Difference between revisions of "Wolfchild"
From Sega Retro
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{{B}} attacks (punching when powered down, shooting an energy blast when powered up. {{C}} jumps. {{A}} launches a smart bomb that you collect during levels. There are also various other powerups whose purpose are unknown (TODO). | {{B}} attacks (punching when powered down, shooting an energy blast when powered up. {{C}} jumps. {{A}} launches a smart bomb that you collect during levels. There are also various other powerups whose purpose are unknown (TODO). | ||
+ | |||
+ | ==Production Credits== | ||
+ | {{multicol| | ||
+ | ===Mega Drive and Mega CD Versions=== | ||
+ | '''Programming by:''' John Kirkland<br> | ||
+ | '''Graphics by:''' Simon Phipps<br> | ||
+ | '''Intro Graphics:''' Simon Phipps and Billy Allison<br> | ||
+ | '''Game Design by:''' Simon Phipps<br> | ||
+ | '''Level Design by:''' Bob Churchill<br> | ||
+ | '''Core Testing by:''' Mark and Darren Price<br> | ||
+ | '''Music by:''' Martin Iveson<br> | ||
+ | '''Produced by:''' Jeremy Heath Smith, Kaoru Tomiyama<br> | ||
+ | '''Thanks to:''' Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at Victor for Their Help and Hospitality<br> | ||
+ | |||
+ | ===Master System Version=== | ||
+ | : '''Core Design Limited''' | ||
+ | '''Designed and Drawn by:''' Simon Phipps<br> | ||
+ | '''Coded by:''' Gilbert the Goat<br> | ||
+ | '''Music by:''' [[Matt Furniss|Matt of Krisalis Software]]<br> | ||
+ | '''Sound Effects by:''' Martin Iveson<br> | ||
+ | '''Technical Support:''' Shaun Hollingworth<br> | ||
+ | '''Directed by:''' Jeremy Heath Smith<br> | ||
+ | '''Moral Support:''' Mark Avory<br> | ||
+ | : '''Virgin Games''' | ||
+ | '''Produced by:''' Ian Mathias<br> | ||
+ | '''Quality Assurance:''' John Martin, Ken Jordan, James Dillon<br> | ||
+ | '''Manual Organisation by:''' Gary Penn<br> | ||
+ | '''Marketing:''' Sean Brennan, Matt Walker<br> | ||
+ | '''Logistics Manager:''' Catherine Spratt<br> | ||
+ | }} | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 17:06, 10 June 2014
Wolfchild | |||||
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System(s): Sega Mega Drive, Sega Mega-CD, Sega Master System, Sega Game Gear | |||||
Publisher: JVC (US), Victor Interactive Software (JP), Sega (EU), Virgin Games (EU) | |||||
Developer: Core Design | |||||
Genre: Action | |||||
Number of players: 1 | |||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Wolfchild (ウルフチャイルド) is an Amiga platform game by Core Design ported to the Sega Mega Drive, Sega Mega-CD, Sega Master System and Sega Game Gear.
Saul Morrow is the son of a scientist whose biological weapons expertise leads a terrorist organization (called the Chimera in the Mega CD version) to kidnap him and kill his wife and older son. After discovering this, Saul takes it upon himself to save his father, using his father's latest project, Project Wolfchild, to transform him into a wolf-man that can shoot energy blasts when he gains enough power.
attacks (punching when powered down, shooting an energy blast when powered up. jumps. launches a smart bomb that you collect during levels. There are also various other powerups whose purpose are unknown (TODO).
