Difference between revisions of "Vampire Savior: The Lord of Vampire"
From Sega Retro
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The game is a fighting game similar to the preceding entries in the series. It introduces four new characters (Bulleta, Jedah, Lilith, and Q-Bee) and adds new moves or revises the existing characters. It replaces the traditional round system with a system similar to [[Rare]]'s ''Killer Instinct'': each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking). The game also introduces a new type of special ability called Dark Force moves. | The game is a fighting game similar to the preceding entries in the series. It introduces four new characters (Bulleta, Jedah, Lilith, and Q-Bee) and adds new moves or revises the existing characters. It replaces the traditional round system with a system similar to [[Rare]]'s ''Killer Instinct'': each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking). The game also introduces a new type of special ability called Dark Force moves. | ||
− | + | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks). Characters can perform a taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. | |
− | + | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. Knocked down characters can recover and slide away by holding {{left}} or {{right}} and pressing any attack button. | |
− | + | Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack the opponent. | |
− | + | The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform three types of special moves: ES moves, EX moves, and Dark Force moves. ES moves ("enhanced special" moves) are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically. EX moves ("extra special" moves) are unique special abilities that are usually more flashy and do more damage. Some characters can cancel chain combos into EX moves. New to the game are Dark Force moves, which use a level of the Super meter to perform a character-specific ability that temporarily boosts the character's damage, defense, or mobility for a limited period. Dark Force moves are performed by holding a punch and a kick button of the same strength or {{L}}. The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES, EX, or Dark Force move costs a level. The Special meter levels are retained for the entire match. | |
− | + | ===Modes=== | |
+ | There is a single-player mode where the player chooses any character and fights six opponents before facing a final boss, which differs depending on the selected character. Each character also has a secret rival battle that can be played if the player does not lose a life marker and finishes at least three opponents with an EX or a Dark Force move before reaching the fifth opponent. A second player can challenge the first at any point by pressing {{Start}} on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage. | ||
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves. | Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves. | ||
===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=StreetFighterAlpha}} | |
All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, including pursuit attacks but excluding teleports and some command throws. | All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, including pursuit attacks but excluding teleports and some command throws. | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Anakaris is a 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}} (closest), {{LK}}, {{MP}}, {{MK}}, {{HP}}, and {{HK}} (furthest). This move can be performed in midair. | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}} (closest), {{LK}}, {{MP}}, {{MK}}, {{HP}}, and {{HK}} (furthest). This move can be performed in midair. | ||
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{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
{{MoveListRow | Shinjitsu no Oshie<br>''(guard cancel)'' | {{DPF}} + two {{punch}} simultaneously while blocking | Anakaris curses his opponent, temporarily transforming them into a helpless version of themselves. This move costs two levels of meter.}} | {{MoveListRow | Shinjitsu no Oshie<br>''(guard cancel)'' | {{DPF}} + two {{punch}} simultaneously while blocking | Anakaris curses his opponent, temporarily transforming them into a helpless version of themselves. This move costs two levels of meter.}} | ||
− | {{MoveListRow | Naraku Ana | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}} | + | {{MoveListRow | Naraku no Ana | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}} |
{{MoveListRow | Pharaoh Magic | {{MK}} {{LP}} {{down}} {{LK}} {{MP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}} | {{MoveListRow | Pharaoh Magic | {{MK}} {{LP}} {{down}} {{LK}} {{MP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them. This move can be performed in midair.}} | ||
