Difference between revisions of "Crush"

From Sega Retro

 
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{{Bob
 
{{Bob
 
| bobscreen=Crush title.png
 
| bobscreen=Crush title.png
| screenwidth=320
+
| publisher={{company|[[Sega of America]]|region=US}} {{company|[[Sega Europe]]|region=Europe}}
| title=
 
| publisher=[[Sega]]
 
 
| developer=[[Zoë Mode]]
 
| developer=[[Zoë Mode]]
 
| system=[[PlayStation Portable]]
 
| system=[[PlayStation Portable]]
 +
| sounddriver=
 +
| peripherals=
 +
| players=1
 
| genre=Platform/Puzzle
 
| genre=Platform/Puzzle
| releases={{releases
+
| releases={{releasesPSP
| psp_date_us=2007-05-29
+
| psp_date_us=2007-05-29{{ref|1=https://web.archive.org/web/20071012053828/http://www.sega.com/games/game_temp.php?game=crush&lid=gp_crush&lpos=allgamelist_title}}
 
| psp_code_us=ULUS-10238
 
| psp_code_us=ULUS-10238
| psp_date_eu=2007-05-25
+
| psp_rating_us=e10
| psp_code_eu=ULES-00765
+
| psp_date_uk=2007-05-25
 +
| psp_code_uk=ULES-00765
 +
| psp_code2_uk=INL-U00765-UK
 +
| psp_rating_uk=7
 +
| psp_date_de=2007-05-25
 +
| psp_code_de=ULES-00765
 +
| psp_code2_de=INL-U00765-GE
 +
| psp_rating_de=0
 +
| psp_date_fr=2007-05-25
 +
| psp_code_fr=ULES-00765
 +
| psp_code2_fr=
 +
| psp_rating_fr=7
 +
| psp_date_es=2007-05-25
 +
| psp_code_es=ULES-00765
 +
| psp_code2_es=INL-U00765-SP
 +
| psp_rating_es=7
 +
| psp_date_it=2007-05-25
 +
| psp_code_it=ULES-00765
 +
| psp_code2_it=
 +
| psp_rating_it=7
 +
| psp_date_eu_Promo=2007
 +
| psp_code_eu_Promo=ULES-00765
 +
| psp_code2_eu_Promo=
 +
| psp_rating_eu_Promo=7
 
| psp_date_au=2007-05-31
 
| psp_date_au=2007-05-31
 +
| psp_code_au=ULES-00765
 +
| psp_code2_au=INL-U00765-AU
 +
| psp_rating_au=g
 +
| psp_date_us_d=2009-10-01{{ref|https://web.archive.org/web/20180422221652/https://store.playstation.com/en-us/product/UP0177-ULUS10238_00-CRUSHPSPLEGACY01}}
 +
| psp_code_us_d=ULUS-10238
 +
| psp_rating_us_d=e10
 +
| psp_date_eu_d=2009-10-01{{ref|https://web.archive.org/web/20180422221820/https://store.playstation.com/fr-fr/product/EP0177-ULES00765_00-GPCCRUSHXX000001}}
 +
| psp_code_eu_d=ULES-00765
 +
| psp_rating_eu_d=7
 +
| psp_date_de_d=2009-10-01{{ref|https://web.archive.org/web/20190215225142/https://store.playstation.com/de-de/product/EP0177-ULES00765_00-GPCCRUSHXX000001}}
 +
| psp_code_de_d=ULES-00765
 +
| psp_rating_de_d=0
 +
| psp_date_uk_d=2009-10-01{{ref|https://web.archive.org/web/20180422221810/https://store.playstation.com/en-gb/product/EP0177-ULES00765_00-GPCCRUSHXX000001}}
 +
| psp_code_uk_d=ULES-00765
 +
| psp_rating_uk_d=7
 +
| psp_date_au_d=2009-10-01{{ref|https://web.archive.org/web/20180422221815/https://store.playstation.com/en-au/product/EP0177-ULES00765_00-GPCCRUSHXX000001}}
 +
| psp_code_au_d=ULES-00765
 +
| psp_rating_au_d=g
 
}}
 
}}
| esrb=e10
 
| pegi=7
 
| bbfc=
 
| usk=0
 
| oflc=g
 
 
}}
 
}}
{{stub}}
+
{{stub}}'''''{{PAGENAME}}''''' is a platform/puzzle game developed by [[Zoë Mode]] and published by Sega exclusively for the [[PlayStation Portable]]. Gameplay involves switching between a 3D and 2D view of the level. Platforms which are far away on one particular axis may be "crushed" in the 2D view to be more useful. Likewise, there are sections which are only passable in the 3D view.
'''''Crush''''' is a platform/puzzle game developed by [[Zoë Mode]] and published by [[Sega]] exclusively for the [[PlayStation Portable]]. Gameplay involves switching between a 3D and 2D view of the level. Platforms which are far away on one particular axis may be "crushed" in the 2D view to be more useful. Likewise, there are sections which are only passable in the 3D view.
 
