Difference between revisions of "Stellar Assault"
From Sega Retro
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Revision as of 17:13, 1 March 2013
Stellar Assault | |||||
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System(s): Sega 32X | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Genre: Shoot-'em-Up | |||||
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Stellar Assault (ステラアサルト), known in the United States as Shadow Squadron, is a Sega 32X game developed and published by Sega. It is a shoot-'em-up based around destroying most to all of the ships within the space given before moving on to the next sector. There are 6 sectors. It is one of only a few games to use every button on the six button control pad, including the MODE button.
There was also a Japan only sequel titled Stellar Assault SS for the Sega Saturn. It is considerably hard to find.
Sectors
- Sector 1: Destroy both large ships and all enemy fighters.
- Sector 2: Destroy the three large ships and the warp gate in the center of the sector.
- Sector 3: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
- Sector 4: Destroy all ten large ships.
- Sector 5: Destroy the two large ships and the massive ship.
- Sector 6: Destroy the machine in the center of the sector.
Production Credits
~In-game credits~
Game Design & Total Direction: Kohji Tsuchida
Main SH2‑Programming: Toshiyuki Kuwabara
MC68000‑Programming: Shigeru Yoshida
3D Modeling: R‑Ma, G‑Row, Tomohiro Maki
Bitmap 2D Graphics: Tomohiro Maki
Mechanical Design: Art Mic, Kimitoshi Yamane
Music: Teruhiko Nakagawa, Masaru Setsumaru
Sound Effects: Masaru Setsumaru, Teruhiko Nakagawa, Tatsuya Kouzaki
Sound Special Thanks: Naofumi Hataya
Text Coordinator: Ryoichi Hasegawa
Special Thanks: Takashi Shoji, Hiroyuki Ohtaka, Tomonobu Takahashi, Masahide Kobayashi, Takeshi Niimura, Naoko Kuwabara
Director: Youichi Shimosato, Katsunori Yamaji
Producer: Hiroshi Asoh
Executive Producer: Mamoru Shigeta
~Other credits~
- Sega of America, Inc.
Producer: Jesse Taylor
Assistant Producer: Greg Becksted
Product Manager: Jaime Wojick
Manual: John McClain
Game Lead: Stephen Bourdet
Assistant Leads: Philip Co, Eric Simonich, Mark Pentek
Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 26 reviews |
- ↑ CD Consoles, "Juin 1995" (FR; 1995-xx-xx), page 130
- ↑ Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 79
- ↑ Computer & Video Games, "July 1995" (UK; 1995-06-09), page 68
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
- ↑ Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78
- ↑ GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 40
- ↑ GamePro, "July 1995" (US; 1995-xx-xx), page 48
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 38
- ↑ HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 66
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 60
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 88
- ↑ Mean Machines Sega, "July 1995" (UK; 1995-05-27), page 74
- ↑ Next Generation, "July 1995" (US; 1995-06-20), page 71
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 115
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 110
- ↑ Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
- ↑ Sega Power, "August 1995" (UK; 1995-06-15), page 58
- ↑ Sega Pro, "July 1995" (UK; 1995-06-08), page 56
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 40
- ↑ Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 106
- ↑ Video Games, "7/95" (DE; 1995-06-28), page 101
- ↑ VideoGames, "July 1995" (US; 1995-0x-xx), page 62
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