{{MoveListRow | Pharaoh Salvation | {{HK}} {{MP}} {{down}} {{MK}} {{HP}} (at level 2) | Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs two levels of meter and can be performed in midair.}} | {{MoveListRow | Pharaoh Salvation | {{HK}} {{MP}} {{down}} {{MK}} {{HP}} (at level 2) | Anakaris shoots seven projectiles that inflict seven different curses, then drops a giant sarcophagus on his opponent. This move costs two levels of meter and can be performed in midair.}} | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Aulbath is a merman living in Brazil's Amazon River and the sole survivor of a colossal earthquake that demolished his underwater empire. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sonic Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Aulbath emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent. | {{MoveListRow | Sonic Wave | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Aulbath emits damaging sound waves about half the width of the screen, which does a light amount of damage but momentarily stuns his opponent. | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Aulbath somersaults backwards or swims forward low to the ground.}} | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Aulbath somersaults backwards or swims forward low to the ground.}} | ||
− | {{MoveListRow | Killer Vortex | {{down}}+{{HK}} | Aulbath spirals diagonally downward while spinning his feet like a sawblade.}} | + | {{MoveListRow | Killer Vortex | {{down}}+{{HK}} in midair | Aulbath spirals diagonally downward while spinning his feet like a sawblade.}} |
{{MoveListRow | Spinning Current | {{HP}} while dashing | Aulbath turns into a giant shell and drills his opponent while dashing.}} | {{MoveListRow | Spinning Current | {{HP}} while dashing | Aulbath turns into a giant shell and drills his opponent while dashing.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
− | {{MoveListRow | Aqua Spread | {{ | + | {{MoveListRow | Aqua Spread | {{QCFD}} + two {{punch}} or {{kick}} simultaneously | Aulbath calls a burst of water from the ground in front of him. When performed with {{punch}}, the burst is always the same distance in front of him. When performed with {{kick}}, Aulbath tracks his opponent and calls forth the burst wherever they are.}} |
{{MoveListRow | Sea Rage | {{HCF}} + two {{punch}} simultaneously | Aulbath calls forth a flood.}} | {{MoveListRow | Sea Rage | {{HCF}} + two {{punch}} simultaneously | Aulbath calls forth a flood.}} | ||
{{MoveListRow | Water Jail | {{DPF}} + two {{punch}} simultaneously | Aulbath creates a giant bubble that can capture his opponent.}} | {{MoveListRow | Water Jail | {{DPF}} + two {{punch}} simultaneously | Aulbath creates a giant bubble that can capture his opponent.}} | ||
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| sprite={{sprite | Vampire Savior, Sprites, Bishamon.gif}} | | sprite={{sprite | Vampire Savior, Sprites, Bishamon.gif}} | ||
| info1name=Rival battle | | info1name=Rival battle | ||
− | | info1=Victor | + | | info1=Victor |
| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Bishamon is a ghostly Japanese samurai who wears a cursed suit of armor. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}. | {{MoveListRow | Iaigiri | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Bishamon swings his sword in a wide slash. He swings high with {{punch}} and low with {{kick}}. | ||
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{{ESMove | Bishamon throws a larger fireball that does more damage.}}}} | {{ESMove | Bishamon throws a larger fireball that does more damage.}}}} | ||
{{MoveListRow | Tama Yose | {{left}}+{{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.}} | {{MoveListRow | Tama Yose | {{left}}+{{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can pull them toward him.}} | ||
− | {{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword.}} | + | {{MoveListRow | Tsuji Hayate | {{QCF}} {{punch}} after Karame Dama | After performing the Karame Dama, while his opponent is dazed, Bishamon can dash at them and slash them twice with his sword. |
+ | {{ESMove | Bishamon dashes and stabs his opponent, then his spirit leaves his armor and stabs his opponent again.}}}} | ||
{{MoveListRow | Kien Zan<br>''(guard cancel)'' | {{DPF}} {{punch}} | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after landing from a jump. | {{MoveListRow | Kien Zan<br>''(guard cancel)'' | {{DPF}} {{punch}} | Bishamon jumps high while uppercutting with his sword. This move can only be performed as a reversal or after landing from a jump. | ||
{{ESMove | Bishamon performs a variant of the move that can hit multiple times.}}}} | {{ESMove | Bishamon performs a variant of the move that can hit multiple times.}}}} | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Morrigan | | info2=Morrigan | ||
− | | desc= | + | | desc=Demitri is a noble vampire from Romania, resembling Dracula, with the ability to control dark energy. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a flaming bat across the screen that momentarily stuns his opponent on impact. This move can be performed in midair. | {{MoveListRow | Chaos Flare | {{QCF}} {{punch}} | Demitri throws a flaming bat across the screen that momentarily stuns his opponent on impact. This move can be performed in midair. | ||
