Difference between revisions of "Metropolis Street Racer"
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m (Text replacement - "Joseph Mora" to "Joseph Mora") |
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| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[Bizarre Creations]] | | developer=[[Bizarre Creations]] | ||
+ | | licensor=[[Alfa Romeo]], [[Audi]], [[Fiat]], [[Ford]], [[Jensen]], [[Mazda]], [[Mercedes-Benz]], [[MG]], [[Mitsubishi]], [[Nissan]], [[Opel]], [[Peugeot]], [[Renault]], [[Toyota]], [[TVR]], [[Vauxhall]] | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
| sounddriver= | | sounddriver= | ||
| peripherals=[[Jump Pack]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] | | peripherals=[[Jump Pack]], [[Dreamcast Modem]], [[Race Controller]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] | ||
− | | players=1- | + | | players=1-2 |
| genre=Racing | | genre=Racing | ||
| languages={{LanguageList|en|fr|de|es}} | | languages={{LanguageList|en|fr|de|es}} | ||
Line 38: | Line 39: | ||
| dc_code_pt=STJS22399 | | dc_code_pt=STJS22399 | ||
}} | }} | ||
− | | properties={{Properties|DC| | + | | properties={{Properties|DC|adx|flash|sofdec}} |
}} | }} | ||
{{stub}}'''''{{PAGENAME}}''''', known as '''''Metropolis''''' during development and frequently listed simply as '''''MSR''''', is a racing game developed by [[Bizarre Creations]] for the [[Sega Dreamcast]]. Highly praised at the time of release, ''MSR'' was often considered to be the Dreamcast's answer to the PlayStation's ''Gran Turismo'' racing series, as it has over 250 circuits (set in real-world locations) and numerous officially licensed cars. | {{stub}}'''''{{PAGENAME}}''''', known as '''''Metropolis''''' during development and frequently listed simply as '''''MSR''''', is a racing game developed by [[Bizarre Creations]] for the [[Sega Dreamcast]]. Highly praised at the time of release, ''MSR'' was often considered to be the Dreamcast's answer to the PlayStation's ''Gran Turismo'' racing series, as it has over 250 circuits (set in real-world locations) and numerous officially licensed cars. | ||
==Gameplay== | ==Gameplay== | ||
− | ''Metropolis Street Racer'' | + | ''Metropolis Street Racer'' is a racing game set in a urban environment with slight open-world elements, playable with either 1 or 2 players. ''MSR'' includes many features, such as using the Dreamcast's real time clock for calculating the present time in each of the 3 cities, online functionality via Seganet or Dreamarena, and most importantly, the "Kudos" system. The game is divided into three game modes: Street Racing, Time Attack, and Quick Race. |
+ | |||
+ | ===Game modes=== | ||
+ | ====Street Racing==== | ||
+ | '''Street Racing''' is MSR's main game mode, where the player drives their cars in a number of "challenges" in an attempt to score "Kudos", the game's credit system. Depending on the player's driving style, Kudos can be earned in three different categories: skill by winning and performing well in races, beating the fastest times set for the lap; style, which involves driving "stylishly", such as skidding, doing huge powerslides and driving clean and stylish laps; and lastly, gambling, which can be done when retrying an already completed race. | ||
There are several types of challenges: | There are several types of challenges: | ||
Line 52: | Line 57: | ||
**Achieve a set speed | **Achieve a set speed | ||
**Lap an opponent | **Lap an opponent | ||
− | *One on | + | *One on One (OO): Race against a single opponent vehicle |
− | *Street | + | *Street Race (SR): Race against a field of up to five other racers |
*Championship (CS): A series of 2-5 street races, with points awarded on the place finished per race | *Championship (CS): A series of 2-5 street races, with points awarded on the place finished per race | ||
Line 59: | Line 64: | ||
===Vehicles=== | ===Vehicles=== | ||
