Difference between revisions of "Super Daisenryaku"
From Sega Retro
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The Mega Drive would receive a sequel, ''[[Advanced Daisenryaku]]'', which not only does work on all Mega Drives, but also contained [[Mega Modem]] support. | The Mega Drive would receive a sequel, ''[[Advanced Daisenryaku]]'', which not only does work on all Mega Drives, but also contained [[Mega Modem]] support. | ||
− | ==Kanji Menus== | + | ==Kanji Menus Translation== |
====Initial Menu==== | ====Initial Menu==== | ||
Line 119: | Line 119: | ||
| 攻擊 || Attack | | 攻擊 || Attack | ||
|- | |- | ||
− | | 占領 || | + | | 占領 || Occupy (troops only) |
|- | |- | ||
| 工事 || Construction* (construction unit only) | | 工事 || Construction* (construction unit only) | ||
Line 224: | Line 224: | ||
|- | |- | ||
| 燃料 50 || 空防御 20 || 地防御 50 || || Fuel 50 || Air Defense 20 || Ground Defense 50 || | | 燃料 50 || 空防御 20 || 地防御 50 || || Fuel 50 || Air Defense 20 || Ground Defense 50 || | ||
+ | |- | ||
+ | | || || || || || || || | ||
|- | |- | ||
| 搭載 || 兵員 1 || 車両 0 || へリ 0 || On board: || Personnel 1 || Vehicles 0 || Helic 0 | | 搭載 || 兵員 1 || 車両 0 || へリ 0 || On board: || Personnel 1 || Vehicles 0 || Helic 0 |
Revision as of 14:46, 9 January 2025
Super Daisenryaku | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega Enterprises, Ltd. | ||||||||||
Developer: Sega R&D 2[1] | ||||||||||
Licensor: SystemSoft | ||||||||||
Original system(s): JP Home Computers | ||||||||||
Developer(s) of original games: SystemSoft | ||||||||||
Genre: Simulation[2][3] | ||||||||||
Number of players: 1-4 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Daisenryaku (スーパー大戦略) is a 1988 World War II simulation game for NEC's PC-88 and PC-98 computers by SystemSoft in their Daisenryaku series of WWII sims. Sega ported it to the Sega Mega Drive in 1989, putting in a new soundtrack composed by Tokuhiko Uwabo. Not only was it never released outside Japan, but it does not fully implement TMSS, meaning it will only work on early Model 1 Mega Drives.
The Mega Drive would receive a sequel, Advanced Daisenryaku, which not only does work on all Mega Drives, but also contained Mega Modem support.
Contents
- 1 Kanji Menus Translation
- 1.1 Initial Menu
- 1.2 Init submenu
- 1.3 Option Menu
- 1.4 Confirm menu
- 1.5 Operation submenu
- 1.6 Overall comand menu
- 1.7 Unit actions menu
- 1.8 Attack submenu
- 1.9 Combat stats
- 1.10 Construction submenu
- 1.11 Disposal submenu
- 1.12 March submenu
- 1.13 Performance submenu
- 1.14 Error messages
- 1.15 Computer play msg
- 2 Production credits
- 3 Magazine articles
- 4 Promotional material
- 5 Physical scans
- 6 Technical information
- 7 References
Kanji Menus Translation
Initial Menu
Turn 0 | Initial turn |
---|---|
Load | load new game |
Cont | continue saved game |
Check | check pre-game stats |
Player | user/computer/not |
Init | pre-game units/budget |
Start | start loaded game |
初期マップモード選択 | Select initial map mode |
---|---|
初置済(初級) | Initial placement (Beginner) |
初期軍事予算有(中級) | Initial military budget (Intermediate) |
初算(上級) | Initial calculation (Advanced) |
Option Menu
Option menu | game options |
---|---|
Game save | save current game state |
Game load | load saved game state |
Stop | restart console |
End | player surrender |
Speed | combat animations |
Sound | on/off |
Alarm | end turn alarm |
Player | music |
Operations | see next |
option | |
---|---|
中止 | Cancel |
実行 | Execute |
Game mode | default:on/off |
---|---|
人間側反擊武器を選択 | Select human counter-weapon |