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{{MoveListRow | Midnight Bliss | {{down}} {{right}} {{downright}} + two {{punch}} simultaneously | Demitri glides forward and transforms his opponent into a female version if he is male or a chibi version if she is female. He then transforms into his monstrous true form and holds his opponent up by the throat, absorbing their blood until they become empty husks.}} | {{MoveListRow | Midnight Bliss | {{down}} {{right}} {{downright}} + two {{punch}} simultaneously | Demitri glides forward and transforms his opponent into a female version if he is male or a chibi version if she is female. He then transforms into his monstrous true form and holds his opponent up by the throat, absorbing their blood until they become empty husks.}} | ||
{{MoveListRow | Demon Billion | {{down}} {{right}} {{downright}} + two {{kick}} simultaneously | Demitri transforms into a flight of bats and flies through his opponent.}} | {{MoveListRow | Demon Billion | {{down}} {{right}} {{downright}} + two {{kick}} simultaneously | Demitri transforms into a flight of bats and flies through his opponent.}} | ||
− | {{MoveListRow | Midnight Pleasure | {{LP}} {{MP}} {{right}} {{MK}} {{MK}} (half screen away or closer) | Demitri grabs his opponent, shakes them, and pummels them with a series of attacks.}} | + | {{MoveListRow | Midnight Pleasure | {{LP}} {{MP}} {{right}} {{MK}} {{MK}} (half screen away or closer) | Demitri grabs his opponent, shakes them, and pummels them with a series of attacks. This move costs two levels of the Special meter.}} |
}} | }} | ||
{{MoveListTable | desc=Dark Force | | {{MoveListTable | desc=Dark Force | | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Donovan is a dhamphir (a cross between a vampire and a human) of unknown origin who watches over a young and emotionless girl named Anita. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Killshread | {{QCB}} {{kick}} | Donovan plants his sword into the ground. The sword is planted on the left side of the screen with {{LK}}, at Donovan's location with {{MK}}, or on the right side of the screen with {{HK}}. While the sword is planted, Donovan can summon it back to him by again pressing {{QCB}} {{kick}} (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him. | {{MoveListRow | Killshread | {{QCB}} {{kick}} | Donovan plants his sword into the ground. The sword is planted on the left side of the screen with {{LK}}, at Donovan's location with {{MK}}, or on the right side of the screen with {{HK}}. While the sword is planted, Donovan can summon it back to him by again pressing {{QCB}} {{kick}} (which can be done in midair), causing it to attack opponents on the ground as it returns. Donovan's standing normal punches are changed and he cannot perform any moves that use his sword until he summons it back to him. | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Felicia is a catwoman who dreams of becoming a musical star. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}. | {{MoveListRow | Rolling Buckler | {{QCF}} {{punch}} | Felicia rolls along the ground in a ball. She damages and bounces off her opponent on collision. She can follow up this move with an uppercut by pressing {{punch}}. | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Dark Gallon | | info2=Dark Gallon | ||
− | | desc= | + | | desc=Gallon is an English werewolf seeking to lift the curse of his lycanthropy. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Beast Cannon (forward) | {{QCF}} {{punch}} | Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}. If performed in midair, he dives diagonally downward. | {{MoveListRow | Beast Cannon (forward) | {{QCF}} {{punch}} | Gallon shoots himself through the air straight ahead. He can shoot himself a second time by holding any direction while pressing {{punch}}. If performed in midair, he dives diagonally downward. | ||
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| desc=Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia. | | desc=Jedah is a power-hungry supernatural being who wants to assimilate everyone into one being in order to create a utopia. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dio Sega | {{QCF}} {{punch}} | Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade. | + | {{MoveListRow | Dio Sega | {{QCF}} {{punch}} | Jedah tears off a piece of his wing and tosses it in front of him, where is spins in the air like a sawblade. The strength of the button used determines the height of the projectile ({{LP}} for low, {{MP}} for middle, and {{HP}} for high). |
{{ESMove | Jedah's wing forms a larger sawblade and can hit more times.}}}} | {{ESMove | Jedah's wing forms a larger sawblade and can hit more times.}}}} | ||
{{MoveListRow | Nero Fatica | {{QCB}} {{punch}} | Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe. | {{MoveListRow | Nero Fatica | {{QCB}} {{punch}} | Jedah turns around while slashing through the air with his claws. If the attack connects, his opponent is trapped inside a large blood bubble, which Jedah attacks with a scythe. | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Jedah flies backwards or forwards. He gains altitude as | + | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Jedah flies backwards or forwards. He gains altitude as he flies. He drops back to the ground when the direction is released.}} |
