Difference between revisions of "Dead Angle"
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− | | cgtc_source={{num|4|page=95}} | + | | cgtc_source={{num|4|page=95|pdf=CGtC UK 04.pdf}} |
| cvg=68 | | cvg=68 | ||
| cvg_source={{num|98|page=117|pdf=CVG UK 098.pdf}} | | cvg_source={{num|98|page=117|pdf=CVG UK 098.pdf}} | ||
| joystick=70 | | joystick=70 | ||
− | | joystick_source={{num|4|page=42}} | + | | joystick_source={{num|4|page=42|pdf=Joystick FR 004.pdf}} |
| micromania=80 | | micromania=80 | ||
| micromania_source={{num|2/26}} | | micromania_source={{num|2/26}} | ||
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| cover=DeadAngle SMS BR cover.jpg | | cover=DeadAngle SMS BR cover.jpg | ||
| cart=DeadAngle SMS BR Cart.jpg | | cart=DeadAngle SMS BR Cart.jpg | ||
− | | manual= | + | | manual=DeadAngle SMS BR Manual.pdf |
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Revision as of 17:45, 21 October 2015
Dead Angle | |||||
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System(s): Sega Master System | |||||
Publisher: Sega | |||||
Developer: Seibu Kaihatsu, Sega | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Dead Angle is a 1988 arcade game by Seibu Kaihatsu which was ported to and published by Sega for the Sega Master System. Story takes place in 30's and follows the story of Private Detective George Phoenix as he attempts to bring down Robert King, a powerful criminal kingpin who has Phoenix's fiancee kidnapped.
Game has less levels from arcade counterpart and some elements are cut, such as throwing grenades.
Gameplay
Dead Angle is a rail shooter. Players control Phoenix's silhouette and crosshair at the same time. Players can move around the screen at will. A set number of enemies must be eliminated for boss to appear. If enemies shot at Phoenix's silhuette he will be damaged. Don't let the large life bar fool you as three shots is enough to die. Several power ups appear randomly: First Aid Kit will recover damage while Tommy Gun will give player a machinegun with 300 bullets.
Despite the fact that it is a rail shooter, game has no light phaser support.
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 14 reviews |
Master System, AU |
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- ↑ 1.0 1.1 File:CGtC UK 04.pdf, page 95 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p95" defined multiple times with different content - ↑ 2.0 2.1 File:CVG UK 098.pdf, page 117 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 098.pdf_p117" defined multiple times with different content - ↑ 3.0 3.1 File:Joystick FR 004.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 004.pdf_p42" defined multiple times with different content - ↑ 4.0 4.1 File:SegaPro UK 02.pdf, page 35 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 02.pdf_p35" defined multiple times with different content - ↑ Aktueller Software Markt, "Januar 1990" (DE; 1989-1x-xx), page 60
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 55
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 139
- ↑ Micromanía (segunda época), "Julio 1990" (ES; 1990-0x-xx), page 48
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Power Play, "2/90" (DE; 1990-01-25), page 62
- ↑ S: The Sega Magazine, "February 1990" (UK; 1990-01-04), page 8
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Tilt, "Février 1990" (FR; 1990-0x-xx), page 67
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