more times when a stronger button is used. This move closely resembles the Tatsumaki Senpuukyaku from ''[[:Category:Street Fighter|Street Fighter]]''.}} | ||
+ | {{MoveListRow | Ryuusui Chidori Gaeshi | {{left}}+{{MA}} or {{right}}+{{MA}} | Rouwe does a kata. The last move knocks the opponent back.}} | ||
+ | {{MoveListRow | Ryuusui Tsubame Gaeshi | {{left}}+{{HA}} or {{right}}+{{HA}} | Rouwe does a kata. The last move knocks the opponent back.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Mikazuki Uchi | {{downright}}+{{HA}} while dashing | Rouwe does a punch that knocks the opponent back, then he flies forward in pursuit.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Stages=== | ||
+ | Every character has his or her stage where matches are fought in the single-player mode (except for Bonus-kun, who fights in the stage of the previously defeated character). The stage is chosen randomly in the two-player mode. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Rolf.png|Planet Airrass|Stage of Rolf.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Kazuma.png|Planet Airrass|Stage of Kazuma.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Juri.png|Planet Lezaar|Stage of Juri.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Roomi.png|Planet Lutecia|Stage of Roomi.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Gunter.png|Planet Guljeff|Stage of Gunter.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Alvan.png|Planet Rozalis|Stage of Alvan.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, G.Done.png|Planet Mani|Stage of G.Done.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Musafar.png|Planet Fakir|Stage of Musafar.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Yacopu.png|Planet Lutecia|Stage of Yacopu.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Felden.png|Unknown|Stage of Felden.}} | ||
+ | {{ginfo|Galaxy Fight Saturn, Stages, Rouwe.png|Unknown|Stage of Rouwe.}} | ||
+ | }} | ||
+ | |||
+ | ==Versions== | ||
+ | Following its [[Neo Geo]] MVS and AES release, ''Galaxy Fight'' was brought to three CD-ROM-based platforms with arranged music: the [[Neo Geo CD]], the [[PlayStation]], and this [[Sega Saturn]] version. | ||
+ | |||
+ | The Saturn version of the game is a relatively faithful conversion of the original game but omits some frames of animation. It generally compares favourably to its PlayStation counterpart however; a lower quality port with noticeably distorted graphics in most scenes and which occasionally exhibits slowdown during gameplay. | ||
+ | |||
+ | Loading times are similar but manifest at different points of the game; the PlayStation version takes longer to load between matches, but gets to the character selection screen slightly faster than the Saturn. Both are nevertheless significantly faster than the Neo Geo CD, a console which is notorious for its slow disc access speeds. As is to be expected, in its original cartridge form ''Galaxy Fight'' had no loading screens (or menu systems, which also differ slightly between the home versions). | ||
+ | |||
+ | ===Localised names=== | ||
+ | {{aka | ||
+ | |en_name=Galaxy Fight | ||
+ | |us_name=Galaxy Fight | ||
+ | |jp_name=ギャラクシーファイト ユニバーサル・ウォリアーズ | ||
+ | |jp_trans=Galaxy Fight: Universal Warriors | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | {{creditsheader|Staff}} | ||
+ | *'''Galaxy Programmer:''' Yuichi Ueda, Shigetaka Inaba | ||
+ | *'''Graphic designer:''' Toshihiko Narita, Murakiti, Atsuki Matsui, Kouki Kita, Masashi Kazikawa, Yasuhide Maeda, Nobuhide Suzuki, Kazuhiro Watabe, Eiji Koyama, Ryuichi Kunisue, Takeshi Goya, Daisuke Fukuda | ||
+ | *'''Tool Programmer:''' Hirokatsu Fujii | ||
+ | *'''Sound Programmer:''' Kazuo Nii, Noriaki Urata | ||
+ | *'''Music Composer:''' Masato Araikawa, Takayuki Sasaki | ||
+ | *'''Musicians:''' Jun Kojime, Masato Araikawa | ||
+ | *'''Music Coordinator:''' Atsushi Mihiro, Shoji Yogo | ||
+ | *'''Voice Actor:''' Kazunori Hotta, Takakazu Tukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson | ||
+ | *'''Special Thanks:''' Akihiro Asada, Kazuyuki Watanabe, Kazuyo Umemura, Naomi Sakaguchi, Hiroshi Ito, Megumi Masuko, [[SNK]] Staff | ||
