Difference between revisions of "Metropolis Street Racer"

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| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Bizarre Creations]]
 
| developer=[[Bizarre Creations]]
 +
| licensor=[[Alfa Romeo]], [[Audi]], [[Fiat]], [[Ford]], [[Jensen]], [[Mazda]], [[Mercedes-Benz]], [[MG]], [[Mitsubishi]], [[Nissan]], [[Opel]], [[Peugeot]], [[Renault]], [[Toyota]], [[TVR]], [[Vauxhall]]
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=[[Jump Pack]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
 
| peripherals=[[Jump Pack]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
| players=1-8
+
| players=1-2
 
| genre=Racing
 
| genre=Racing
 +
| languages={{LanguageList|en|fr|de|es}}
 
| releases={{releasesDC
 
| releases={{releasesDC
 
| dc_date_us=2001-01-16{{ref|1=https://web.archive.org/web/20031020041838/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=392}}{{ref|https://web.archive.org/web/20010201164400/http://www.ebworld.com/ebx/categories/homepages/dreamcast.asp}}
 
| dc_date_us=2001-01-16{{ref|1=https://web.archive.org/web/20031020041838/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=392}}{{ref|https://web.archive.org/web/20010201164400/http://www.ebworld.com/ebx/categories/homepages/dreamcast.asp}}
 
| dc_code_us=51012
 
| dc_code_us=51012
 
| dc_rating_us=e
 
| dc_rating_us=e
| dc_rrp_us=44.99{{magref|odmus|10|87}}
+
| dc_rrp_us=44.99{{magref|odmus|10|87}}{{magref|gamepro|148|105}}
 
| dc_date_eu=2000-11-03<!--2000-11-08{{magref|dmuk|15|62}}-->
 
| dc_date_eu=2000-11-03<!--2000-11-08{{magref|dmuk|15|62}}-->
 
| dc_code_eu=MK-51022-50
 
| dc_code_eu=MK-51022-50
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| dc_code_pt=STJS22399
 
| dc_code_pt=STJS22399
 
}}
 
}}
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| properties={{Properties|DC|adx|flash|sofdec}}
 
}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''', known as '''''Metropolis''''' during development and frequently listed simply as '''''MSR''''', is a racing game developed by [[Bizarre Creations]] for the [[Sega Dreamcast]]. Highly praised at the time of release, ''MSR'' was often considered to be the Dreamcast's answer to the PlayStation's ''Gran Turismo'' racing series, as it has over 250 circuits (set in real-world locations) and numerous officially licensed cars.
 
{{stub}}'''''{{PAGENAME}}''''', known as '''''Metropolis''''' during development and frequently listed simply as '''''MSR''''', is a racing game developed by [[Bizarre Creations]] for the [[Sega Dreamcast]]. Highly praised at the time of release, ''MSR'' was often considered to be the Dreamcast's answer to the PlayStation's ''Gran Turismo'' racing series, as it has over 250 circuits (set in real-world locations) and numerous officially licensed cars.
  
==History==
+
==Gameplay==
===Development===
+
''Metropolis Street Racer'' is a racing game set in a urban environment with slight open-world elements, playable with either 1 or 2 players. ''MSR'' includes many features, such as using the Dreamcast's real time clock for calculating the present time in each of the 3 cities, online functionality via Seganet or Dreamarena, and most importantly, the "Kudos" system. The game is divided into three game modes: Street Racing, Time Attack, and Quick Race.
''MSR''<nowiki>'s</nowiki> origins date back to 1997 when [[Sega]]'s [[Kats Sato]] was tasked with finding out who had developed the [[PlayStation]] games ''Formula 1'' and ''Formula 1 Championship Edition'' for [[Sony Computer Entertainment]]. Reportedly Sato purposely pulled the power cable at a display at [[E3 1996]] to see the game's intoductory credits{{magref|edge|72|46}}, and, upon discovering the team was [[Bizarre Creations]], a meeting was arranged with [[Kazutoshi Miyake]] in an attempt to get the team to produce games for Sega instead.
+
 
 +
===Game modes===
 +
====Street Racing====
 +
'''Street Racing''' is MSR's main game mode, where the player drives their cars in a number of "challenges" in an attempt to score "Kudos", the game's credit system. Depending on the player's driving style, Kudos can be earned in three different categories: skill by winning and performing well in races, beating the fastest times set for the lap; style, which involves driving "stylishly", such as skidding, doing huge powerslides and driving clean and stylish laps; and lastly, gambling, which can be done when retrying an already completed race.
 +
 
 +
There are several types of challenges:
 +
*Hotlap (HL): Complete a lap within a specified time
 +
*Timed Run (TR): Complete all laps within a specified time
 +
*Challenge (CH): Miscellaneous "challenges" that need to be completed in a specified time, either
 +
**Overtake a set number of cars
 +
**Achieve a set speed
 +
**Lap an opponent
 +
*One on One (OO): Race against a single opponent vehicle
 +
*Street Race (SR): Race against a field of up to five other racers
 +
*Championship (CS): A series of 2-5 street races, with points awarded on the place finished per race
 +
 
