Difference between revisions of "Powerslave"

From Sega Retro

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| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| romsize=499MB (JP)
 
| romsize=499MB (JP)
| sounddriver=
+
| sounddriver=SCSP/CD-DA (13 tracks)
| peripherals=
+
| peripherals=[[Saturn 6 Player Adaptor]] (for Death Tank)
 
| players=1 (2-6 for Death Tank)
 
| players=1 (2-6 for Death Tank)
 
| genre=Action
 
| genre=Action
 +
| consolescompilation=PC
 
| releases={{releases
 
| releases={{releases
 
| sat_date_eu=1996-09-26 {{fileref|CVG UK 179.pdf|page=53}}
 
| sat_date_eu=1996-09-26 {{fileref|CVG UK 179.pdf|page=53}}
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| esrb=m
 
| esrb=m
 
}}
 
}}
'''''Powerslave''''', known as '''''Exhumed''''' in Europe and '''''Seireki 1999: Pharaoh no Fukkatsu''''' (西暦1999 ファラオの復活) in Japan, is a first person shooter game developed by [[Lobotomy Software]] and released for the [[Sega Saturn]] in 1996.
+
'''''{{PAGENAME}}''''', known as '''''Exhumed''''' in Europe and '''''Seireki 1999: Pharaoh no Fukkatsu''''' (西暦1999 ファラオの復活) in Japan, is a first person shooter game developed by [[Lobotomy Software]] and released for the [[Sega Saturn]] in 1996.
  
==Slave Driver Game Engine==
+
==Gameplay==
The original version appeared on the PC as a ''Build'' engine game and featured many mechanics, levels and content that varied differently. This includes linear level design, in-game speech from the main character, and stock lives that once they've run out, the game ends for the player. When the game was brought to the [[Sega Saturn]] and ''PlayStation,'' the game was rebuilt from the ground up using a proprietary engine called ''Slave Driver'' which was able to render more complex levels, including rooms above other rooms, which was not possible on the Build engine. It also went through a major gameplay re-design thanks to the stronger hardware. The Playstation and [[Sega Saturn]] versions put more focus on exploration and allow the player to replay stages. In order to progress, certain permanent power ups (e.g. magic sandals that allow higher jumps) need to be collectedThe ''Slave Driver'' engine would become a framework for PC to console ports by [[Lobotomy Software]] including ''[[Duke Nukem 3D]]'' and ''[[Quake]]''.
 
 
 
==Extra Feature==
 
 
===Death Tank===
 
===Death Tank===
US version of ''Powerslave'' contains a mini game called ''Death Tank'' that can be accessed if you collect all 23 dolls hidden in the game. The mini-game supports up to 6 players, which was increased up to 7 players in it's sequel, ''Death Tank Zwei'', which can be found in ''[[Duke Nukem 3D]]''.
+
US and JP version of ''Powerslave'' contains a mini game called ''Death Tank'' that can be accessed if you collect all 23 dolls hidden in the game. The mini-game supports up to 6 players, which was increased up to 7 players in it's sequel, ''Death Tank Zwei'', which can be found in ''[[Duke Nukem 3D]]''.
  
==Saving Data==
+
==Development==
''Powerslave'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.  
+
===Slave Driver Game Engine===
 +
The original version appeared on the PC as a ''Build'' engine game and featured many mechanics, levels and content that varied differently. This includes linear level design, in-game speech from the main character, and stock lives that once they've run out, the game ends for the player. When the game was brought to the [[Sega Saturn]] and ''PlayStation,'' the game was rebuilt from the ground up using a proprietary engine called ''Slave Driver'' which was able to render more complex levels, including rooms above other rooms, which was not possible on the Build engine. It also went through a major gameplay re-design thanks to the stronger hardware. The Playstation and [[Sega Saturn]] versions put more focus on exploration and allow the player to replay stages. In order to progress, certain permanent power ups (e.g. magic sandals that allow higher jumps) need to be collectedThe ''Slave Driver'' engine would become a framework for PC to console ports by [[Lobotomy Software]] including ''[[Duke Nukem 3D]]'' and ''[[Quake]]''.
  
 
==Version differences==
 
==Version differences==
 
As mentioned before, the PC version is an almost completely different game.
 
As mentioned before, the PC version is an almost completely different game.
 
The Playstation and [[Sega Saturn]] versions differ in terms of stage design, lighting effects, framerate (higher peak performance on Playstation vs more constant 30 frames per second on [[Sega Saturn]].)etc.
 
