Difference between revisions of "Die Hard Trilogy"
From Sega Retro
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{{Bob | {{Bob | ||
| bobscreen=DieHardTrilogy title.png | | bobscreen=DieHardTrilogy title.png | ||
− | | publisher=[[Fox Interactive]] | + | | publisher=[[Fox Interactive]], [[Sega]] (JP) |
| developer= [[Probe Entertainment]] | | developer= [[Probe Entertainment]] | ||
+ | | distributor=[[Electronic Arts]] (EU) | ||
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| romsize= | | romsize= | ||
| sounddriver= | | sounddriver= | ||
− | | peripherals= | + | | peripherals=[[Arcade Racer Joystick]], [[Virtua Gun]] |
| players=1 | | players=1 | ||
| genre=Action | | genre=Action | ||
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| usk=18 | | usk=18 | ||
}} | }} | ||
− | '''''Die Hard Trilogy''''' (ダイハード・トリロジー) is a set of action games | + | '''''Die Hard Trilogy''''' (ダイハード・トリロジー) is a set of action games inspired by the ''Die Hard'' film franchise. It was developed by [[Probe Entertainment]] and published by [[Fox Interactive]] for the [[Sega Saturn]] in late 1996/early 1997. It is one of two ''Die Hard'' games to hit the Saturn at around the same period, the other being [[Sega]]'s own, ''[[Die Hard Arcade]]'', an unrelated beat-'em-up loosely inspired by the first movie. |
− | ''Die Hard'' | + | ==Gameplay== |
+ | As the name suggests, ''Die Hard Trilogy'' is split into three sections to cover each of the three ''Die Hard'' films. The gameplay differs wildly between the three thirds and covers but a section of the film's story: | ||
− | The game was very popular and successful at the time of release, eventually resulting in a sequel, ''Die Hard Trilogy 2: Viva Las Vegas''. | + | ===Die Hard=== |
+ | ''Die Hard'', based on the [[wikipedia:Die Hard|1988 film]], sees protagonist John McClane rescue hostages in Nakatomi Plaza (the setting of the first film) in a third-person perspective. | ||
+ | |||
+ | ===Die Harder=== | ||
+ | ''Die Harder'', based on the [[wikipedia:Die Hard 2|1990 sequel, ''Die Hard 2'']] (sometimes subtitled "''Die Harder''") is a rail-shooter where the player shoots terrorists at Dulles Airport. This section is compatible with the [[Virtua Gun]]. | ||
+ | |||
+ | ===With a Vengeance=== | ||
+ | ''With a Vengeance'', based on the [[wikipedia:Die Hard with a Vengeance|1995 movie, ''Die Hard with a Vengeance'']] has the player drive a taxi, sports car or dump truck, defusing bombs. ''With a Vengeance'' is notorious for allowing users to run over pedestrians, which, if viewed from inside the car, leads to blood being smeared across the windscreen - a source of much controversy at the time which likely led to the game's high age ratings. | ||
+ | |||
+ | ==History== | ||
+ | ===Development=== | ||
+ | ''Die Hard Trilogy'' was originally developed with the PlayStation in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, ''Die Hard Trilogy'' highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console. | ||
+ | |||
+ | The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for ''Die Harder'' is, however, considered a plus - the PlayStation version does not support any light guns despite the popularity of the de facto GunCon standard created by [[Namco]]. There are also a number of subtle changes including different HUD graphics and fonts. | ||
+ | |||
+ | ===Legacy=== | ||
+ | The game was very popular and successful at the time of release, eventually resulting in a PlayStation sequel, ''Die Hard Trilogy 2: Viva Las Vegas'' in 2000. | ||
==Physical Scans== | ==Physical Scans== | ||
{{ratings | {{ratings |
Revision as of 06:29, 30 June 2013
Die Hard Trilogy | |||||
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System(s): Sega Saturn | |||||
Publisher: Fox Interactive, Sega (JP) | |||||
Developer: Probe Entertainment | |||||
Distributor: Electronic Arts (EU) | |||||
Peripherals supported: Arcade Racer Joystick, Virtua Gun | |||||
Genre: Action | |||||
Number of players: 1 | |||||
| |||||
Die Hard Trilogy (ダイハード・トリロジー) is a set of action games inspired by the Die Hard film franchise. It was developed by Probe Entertainment and published by Fox Interactive for the Sega Saturn in late 1996/early 1997. It is one of two Die Hard games to hit the Saturn at around the same period, the other being Sega's own, Die Hard Arcade, an unrelated beat-'em-up loosely inspired by the first movie.
Contents
Gameplay
As the name suggests, Die Hard Trilogy is split into three sections to cover each of the three Die Hard films. The gameplay differs wildly between the three thirds and covers but a section of the film's story:
Die Hard
Die Hard, based on the 1988 film, sees protagonist John McClane rescue hostages in Nakatomi Plaza (the setting of the first film) in a third-person perspective.
Die Harder
Die Harder, based on the 1990 sequel, Die Hard 2 (sometimes subtitled "Die Harder") is a rail-shooter where the player shoots terrorists at Dulles Airport. This section is compatible with the Virtua Gun.
With a Vengeance
With a Vengeance, based on the 1995 movie, Die Hard with a Vengeance has the player drive a taxi, sports car or dump truck, defusing bombs. With a Vengeance is notorious for allowing users to run over pedestrians, which, if viewed from inside the car, leads to blood being smeared across the windscreen - a source of much controversy at the time which likely led to the game's high age ratings.
History
Development
Die Hard Trilogy was originally developed with the PlayStation in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, Die Hard Trilogy highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.
The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for Die Harder is, however, considered a plus - the PlayStation version does not support any light guns despite the popularity of the de facto GunCon standard created by Namco. There are also a number of subtle changes including different HUD graphics and fonts.
Legacy
The game was very popular and successful at the time of release, eventually resulting in a PlayStation sequel, Die Hard Trilogy 2: Viva Las Vegas in 2000.
Physical Scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 19 reviews |
Saturn, BR |
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- ↑ 576 KByte, "Április 1997" (HU; 1997-xx-xx), page 34
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 64
- ↑ CD Consoles, "Janvier 1997" (FR; 199x-xx-xx), page 74
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 116
- ↑ GameFan, "Volume 5, Issue 2: February 1997" (US; 1997-xx-xx), page 30
- ↑ GamePro, "April 1997" (US; 1997-xx-xx), page 91
- ↑ Game Informer, "February 1997" (US; 199x-0x-xx), page 57
- ↑ Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
- ↑ Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 62
- ↑ Player One, "Mars 1997" (FR; 1997-xx-xx), page 89
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 200
- ↑ Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
- ↑ Sega Power, "February 1997" (UK; 1997-01-15), page 34
- ↑ Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 68
- ↑ Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 280
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Strana Igr, "Dekabr 1996" (RU; 1996-xx-xx), page 88
- ↑ Total Saturn, "Volume One Issue Six" (UK; 1997-02-28), page 34