 +
Challenges are grouped into "chapters". Once all 25 chapters are completed, the game ends.
 +
 
 +
===Vehicles===
 +
''MSR'' contains over 50 officially licensed cars (and some secret cars) from a variety of manufacturers, including [[Alfa Romeo]], [[Audi]], [[Fiat]], [[Ford]], [[Jensen]], [[Mazda]], [[Mercedes-Benz]], [[MG]], [[Mitsubishi]], [[Nissan]], [[Opel]], [[Peugeot]], [[Renault]], [[Toyota]] and [[TVR]]. Each car has its own Car Performance Factor — abbreviated as ''CPF'' — which is used for measuring the overall performance of the car, and for calculating the Kudos earned with it.
 +
 
 +
Paint colours, window tints and the style of the license plate can be changed by the user, and in the case of convertibles, whether the roof is retracted.
  
Sega initially wanted the team to work on [[Sega Saturn]] titles, but the plea was rebuffed{{magref|edge|72|46}}. Bizarre Creation's head, Martyn Chudley, however kept in contact, and was won over when Sega demonstrated a prototype Dreamcast (then codenamed Dural){{magref|edge|72|46}}. Bizarre weren't keen on the original proposal to create more Formula One games, but agreed to make a "serious city-based game with real cars"{{magref|edge|72|47}}.
+
Every new save file starts with the first three cars already unlocked. New cars are unlocked in ''MSR'' by completing chapters or special events.
  
''MSR'' entered production while the console was still being developed{{magref|nextgeneration|55|32}}, which led to numerous engine revisions as the Dreamcast SDKs matured{{magref|edge|72|48}}
+
{{InfoTable|imagewidths=280|
 +
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| title=Fiat Barchetta
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| desc=
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 +
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| title=Mazda MX-5
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 +
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 +
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 +
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 +
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 +
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| title=San Francisco Yellow Cab
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| title=Tokyo Basu
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}}
  
''Metropolis Street Racer'' had an extremely rocky development cycle, being announced well in advance of the Dreamcast's Western launch and repeatedly missing deadlines over the course of a year. It was reportedly the first Dreamcast project to be started in the United Kingdom{{magref|arcade|7|13}}.
+
===Locations===
 +
As the name suggests, racing in ''Metropolis Street Racer'' takes place in the ''streets'' of three ''metropolises''; San Francisco (United States), London (United Kingdom) and Tokyo (Japan), with layouts that mimic their real-world counterparts (albeit with some creative liberties).
  
While initially aimed at the Dreamcast European launch date (1999-09-28 as it was then){{magref|nextgeneration|55|32}}, the game did not materialise fully until November 2000, at a time when Dreamcast sales were on the decline.
+
However, rather than map vast areas of land, the cities are sub-divided into key locations, which are then used to map a variety of course configurations. This method means that although configurations will often share streets, there is enough variation to ensure no two challenges use the same layout (at least, driving in the same direction).
  
Thirty hours of real-life footage from the streets of London, Tokyo and San Francisco were captured in order to create accurate representations of the host cities{{magref|edge|72|47}}{{magref|nextgeneration|55|32}}, as well as 32,000{{magref|nextgeneration|55|32}}{{magref|edge|72|47}}-35,000 photographs{{magref|egm|132|64}}. Initially the team wanted to let players drive down every street, but to maintain the same level of accuracy across the experience, the task proved too daunting{{magref|edge|72|48}}. Some of these roads are partially modelled in the final game, but are blocked off by invisible walls.
+
In addition, ''MSR'' incorporates time of day changes and weather effects, which can affect visibility or handling. The time of day is determined by the Dreamcast's clock; players are asked for their time zone at the beginning of the game, and the position of the sun in the three cities is adjusted accordingly.
  
The cars in ''Metropolis Street Racer'' are officially licensed and are designed around real specifications supplied by manufacturers{{magref|edge|72|49}}. The use of licensed cars, however, meant that none of the vehicles were allowed to be deformable{{magref|edge|72|48}}. The physics model is mostly accurate, but the handling was slightly adjusted to make the game more fun{{magref|edge|72|49}}.
+
====San Francisco====
 +
{{InfoTable|imagewidths=280|
 +
{{InfoRow
 +
| image=Notavailable.svg
 +
| title=Pacific Heights
 +
| desc=
 +
}}
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{{InfoRow
 +
| image=Notavailable.svg
 +
| title=Fisherman's Wharf
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| image=Notavailable.svg
 +
| title=Financial District
 +
| desc=
 +
}}
 +
}}
  