  
 
A sequel, ''[[Crush 3D]]'', was released for the [[Nintendo 3DS]] in 2011.
 
A sequel, ''[[Crush 3D]]'', was released for the [[Nintendo 3DS]] in 2011.
  
==Physical Scans==
+
==Production credits==
{{scanbox
+
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|[[Zoë Mode]] Development Team}}
 +
*'''Producer:''' Paul Mottram
 +
*'''Lead Programmer:''' Peter Pimley
 +
*'''Programmers:''' Pete Gunter, Andrew Taylor, Chris McLaughlin
 +
*'''Additional Code Support:''' Alex Butterfield, Gabriel Lee, Richard Heasman, Ben Mitchell, Paul Mottram
 +
*'''Lead Artist:''' Jonathan Taylor
 +
*'''Artists:''' Richard Beech, Neil Gallagher, Lisa Springett, Ross Stanton, Matt Startin
 +
*'''Additional Art Support:''' Jason Cunningham, Ben Hebb, David Tolley
 +
*'''Lead Designer:''' Alex Butterfield
 +
*'''Designers:''' Pete Newing, Herman Serrano, Fraser Simpson
 +
*'''Sound Designer:''' Phil Bedford
 +
*'''Music:''' Matt Coldrick
 +
*'''Video Editing:''' Paul 'Moog' Gravett
 +
*'''QA Manager:''' Elaine Green
 +
*'''QA Team:''' Dave Shoter, Bill Stone
 +
*'''Additional Thanks:''' Ste Curran, Asad Habib, Simon Parkin, Neil Sluman, Dan Weighton
 +
*'''Production Team Studio Head:''' Ed Daly
 +
*'''Technical Director:''' Richard Heasman
 +
*'''Art Director:''' Ben Hebb
 +
*'''Audio Director:''' Ciaran Walsh
 +
*'''Production Director:''' Mike Cox
 +
*'''Executive Management:''' Ian Baverstock & Jonathan Newth
 +
{{creditsheader|[[SEGA Publishing Europe Limited]] Staff Credits}}
 +
*'''CEO:''' [[Naoyo Tsurumi]]
 +
*'''President/COO:''' [[Mike Hayes]]
 +
*'''Development Director:''' [[Gary Dunn]]
 +
*'''Creative Director:''' [[Matthew Woodley]]
 +
*'''Director of European Marketing:''' [[Gary Knight]]
 +
*'''Head of External Development:''' [[Jim Woods]]
 +
*'''Executive Producer:''' [[Gary Moore]]
 +
*'''Producer:''' [[Darius Sadeghian]]
 +
*'''Senior Game Designer:''' [[Col Rogers]]
 +
*'''UK Brand Director:''' [[David Miller]]
 +
*'''Publishing Manager:''' [[Nathalie Ransom]]
 +
*'''European PR:''' [[Alistair Hatch]]
 +
*'''Senior Brand Manager:''' [[Darren Williams]]
 +
*'''Assistant Brand Manager:''' [[Rhonda Karl]]
 +
*'''International Brand Manager:''' [[Ben Chalmers-Stevens]]
 +
*'''Creative Services:''' [[Alison Warfield]], [[Tom Bingle]], [[Morgan Gibbons]], [[Akane Hiraoka]], [[Arnoud Tempelaere]]
 +
*'''Head of Operations:''' [[Mark Simmons]]
 +
*'''Purchasing Manager:''' [[Caroline Searle]]
 +
*'''Operations:''' [[Natalie Cooke]], [[Michelle Blake]]
 +
*'''Head of Online:''' [[Justin Moodie]]
 +
*'''Online Marketing Manager:''' [[Mike Evans]]
 +
*'''Online Development Manager:''' [[Nina Ahmad]]
 +
*'''Online Creative Manager:''' [[Bennie Booysen]]
 +
*'''Web Designer:''' [[Sandra Simon]]
 +
*'''Community Manager:''' [[Romily Broad]]
 +
*'''Head of UK Marketing:''' [[Tina Hicks]]
 +
*'''UK Product Manager:''' [[Grant Gie]]
 +
*'''UK PR Manager:''' [[Stef McGarry]]
 +