敬部隊選択時基性能表 | Basic performance table for unit selection |
全体命令 | Overall Command | ||
---|---|---|---|
全補給 | 生産 | Full Supply | Production |
部隊表 | 次部隊 | Unit Table | Next Unit |
全体図 | 首都 | Overview | Capital |
収入表 | 状況表 | Revenue Table | Status Table |
耐久度 | 全移動 | Durability | Total Movement |
行動 | Action |
---|---|
移動 | Move |
攻擊 | Attack |
占領 | Occupy (troops only) |
工事 | Construction* (construction unit only) |
補給 | Supply (refuel) |
降車 | Disembark (unload cargo) (loaded unit only) |
発進 | Depart (loaded unit only) |
合流 | Confluence (join adjacent unit) |
分散 | Dispersion (if n>1, split unit) |
武装 | Armed (change weapons load) |
爆擊 | Explosion (strategic bomber only) |
処分 | Disposal (delete unit) |
行軍 | March |
性能 | Performance |
対空 | 対甲 | 対人 | 対艦 | 射程 | 命中 | 残弹 | |
---|---|---|---|---|---|---|---|
antiAircraft | antiArmor | antiPersonnel | antiShip | range | hit | qty.left | |
weapon1 | 0 | 80 | 85 | 5 | 1 | 60 | 6 |
weapon2 | 3 | 3 | 20 | 0 | 1 | 10 | 3 |
not | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Combat stats
on attack confirmation | |
---|---|
攻擊力 | Aggressive power |
経験值 | Experience value |
回避率 | Evasion rate |
地形率 | Terrain rate |
防御率 | Defense rate |
総合力 | Overall strength |
工事内容/費用 | Work details/cost |
---|---|
建物建築工事10 | Building construction work |
トーチカ設置400 | Pillbox installation |
トーチカ撤去100 | Pillbox removal |
鉄道設置600 | Railway installation |
鉄道撤去100 | Railway removal |
橋修復工事300 | Bridge restoration work |
道路修復工事100 | Road repair work |
建物修復工事500 | Building restoration work |
deleting unit | |
---|---|
処分取消 | Cancel punishment |
処分実行 | Execute punishment |
automatic action | |
---|---|
移動目標地点設定 | Setting a movement destination |
移動目標地点消去 | Delete destination |
移動目標地点確忍 | Confirm movement destination |
基本性能表 | Basic | Performance | Table | ||||
---|---|---|---|---|---|---|---|
T-72 | P | 戦車 | (example) | class | tank | ||
速度 7 | 耐数 1 | 数 10 | Speed 7 | Endurance 1 | Number 10 | ||
燃料 50 | 空防御 20 | 地防御 50 | Fuel 50 | Air Defense 20 | Ground Defense 50 | ||
搭載 | 兵員 1 | 車両 0 | へリ 0 | On board: | Personnel 1 | Vehicles 0 | Helic 0 |
火砲 0 | 航空機 0 | Artillery 0 | Aircraft 0 |
Error messages
feedback | |
---|---|
理由※現在の地形は工事不可能 | Reason: Construction not possible on current terrain |
理由※合流可能な部隊無し | Reason: No units available to join |
理由※補給済です | Reason: Resupplied |
理由※移動の前に選択 | Reason: Select before moving |
理由※選択位置不適格 | Reason: Selected position is not suitable |
Computer play msg
wait message | |
---|---|
現在思考中 | Currently thinking |
Production credits
Several developers were interviewed in an issue of Sega Players Enjoy Club, including planner M-kun (M君) [NOTE: Possibly Hitoaki Minami], combatant P [NOTE: Possibly Pata], combatant S [NOTE: Possibly Tapkara Sat] and programmer N.[5]
Magazine articles
- Main article: Super Daisenryaku/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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77 | |
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Based on 7 reviews |
Technical information
- Main article: Super Daisenryaku/Technical information.
References
NEC Retro has more information related to Super Daisenryaku
|
- ↑ https://www.sega.jp/fb/album/10_add/interview2.html
- ↑ File:SuperDaisenryaku MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:Super Daisenryaku MD credits.pdf
- ↑ Sega Players Enjoy Club, "Vol. 3" (JP; 1989-05-10), page 4
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 83
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Mega Drive Fan, "November 1989" (JP; 1989-10-07), page 49
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85