[[Richard Jacques]] who had at this point composed many soundtracks for Sega, provided the audio for the game. He recorded car revving noises at a "motor industry research centre" (whose location was not disclosed through fears of tipping off rival developers){{magref|edge|72|50}}.
+
====London====
 +
{{InfoTable|imagewidths=280|
 +
{{InfoRow
 +
| image=Notavailable.svg
 +
| title=Trafalgar
 +
| desc=
 +
}}
 +
{{InfoRow
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| image=Notavailable.svg
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| title=St. James' Park
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| image=Notavailable.svg
 +
| title=Westminster
 +
| desc=Big Ben will also show the correct time, and will bong on the hour.
 +
}}
 +
}}
  
Associate producer [[Jose Aller]] borrowed Kats Sato's Fiat without his knowledge to obtain engine sounds for the game, taking it up to 140mph on a test circuit{{magref|nextgeneration|55|34}}.
+
====Tokyo====
 +
{{InfoTable|imagewidths=280|
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{{InfoRow
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| image=Notavailable.svg
 +
| title=Shibuya
 +
| desc=
 +
}}
 +
{{InfoRow
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| image=Notavailable.svg
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| title=Asakusa
 +
| desc=
 +
}}
 +
{{InfoRow
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| image=Notavailable.svg
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| title=Shinjuku
 +
| desc=
 +
}}
 +
}}
  
Development on a Japanese release was started but never completed. It remained in the Japanese release schedules for more than a year and was even given a dedicated website{{ref|https://web.archive.org/web/20010629222758/http://www.sega.co.jp/dreamcast/software/msr/}} but never made it to retail.
+
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
 
===Release===
 
===Release===
''Metropolis Street Racer'' originally launched in PAL regions with a number of bugs, so much so that the game was recalled and Sega felt the need to issue replacement discs (the later North American version is the bug-fixed version, although not all the bugs were actually fixed). A replay option, included in review copies of the game, was scrapped at the last minute due to time restraints.
+
''Metropolis Street Racer'' originally launched in PAL regions with a number of bugs, so much so that the game was recalled and Sega felt the need to issue replacement discs. A third revision of the game (which the North American version is based on) fixes further bugs, although many still remain.
  
 
Despite initially high expectations, ''MSR'' sold 101,757 units in the U.S. through January 2003 according to NPD Group. In the UK 13,297 were sold in the week ending November 4th, 2000 according to Chart-Track. In Germany it debuted at number one in Media Control's November 2000 Dreamcast chart. Martyn Chudley described releasing the game exclusively on the Dreamcast at this time was like "The Beatles exclusively selling The White Album on Mars". £1 million of Bizarre Creations' own money went into the project, and although the team was happy to port the game to the [[PlayStation 2]], management at Sega declined the offer.
 
Despite initially high expectations, ''MSR'' sold 101,757 units in the U.S. through January 2003 according to NPD Group. In the UK 13,297 were sold in the week ending November 4th, 2000 according to Chart-Track. In Germany it debuted at number one in Media Control's November 2000 Dreamcast chart. Martyn Chudley described releasing the game exclusively on the Dreamcast at this time was like "The Beatles exclusively selling The White Album on Mars". £1 million of Bizarre Creations' own money went into the project, and although the team was happy to port the game to the [[PlayStation 2]], management at Sega declined the offer.
  
Bizarre Creations would use what they learned through ''Metropolis Street Racer'' to create their line of ''Project Gotham Racing'' games for the [[Xbox]]/[[Xbox 360]] which are seen as a spiritual successors.
+
Bizarre Creations would use what they learned through ''Metropolis Street Racer'' to create their line of ''Project Gotham Racing'' games for the [[Xbox]] and [[Xbox 360]]. The original ''Project Gotham Racing'' in particular, which would debut in November 2001, is extremely similar to ''Metropolis Street Racer'', sharing many of the same cars and tracks, but updating assets and adding more content. It is also the more forgiving game (for example, while the concept of "Kudos" remains, there is no means of "losing" it in ''PGR'').
 +
 
 +
2003's ''Project Gotham Racing 2'', however, is a cleaner departure with a new set of locations, as would be the case for future sequels.
  
 
==Production credits==
 
==Production credits==
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*'''QA:''' Kevin Reilly
 
*'''QA:''' Kevin Reilly
  
{{creditsheader|Sega Europe, Ltd.}}
+
{{creditsheader|[[Sega Europe, Ltd.]]}}
 
{{creditsheader|Product Department}}
 
{{creditsheader|Product Department}}
 
*'''Director of Product Development:''' [[Naohiko Hoshino]]
 
*'''Director of Product Development:''' [[Naohiko Hoshino]]
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*'''Associate Producer:''' [[Jose Aller]]
 
*'''Associate Producer:''' [[Jose Aller]]
 
*'''Test Manager:''' [[Jason Cumberbatch]]
 