*'''UK Trade Marketing Manager:''' [[Clare Davis]]
 +
*'''Legal Counsel:''' [[Nicola Steel]], [[Mark Bennett]]
 +
*'''Licensing Manager:''' [[Nivine Emeran]]
 +
*'''Head of Development Services:''' [[Mark Le Breton]]
 +
*'''Localization Manager:''' [[Marta Lois Gonzalez]]
 +
*'''Localization Coordinator:''' [[Giuseppe Rizzo]]
 +
*'''Localization Team:''' [[Antonio Catanese]], [[Antonella Marras]], [[Luis J. Paredes]], [[Sebastián Pérez Salguero]], [[Carol Kunzelmann]], [[Jay Bannmuller]], [[Brigitte Nadesan]], [[Daniela Kaynert]]
 +
*'''QA Supervisor:''' [[Stuart Arrowsmith]]
 +
*'''Master Technicians:''' [[John Hegarty]], [[Jigar Patel]]
 +
*'''Senior Team Lead:''' [[George Cover]]
 +
*'''Testers:''' [[Deanne Anderson]], [[Adrian Daly]], [[Andy Glass]], [[Ben Hendrich]], [[Aidan Howe]], [[Tariq Malik]], [[Samuel Morgan]], [[Adam Ross]], [[Tom Woods]]
 +
*'''Senior Language Team Leaders:''' [[Jean-Baptiste Bagot]], [[Sven Wittmaack]]
 +
*'''Assistant Language Team Leader:''' [[Jaron Scholz]]
 +
*'''Language Testers:''' [[Katharina Kiegler]], [[Marco Borrelli]], [[Julien Grelet]], [[Jesús Alvarez]]
 +
*'''Standards Coordinator:''' [[Mohammed Ajaib]]
 +
*'''Assistant Standards Coordinator:''' [[Mike Hanley]]
 +
*'''Standards Testers:''' [[Shiva Allari]], [[Nithiyan Thiruudaian]]
 +
*'''SOE Special Thanks:''' [[Brandon Smith]], [[Simon Matthew]], [[Dean Trotman]], [[Gary Rowe]]
 +
{{creditsheader|[[Sega of America, Inc.]] Staff Credits}}
 +
*'''CEO:''' [[Naoya Tsurumi]]
 +
*'''President:''' [[Simon Jeffery]]
 +
*'''VP of Product Development:''' [[Dave Cobb]]
 +
*'''Localization Manager:''' [[John Merlino]]
 +
*'''Production Assistant:''' [[Omar Woodley]]
 +
*'''VP of Marketing:''' [[Scott A. Steinberg]]
 +
*'''Director of Marketing:''' [[Rick Naylor]]
 +
*'''Product Manager:''' [[Sarah Berridge]]
 +
*'''Public Relations Manager:''' [[Jennie Sue]]
 +
*'''Creative Services Manager:''' [[Jen Groeling]]
 +
*'''Production Specialist:''' [[Heather Lucchetti]]
 +
*'''QA Manager:''' [[Deni Skeens]]
 +
*'''QA Supervisor:''' [[Josh Morton]]
 +
*'''Senior Lead Tester:''' [[Shawn Dobbins]]
 +
*'''Lead Tester:''' [[Teressa Guest]]
 +
*'''Assistant Lead Tester:''' [[Amanda Glasser]]
 +
*'''Testers:''' [[Justin Honegger]], [[Andrew Thanyawatpokin]], [[Sam Carion]], [[Nathan Anderson]]
 +
*'''Compliancy Lead:''' [[Stephen Akana]]
 +
*'''Compliancy Assistant Leads:''' [[Lawrence Mann]], [[Joe Floyd]]
 +
*'''Compliancy Testers:''' [[Junior Sison]], [[John Belcher]], [[Eduardo Camacho]]
 +
*'''Mastering Lab Technician:''' [[Rhianna Kellon]]
 +
*'''Build Technician:''' [[Rey Buzon]]
 +
*'''Hardware Technician:''' [[Matt Ellison]]
 +
| console=PSP
 +
| source=In-game credits
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|Crush PR.pdf|Press release}}
 +
|{{gitem|Crush story factsheet.pdf|Story and character fact sheet}}
 +
|{{gitem|Crush object factsheet.pdf|Objects and importance fact sheet}}
 +
}}
 +
 