+ | *'''Director:''' Yuichi Ueda | ||
+ | *'''Presented by:''' [[Sunsoft]] | ||
+ | {{creditsheader|Sega Saturn version Staff}} | ||
+ | *'''Programmer:''' [[Michio Okasaka]] | ||
+ | *'''Graphic designer:''' Shigeyuki Asa, Takahiro Nakajima, Hiroshi Ito | ||
+ | *'''Sound Staff:''' Kazuo Nii, Noriaki Urata, Takayuki Sasaki, Take, Kazuhisa Niwa, Masayuki Akiyama, Chiaki Kato | ||
+ | *'''Music Composer:''' Masato Araikawa, Takayuki Sasaki | ||
+ | *'''Musicians:''' Jun Kojime, Masato Araikawa | ||
+ | *'''Music Coordinator:''' Atsushi Mihiro | ||
+ | *'''Voice Actor:''' Kazunori Hotta, Takakazu Tukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson | ||
+ | *'''Illustration:''' Akari Funato | ||
+ | *'''Managing Director:''' Kiharu Yoshida | ||
+ | *'''Manager:''' Masato Kawai | ||
+ | *'''Special Thanks:''' Osamu Nagano, Hideo Yamamoto, Izumi Imazeki, Masaru Aoyanagi, Makoto Kawashita, Hideaki Takahashi, Hirokazu Yokochi, Etsuko Masuta, Kenichi Oshika, Tatsuya Sakurai, A.T, Tatsuo Mori, Hiroshi Ito, Akihiro Asada, Shigeki Shimizu, AM Staff | ||
+ | *'''Director:''' [[Michio Okasaka]] | ||
+ | | source=In-game credits | ||
+ | | pdf=GalaxyFight Saturn JP SSEnding.pdf | ||
+ | | console=SAT | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | == | + | ==Magazine articles== |
− | == | + | {{mainArticle|{{PAGENAME}}/Magazine articles}} |
− | {{ | + | |
− | | | + | ==Promotional material== |
− | + | {{gallery | |
− | + | |{{galleryPrintAd|ssmjp|1995-12|24}} | |
}} | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|SAT}} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=Saturn | ||
+ | | region=JP | ||
+ | | front=GalaxyFight Saturn JP Box Front.jpg | ||
+ | | back=GalaxyFight Saturn JP Box Back.jpg | ||
+ | | square=yes | ||
+ | | spinecard=GalaxyFight Saturn JP Spinecard.jpg | ||
+ | | disc=GalaxyFight Saturn JP Disc.jpg | ||
+ | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
| region=US | | region=US | ||
| front=GalaxyFight Saturn US Box Front.jpg | | front=GalaxyFight Saturn US Box Front.jpg | ||
| back=GalaxyFight Saturn US Box Back.jpg | | back=GalaxyFight Saturn US Box Back.jpg | ||
− | | disc= | + | | disc=GalaxyFight Saturn US Disc.jpg |
| manual=Galaxyfight sat us manual.pdf | | manual=Galaxyfight sat us manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
Line 43: | Line 355: | ||
| region=EU | | region=EU | ||
| cover=GalaxyFight Saturn EU Box.jpg | | cover=GalaxyFight Saturn EU Box.jpg | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| disc= | | disc= | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{GalaxyFightOmni}} |
Latest revision as of 11:08, 4 November 2024
| |||||||||||||||||||||||||||||||||||
Galaxy Fight | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Sunsoft | |||||||||||||||||||||||||||||||||||
Developer: Santaclaus[1] | |||||||||||||||||||||||||||||||||||
Distributor: Laguna Video Games (DE) | |||||||||||||||||||||||||||||||||||
Original system(s): Neo Geo | |||||||||||||||||||||||||||||||||||
Developer(s) of original games: Sunsoft | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (33 tracks) | |||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[2], Action[3] | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
|
Galaxy Fight, or Galaxy Fight: Universal Warriors (ギャラクシーファイト ユニバーサル・ウォリアーズ) in Japan, is a fighting game by Sunsoft. Originally developed for the Neo Geo arcade hardware, it was ported to the Sega Saturn and PlayStation in 1995. The Saturn version is the only port of Galaxy Fight to be released in all three main regions of the world (Japan, North America, and Europe).
Like many fighting games originally designed for the Neo Geo system, it makes heavy use of sprite scaling. It received a spiritual successor in Waku Waku 7, which was also released for Saturn.
Contents
Story
“ | Once in a thousand years, the ancient texts say, a god takes physical form and appears in the galaxy. According to the time keepers of the planet Denis in the Milky Way system, the 1000th year has arrived. The god that the galaxy has been waiting to greet has arrived. But he is not a being of light. He is the god of Evil and controls the powers of darkness.
