Difference between revisions of "NASCAR Arcade"

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The NASCAR video game rights have changed hands several times, and it is extremely unlikely that ''NASCAR Arcade'' could be re-released either on a home platform or again in the arcades (EA refused to back the [[Sega Dreamcast]], which would have been the logical platform for Sega to bring the game to in 2000). Since 2011 [[Activision]] have held the video game rights.
 
The NASCAR video game rights have changed hands several times, and it is extremely unlikely that ''NASCAR Arcade'' could be re-released either on a home platform or again in the arcades (EA refused to back the [[Sega Dreamcast]], which would have been the logical platform for Sega to bring the game to in 2000). Since 2011 [[Activision]] have held the video game rights.
  
''NASCAR Arcade'' saw a spiritual sequel in the form of ''NASCAR Racing'', a 2007 arcade game developed by Global VR, again for Electronic Arts. Global VR would then extend this via an upgrade kit in 2011 to create ''NASCAR Team Racing''. Predictably, the three games are often confused with one another as each share similar goals. Furthermore, ''NASCAR Racing'' includes the [[wikipedia:Daytona International Speedway|Daytona International Speedway]] as a track option, something more commonly associated with Sega's ''[[Daytona USA]]'' series. (As a consequence, Sega was unable to re-license the Daytona name for an attempt at rereleasing ''Daytona USA'' in arcades in 2010, leading to ''[[Sega Racing Classic]]''.)
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''NASCAR Arcade'' saw a spiritual sequel in the form of ''NASCAR Racing'', a 2007 arcade game developed by Global VR, again for Electronic Arts. Global VR would then extend this via an upgrade kit in 2011 to create ''NASCAR Team Racing''. Predictably, the three games are often confused with one another as each share similar goals. Furthermore, ''NASCAR Racing'' includes the [[wikipedia:Daytona International Speedway|Daytona International Speedway]] as a track option, something more commonly associated with Sega's ''[[Daytona USA]]'' series.
  
 
==Production Credits==
 
==Production Credits==

Revision as of 21:21, 27 March 2013


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NASCAR Arcade
System(s): Sega Hikaru
Publisher: Sega
Developer:
Genre: Racing

















Release Date RRP Code

NASCAR Arcade is a 2000 arcade stock car racing game by Sega for Sega Hikaru hardware. At the time of release, Electronic Arts held the official rights to publish video games based on the NASCAR event, which in turn were sub-licensed to Sega to produce this arcade game. It is technically the last EA-branded game to be released for a Sega system, though the company had very little to do with its development.

The game is based on the Winston Cup series (now "Sprint Cup"), with digitised versions of Talladega Superspeedway, Richmond International Raceway and Watkins Glen International (and a hidden "Team Sega" track, unlocked after 700 people play the game). Selectable cars include the Pontiac Grand Prix, the Ford Taurus, the Chevrolet Monte Carlo and the Pontiac Firebird.

The NASCAR video game rights have changed hands several times, and it is extremely unlikely that NASCAR Arcade could be re-released either on a home platform or again in the arcades (EA refused to back the Sega Dreamcast, which would have been the logical platform for Sega to bring the game to in 2000). Since 2011 Activision have held the video game rights.

NASCAR Arcade saw a spiritual sequel in the form of NASCAR Racing, a 2007 arcade game developed by Global VR, again for Electronic Arts. Global VR would then extend this via an upgrade kit in 2011 to create NASCAR Team Racing. Predictably, the three games are often confused with one another as each share similar goals. Furthermore, NASCAR Racing includes the Daytona International Speedway as a track option, something more commonly associated with Sega's Daytona USA series.

Production Credits

Chief Programmer: Kazuhiro Mori
Programmer: Makoto Ito, Kenichi Yamamoto, Masahiko Tanabe, Hideya Takahashi
Chief Designer: Daisuke Ogawa
Designers: Norio Satomi, Toshio Yoshihara, Manabu Sato, Syugo Kudo
Cabinet Design: Eiji Nishimura, Tomoyuki Goto, Eiji Inoue, Toshiya Yamaguchi, Toru Mori, Nobuto Kashiwagi, Yasuhiro Komori, Seiji Ishii, Masao Yoshimoto
Music Composer: Jun Senoue
Sound Effect Designer: Takashi Endoh
Recording Engineer: Venom
Sega Digital Studio Staff: Hirokazu Akashi, Yoshitada Miya, Sawako Sogabe
Sons of Angels

Vocals: Johnny Gioeli
Guitars: Jun Senoue
Bass: Naoto Shibata
Drums: Hirotsugu Homma
Songs are taken from the album "Thrill of the Feel"

Voice Actor

Spotter: Jacques Cornell
Race Announcer: Dean Harrington
Advisory Staff: Masahiko Amano

EA Sports

Executive Producer: Dave Ross
Associate Producer: Ken Rogers
Business Affairs: Robert Gonzales
Legal Team: Pam Ostroff
Licensing: Lisa Paulson

Special Thanks: Eric Martin (Mr. Big), Takeshi Inoue (SEU), Misa Miyahara (SEU), Hideki Uematsu, Gayle Thompson, Kazuhide Shirota, Mitsuo Morikawa, Rena Kobayashi, Michael Hanna, Hans van Veenendaal, Shinko Music Pub. Co, Ltd/GiGS, Victor Entertainment, Inc., ESP Craft House, Shinjyuku Sports Land, Oval Magic
Executive Producer: Kenji Sasaki
Chief Producer: Jun Taniguchi
Assistant Producer: Hirotaka Machida
Assistant Director: Daisuke Izumi
Producer: Kenji Arai
Director: Isao Matsumoto

Gallery

Artwork