Difference between revisions of "Die Hard Trilogy"
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Revision as of 04:11, 18 October 2015
Die Hard Trilogy | |||||
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System(s): Sega Saturn | |||||
Publisher: Fox Interactive, Sega (JP) | |||||
Developer: Probe Entertainment | |||||
Distributor: Electronic Arts (EU) | |||||
Peripherals supported: Virtua Gun, Arcade Racer Joystick, Shuttle Mouse, 3D Control Pad | |||||
Genre: Action | |||||
Number of players: 1 | |||||
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Die Hard Trilogy (ダイハード・トリロジー) is a set of action games inspired by the Die Hard film franchise. It was developed by Probe Entertainment and published by Fox Interactive for the Sega Saturn in late 1996/early 1997. It is one of two Die Hard games to hit the Saturn at around the same period, the other being Sega's own, Die Hard Arcade, an unrelated beat-'em-up loosely inspired by the first movie. According to Mean Machines Sega the game was also announced for both the Mega Drive and 32X; however, neither of those platforms would see a release.
Contents
Gameplay
As the name suggests, Die Hard Trilogy is split into three sections to cover each of the three Die Hard films. The gameplay differs wildly between the three thirds and covers but a section of the film's story:
Die Hard
Die Hard, based on the 1988 film, sees protagonist John McClane rescue hostages in Nakatomi Plaza (the setting of the first film) in a third-person perspective.
Die Harder
Die Harder, based on the 1990 sequel, Die Hard 2 (sometimes subtitled "Die Harder") is a rail-shooter where the player shoots terrorists at Dulles Airport. This section is compatible with the Virtua Gun.
With a Vengeance
With a Vengeance, based on the 1995 movie, Die Hard with a Vengeance has the player drive a taxi, sports car or dump truck, defusing bombs. With a Vengeance is notorious for allowing users to run over pedestrians, which, if viewed from inside the car, leads to blood being smeared across the windscreen - a source of much controversy at the time which likely led to the game's high age ratings.
History
Development
Die Hard Trilogy was originally developed with the PlayStation in mind, with the Saturn (and PC) versions being green lit towards the end of the game's initial development. Though considered by the press to be technically impressive for its day, Die Hard Trilogy highlights the problem facing many western Saturn developers of the era - that the console's 3D capabilities are noticably behind those of Sony's console.
The Saturn version runs at a lower frame rate and screen resolution, and cuts out several graphical effects, particularly in regards to semi-transparent polygons and textures, and more complex lighting and shadow systems. Polygon counts are also lower in the Saturn version, and loading times are slightly longer in some sections. Virtua Gun support for Die Harder is, however, considered a plus - the PlayStation version does not support any light guns despite the popularity of the de facto GunCon standard created by Namco. There are also a number of subtle changes including different HUD graphics and fonts.
Bug
There is a bug that makes the game lock after the Die Hard copyright text when using some 4in1 carts. This has been noted to occure with the 4in1 cart that has a parallel port on it, it is unclear if this happens with all revisions of the 4in1 cart with the parallel port. The bug is in both the European and American release of the game. There is currently no Action Replay code to circumvent this so the only option is to boot the game without the cart inserted.
Legacy
The game was very popular and successful at the time of release, eventually resulting in a PlayStation sequel, Die Hard Trilogy 2: Viva Las Vegas in 2000.
Promotional material
- DieHardTrilogy Saturn US PrintAdvert.jpg
US print advert
- DieHardTrilogy Sat UK PrintAd 2.pdf
UK print advert
Physical Scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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82 | |
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Based on 19 reviews |
Saturn, BR |
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- ↑ 1.0 1.1 File:CDConsoles FR 24.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 24.pdf_p74" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachinesSega52UK.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega52UK.pdf_p62" defined multiple times with different content - ↑ File:SSM_UK_17.pdf, page 68
- ↑ 576 KByte, "Április 1997" (HU; 1997-xx-xx), page 34
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 64
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 116
- ↑ GameFan, "Volume 5, Issue 2: February 1997" (US; 1997-xx-xx), page 30
- ↑ GamePro, "April 1997" (US; 1997-xx-xx), page 91
- ↑ Game Informer, "February 1997" (US; 199x-0x-xx), page 57
- ↑ Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
- ↑ Player One, "Mars 1997" (FR; 1997-xx-xx), page 89
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 200
- ↑ Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 110
- ↑ Sega Power, "February 1997" (UK; 1997-01-15), page 34
- ↑ Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 68
- ↑ Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 280
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Strana Igr, "Dekabr 1996" (RU; 1996-xx-xx), page 88
- ↑ Total Saturn, "Volume One Issue Six" (UK; 1997-02-28), page 34
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