 +
==Physical scans==
 +
{{ratings|PSP}}
 +
{{Scanbox
 
| console=PlayStation Portable
 
| console=PlayStation Portable
 
| region=US
 
| region=US
 
| cover=Crush US cover.jpg
 
| cover=Crush US cover.jpg
 
}}
 
}}
{{scanbox
+
{{Scanbox
 
| console=PlayStation Portable
 
| console=PlayStation Portable
 
| region=EU
 
| region=EU
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| console=PlayStation Portable
 
| console=PlayStation Portable
 
| region=AU
 
| region=AU
| cover=
+
| cover=Crush PSP AU Box.jpg
 
| disc=
 
| disc=
 
}}
 
}}
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| console=PlayStation Portable
 
| console=PlayStation Portable
 
| region=UK
 
| region=UK
| cover=
+
| cover=Crush PSP UK Box.jpg
| disc=
+
| disc=Crush PSP UK Disc.jpg
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 
| console=PlayStation Portable
 
| console=PlayStation Portable
 
| region=FR
 
| region=FR
| cover=
+
| cover=Crush PSP FR cover.jpg
 
| disc=
 
| disc=
 
}}
 
}}
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| console=PlayStation Portable
 
| console=PlayStation Portable
 
| region=DE
 
| region=DE
| cover=
+
| cover=Crush PSP DE Box.jpg
 
| disc=
 
| disc=
 
}}
 
}}
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| console=PlayStation Portable
 
| console=PlayStation Portable
 
| region=ES
 
| region=ES
| cover=
+
| cover=Crush PSP ES Box.jpg
 
| disc=
 
| disc=
 +
}}
 +
{{Scanbox
 +
| console=PlayStation Portable
 +
| region=IT
 +
| cover=Crush PSP IT cover.jpg
 +
| disc=
 +
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|PSP|sha1=391B3A843F4041110394F0FE7EE7FFDF820216C1|md5=68BCC8E8020F20C51BECDBCAA960A393|crc32=DC9FF010|size=832,077,824|date= |source=UMD (EU)|comments=|quality=|prototype=}}
 +
{{rom|PSP|sha1=A51F8808E8D0B20BCD1BD6AE4662B8AAB937D6C4|md5=6D89AECAB61F1F1515D7875C23D0865C|crc32=E2967D94|size=612,139,008|date= |source=UMD (US)|comments=|quality=|prototype=}}
 
}}
 
}}
  
==Promotional material==
+
==External links==
<gallery>
+
* ''{{PAGENAME}}'' on PlayStation.com: [https://www.playstation.com/en-us/games/crush-psp/ US], [https://www.playstation.com/en-gb/games/crush-psp/ UK]
File:Crush PR.pdf|Press release
+
* ''{{PAGENAME}}'' on PlayStation Store: [https://store.playstation.com/en-us/product/UP0177-ULUS10238_00-CRUSHPSPLEGACY01 US], [https://store.playstation.com/en-gb/product/EP0177-ULES00765_00-GPCCRUSHXX000001 UK], [https://store.playstation.com/en-au/product/EP0177-ULES00765_00-GPCCRUSHXX000001 AU]
File:Crush story factsheet.pdf|Story and character fact sheet
+
 
File:Crush object factsheet.pdf|Objects and importance fact sheet
+
==References==
</gallery>
+
<references/>
 +
 
 +
{{CrushOmni}}

Latest revision as of 22:46, 11 November 2024

n/a

Crush title.png

Crush
System(s): PlayStation Portable
Publisher: Sega of America (US) Sega Europe (Europe)
Developer:
Genre: Platform/Puzzle

