{{MoveListRow | Balzo Perdono | {{right}} {{right}} in midair | Jedah glides through the air with his wings.}} | {{MoveListRow | Balzo Perdono | {{right}} {{right}} in midair | Jedah glides through the air with his wings.}} | ||
}} | }} | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Lei-Lei is a jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Lin-Lin (Mei-Ling), who appears as a talisman on Lei-Lei's hat, wish to free their mother's soul. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{LP}} for low and downward, {{MP}} for high, and {{HP}} for very high. | {{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Lei-Lei tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{LP}} for low and downward, {{MP}} for high, and {{HP}} for very high. | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Morrigan | | info2=Morrigan | ||
− | | desc= | + | | desc=Lilith is a succubus, split from the soul of Morrigan and given her own body by Jedah. As she is new to the world, she has a childlike naivete, and her abilities are themed around light rather than darkness. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Lilith fires a | + | {{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Lilith fires a bat-shaped projectile a short distance in front of her. The speed of the projectile depends on the strength of the button used. This move can be performed in midair. |
{{ESMove | Lilith fires a slow-moving projectile that travels farther and can hit multiple times.}}}} | {{ESMove | Lilith fires a slow-moving projectile that travels farther and can hit multiple times.}}}} | ||
{{MoveListRow | Shining Blade<br>''(guard cancel)'' | {{DPF}} {{punch}} | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. | {{MoveListRow | Shining Blade<br>''(guard cancel)'' | {{DPF}} {{punch}} | Lilith rises into the air while uppercutting her opponent by using one of her wings as a blade, knocking down her opponent on impact. | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Lilith | | info2=Lilith | ||
− | | desc= | + | | desc=Morrigan is a seductive succubus who is captivated by the human world. She is the daughter and heir of Belial Aensland, the ruler of the demon realm of Makai. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward. | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} | + | {{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}} |
+ | {{MoveListRow | Vertical Vernier Dash | {{down}} {{upleft}} or {{down}} {{upright}} | Morrigan transforms her wings into a jetpack and flies upwards at a diagonal angle. She drops back to the ground when the direction is released. Releasing {{LK}} while continuing to hold {{left}} or {{right}} changes to a horizontal dash.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Phobos is one of a legion of robots, resembling dogou figurines, created to destroy all life on Earth. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} or {{kick}} | Phobos shoots a laser beam across the screen. | + | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} or {{kick}} | Phobos shoots a laser beam across the screen. It fires the beam high while standing with {{punch}} or low while crouching with {{kick}}. |
{{ESMove | Phobos shoots a taller laser beam in the center (regardless of whether {{punch}} or {{kick}} is used).}}}} | {{ESMove | Phobos shoots a taller laser beam in the center (regardless of whether {{punch}} or {{kick}} is used).}}}} | ||
{{MoveListRow | Might Launcher | {{QCB}} {{punch}} | Phobos shoots two rockets across the screen, which knocks over opponents. This move can be performed in midair. | {{MoveListRow | Might Launcher | {{QCB}} {{punch}} | Phobos shoots two rockets across the screen, which knocks over opponents. This move can be performed in midair. | ||
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{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Phobos uses its arms as rockets to dash backwards or forwards.}} | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Phobos uses its arms as rockets to dash backwards or forwards.}} | ||
{{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Phobos moves horizontally in midair.}} | {{MoveListRow | Air Dash | {{left}} {{left}} or {{right}} {{right}} in midair | Phobos moves horizontally in midair.}} | ||
− | {{MoveListRow | Alternate Attacks | + | {{MoveListRow | Alternate Attacks | {{right}}+{{punch}} or {{kick}} | All of Phobos's standing punches and kicks have alternate forms with longer reach when combined with {{right}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Pyron is an alien that can control fire. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron hurls a large fireball. The angle of the throw depends on the button used: {{LP}} for straight ahead, {{MP}} for a middle angle, and {{HP}} for a high angle. If performed in midair, Pyron throws a large fireball downward diagonally. | {{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron hurls a large fireball. The angle of the throw depends on the button used: {{LP}} for straight ahead, {{MP}} for a middle angle, and {{HP}} for a high angle. If performed in midair, Pyron throws a large fireball downward diagonally. | ||
