Difference between revisions of "Tetsuya Kaku"
From Sega Retro
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==Production History== | ==Production History== | ||
+ | {{multicol| | ||
* ''[[Virtua Fighter]]'' (Arcade Version) (1993) — Programmer | * ''[[Virtua Fighter]]'' (Arcade Version) (1993) — Programmer | ||
* ''[[Virtua Fighter 2]]'' (Arcade Version) (1994) — Variety (Programmers) | * ''[[Virtua Fighter 2]]'' (Arcade Version) (1994) — Variety (Programmers) | ||
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* ''[[Spikeout: Final Edition|SpikeOut: Final Edition]]'' (1999) — Chief Programmer, Game Regulation | * ''[[Spikeout: Final Edition|SpikeOut: Final Edition]]'' (1999) — Chief Programmer, Game Regulation | ||
* ''[[Shenmue]]'' (1999) — Supervisor (R&D Dept. #4) (Development Support) | * ''[[Shenmue]]'' (1999) — Supervisor (R&D Dept. #4) (Development Support) | ||
− | * ''[[Planet Harriers]]'' (2001) — | + | * ''[[Planet Harriers]]'' (2001) — main program director |
* ''[[Super Monkey Ball]]'' (2001) — System Programmer | * ''[[Super Monkey Ball]]'' (2001) — System Programmer | ||
* ''[[Super Monkey Ball 2]]'' (2002) — System Programmer | * ''[[Super Monkey Ball 2]]'' (2002) — System Programmer | ||
* ''[[F-Zero GX]]'' (2003) — Program Director | * ''[[F-Zero GX]]'' (2003) — Program Director | ||
+ | * ''[[Sega Ages 2500 Series Vol. 16: Virtua Fighter 2]]'' (2004) — Variety (Programmers) | ||
* ''[[Yakuza]]'' (2005) — Chief Programmer | * ''[[Yakuza]]'' (2005) — Chief Programmer | ||
* ''[[Yakuza 3]]'' (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team) | * ''[[Yakuza 3]]'' (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team) | ||
+ | * ''[[Super Monkey Ball: Step & Roll]]'' (2010) — Special Thanks | ||
* ''[[Yakuza 4]]'' (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff) | * ''[[Yakuza 4]]'' (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff) | ||
* ''[[Binary Domain]]'' (2012) — Programming Director ("Binary Domain" Development Team) (Staff) | * ''[[Binary Domain]]'' (2012) — Programming Director ("Binary Domain" Development Team) (Staff) | ||
+ | }} | ||
{{DEFAULTSORT:Kaku, Tetsuya}} | {{DEFAULTSORT:Kaku, Tetsuya}} | ||
[[Category:Amusement Vision Developers]] | [[Category:Amusement Vision Developers]] | ||
[[Category:Sega AM4 Developers]] | [[Category:Sega AM4 Developers]] |
Revision as of 15:15, 23 November 2013
Tetsuya Kaku is a system programmer and chief member of Amusement Vision (formerly Sega AM4).
Production History
- Virtua Fighter (Arcade Version) (1993) — Programmer
- Virtua Fighter 2 (Arcade Version) (1994) — Variety (Programmers)
- Virtua Fighter 3 (1996) — Program Director, Game System, Undulation (Programmers)
- Virtua Fighter 3tb (1997/1998) — Program Director, Game System, Undulation (Programmers)
- SpikeOut (1998) — Chief Programmer, Game Regulation
- Virtual-On: Oratorio Tangram (Arcade and Dreamcast Versions) (1998/1999) — System R&D (Network Versus Support Staff) (Virtual-On Works)
- Sonic Adventure (1998) — Browser production
- SpikeOut: Final Edition (1999) — Chief Programmer, Game Regulation
- Shenmue (1999) — Supervisor (R&D Dept. #4) (Development Support)
- Planet Harriers (2001) — main program director
- Super Monkey Ball (2001) — System Programmer
- Super Monkey Ball 2 (2002) — System Programmer
- F-Zero GX (2003) — Program Director
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (2004) — Variety (Programmers)
- Yakuza (2005) — Chief Programmer
- Yakuza 3 (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team)
- Super Monkey Ball: Step & Roll (2010) — Special Thanks
- Yakuza 4 (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff)
- Binary Domain (2012) — Programming Director ("Binary Domain" Development Team) (Staff)