Number of players: 1
Release Date RRP Code
Sony PlayStation Portable
US
ULUS-10238
ESRB: Everyone 10+
Sony PlayStation Portable
US
ULUS-10238
ESRB: Everyone 10+
Sony PlayStation Portable
EU
(Promo)
ULES-00765
PEGI: 7+
Sony PlayStation Portable
EU
ULES-00765
PEGI: 7+
Sony PlayStation Portable
DE
ULES-00765
INL-U00765-GE
USK: 0
Sony PlayStation Portable
DE
ULES-00765
USK: 0
Sony PlayStation Portable
ES
ULES-00765
INL-U00765-SP
PEGI: 7+
Sony PlayStation Portable
FR
ULES-00765
PEGI: 7+
Sony PlayStation Portable
UK
ULES-00765
INL-U00765-UK
PEGI: 7+
Sony PlayStation Portable
UK
ULES-00765
PEGI: 7+
Sony PlayStation Portable
IT
ULES-00765
PEGI: 7+
Sony PlayStation Portable
AU
ULES-00765
INL-U00765-AU
OFLC: General (G)
Sony PlayStation Portable
AU
ULES-00765
OFLC: General (G)

This short article is in need of work. You can help Sega Retro by adding to it.


Crush is a platform/puzzle game developed by Zoë Mode and published by Sega exclusively for the PlayStation Portable. Gameplay involves switching between a 3D and 2D view of the level. Platforms which are far away on one particular axis may be "crushed" in the 2D view to be more useful. Likewise, there are sections which are only passable in the 3D view.

A sequel, Crush 3D, was released for the Nintendo 3DS in 2011.

Production credits

Zoë Mode Development Team
  • Producer: Paul Mottram
  • Lead Programmer: Peter Pimley
  • Programmers: Pete Gunter, Andrew Taylor, Chris McLaughlin
  • Additional Code Support: Alex Butterfield, Gabriel Lee, Richard Heasman, Ben Mitchell, Paul Mottram
  • Lead Artist: Jonathan Taylor
  • Artists: Richard Beech, Neil Gallagher, Lisa Springett, Ross Stanton, Matt Startin
  • Additional Art Support: Jason Cunningham, Ben Hebb, David Tolley
  • Lead Designer: Alex Butterfield
  • Designers: Pete Newing, Herman Serrano, Fraser Simpson
  • Sound Designer: Phil Bedford
  • Music: Matt Coldrick
  • Video Editing: Paul 'Moog' Gravett
  • QA Manager: Elaine Green
  • QA Team: Dave Shoter, Bill Stone
  • Additional Thanks: Ste Curran, Asad Habib, Simon Parkin, Neil Sluman, Dan Weighton
  • Production Team Studio Head: Ed Daly
  • Technical Director: Richard Heasman
  • Art Director: Ben Hebb
  • Audio Director: Ciaran Walsh
  • Production Director: Mike Cox
  • Executive Management: Ian Baverstock & Jonathan Newth
Sega of America, Inc. Staff Credits
Source:
In-game credits

Magazine articles

Main article: Crush/Magazine articles.

Promotional material

Crush PR.pdf

PDF
Press release
Crush PR.pdf

Crush story factsheet.pdf

PDF
Story and character fact sheet
Crush story factsheet.pdf

Crush object factsheet.pdf

PDF
Objects and importance fact sheet
Crush object factsheet.pdf

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
87
[7]
PlayStation 2 Official Magazine - UK (UK) PAL
80
[8]
Sony PlayStation Portable
83
Based on
2 reviews

Crush

PlayStation Portable, US
Crush US cover.jpg
Cover
PlayStation Portable, EU
Crush EU cover.jpg
Cover
PlayStation Portable, AU
Crush PSP AU Box.jpg
Cover
PlayStation Portable, UK
Crush PSP UK Box.jpg
Cover
Crush PSP UK Disc.jpg
Disc
PlayStation Portable, FR
Crush PSP FR cover.jpg
Cover
PlayStation Portable, DE
Crush PSP DE Box.jpg
Cover
PlayStation Portable, ES
Crush PSP ES Box.jpg
Cover
PlayStation Portable, IT
Crush PSP IT cover.jpg
Cover

Technical information

Main article: Crush/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sony PlayStation Portable
 ?
CRC32 dc9ff010
MD5 68bcc8e8020f20c51becdbcaa960a393
SHA-1 391b3a843f4041110394f0fe7ee7ffdf820216c1
832,077,824 UMD (EU)
Sony PlayStation Portable
 ?
CRC32 e2967d94
MD5 6d89aecab61f1f1515d7875c23d0865c
SHA-1 a51f8808e8d0b20bcd1bd6ae4662b8aab937d6c4
612,139,008 UMD (US)

External links

  • Crush on PlayStation.com: US, UK
  • Crush on PlayStation Store: US, UK, AU

References


Crush

Crush title.png

Main page | Magazine articles | Reception


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