− | {{ESMove | Pyron throws a large fireball forwards that hits multiple times.}}}} | + | {{ESMove | Pyron throws a large fireball forwards that hits multiple times. If the aerial version hits the ground, it forms a tall column of fire.}}}} |
{{MoveListRow | Zodiac Fire<br>''(guard cancel)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel, which knocks over opponents on impact. | {{MoveListRow | Zodiac Fire<br>''(guard cancel)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel, which knocks over opponents on impact. | ||
{{ESMove | Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}}}} | {{ESMove | Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}}}} | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Q-Bee is a Soul Bee, a humanoid insect that feasts on human souls to survive. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | S×p | {{repeat|{{kick}}}} | Q-Bee turns around and swings her stinger furiously. This move can be performed in midair.}} | {{MoveListRow | S×p | {{repeat|{{kick}}}} | Q-Bee turns around and swings her stinger furiously. This move can be performed in midair.}} | ||
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{{MoveListRow | Float | Hold {{upleft}}, {{up}}, or {{upright}} in midair | Q-Bee floats in the air for a duration instead of jumping.}} | {{MoveListRow | Float | Hold {{upleft}}, {{up}}, or {{upright}} in midair | Q-Bee floats in the air for a duration instead of jumping.}} | ||
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Q-Bee dashes backwards or forwards. After dashing forwards, she slides on the ground a short distance.}} | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Q-Bee dashes backwards or forwards. After dashing forwards, she slides on the ground a short distance.}} | ||
− | {{MoveListRow | Homing Dash | {{right}} {{right}} in midair | Q-Bee glides through the air.}} | + | {{MoveListRow | Homing Dash | {{right}} {{right}} in midair | Q-Bee glides through the air in the direction of her opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Sasquatch is a bigfoot from the mountains of Canada. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Big Breath | {{QCF}} {{punch}} | Sasquatch blows his icy breath in front of him, which freezes opponents that it touches. | {{MoveListRow | Big Breath | {{QCF}} {{punch}} | Sasquatch blows his icy breath in front of him, which freezes opponents that it touches. | ||
Line 663: | Line 666: | ||
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Big Brunch | {{ | + | {{MoveListRow | Big Brunch | {{HCB}} {{MP}} or {{HP}} (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily. |
{{ESMove | Sasquatch performs a variant of the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double.}}}} | {{ESMove | Sasquatch performs a variant of the move that freezes his opponent for longer. Any attack on the opponent while frozen counts double.}}}} | ||
{{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{MK}} or {{HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them. | {{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{MK}} or {{HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them. | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Victor is a Frankstein-like monster from Germany created by a mad scientist named Professor Gerdenheim. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Mega Forehead | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with a headbutt and a greatly enlarged head, which knocks opponents over on impact. | {{MoveListRow | Mega Forehead | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Victor charges forward with a headbutt and a greatly enlarged head, which knocks opponents over on impact. | ||
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{{MoveListRow | Mega Stake | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Victor jumps into the air and punches with a greatly enlarged fist on his way down. | {{MoveListRow | Mega Stake | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Victor jumps into the air and punches with a greatly enlarged fist on his way down. | ||
{{ESMove | Victor performs a variant of the move that can hit multiple times.}}}} | {{ESMove | Victor performs a variant of the move that can hit multiple times.}}}} | ||
− | {{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended. This move absorbs projectiles without taking damage (unless they come from overhead). | + | {{MoveListRow | Gyro Crush | {{QCB}} {{punch}} | Victor spins around with his fists extended. He can move with {{left}} and {{right}} while spinning. This move absorbs projectiles without taking damage (unless they come from overhead). |
{{ESMove | Victor spins around twice with his fists extended, then follows up with a punch forward.}}}} | {{ESMove | Victor spins around twice with his fists extended, then follows up with a punch forward.}}}} | ||