− | ''MSR'' contains over 50 officially cars (and some | + | ''MSR'' contains over 50 officially licensed cars (and some secret cars) from a variety of manufacturers, including [[Alfa Romeo]], [[Audi]], [[Fiat]], [[Ford]], [[Jensen]], [[Mazda]], [[Mercedes-Benz]], [[MG]], [[Mitsubishi]], [[Nissan]], [[Opel]], [[Peugeot]], [[Renault]], [[Toyota]] and [[TVR]]. Each car has its own Car Performance Factor — abbreviated as ''CPF'' — which is used for measuring the overall performance of the car, and for calculating the Kudos earned with it. |
+ | |||
+ | Paint colours, window tints and the style of the license plate can be changed by the user, and in the case of convertibles, whether the roof is retracted. | ||
− | + | Every new save file starts with the first three cars already unlocked. New cars are unlocked in ''MSR'' by completing chapters or special events. | |
− | {{InfoTable|imagewidths= | + | {{InfoTable|imagewidths=280| |
{{InfoRow | {{InfoRow | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
Line 71: | Line 78: | ||
{{InfoRow | {{InfoRow | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | title=Mazda | + | | title=Mazda MX-5 |
| desc= | | desc= | ||
}} | }} | ||
Line 166: | Line 173: | ||
{{InfoRow | {{InfoRow | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | title=Renault Spider | + | | title=Renault Sport Spider |
| desc= | | desc= | ||
}} | }} | ||
Line 266: | Line 273: | ||
{{InfoRow | {{InfoRow | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | title=Nissan Skyline | + | | title=Nissan Skyline GT-R |
| desc= | | desc= | ||
}} | }} | ||
Line 307: | Line 314: | ||
===Locations=== | ===Locations=== | ||
− | As the name suggests, racing in ''Metropolis Street Racer'' takes place in the ''streets'' of three ''metropolises''; San Francisco (United States), London (United Kingdom) and Tokyo (Japan), with layouts that | + | As the name suggests, racing in ''Metropolis Street Racer'' takes place in the ''streets'' of three ''metropolises''; San Francisco (United States), London (United Kingdom) and Tokyo (Japan), with layouts that mimic their real-world counterparts (albeit with some creative liberties). |
However, rather than map vast areas of land, the cities are sub-divided into key locations, which are then used to map a variety of course configurations. This method means that although configurations will often share streets, there is enough variation to ensure no two challenges use the same layout (at least, driving in the same direction). | However, rather than map vast areas of land, the cities are sub-divided into key locations, which are then used to map a variety of course configurations. This method means that although configurations will often share streets, there is enough variation to ensure no two challenges use the same layout (at least, driving in the same direction). | ||
Line 314: | Line 321: | ||
====San Francisco==== | ====San Francisco==== | ||
− | {{InfoTable| | + | {{InfoTable|imagewidths=280| |
{{InfoRow | {{InfoRow | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
Line 333: | Line 340: | ||
====London==== | ====London==== | ||
− | {{InfoTable| | + | {{InfoTable|imagewidths=280| |
{{InfoRow | {{InfoRow | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
Line 352: | Line 359: | ||
====Tokyo==== | ====Tokyo==== | ||
− | {{InfoTable| | + | {{InfoTable|imagewidths=280| |
{{InfoRow | {{InfoRow | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
Line 379: | Line 386: | ||