*'''Test Manager:''' [[Jason Cumberbatch]]
*'''Lead Tester:''' Pete O'Brien
+
*'''Lead Tester:''' [[Pete O'Brien]]
 
*'''Technical Support Manager:''' [[Serge Plagnol]]
 
*'''Technical Support Manager:''' [[Serge Plagnol]]
 
*'''Hardware Engineer:''' [[Tamer Tahsin]]
 
*'''Hardware Engineer:''' [[Tamer Tahsin]]
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*'''Localization Producer:''' [[Howard Gipson]]
 
*'''Localization Producer:''' [[Howard Gipson]]
 
*'''Supervising Producer:''' [[Jason Kuo]]
 
*'''Supervising Producer:''' [[Jason Kuo]]
*'''Lead Tester:''' Benji Galvez
+
*'''Lead Tester:''' [[Benjie Galvez]]
*'''Assistant Lead Testers:''' [[Shawn Dobbins]], Robert Reich
+
*'''Assistant Lead Testers:''' [[Shawn Dobbins]], [[Robert Reich]]
 
*'''Localization Manager:''' [[Osamu Shibamiya]]
 
*'''Localization Manager:''' [[Osamu Shibamiya]]
*'''Testers:''' Gabrielle Brown, Jason Jensen, Steven Jee, Devin Tomcik, Jason Mercer, [[Todd Slepian]], Rafael Meza, John Saito, Eric Ling, Joseph Amper, Derek Wong, Aaron Poser, Walter Kim, Daniel Airey, Shaheed Khan, JR Villatuya, Raymond Kwan, David Taleg, Chester Lee, Michael Jones, Joseph Mora
+
*'''Testers:''' [[Gabrielle Brown]], Jason Jensen, Steven Jee, Devin Tomcik, [[Jason Mercer]], [[Todd Slepian]], Rafael Meza, John Saito, Eric Ling, [[Joseph Amper]], [[Derek Wong]], Aaron Poser, [[Walter Kim]], Daniel Airey, Shaheed Khan, JR Villatuya, Raymond Kwan, David Taleg, [[Chester Lee]], Michael Jones, [[Joseph Mora]]
 
{{creditsheader|Marketing}}
 
{{creditsheader|Marketing}}
 
*'''Product Manager:''' [[Robert Alvarez|Rob Alvarez]]
 
*'''Product Manager:''' [[Robert Alvarez|Rob Alvarez]]
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*'''Creative Services:''' [[Robert Schonfisch]], [[Angela Santos]]
 
*'''Creative Services:''' [[Robert Schonfisch]], [[Angela Santos]]
*'''Special Thanks:''' [[Peter Moore]], [[Chris Gilbert]], [[Charles Bellfield]], [[Karen Brown]], [[Teri Higgins|Terri Higgins]], Molly Fitzpatrick, [[Kathleen Joyce]], [[John Amirkhan]], [[Todd Slepian]], Paulita Escalona, [[Sandy Castagnola]]
+
 
 +
*'''Special Thanks:''' [[Peter Moore]], [[Chris Gilbert]], [[Charles Bellfield]], [[Karen Brown]], [[Teri Higgins|Terri Higgins]], [[Molly Fitzpatrick]], [[Kathleen Joyce]], [[John Amirkhan]], [[Todd Slepian]], [[Paulita Escalona]], [[Sandy Castagnola]]
 
| console=DC
 
| console=DC
 
| source=US manual
 
| source=US manual
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MSRBancodeImagenes Art TEST2.jpg
 
MSRBancodeImagenes Art TEST2.jpg
 
MSRBancodeImagenes Art TEST3.jpg
 
MSRBancodeImagenes Art TEST3.jpg
MSR DC Art FRONT_SIDE.jpg
+
MSR DC Art FRONT SIDE.jpg
 
MSR DC Art REARSIDE.jpg
 
MSR DC Art REARSIDE.jpg
MSR DC Art REAR_VX220.JPG
+
MSR DC Art REAR VX220.JPG
 
SegaPRFTP MSR msrcover1.jpg
 
SegaPRFTP MSR msrcover1.jpg
 
MSRBancodeImagenes Art MSR PACKSHOT CMYK .jpg
 
MSRBancodeImagenes Art MSR PACKSHOT CMYK .jpg
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| back=MSR US backcover.jpg
 
| back=MSR US backcover.jpg
 
| square=yes
 
| square=yes
| disc=
+
| disc=MSR DC US Disc.jpg
 
| inlay=MSRDCUSInlay.jpg
 
| inlay=MSRDCUSInlay.jpg
 
| manual=Metropolis Street Racer DC US Manual.pdf
 
| manual=Metropolis Street Racer DC US Manual.pdf
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| square=yes
 
| square=yes
 
| disc=MSR DC EU Disc.jpg
 
| disc=MSR DC EU Disc.jpg
| manual=Metropolis Street Racer DC EU Manual.jpg
+
| manual=MSR-DC-EU-Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 249: Line 571:
 
| square=yes
 
| square=yes
 
| disc=MSR DC EU Disc.jpg
 
| disc=MSR DC EU Disc.jpg
}}{{Scanbox
+
| manual=MSR DC PT Manual.pdf
 +
}}
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=PL
 +
| front=MSR DC PL Box Front.png
 +
| back=
 +
| spinemissing=yes
 +
| square=yes
 +
| disc=MSR DC EU Disc.jpg
 +
}}
 +
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=AU
 
| region=AU
Line 260: Line 593:
  