{{MoveListRow | Giga Burn<br>''(guard cancel)'' | {{DPF}} {{kick}} | Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact. | {{MoveListRow | Giga Burn<br>''(guard cancel)'' | {{DPF}} {{kick}} | Victor jumps diagonally in the air with his knee out, knocking down his opponent on impact. | ||
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}} | }} | ||
{{MoveListTable | desc=Dark Force | | {{MoveListTable | desc=Dark Force | | ||
− | {{MoveListRow | Great Geldenheim S | {{LP}}+{{LK}} or {{MP}}+{{MK}} | Victor is followed by the ghost of Professor Gerdenheim, which | + | {{MoveListRow | Great Geldenheim S | {{LP}}+{{LK}} or {{MP}}+{{MK}} | Victor is followed by the ghost of Professor Gerdenheim, which turns all of his close-range punches into special throws.}} |
{{MoveListRow | Great Geldenheim L | {{HP}}+{{HK}} | Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability and speed and charges his medium and hard punches and kicks with electricity.}} | {{MoveListRow | Great Geldenheim L | {{HP}}+{{HK}} | Victor is followed by the ghost of Professor Gerdenheim, which enhances his durability and speed and charges his medium and hard punches and kicks with electricity.}} | ||
}} | }} | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Jedah | | info2=Jedah | ||
− | | desc= | + | | desc=Zabel Zarock is a zombie rock star from Australia. He is accompanied by his pet monster Le Malta. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Death Hurricane | {{QCB}} {{kick}} | Zabel Zarock spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. | {{MoveListRow | Death Hurricane | {{QCB}} {{kick}} | Zabel Zarock spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. | ||
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{{ginfo|Vampire Savior, Stages, Fetus of God.png|Fetus of God|Used by Jedah.}} | {{ginfo|Vampire Savior, Stages, Fetus of God.png|Fetus of God|Used by Jedah.}} | ||
}} | }} | ||
+ | |||
+ | ==Versions== | ||
+ | The original arcade game was released in three forms. ''Vampire Savior'' replaces Donovan, Phobos, and Pyron in the ''[[Vampire Hunter]]'' roster with the new characters Jedah, Lilith, Q-Bee, and Bulleta. ''Vampire Hunter 2'' retains the roster and the soundtrack from ''Vampire Hunter'' without any of the new characters. ''Vampire Savior 2'' restores Donovan, Phobos, and Pyron but removes Gallon, Aulbath, and Sasquatch, incorporates numerous balance changes, and replaces the Dark Force moves with a separate mechanic called Dark Force Power. ''Vampire Hunter 2'' and ''Vampire Savior 2'' introduce the hidden characters Oboro Bishamon, Marionette, and Shadow. | ||
+ | |||
+ | The [[Sega Saturn]] and [[PlayStation]] ports contain the full roster (minus the hidden characters in the Saturn version). ''[[Vampire Chronicle for Matching Service]]'' for the [[Sega Dreamcast]] is a version of ''Vampire Savior'' that allows the player to choose between the different mechanics of every ''Darkstalkers'' game, including both ''Vampire Savior'' and ''Vampire Savior 2''. | ||
==History== | ==History== | ||
Line 800: | Line 808: | ||
*'''Program Design:''' Hyper Shinchan, Cham, PON, MiN, Ittetsu, 24 (Nishi), Moto & Tomo Nogi, T.Hirokado, Hard.Yas - Jedah - | *'''Program Design:''' Hyper Shinchan, Cham, PON, MiN, Ittetsu, 24 (Nishi), Moto & Tomo Nogi, T.Hirokado, Hard.Yas - Jedah - | ||
*'''Planner:''' S.Obata, Neo_G -H. Ishizawa-, Malachie, Nohah, Kanetaka (Kinta) | *'''Planner:''' S.Obata, Neo_G -H. Ishizawa-, Malachie, Nohah, Kanetaka (Kinta) | ||
− | *'''Voice Actor:''' Kae Araki, Yuji Ueda, Hiroko Konishi, Isshin Chiba, Kan Tokumaru, Yayoi Jinguji, Michiko Neya, Nobuyuki Hiyama, Miyuki Matsushita, Yoshizumi Kozue, Jyurouta Kosugi, Kyoko Hikami | + | *'''Voice Actor:''' [[Kae Araki]], [[Yuji Ueda]], Hiroko Konishi, [[Isshin Chiba]], [[Kan Tokumaru]], Yayoi Jinguji, [[Michiko Neya]], [[Nobuyuki Hiyama]], [[Miyuki Matsushita]], Yoshizumi Kozue, [[Jurota Kosugi|Jyurouta Kosugi]], [[Kyoko Hikami]] |
*'''Special Thanks:''' Haruo Murata, Takuya Shiraiwa, Erik Suzuki, Shoei, Sakomizu, Hiroaki "X68K" Kondo (Cipher), MOE.K (Momora) | *'''Special Thanks:''' Haruo Murata, Takuya Shiraiwa, Erik Suzuki, Shoei, Sakomizu, Hiroaki "X68K" Kondo (Cipher), MOE.K (Momora) | ||
*'''Producer:''' Tetsuya Iijima | *'''Producer:''' Tetsuya Iijima |
Latest revision as of 06:17, 12 November 2024
Vampire Savior: The Lord of Vampire | |||||||||||||||
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System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP/CD-DA (18 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only) | |||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Vampire Savior: The Lord of Vampire (ヴァンパイア セイヴァー) is a versus fighting game by Capcom which was later brought to the Sega Saturn in Japan. It is the sequel to Vampire Hunter and the third release in the Darkstalkers franchise.
The game was at one point set for release in North America as DarkStalkers 3: Vampire Savior[4], but this version did not materialise.