Despite initially high expectations, ''MSR'' sold 101,757 units in the U.S. through January 2003 according to NPD Group. In the UK 13,297 were sold in the week ending November 4th, 2000 according to Chart-Track. In Germany it debuted at number one in Media Control's November 2000 Dreamcast chart. Martyn Chudley described releasing the game exclusively on the Dreamcast at this time was like "The Beatles exclusively selling The White Album on Mars". £1 million of Bizarre Creations' own money went into the project, and although the team was happy to port the game to the [[PlayStation 2]], management at Sega declined the offer. | Despite initially high expectations, ''MSR'' sold 101,757 units in the U.S. through January 2003 according to NPD Group. In the UK 13,297 were sold in the week ending November 4th, 2000 according to Chart-Track. In Germany it debuted at number one in Media Control's November 2000 Dreamcast chart. Martyn Chudley described releasing the game exclusively on the Dreamcast at this time was like "The Beatles exclusively selling The White Album on Mars". £1 million of Bizarre Creations' own money went into the project, and although the team was happy to port the game to the [[PlayStation 2]], management at Sega declined the offer. | ||
− | Bizarre Creations would use what they learned through ''Metropolis Street Racer'' to create their line of ''Project Gotham Racing'' games for the [[Xbox]] and [[Xbox 360]]. The original ''Project Gotham Racing'' in particular, which would debut in November 2001, is extremely similar to ''Metropolis Street Racer'', sharing many of the same cars and tracks, but updating assets and adding more content. It is also the more forgiving game (for example, while the concept of " | + | Bizarre Creations would use what they learned through ''Metropolis Street Racer'' to create their line of ''Project Gotham Racing'' games for the [[Xbox]] and [[Xbox 360]]. The original ''Project Gotham Racing'' in particular, which would debut in November 2001, is extremely similar to ''Metropolis Street Racer'', sharing many of the same cars and tracks, but updating assets and adding more content. It is also the more forgiving game (for example, while the concept of "Kudos" remains, there is no means of "losing" it in ''PGR''). |
2003's ''Project Gotham Racing 2'', however, is a cleaner departure with a new set of locations, as would be the case for future sequels. | 2003's ''Project Gotham Racing 2'', however, is a cleaner departure with a new set of locations, as would be the case for future sequels. | ||
Line 415: | Line 422: | ||
*'''QA:''' Kevin Reilly | *'''QA:''' Kevin Reilly | ||
− | {{creditsheader|Sega Europe, Ltd.}} | + | {{creditsheader|[[Sega Europe, Ltd.]]}} |
{{creditsheader|Product Department}} | {{creditsheader|Product Department}} | ||
*'''Director of Product Development:''' [[Naohiko Hoshino]] | *'''Director of Product Development:''' [[Naohiko Hoshino]] | ||
Line 437: | Line 444: | ||
*'''Localization Producer:''' [[Howard Gipson]] | *'''Localization Producer:''' [[Howard Gipson]] | ||
*'''Supervising Producer:''' [[Jason Kuo]] | *'''Supervising Producer:''' [[Jason Kuo]] | ||
− | *'''Lead Tester:''' | + | *'''Lead Tester:''' [[Benjie Galvez]] |
− | *'''Assistant Lead Testers:''' [[Shawn Dobbins]], Robert Reich | + | *'''Assistant Lead Testers:''' [[Shawn Dobbins]], [[Robert Reich]] |
*'''Localization Manager:''' [[Osamu Shibamiya]] | *'''Localization Manager:''' [[Osamu Shibamiya]] | ||
− | *'''Testers:''' Gabrielle Brown, Jason Jensen, Steven Jee, Devin Tomcik, Jason Mercer, [[Todd Slepian]], Rafael Meza, John Saito, Eric Ling, Joseph Amper, Derek Wong, Aaron Poser, Walter Kim, Daniel Airey, Shaheed Khan, JR Villatuya, Raymond Kwan, David Taleg, Chester Lee, Michael Jones, Joseph Mora | + | *'''Testers:''' [[Gabrielle Brown]], Jason Jensen, Steven Jee, Devin Tomcik, [[Jason Mercer]], [[Todd Slepian]], Rafael Meza, John Saito, Eric Ling, [[Joseph Amper]], [[Derek Wong]], Aaron Poser, [[Walter Kim]], Daniel Airey, Shaheed Khan, JR Villatuya, Raymond Kwan, David Taleg, [[Chester Lee]], Michael Jones, [[Joseph Mora]] |
{{creditsheader|Marketing}} | {{creditsheader|Marketing}} | ||
*'''Product Manager:''' [[Robert Alvarez|Rob Alvarez]] | *'''Product Manager:''' [[Robert Alvarez|Rob Alvarez]] | ||
Line 448: | Line 455: | ||
*'''Creative Services:''' [[Robert Schonfisch]], [[Angela Santos]] | *'''Creative Services:''' [[Robert Schonfisch]], [[Angela Santos]] | ||