 
==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
 +
{{rom|DC|sha1=|md5=|crc32=|size=1,188,776,064|date=2000-11-30|source=GD-ROM (US)|comments=51012 V1.010 (Rev A)|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=1,201,533,312|date=2000-10-10|source=GD-ROM (EU)|comments=952-0042-50, MK-51022-50 V1.001|quality=good|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=1,201,533,312|date=2000-10-20|source=GD-ROM (EU)|comments=MK-51022-50 V1.002 (Rev A)|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=1,201,533,312|date=2000-11-21|source=GD-ROM (EU)|comments=MK-51022-50 V1.009 (Rev B)|quality=good|prototype=}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-10-10|source=GD-R|comments=|quality=|prototype=yes}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-10-10|source=GD-R|comments=|quality=|prototype=yes}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-05-09|source=GD-R|comments=|quality=|prototype=yes}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-05-09|source=GD-R|comments=|quality=|prototype=yes}}

Latest revision as of 07:41, 10 December 2024

n/a

MetropolisStreetRacer title.png

Metropolis Street Racer
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Licensor: Alfa Romeo, Audi, Fiat, Ford, Jensen, Mazda, Mercedes-Benz, MG, Mitsubishi, Nissan, Opel, Peugeot, Renault, Toyota, TVR, Vauxhall
Peripherals supported: Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box
Genre: Racing

















Number of players: 1-2
Official in-game languages:
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    US
    $44.9944.99[3][4] 51012
    ESRB: Everyone
    Sega Dreamcast
    EU
    MK-51022-50
    ELSPA: 3+ OK
    Sega Dreamcast
    EU
    (White Label)
    Sega Dreamcast
    DE
    DM 9999[10] MK-51022-50
    USK: 0
    Sega Dreamcast
    ES
    MK-51022-50
    ELSPA: 3+ OK
    Sega Dreamcast
    FR
    MK-51022-50
    SELL: Tous Publics
    Sega Dreamcast
    PT
    STJS22399
    Sega Dreamcast
    UK
    £39.9939.99[7][8] MK-51022-50
    ELSPA: 3+ OK
    Sega Dreamcast
    AU
    $89.9589.95[14]
    OFLC: G

    This short article is in need of work. You can help Sega Retro by adding to it.


    Metropolis Street Racer, known as Metropolis during development and frequently listed simply as MSR, is a racing game developed by Bizarre Creations for the Sega Dreamcast. Highly praised at the time of release, MSR was often considered to be the Dreamcast's answer to the PlayStation's Gran Turismo racing series, as it has over 250 circuits (set in real-world locations) and numerous officially licensed cars.

    Gameplay

    Metropolis Street Racer is a racing game set in a urban environment with slight open-world elements, playable with either 1 or 2 players. MSR includes many features, such as using the Dreamcast's real time clock for calculating the present time in each of the 3 cities, online functionality via Seganet or Dreamarena, and most importantly, the "Kudos" system. The game is divided into three game modes: Street Racing, Time Attack, and Quick Race.

    Game modes

    Street Racing

    Street Racing is MSR's main game mode, where the player drives their cars in a number of "challenges" in an attempt to score "Kudos", the game's credit system. Depending on the player's driving style, Kudos can be earned in three different categories: skill by winning and performing well in races, beating the fastest times set for the lap; style, which involves driving "stylishly", such as skidding, doing huge powerslides and driving clean and stylish laps; and lastly, gambling, which can be done when retrying an already completed race.

    There are several types of challenges:

    • Hotlap (HL): Complete a lap within a specified time
    • Timed Run (TR): Complete all laps within a specified time
    • Challenge (CH): Miscellaneous "challenges" that need to be completed in a specified time, either
      • Overtake a set number of cars
      • Achieve a set speed
      • Lap an opponent
    • One on One (OO): Race against a single opponent vehicle
    • Street Race (SR): Race against a field of up to five other racers
    • Championship (CS): A series of 2-5 street races, with points awarded on the place finished per race

    Challenges are grouped into "chapters". Once all 25 chapters are completed, the game ends.

    Vehicles

    MSR contains over 50 officially licensed cars (and some secret cars) from a variety of manufacturers, including Alfa Romeo, Audi, Fiat, Ford, Jensen, Mazda, Mercedes-Benz, MG, Mitsubishi, Nissan, Opel, Peugeot, Renault, Toyota and TVR. Each car has its own Car Performance Factor — abbreviated as CPF — which is used for measuring the overall performance of the car, and for calculating the Kudos earned with it.