Contents
Story
Jedah Dohma, one of the high nobles of Makai, is resurrected after a premature death long ago. Seeing the current chaotic state of the demon world, he decides that the only way to save Makai is to recreate it. To this end, he conjures a pocket dimension known as Majigen, to which he summons worthy souls to help feed his new world.
Gameplay
The game is a fighting game similar to the preceding entries in the series. It introduces four new characters (Bulleta, Jedah, Lilith, and Q-Bee) and adds new moves or revises the existing characters. It replaces the traditional round system with a system similar to Rare's Killer Instinct: each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking). The game also introduces a new type of special ability called Dark Force moves.
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks). Characters can perform a taunt with , which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. Knocked down characters can recover and slide away by holding or and pressing any attack button.
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack the opponent.
The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform three types of special moves: ES moves, EX moves, and Dark Force moves. ES moves ("enhanced special" moves) are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically. EX moves ("extra special" moves) are unique special abilities that are usually more flashy and do more damage. Some characters can cancel chain combos into EX moves. New to the game are Dark Force moves, which use a level of the Super meter to perform a character-specific ability that temporarily boosts the character's damage, defense, or mobility for a limited period. Dark Force moves are performed by holding a punch and a kick button of the same strength or . The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES, EX, or Dark Force move costs a level. The Special meter levels are retained for the entire match.
Modes
There is a single-player mode where the player chooses any character and fights six opponents before facing a final boss, which differs depending on the selected character. Each character also has a secret rival battle that can be played if the player does not lose a life marker and finishes at least three opponents with an EX or a Dark Force move before reaching the fifth opponent. A second player can challenge the first at any point by pressing START on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage.
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
All special moves can be performed as ES moves if two P or K buttons are used instead of one, including pursuit attacks but excluding teleports and some command throws.
Bulleta, Jedah, Lilith, and Q-Bee are new characters. Donovan, Phobos, and Pyron were absent in the original arcade release, but they are present in the Saturn version.
Players can choose from eight different color schemes for each character: six corresponding to the six attack buttons, plus two additional color schemes available by selecting the character with two P buttons or two K buttons simultaneously.
Stages
Characters have particular stages where their matches are hosted in the single-player mode. Some characters share a stage, and some characters use multiple stages. The stage can be manually chosen in the two-player mode. Every stage has an alternate color scheme.
In the two-player mode, the alternate color scheme can be chosen by holding while selecting the stage, or the stage can be randomized by holding .
Versions
The original arcade game was released in three forms. Vampire Savior replaces Donovan, Phobos, and Pyron in the Vampire Hunter roster with the new characters Jedah, Lilith, Q-Bee, and Bulleta. Vampire Hunter 2 retains the roster and the soundtrack from Vampire Hunter without any of the new characters. Vampire Savior 2 restores Donovan, Phobos, and Pyron but removes Gallon, Aulbath, and Sasquatch, incorporates numerous balance changes, and replaces the Dark Force moves with a separate mechanic called Dark Force Power. Vampire Hunter 2 and Vampire Savior 2 introduce the hidden characters Oboro Bishamon, Marionette, and Shadow.
The Sega Saturn and PlayStation ports contain the full roster (minus the hidden characters in the Saturn version). Vampire Chronicle for Matching Service for the Sega Dreamcast is a version of Vampire Savior that allows the player to choose between the different mechanics of every Darkstalkers game, including both Vampire Savior and Vampire Savior 2.
History
Legacy
Aside from re-releases, this game has been the last entry in the Darkstalkers series (though characters from the series would continue to appear in crossover games such as Marvel vs. Capcom: Clash of Super Heroes and Capcom vs. SNK: Millennium Fight 2000).
The game was included in the Darkstalkers series compilation release Vampire: Darkstalkers Collection for the PlayStation 2 in 2005. It was remastered as part of Darkstalkers Resurrection for the PlayStation 3 and Xbox 360 in 2013. It was re-released as part of the Capcom Fighting Collection compilation for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs in 2022.