− | *'''Special Thanks:''' [[Peter Moore]], [[Chris Gilbert]], [[Charles Bellfield]], [[Karen Brown]], [[Teri Higgins|Terri Higgins]], [[Molly Fitzpatrick]], [[Kathleen Joyce]], [[John Amirkhan]], [[Todd Slepian]], Paulita Escalona, [[Sandy Castagnola]] | + | |
+ | *'''Special Thanks:''' [[Peter Moore]], [[Chris Gilbert]], [[Charles Bellfield]], [[Karen Brown]], [[Teri Higgins|Terri Higgins]], [[Molly Fitzpatrick]], [[Kathleen Joyce]], [[John Amirkhan]], [[Todd Slepian]], [[Paulita Escalona]], [[Sandy Castagnola]] | ||
| console=DC | | console=DC | ||
| source=US manual | | source=US manual | ||
Line 520: | Line 528: | ||
MSRBancodeImagenes Art TEST2.jpg | MSRBancodeImagenes Art TEST2.jpg | ||
MSRBancodeImagenes Art TEST3.jpg | MSRBancodeImagenes Art TEST3.jpg | ||
− | MSR DC Art | + | MSR DC Art FRONT SIDE.jpg |
MSR DC Art REARSIDE.jpg | MSR DC Art REARSIDE.jpg | ||
− | MSR DC Art | + | MSR DC Art REAR VX220.JPG |
SegaPRFTP MSR msrcover1.jpg | SegaPRFTP MSR msrcover1.jpg | ||
MSRBancodeImagenes Art MSR PACKSHOT CMYK .jpg | MSRBancodeImagenes Art MSR PACKSHOT CMYK .jpg | ||
Line 537: | Line 545: | ||
| back=MSR US backcover.jpg | | back=MSR US backcover.jpg | ||
| square=yes | | square=yes | ||
− | | disc= | + | | disc=MSR DC US Disc.jpg |
| inlay=MSRDCUSInlay.jpg | | inlay=MSRDCUSInlay.jpg | ||
| manual=Metropolis Street Racer DC US Manual.pdf | | manual=Metropolis Street Racer DC US Manual.pdf | ||
Line 547: | Line 555: | ||
| square=yes | | square=yes | ||
| disc=MSR DC EU Disc.jpg | | disc=MSR DC EU Disc.jpg | ||
− | | manual= | + | | manual=MSR-DC-EU-Manual.pdf |
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 564: | Line 572: | ||
| disc=MSR DC EU Disc.jpg | | disc=MSR DC EU Disc.jpg | ||
| manual=MSR DC PT Manual.pdf | | manual=MSR DC PT Manual.pdf | ||
− | }}{{Scanbox | + | }} |
+ | {{Scanbox | ||
+ | | console=Dreamcast | ||
+ | | region=PL | ||
+ | | front=MSR DC PL Box Front.png | ||
+ | | back= | ||
+ | | spinemissing=yes | ||
+ | | square=yes | ||
+ | | disc=MSR DC EU Disc.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
| region=AU | | region=AU | ||
Line 575: | Line 593: | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=1,188,776,064|date=2000-11-30|source=GD-ROM (US)|comments=51012 V1.010 (Rev A)|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=1,201,533,312|date=2000-10-10|source=GD-ROM (EU)|comments=952-0042-50, MK-51022-50 V1.001|quality=good|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=1,201,533,312|date=2000-10-20|source=GD-ROM (EU)|comments=MK-51022-50 V1.002 (Rev A)|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=1,201,533,312|date=2000-11-21|source=GD-ROM (EU)|comments=MK-51022-50 V1.009 (Rev B)|quality=good|prototype=}} | ||
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-10-10|source=GD-R|comments=|quality=|prototype=yes}} | {{rom|DC|sha1=|md5=|crc32=|size=|date=2000-10-10|source=GD-R|comments=|quality=|prototype=yes}} | ||
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-05-09|source=GD-R|comments=|quality=|prototype=yes}} | {{rom|DC|sha1=|md5=|crc32=|size=|date=2000-05-09|source=GD-R|comments=|quality=|prototype=yes}} |
Latest revision as of 07:41, 10 December 2024
Metropolis Street Racer | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Bizarre Creations | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Alfa Romeo, Audi, Fiat, Ford, Jensen, Mazda, Mercedes-Benz, MG, Mitsubishi, Nissan, Opel, Peugeot, Renault, Toyota, TVR, Vauxhall | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Metropolis Street Racer, known as Metropolis during development and frequently listed simply as MSR, is a racing game developed by Bizarre Creations for the Sega Dreamcast. Highly praised at the time of release, MSR was often considered to be the Dreamcast's answer to the PlayStation's Gran Turismo racing series, as it has over 250 circuits (set in real-world locations) and numerous officially licensed cars.