    Paint colours, window tints and the style of the license plate can be changed by the user, and in the case of convertibles, whether the roof is retracted.

    Every new save file starts with the first three cars already unlocked. New cars are unlocked in MSR by completing chapters or special events.

    Notavailable.svg Fiat Barchetta
    Notavailable.svg Mazda MX-5
    Notavailable.svg MGF
    Notavailable.svg Opel Astra Coupe
    Notavailable.svg Renault Megane
    Notavailable.svg Opel OPC
    Notavailable.svg Alfa Romeo Spider
    Notavailable.svg Peugeot 206
    Notavailable.svg Peugeot 306 cabriolet
    Notavailable.svg Peugeot 406 Coupe
    Notavailable.svg Toyota MR2
    Notavailable.svg Toyota MR-S
    Notavailable.svg Peugeot 306
    Notavailable.svg Mercedes Benz SLK
    Notavailable.svg Mercedes Benz SL320
    Notavailable.svg Alfa Romeo 156
    Notavailable.svg Audi S3
    Notavailable.svg Audi TT Roadster
    Notavailable.svg Alfa Romeo Gtv
    Notavailable.svg Audi TT Coupe
    Notavailable.svg Renault Sport Spider
    Notavailable.svg Toyota Celica 99
    Notavailable.svg Fiat Coupe 20v Turbo
    Notavailable.svg Toyota Celica
    Notavailable.svg Mitsubishi FTO
    Notavailable.svg Mitsubishi Eclipse
    Notavailable.svg Mitsubishi Eclipse 99
    Notavailable.svg Opel Speedster
    Notavailable.svg Mitsubishi 3000GT
    Notavailable.svg Ford Mustang
    Notavailable.svg Toyota Supra
    Notavailable.svg Nissan Fairlady Z
    Notavailable.svg MG RV8
    Notavailable.svg Nissan Silvia
    Notavailable.svg Renault Clio V6
    Notavailable.svg Toyota Celica GT-Four
    Notavailable.svg Mazda RX7
    Notavailable.svg TVR Chimaera
    Notavailable.svg Mitsubishi Lancer EVO VI
    Notavailable.svg Jensen S-V8
    Notavailable.svg Nissan Skyline GT-R
    Notavailable.svg London Taxi
    Notavailable.svg San Francisco Yellow Cab
    Notavailable.svg Tokyo Takushe
    Notavailable.svg Lawnmower
    Notavailable.svg Red London Bus
    Notavailable.svg San Francisco City Bus
    Notavailable.svg Tokyo Basu

    Locations

    As the name suggests, racing in Metropolis Street Racer takes place in the streets of three metropolises; San Francisco (United States), London (United Kingdom) and Tokyo (Japan), with layouts that mimic their real-world counterparts (albeit with some creative liberties).

    However, rather than map vast areas of land, the cities are sub-divided into key locations, which are then used to map a variety of course configurations. This method means that although configurations will often share streets, there is enough variation to ensure no two challenges use the same layout (at least, driving in the same direction).

    In addition, MSR incorporates time of day changes and weather effects, which can affect visibility or handling. The time of day is determined by the Dreamcast's clock; players are asked for their time zone at the beginning of the game, and the position of the sun in the three cities is adjusted accordingly.

    San Francisco

    Notavailable.svg Pacific Heights
    Notavailable.svg Fisherman's Wharf
    Notavailable.svg Financial District

    London

    Notavailable.svg Trafalgar
    Notavailable.svg St. James' Park
    Notavailable.svg Westminster
    Big Ben will also show the correct time, and will bong on the hour.

    Tokyo

    Notavailable.svg Shibuya
    Notavailable.svg Asakusa
    Notavailable.svg Shinjuku

    History

    Development

    Main article: Metropolis Street Racer/Development.

    Release

    Metropolis Street Racer originally launched in PAL regions with a number of bugs, so much so that the game was recalled and Sega felt the need to issue replacement discs. A third revision of the game (which the North American version is based on) fixes further bugs, although many still remain.

    Despite initially high expectations, MSR sold 101,757 units in the U.S. through January 2003 according to NPD Group. In the UK 13,297 were sold in the week ending November 4th, 2000 according to Chart-Track. In Germany it debuted at number one in Media Control's November 2000 Dreamcast chart. Martyn Chudley described releasing the game exclusively on the Dreamcast at this time was like "The Beatles exclusively selling The White Album on Mars". £1 million of Bizarre Creations' own money went into the project, and although the team was happy to port the game to the PlayStation 2, management at Sega declined the offer.