Production credits
- Main Music Composer: Anarchy Takapon (Takayuki Iwai)
- Sub Music Composer: Cyber-T (Tetsuya Shibata), Masato Kouda (Cipher)
- Sound Effect & Voice Edit: MOE.T (Cipher)
- Sound Driver: Yasushi Ikeda "A!Ohana"
- Sound Tool: Tomohiro Masuda (Q~CVE)
- Sound "Q_64M" Hardware: IDA~~~~~~~N
- Character Design: Eripyonsuke, Makoto Ishii, Fujihara, ARI, Takemoto, Rumi Chan, Takayuki Kosaka, Reiko_Komatsu, Masarusan-N, Kuri, Tanuki, Kitasan, Ball Boy, Mizuho, Q, WHO, Kimo Kimo, N_Labo, You.Ten.Nakano, Mizupyon, Kaname, Tsuyoshi, Fuzii & Peliko, G.Kamina, Yoshioka, IsI.B GAO, Hitoshi Igarashi, Kozuchi
- Scroll Design: Kyotani, Yumiko Nakatsuka, Tamachan, Chie Morisaki, Goro Suzuki 1996, Kanno, Yuugen, Pokkemon
- Program Design: Hyper Shinchan, Cham, PON, MiN, Ittetsu, 24 (Nishi), Moto & Tomo Nogi, T.Hirokado, Hard.Yas - Jedah -
- Planner: S.Obata, Neo_G -H. Ishizawa-, Malachie, Nohah, Kanetaka (Kinta)
- Voice Actor: Kae Araki, Yuji Ueda, Hiroko Konishi, Isshin Chiba, Kan Tokumaru, Yayoi Jinguji, Michiko Neya, Nobuyuki Hiyama, Miyuki Matsushita, Yoshizumi Kozue, Jyurouta Kosugi, Kyoko Hikami
- Special Thanks: Haruo Murata, Takuya Shiraiwa, Erik Suzuki, Shoei, Sakomizu, Hiroaki "X68K" Kondo (Cipher), MOE.K (Momora)
- Producer: Tetsuya Iijima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto, And Capcom All Staff
- Sound Adviser: Anarchy Takapon (Takayuki Iwai), Takeshi Kitamura (MOE.T), Hiroshi Ohno
- Programmer: Masashi Kitamura, Takahiro Ichiba, Takashi Endo, Misa Hashimoto, Hiroko Matsubara, Takahiro Matsuo, Haruhiko Shimizu
- Director: Kenshi Kimura
- Development Manager: S-Hama
- Producer: Hyper Mickey
- ...And
- Presented by: Capcom
Magazine articles
- Main article: Vampire Savior: The Lord of Vampire/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
87 | |
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Based on 17 reviews |
Technical information
- Main article: Vampire Savior: The Lord of Vampire/Technical information.
References
- ↑ File:VampireSavior Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ 3.0 3.1 3.2 Sega Saturn Magazine, "1998-11 (1998-04-10,17)" (JP; 1998-03-27), page 2
- ↑ File:E31997 Capcom PressKit.pdf, page 15
- ↑ File:VampireS Saturn JP SSEnding.pdf
- ↑ Ação Games, "Julho 1998" (BR; 1998-xx-xx), page 40
- ↑ Consoles +, "Juin 1998" (FR; 1998-0x-xx), page 124
- ↑ Computer & Video Games, "June 1998" (UK; 1998-05-13), page 66
- ↑ Edge, "June 1998" (UK; 1998-05-21), page 89
- ↑ Famitsu, "1998-04-24" (JP; 1998-04-10), page 1
- ↑ Gamers' Republic, "June 1998" (US; 1998-05-xx), page 86
- ↑ MAN!AC, "06/98" (DE; 1998-05-06), page 60
- ↑ Mega Console, "Giugno 1998" (IT; 1998-xx-xx), page 74
- ↑ Mega Fun, "07/98" (DE; 1998-06-03), page 94
- ↑ neXt Level, "Juli 1998" (DE; 1998-06-19), page 76
- ↑ Saturn Fan, "1998 No. 8" (JP; 1998-04-10), page 163
- ↑ Saturn Fan, "1998 No. 11" (JP; 1998-05-29), page 70
- ↑ Sega Magazin, "Juli 1998" (DE; 1998-06-03), page 12
- ↑ Sega Saturn Magazine, "June 1998" (UK; 1998-05-xx), page 66
- ↑ Sega Saturn Magazine, "1998-12 (1998-04-24)" (JP; 1998-04-10), page 192
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Video Games, "6/98" (DE; 1998-05-27), page 94
Vampire Savior: The Lord of Vampire | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
Demos: Vampire Savior: The Lord of Vampire Taikenban (1998) |
Darkstalkers/Vampire games for Sega systems | |
---|---|
Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000) | |
Related games | |
Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998) |