He calls himself "Felden Cryce." He is endless, all encompassing, all powerful, and with his power, he desires to rule the Galaxy. No one stands before the dark power of this super being. The races of the galaxy can only suffer in silence and wait for a savior to come... |
„ |
— US manual [7] |
Gameplay
Galaxy Fight is a 2D fighting game. Players can choose from eight characters and travel through the in-game solar system to defeat opponents inhabiting each of the planets. Matches are fought to the best of three rounds, and each round is timed. Stages scroll infinitely on both sides, so it is impossible to corner opponents.
Characters move with and . They crouch with and jump with , , or . Characters can attack with (light), (medium), or (hard). Light attacks are fast but do little damage, while hard attacks are strong but slow. There are no separate buttons for punches and kicks, as in most fighting games. Instead, the attack that comes out depends on the character, the strength of the button used, the proximity of the character to the opponent, and whether the character is standing, crouching, jumping, or dashing. Every character also has special moves that are performed with different button combinations. Projectile attacks can be dissipated by attacking them. Characters can perform a taunt with .
Characters backstep or dash with or (which can be mapped to and in the options). Dashes continue until interrupted by an attack (which can be a normal move or a special move) or being hit. It is possible to move to the other side of the opponent while dashing. Attacks do more damage if landed from a dash. Some dashing attacks send the opponent flying backward; the character automatically pursues the opponent when this happens.
Characters can block by holding the D-Pad away while the opponent is attacking. Blocked normal moves do no damage, but blocked special moves still do a small amount of damage. Characters can block while crouching or standing. Jumping attacks can only be blocked standing, and low or sweep attacks can only be blocked crouching. Characters can throw each other or when next to an opponent and pressing the medium or hard attack button. Throws cannot be blocked.
Modes
In the single-player game, the player chooses from eight characters and fights a match against every other character in the game in a random order. Each battle is preceded and followed by short dialogue specific to the characters fighting. After four wins, there is a mid-game battle against the unplayable character Bonus-kun. After every playable character has been defeated (except for the selected character), the player faces the first boss, Yacopu, who can take the form of the player's character after losing a round. Then the player fights the final boss, Felden. After the ending, if the player successfully won every battle in only two rounds, there is an additional battle against the hidden boss, Rouwe.
The game ends if the player loses a match but can be continued an unlimited number of times. There are five difficulty levels for computer-controlled opponents (Very Easy, Easy, Normal, Hard, and Very Hard). A second player can enter the game for a two-player versus match by pressing START during gameplay.
There is also a dedicated two-player versus mode where both players can choose any characters. The boss characters are playable in this mode using a cheat code.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
ATTACK | Any attack button |
LA | Light attack |
MA | Medium attack |
HA | Hard attack |
TAUNT | Taunt |
The and buttons can be mapped to special move button combinations in the Special Command Mode menu.
Every character has two color schemes, depending on whether they are selected by player one or two.
Playable
Bosses
- Main article: Galaxy Fight/Hidden content.
The boss characters are playable in the two-player mode using a cheat code.
|
Bonus-kun | |||||||||||||||||||||||
Bonus-kun is an animated punching bag who is trying to learn martial arts. He appears as a mid-boss after defeating four opponents. Because he has no arms, he cannot block or throw.
| ||||||||||||||||||||||||
|
Yacopu | |||||||||||||||||||||||
Yacopu is a shapeshifting rabbit-like creature. He is the protagonist of Sunsoft's Trip World (which never saw a release on Sega systems). In the single-player game, he can morph into the player's character after losing a round; in two-player games, he can transform in any round.
| ||||||||||||||||||||||||
|
Felden | |||||||||||||||||||||||
Felden is the most powerful being in the galaxy. He intends to take control of all the worlds in the galaxy and rule them all.
| ||||||||||||||||||||||||
|
Rouwe | |||||||||||||||||||||||
Rouwe is a hermit who lives in the plains. He is fought as a hidden final boss after the ending is shown if the player defeated every other character in two rounds (it is permitted to lose a match as long as every victorious match is won in only two rounds). The player only has one chance to fight him; the credits are shown afterwards regardless of the outcome. He fights with similar moves to Ryu from the Street Fighter series.
|
Stages
Every character has his or her stage where matches are fought in the single-player mode (except for Bonus-kun, who fights in the stage of the previously defeated character). The stage is chosen randomly in the two-player mode.
Versions
Following its Neo Geo MVS and AES release, Galaxy Fight was brought to three CD-ROM-based platforms with arranged music: the Neo Geo CD, the PlayStation, and this Sega Saturn version.