    Bizarre Creations would use what they learned through Metropolis Street Racer to create their line of Project Gotham Racing games for the Xbox and Xbox 360. The original Project Gotham Racing in particular, which would debut in November 2001, is extremely similar to Metropolis Street Racer, sharing many of the same cars and tracks, but updating assets and adding more content. It is also the more forgiving game (for example, while the concept of "Kudos" remains, there is no means of "losing" it in PGR).

    2003's Project Gotham Racing 2, however, is a cleaner departure with a new set of locations, as would be the case for future sequels.

    Production credits

    Bizarre Creations Ltd.
    Management
    • Managing Director: Martyn Chudley
    • Business Director: Sarah Dixon
    • Technical Director: Walter Lynsdale
    Programming
    • Design, Structure and Frontend: Martyn Chudley
    • Technical Coding: Roger Perkins
    • Engine and Dynamics Coding: Walter Lynsdale
    • Tools and Effects Coding: Phil Snape
    • AI Coding: Dave Al-Daini
    • Sound Coding: Jonathan Amor
    Artwork
    • 3D modelling and Textures (Tokyo): Jon Dugdale, Paul Spencer
    • 3D modelling and Textures (San Francisco): Matt Sharatt, Glen Griffiths
    • 3D modelling and Textures (Tokyo): Julie McGurren, Derek Chapman
    • Car Modelling: Steve Heaney
    • Car and City Textures: Lee Carter
    • Frontend Artwork and City Textures: Gren Atherton
    Production
    • Senior Producer: Brian Woodhouse
    • Associate Producer: Peter Wallace
    • Production Support: Glynn Williams
    • Bizarre PR: Sarah Dixon
    • Office Management: Michelle Langton
    Quality Assurance
    • QA Manager: Ged Talbot
    • QA: Kevin Reilly
    Product Department
    Marketing Support
    Sega Of America Product Development
    Marketing
    Source:
    US manual
    Metropolis Street Racer DC US Manual.pdf
    [15]

    Uncredited


    Magazine articles

    Main article: Metropolis Street Racer/Magazine articles.

    Promotional material

    DrivingGames DC FR PrintAdvert.jpg
    FR print advert
    DrivingGames DC FR PrintAdvert.jpg
    Logo-pdf.svg
    Print advert in Bonus (YU) #7: "7/2000" (2000-09-25)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Official Dreamcast Magazine (US) #10: "Holiday 2000" (2000-11-28)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Official Dreamcast Magazine (UK) #12: "October 2000" (2000-09-07)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in MAN!AC (DE) #2000-12: "12/2000" (2000-11-02)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
    also published in:
    Logo-pdf.svg

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    98
    [30]
    Ação Games (BR)
    65
    [31]
    Bonus (YU) PAL
    95
    [32]
    Click! (PL)
    60
    [33]
    Consoles + (FR) PAL
    94
    [34]
    Computer & Video Games (UK)
    100
    [7]
    Dreamcast Monthly (UK) PAL
    90
    [35]
    Dreamcast Magazine (UK) PAL
    96
    [8]
    Edge (UK) PAL
    90
    [36]
    Electronic Gaming Monthly (US) NTSC-U
    70
    [37]
    Entsiklopediya igr dlya Dreamcast (RU)
    91
    [38]
    Fun Generation (DE) PAL
    86
    [39]
    GamePro (US) NTSC-U
    88
    [4]
    Game Station (UK)
    100
    [40]
    Game Informer (US) NTSC-U
    89
    [41]
    Gamers' Republic (US) NTSC-U
    100
    [42]
    Hyper (AU)
    92
    [14]
    MAN!AC (DE) PAL
    91
    [43]
    Mega Fun (DE) PAL
    91
    [44]
    Neo Plus (PL)
    90
    [45]
    Next Generation (US) NTSC-U
    100
    [46]
    Official Dreamcast Magazine (UK) PAL
    90
    [47]
    Official Dreamcast Magazine (US) NTSC-U
    90
    [48]
    Playbox (FR)
    86
    [49]
    Play (PL)
    94
    [50]
    PSX Extreme (PL)
    93
    [51]
    Power Unlimited (NL)
    98
    [52]
    Sega Magazin (DE) PAL
    93
    [53]
    Strana Igr (RU)
    95
    [54]
    Video Gamer (UK)
    80
    [55]
    Video Games (DE) PAL
    82
    [56]
    Sega Dreamcast
    90
    Based on
    31 reviews

    Metropolis Street Racer

    Dreamcast, US
    MSR US backcover.jpgMSR DC US Box Front.jpg
    Cover
    MSR DC US Disc.jpg
    Disc
    Metropolis Street Racer DC US Manual.pdf
    Manual
    MSRDCUSInlay.jpg
    Inlay
    Dreamcast, EU
    MSR DC EU Box Back.jpgMSR DC EU Box Front.jpg
    Cover
    Dreamcast, EU (White Label)