Contents
Production Credits
Mega Drive and Mega CD Versions
Programming by: John Kirkland
Graphics by: Simon Phipps
Intro Graphics: Simon Phipps and Billy Allison
Game Design by: Simon Phipps
Level Design by: Bob Churchill
Core Testing by: Mark and Darren Price
Music by: Martin Iveson
Produced by: Jeremy Heath Smith, Kaoru Tomiyama
Thanks to: Chris Long, Billy Allison, Alex Davis, Satoshi Honda, Toshiyuki Nagai, Crazy Office Boy Takeshi Minagawa, Yoshiaki Iwasawa, Man on the Stairs and All of His Friends, and All at Victor for Their Help and Hospitality
Master System Version
- Core Design Limited
Designed and Drawn by: Simon Phipps
Coded by: Gilbert the Goat
Music by: Matt of Krisalis Software
Sound Effects by: Martin Iveson
Technical Support: Shaun Hollingworth
Directed by: Jeremy Heath Smith
Moral Support: Mark Avory
- Virgin Games
Produced by: Ian Mathias
Quality Assurance: John Martin, Ken Jordan, James Dillon
Manual Organisation by: Gary Penn
Marketing: Sean Brennan, Matt Walker
Logistics Manager: Catherine Spratt
Physical Scans
Mega Drive Version
Mega CD Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
65 | |
---|---|
Based on 24 reviews |
Mega-CD, BR |
---|
|
Master System Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
73 | |
---|---|
Based on 15 reviews |
Game Gear Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
71 | |
---|---|
Based on 14 reviews |
- ↑ Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 21
- ↑ Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 154
- ↑ Computer & Video Games, "July 1993" (UK; 1993-06-15), page 106
- ↑ Famitsu, "1993-03-26" (JP; 1993-03-12), page 1
- ↑ Game Power, "Maggio 1993" (IT; 1993-0x-xx), page 52
- ↑ GamePro, "March 1993" (US; 1993-xx-xx), page 82
- ↑ Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 36
- ↑ Hippon Super, "April 1993" (JP; 1993-03-04), page 45
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 54
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 61
- ↑ Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 16
- ↑ MegaTech, "April 1993" (UK; 1993-03-20), page 33
- ↑ Mean Machines Sega, "March 1993" (UK; 1993-02-28), page 80
- ↑ Player One, "Septembre 1993" (FR; 1993-08-xx), page 57
- ↑ Power Up!, "Saturday, May 01, 1993" (UK; 1993-05-01), page 1
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 19
- ↑ Sega Power, "June 1993" (UK; 1993-05-06), page 44
- ↑ Sega Pro, "June 1993" (UK; 1993-05-13), page 59
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 49
- ↑ Sega Force, "5/93" (SE; 1993-08-26), page 20
- ↑ Sega Force, "July 1993" (UK; 1993-05-27), page 82
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 109
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 50
- ↑ Gamer, "Dekémvrios 1993" (GR; 1993-xx-xx), page 1
- ↑ 26.0 26.1 Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 37
- ↑ 27.0 27.1 Hobby Consolas, "Agosto 1993" (ES; 1993-xx-xx), page 80
- ↑ Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 70
- ↑ Megablast, "1/94" (DE; 1993-12-29), page 38
- ↑ Mega Force, "Octobre 1993" (FR; 1993-10-08), page 108
- ↑ Micromanía (segunda época), "Septiembre 1993" (ES; 1993-0x-xx), page 42
- ↑ Player One, "Septembre 1993" (FR; 1993-08-xx), page 116
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 33
- ↑ 34.0 34.1 Sega Power, "October 1993" (UK; 1993-09-02), page 70
- ↑ Sega Pro, "October 1993" (UK; 1993-09-09), page 54
- ↑ Sega Zone, "October 1993" (UK; 1993-09-xx), page 52
- ↑ Sega Force, "5/93" (SE; 1993-08-26), page 24
- ↑ Sega Master Force, "Autumn 1993" (UK; 1993-09-16), page 14
- ↑ Video Games, "11/93" (DE; 1993-10-27), page 135
- ↑ Computer & Video Games, "October 1993 (Go! Issue 24)" (UK; 1993-09-15), page 10
- ↑ GamePro, "November 1993" (US; 1993-xx-xx), page 194
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 134
- ↑ Mega Force, "Octobre 1993" (FR; 1993-10-08), page 126
- ↑ Player One, "Octobre 1993" (FR; 1993-xx-xx), page 149
- ↑ Power Up!, "Saturday, September 04, 1993" (UK; 1993-09-04), page 1
- ↑ Sega Pro, "October 1993" (UK; 1993-09-09), page 74
- ↑ Sega Zone, "October 1993" (UK; 1993-09-xx), page 53
- ↑ Sega Master Force, "Autumn 1993" (UK; 1993-09-16), page 77
- ↑ Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 68
- ↑ Video Games, "12/93" (DE; 1993-11-22), page 123
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