Contents
Gameplay
Metropolis Street Racer is a racing game set in a urban environment with slight open-world elements, playable with either 1 or 2 players. MSR includes many features, such as using the Dreamcast's real time clock for calculating the present time in each of the 3 cities, online functionality via Seganet or Dreamarena, and most importantly, the "Kudos" system. The game is divided into three game modes: Street Racing, Time Attack, and Quick Race.
Game modes
Street Racing
Street Racing is MSR's main game mode, where the player drives their cars in a number of "challenges" in an attempt to score "Kudos", the game's credit system. Depending on the player's driving style, Kudos can be earned in three different categories: skill by winning and performing well in races, beating the fastest times set for the lap; style, which involves driving "stylishly", such as skidding, doing huge powerslides and driving clean and stylish laps; and lastly, gambling, which can be done when retrying an already completed race.
There are several types of challenges:
- Hotlap (HL): Complete a lap within a specified time
- Timed Run (TR): Complete all laps within a specified time
- Challenge (CH): Miscellaneous "challenges" that need to be completed in a specified time, either
- Overtake a set number of cars
- Achieve a set speed
- Lap an opponent
- One on One (OO): Race against a single opponent vehicle
- Street Race (SR): Race against a field of up to five other racers
- Championship (CS): A series of 2-5 street races, with points awarded on the place finished per race
Challenges are grouped into "chapters". Once all 25 chapters are completed, the game ends.
Vehicles
MSR contains over 50 officially licensed cars (and some secret cars) from a variety of manufacturers, including Alfa Romeo, Audi, Fiat, Ford, Jensen, Mazda, Mercedes-Benz, MG, Mitsubishi, Nissan, Opel, Peugeot, Renault, Toyota and TVR. Each car has its own Car Performance Factor — abbreviated as CPF — which is used for measuring the overall performance of the car, and for calculating the Kudos earned with it.
Paint colours, window tints and the style of the license plate can be changed by the user, and in the case of convertibles, whether the roof is retracted.
Every new save file starts with the first three cars already unlocked. New cars are unlocked in MSR by completing chapters or special events.
Locations
As the name suggests, racing in Metropolis Street Racer takes place in the streets of three metropolises; San Francisco (United States), London (United Kingdom) and Tokyo (Japan), with layouts that mimic their real-world counterparts (albeit with some creative liberties).
However, rather than map vast areas of land, the cities are sub-divided into key locations, which are then used to map a variety of course configurations. This method means that although configurations will often share streets, there is enough variation to ensure no two challenges use the same layout (at least, driving in the same direction).
In addition, MSR incorporates time of day changes and weather effects, which can affect visibility or handling. The time of day is determined by the Dreamcast's clock; players are asked for their time zone at the beginning of the game, and the position of the sun in the three cities is adjusted accordingly.
San Francisco
Pacific Heights | |
---|---|
Fisherman's Wharf | |
Financial District | |
London
Trafalgar | |
---|---|
St. James' Park | |
Westminster | |
Big Ben will also show the correct time, and will bong on the hour. |
Tokyo
Shibuya | |
---|---|
Asakusa | |
Shinjuku | |
History
Development
- Main article: Metropolis Street Racer/Development.
Release
Metropolis Street Racer originally launched in PAL regions with a number of bugs, so much so that the game was recalled and Sega felt the need to issue replacement discs. A third revision of the game (which the North American version is based on) fixes further bugs, although many still remain.
Despite initially high expectations, MSR sold 101,757 units in the U.S. through January 2003 according to NPD Group. In the UK 13,297 were sold in the week ending November 4th, 2000 according to Chart-Track. In Germany it debuted at number one in Media Control's November 2000 Dreamcast chart. Martyn Chudley described releasing the game exclusively on the Dreamcast at this time was like "The Beatles exclusively selling The White Album on Mars". £1 million of Bizarre Creations' own money went into the project, and although the team was happy to port the game to the PlayStation 2, management at Sega declined the offer.