    MSR DC EU Disc White.jpg
    Disc
    Dreamcast, PT
    MSR DC PT back.jpgNospine-small.pngMSR DC EU Box Front.jpg
    Cover
    MSR DC EU Disc.jpg
    Disc
    MSR DC PT Manual.pdf
    Manual
    Dreamcast, PL
    Nospine-small.pngMSR DC PL Box Front.png
    Cover
    MSR DC EU Disc.jpg
    Disc
    Dreamcast, AU
    MSR DC AU front.jpg
    Cover
    MSR DC EU Disc.jpg
    Disc

    Technical information

    Main article: Metropolis Street Racer/Technical information.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1,188,776,064 2000-11-30 GD-ROM (US) 51012 V1.010 (Rev A)
    Sega Dreamcast
    CRC32
    MD5
    SHA-1
    1,201,533,312 2000-10-10 GD-ROM (EU) 952-0042-50, MK-51022-50 V1.001
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1,201,533,312 2000-10-20 GD-ROM (EU) MK-51022-50 V1.002 (Rev A)
    Sega Dreamcast
    CRC32
    MD5
    SHA-1
    1,201,533,312 2000-11-21 GD-ROM (EU) MK-51022-50 V1.009 (Rev B)
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2000-10-10 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2000-05-09 GD-R Page
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    1999-11-10 GD-R Page

    External links

    References

    1. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=392 (Wayback Machine: 2003-10-20 04:18)
    2. http://www.ebworld.com/ebx/categories/homepages/dreamcast.asp (Wayback Machine: 2001-02-01 16:44)
    3. Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 87
    4. 4.0 4.1 GamePro, "January 2001" (US; 200x-xx-xx), page 105
    5. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1103 (Wayback Machine: 2002-02-25 08:44)
    6. http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
    7. 7.0 7.1 Computer & Video Games, "December 2000" (UK; 2000-11-15), page 82
    8. 8.0 8.1 Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 62
    9. http://www.amazon.de/exec/obidos/ASIN/B00004TNTB (Wayback Machine: 2006-03-04 00:33)
    10. Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 13
    11. http://www.micromania.fr/zooms/?ref=16928 (Wayback Machine: 2000-12-02 22:18)
    12. http://www.centromail.es/top/ficha.asp?codmail=15252&codprov= (Wayback Machine: 2001-07-11 06:58)
    13. http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
    14. 14.0 14.1 Hyper, "February 2001" (AU; 2000-12-20), page 44
    15. File:Metropolis Street Racer DC US Manual.pdf, page 25
    16. Bonus, "8/2000" (YU; 2000-10-25), page 82
    17. Bonus, "9/2000" (YU; 2000-12-25), page 82
    18. Bonus, "1/2001" (YU; 2001-02-25), page 82
    19. Bonus, "2/2001" (YU; 2001-03-25), page 82
    20. Bonus, "3/2001" (YU; 2001-04-25), page 82
    21. Bonus, "4/2001" (YU; 2001-05-25), page 48
    22. Bonus, "5/2001" (YU; 2001-06-25), page 2
    23. Bonus, "6/2001" (YU; 2001-07-25), page 46
    24. Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 24
    25. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
    26. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
    27. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
    28. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
    29. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
    30. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 40
    31. Ação Games, "Fevereiro 2001" (BR; 2001-xx-xx), page 47
    32. Bonus, "9/2000" (YU; 2000-12-25), page 50
    33. Click!, "3/2001" (PL; 2001-02-01), page 24
    34. Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 88
    35. Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 84
    36. Edge, "December 2000" (UK; 2000-11-02), page 98
    37. Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 193
    38. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 131
    39. Fun Generation, "11/2000" (DE; 2000-10-18), page 58
    40. Game Station (UK) (+0:00)
    41. Game Informer, "December 2000" (US; 2000-1x-xx), page 123
    42. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 69
    43. MAN!AC, "12/2000" (DE; 2000-11-02), page 52
    44. Mega Fun, "12/2000" (DE; 2000-11-02), page 38
    45. Neo Plus, "Grudzień 2000" (PL; 2000-xx-xx), page 54
    46. Next Generation, "January 2001" (US; 2000-12-21), page 96
    47. Official Dreamcast Magazine, "October 2000" (UK; 2000-09-07), page 8
    48. Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 86
    49. Playbox, "Décembre 2000" (FR; 2000-1x-xx), page 41
    50. Play, "Luty 2001" (PL; 2001-xx-xx), page 30
    51. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
    52. Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 42
    53. Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 12
    54. Strana Igr, "Dekabr 2000 1/2" (RU; 2000-xx-xx), page 48
    55. Video Gamer, "December 2000" (UK; 2000-11-01), page 46
    56. Video Games, "12/2000" (DE; 2000-11-02), page 102


    Metropolis Street Racer

    MetropolisStreetRacer title.png

    Main page | Comparisons | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Bootlegs



    Sega Dreamcast
    Prototypes: 1999-11-10 | 2000-05-09 | 10-10