The Saturn version of the game is a relatively faithful conversion of the original game but omits some frames of animation. It generally compares favourably to its PlayStation counterpart however; a lower quality port with noticeably distorted graphics in most scenes and which occasionally exhibits slowdown during gameplay.
Loading times are similar but manifest at different points of the game; the PlayStation version takes longer to load between matches, but gets to the character selection screen slightly faster than the Saturn. Both are nevertheless significantly faster than the Neo Geo CD, a console which is notorious for its slow disc access speeds. As is to be expected, in its original cartridge form Galaxy Fight had no loading screens (or menu systems, which also differ slightly between the home versions).
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Galaxy Fight | Galaxy Fight |
English (US) | Galaxy Fight | Galaxy Fight |
Japanese | ギャラクシーファイト ユニバーサル・ウォリアーズ | Galaxy Fight: Universal Warriors |
Production credits
- Galaxy Programmer: Yuichi Ueda, Shigetaka Inaba
- Graphic designer: Toshihiko Narita, Murakiti, Atsuki Matsui, Kouki Kita, Masashi Kazikawa, Yasuhide Maeda, Nobuhide Suzuki, Kazuhiro Watabe, Eiji Koyama, Ryuichi Kunisue, Takeshi Goya, Daisuke Fukuda
- Tool Programmer: Hirokatsu Fujii
- Sound Programmer: Kazuo Nii, Noriaki Urata
- Music Composer: Masato Araikawa, Takayuki Sasaki
- Musicians: Jun Kojime, Masato Araikawa
- Music Coordinator: Atsushi Mihiro, Shoji Yogo
- Voice Actor: Kazunori Hotta, Takakazu Tukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson
- Special Thanks: Akihiro Asada, Kazuyuki Watanabe, Kazuyo Umemura, Naomi Sakaguchi, Hiroshi Ito, Megumi Masuko, SNK Staff
- Director: Yuichi Ueda
- Presented by: Sunsoft
- Programmer: Michio Okasaka
- Graphic designer: Shigeyuki Asa, Takahiro Nakajima, Hiroshi Ito
- Sound Staff: Kazuo Nii, Noriaki Urata, Takayuki Sasaki, Take, Kazuhisa Niwa, Masayuki Akiyama, Chiaki Kato
- Music Composer: Masato Araikawa, Takayuki Sasaki
- Musicians: Jun Kojime, Masato Araikawa
- Music Coordinator: Atsushi Mihiro
- Voice Actor: Kazunori Hotta, Takakazu Tukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson
- Illustration: Akari Funato
- Managing Director: Kiharu Yoshida
- Manager: Masato Kawai
- Special Thanks: Osamu Nagano, Hideo Yamamoto, Izumi Imazeki, Masaru Aoyanagi, Makoto Kawashita, Hideaki Takahashi, Hirokazu Yokochi, Etsuko Masuta, Kenichi Oshika, Tatsuya Sakurai, A.T, Tatsuo Mori, Hiroshi Ito, Akihiro Asada, Shigeki Shimizu, AM Staff
- Director: Michio Okasaka
Magazine articles
- Main article: Galaxy Fight/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
65 | |
---|---|
Based on 13 reviews |
Technical information
- Main article: Galaxy Fight/Technical information.
References
- ↑ http://www.santaxsanta.com/about.html (Wayback Machine: 2000-09-17 20:47)
- ↑ File:GalaxyFight Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-02-27 19:54)
- ↑ Sega Saturn Magazine, "December 1995" (JP; 1995-11-08), page 24
- ↑ http://sega-saturn.com/saturn/other/july-n.htm (Wayback Machine: 2016-03-05 22:29)
- ↑ 6.0 6.1 6.2 Sega Pro, "July 1996" (UK; 1996-05-xx), page 20
- ↑ File:Galaxyfight sat us manual.pdf, page 3
- ↑ File:GalaxyFight Saturn JP SSEnding.pdf
- ↑ CD Consoles, "Mars 1996" (FR; 1996-xx-xx), page 94
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 1
- ↑ GameFan, "Volume 4, Issue 2: February 1996" (US; 1996-xx-xx), page 18
- ↑ Joypad, "Mars 1996" (FR; 1996-0x-xx), page 70
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 73
- ↑ Mega Force, "Mars 1996" (FR; 1996-0x-xx), page 64
- ↑ Mega Fun, "03/96" (DE; 1996-02-20), page 80
- ↑ Player One, "Mars 1996" (FR; 1996-0x-xx), page 95
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Sega Saturn Magazine, "December 1995" (JP; 1995-11-08), page 188
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Video Games, "2/96" (DE; 1996-01-24), page 76
Galaxy Fight | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information |