Bizarre Creations would use what they learned through Metropolis Street Racer to create their line of Project Gotham Racing games for the Xbox and Xbox 360. The original Project Gotham Racing in particular, which would debut in November 2001, is extremely similar to Metropolis Street Racer, sharing many of the same cars and tracks, but updating assets and adding more content. It is also the more forgiving game (for example, while the concept of "Kudos" remains, there is no means of "losing" it in PGR).
2003's Project Gotham Racing 2, however, is a cleaner departure with a new set of locations, as would be the case for future sequels.
Production credits
- Managing Director: Martyn Chudley
- Business Director: Sarah Dixon
- Technical Director: Walter Lynsdale
- Design, Structure and Frontend: Martyn Chudley
- Technical Coding: Roger Perkins
- Engine and Dynamics Coding: Walter Lynsdale
- Tools and Effects Coding: Phil Snape
- AI Coding: Dave Al-Daini
- Sound Coding: Jonathan Amor
- 3D modelling and Textures (Tokyo): Jon Dugdale, Paul Spencer
- 3D modelling and Textures (San Francisco): Matt Sharatt, Glen Griffiths
- 3D modelling and Textures (Tokyo): Julie McGurren, Derek Chapman
- Car Modelling: Steve Heaney
- Car and City Textures: Lee Carter
- Frontend Artwork and City Textures: Gren Atherton
- Senior Producer: Brian Woodhouse
- Associate Producer: Peter Wallace
- Production Support: Glynn Williams
- Bizarre PR: Sarah Dixon
- Office Management: Michelle Langton
- QA Manager: Ged Talbot
- QA: Kevin Reilly
- Director of Product Development: Naohiko Hoshino
- Executive Producer: Kats Sato
- Sound Producer: Richard Jacques
- Associate Producer: Jose Aller
- Test Manager: Jason Cumberbatch
- Lead Tester: Pete O'Brien
- Technical Support Manager: Serge Plagnol
- Hardware Engineer: Tamer Tahsin
- Support Engineer: Sandeep Bisla
- Spanish Translator: Roberto Párraga-Sánchez
- German Translator: Angelika Michitsch
- French Translator: Caroline Ruiz
- European Product Marketing Manager: Jim Pride
- European Product Marketing Executive: Mathew Quaeck
- UK: Tunde Orelaja
- Localization Producer: Howard Gipson
- Supervising Producer: Jason Kuo
- Lead Tester: Benjie Galvez
- Assistant Lead Testers: Shawn Dobbins, Robert Reich
- Localization Manager: Osamu Shibamiya
- Testers: Gabrielle Brown, Jason Jensen, Steven Jee, Devin Tomcik, Jason Mercer, Todd Slepian, Rafael Meza, John Saito, Eric Ling, Joseph Amper, Derek Wong, Aaron Poser, Walter Kim, Daniel Airey, Shaheed Khan, JR Villatuya, Raymond Kwan, David Taleg, Chester Lee, Michael Jones, Joseph Mora
- Product Manager: Rob Alvarez
- Associate Product Manager: Dennis Lee
- Director Product Marketing: John Golden
- Public Relations: Heather Hawkins, Gwen Marker
- Creative Services: Robert Schonfisch, Angela Santos
Uncredited
- Vocals: T.J. Davis
Magazine articles
- Main article: Metropolis Street Racer/Magazine articles.
Promotional material
also published in:
- Bonus (YU) #8: "8/2000" (2000-10-25)[16]
- Bonus (YU) #9: "9/2000" (2000-12-25)[17]
- Bonus (YU) #10: "1/2001" (2001-02-25)[18]
- Bonus (YU) #11: "2/2001" (2001-03-25)[19]
- Bonus (YU) #12: "3/2001" (2001-04-25)[20]
- Bonus (YU) #13: "4/2001" (2001-05-25)[21]
- Bonus (YU) #14: "5/2001" (2001-06-25)[22]
- Bonus (YU) #15: "6/2001" (2001-07-25)[23]
also published in:
- Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)[24]
Artwork
Physical scans
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|
90 | |
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Based on 31 reviews |
Dreamcast, EU |
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Technical information
- Main article: Metropolis Street Racer/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1,188,776,064 | 2000-11-30 | GD-ROM (US) | 51012 V1.010 (Rev A) | |||||||||
✔ |
|
1,201,533,312 | 2000-10-10 | GD-ROM (EU) | 952-0042-50, MK-51022-50 V1.001 | |||||||||
? |
|
1,201,533,312 | 2000-10-20 | GD-ROM (EU) | MK-51022-50 V1.002 (Rev A) | |||||||||
✔ |
|
1,201,533,312 | 2000-11-21 | GD-ROM (EU) | MK-51022-50 V1.009 (Rev B) | |||||||||
? |
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2000-10-10 | GD-R | Page | ||||||||||
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2000-05-09 | GD-R | Page | ||||||||||
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1999-11-10 | GD-R | Page |
External links
- Sega of America webpage: Dreamcast
References
- ↑ http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=392 (Wayback Machine: 2003-10-20 04:18)
- ↑ http://www.ebworld.com/ebx/categories/homepages/dreamcast.asp (Wayback Machine: 2001-02-01 16:44)
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 87
- ↑ 4.0 4.1 GamePro, "January 2001" (US; 200x-xx-xx), page 105
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=1103 (Wayback Machine: 2002-02-25 08:44)
- ↑ http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
- ↑ 7.0 7.1 Computer & Video Games, "December 2000" (UK; 2000-11-15), page 82
- ↑ 8.0 8.1 Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 62
- ↑ http://www.amazon.de/exec/obidos/ASIN/B00004TNTB (Wayback Machine: 2006-03-04 00:33)
- ↑ Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 13
- ↑ http://www.micromania.fr/zooms/?ref=16928 (Wayback Machine: 2000-12-02 22:18)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15252&codprov= (Wayback Machine: 2001-07-11 06:58)
- ↑ http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
- ↑ 14.0 14.1 Hyper, "February 2001" (AU; 2000-12-20), page 44
- ↑ File:Metropolis Street Racer DC US Manual.pdf, page 25
- ↑ Bonus, "8/2000" (YU; 2000-10-25), page 82
- ↑ Bonus, "9/2000" (YU; 2000-12-25), page 82
- ↑ Bonus, "1/2001" (YU; 2001-02-25), page 82
- ↑ Bonus, "2/2001" (YU; 2001-03-25), page 82
- ↑ Bonus, "3/2001" (YU; 2001-04-25), page 82
- ↑ Bonus, "4/2001" (YU; 2001-05-25), page 48
- ↑ Bonus, "5/2001" (YU; 2001-06-25), page 2
- ↑ Bonus, "6/2001" (YU; 2001-07-25), page 46
- ↑ Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 24
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
- ↑ Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
- ↑ 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 40
- ↑ Ação Games, "Fevereiro 2001" (BR; 2001-xx-xx), page 47
- ↑ Bonus, "9/2000" (YU; 2000-12-25), page 50
- ↑ Click!, "3/2001" (PL; 2001-02-01), page 24
- ↑ Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 88
- ↑ Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 84
- ↑ Edge, "December 2000" (UK; 2000-11-02), page 98
- ↑ Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 193
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 131
- ↑ Fun Generation, "11/2000" (DE; 2000-10-18), page 58
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "December 2000" (US; 2000-1x-xx), page 123
- ↑ Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 69
- ↑ MAN!AC, "12/2000" (DE; 2000-11-02), page 52
- ↑ Mega Fun, "12/2000" (DE; 2000-11-02), page 38
- ↑ Neo Plus, "Grudzień 2000" (PL; 2000-xx-xx), page 54
- ↑ Next Generation, "January 2001" (US; 2000-12-21), page 96
- ↑ Official Dreamcast Magazine, "October 2000" (UK; 2000-09-07), page 8
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 86
- ↑ Playbox, "Décembre 2000" (FR; 2000-1x-xx), page 41
- ↑ Play, "Luty 2001" (PL; 2001-xx-xx), page 30
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
- ↑ Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 42
- ↑ Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 12
- ↑ Strana Igr, "Dekabr 2000 1/2" (RU; 2000-xx-xx), page 48
- ↑ Video Gamer, "December 2000" (UK; 2000-11-01), page 46
- ↑ Video Games, "12/2000" (DE; 2000-11-02), page 102
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