The Playstation and [[Sega Saturn]] versions differ in terms of stage design, lighting effects, framerate (higher peak performance on Playstation vs more constant 30 frames per second on [[Sega Saturn]].)etc.
{|class="prettytable"
 
|+ Powerslave Save Data
 
|-
 
! Name
 
! Comment
 
! File Size
 
|-
 
| POWERSLAVE#
 
| save games
 
| 11
 
|}
 
  
==Production Credits==
+
==Production credits==
 
'''Executive Producers:''' Brian McNeely, Paul Lange<br/>
 
'''Executive Producers:''' Brian McNeely, Paul Lange<br/>
 
'''Game Design:''' Brian McNeely<br/>
 
'''Game Design:''' Brian McNeely<br/>
Line 65: Line 53:
 
'''Special THANKS! To:''' Jacqui Lyons, Marjacq Micro, Ian Mathias, Mike Brown, Ronya, Lonnie, Nasie, and of Course [[Sega]]<br/>
 
'''Special THANKS! To:''' Jacqui Lyons, Marjacq Micro, Ian Mathias, Mike Brown, Ronya, Lonnie, Nasie, and of Course [[Sega]]<br/>
  
==Promotional Material==
+
==Promotional material==
 
<gallery>
 
<gallery>
 
PowerSlave Saturn US PrintAdvert.jpg|US print advert
 
PowerSlave Saturn US PrintAdvert.jpg|US print advert
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
 
| cvg=80
 
| cvg=80
 
| cvg_source={{num|178|page=72/73|pdf=CVG UK 178.pdf|pdfpage=72}}
 
| cvg_source={{num|178|page=72/73|pdf=CVG UK 178.pdf|pdfpage=72}}
 +
| famitsu=60
 +
| famitsu_source={{num|416|page=32|pdf=}}
 
| gamefan=88
 
| gamefan=88
 
| gamefan_source=''Vol 4'', {{num|11|page=16}}
 
| gamefan_source=''Vol 4'', {{num|11|page=16}}
Line 90: Line 80:
 
| playerone_source={{num|68|page=92/93}}
 
| playerone_source={{num|68|page=92/93}}
 
| segapower=91
 
| segapower=91
| segapower_source={{num|83|page=34/35/36/37}}
+
| segapower_source={{num|83|page=34-37}}
 
| ssm=92
 
| ssm=92
 
| ssm_source={{num|11|page=68/69|pdf=SSM_UK_11.pdf|pdfpage=68}}
 
| ssm_source={{num|11|page=68/69|pdf=SSM_UK_11.pdf|pdfpage=68}}
 +
| ssmjp=83
 +
| ssmjp_source={{num|1996-21|page=267|pdf=SSM_JP_19961213_1996-21.pdf|pdfpage=269}}
 +
| ssmjp_r=89
 +
| ssmjp_source_r={{num||page=9|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=11}}
 
| videogamecritic=67
 
| videogamecritic=67
 
| videogamecritic_source=''[http://videogamecritic.com/satmr.htm?e=25333#rev2910 2008/9/12]''
 
| videogamecritic_source=''[http://videogamecritic.com/satmr.htm?e=25333#rev2910 2008/9/12]''
Line 117: Line 111:
 
| disc=Powerslave_Saturn_JP_Disc.jpg
 
| disc=Powerslave_Saturn_JP_Disc.jpg
 
}}
 
}}
 +
 +
==Technical information==
 +
===Saving Data===
 +
''Powerslave'' makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.
 +
{|class="prettytable"
 +
|+ Powerslave Save Data
 +
|-
 +
! Name
 +
! Comment
 +
! File Size
 +
|-
 +
| POWERSLAVE#
 +
| save games
 +
| 11
 +
|}
 +
 +
==References==
 +
<references/>

Revision as of 20:09, 23 January 2016


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Powerslave title.png

Powerslave
System(s): Sega Saturn
Publisher: BMG Interactive, Playmates Interactive Entertainment (US)
Developer:
Sound driver: SCSP/CD-DA (13 tracks)
Peripherals supported: Saturn 6 Player Adaptor (for Death Tank)
Genre: Action

















Number of players: 1 (2-6 for Death Tank)
Release Date RRP Code

Powerslave, known as Exhumed in Europe and Seireki 1999: Pharaoh no Fukkatsu (西暦1999 ファラオの復活) in Japan, is a first person shooter game developed by Lobotomy Software and released for the Sega Saturn in 1996.

Gameplay

Death Tank

US and JP version of Powerslave contains a mini game called Death Tank that can be accessed if you collect all 23 dolls hidden in the game. The mini-game supports up to 6 players, which was increased up to 7 players in it's sequel, Death Tank Zwei, which can be found in Duke Nukem 3D.

Development

Slave Driver Game Engine

The original version appeared on the PC as a Build engine game and featured many mechanics, levels and content that varied differently. This includes linear level design, in-game speech from the main character, and stock lives that once they've run out, the game ends for the player. When the game was brought to the Sega Saturn and PlayStation, the game was rebuilt from the ground up using a proprietary engine called Slave Driver which was able to render more complex levels, including rooms above other rooms, which was not possible on the Build engine. It also went through a major gameplay re-design thanks to the stronger hardware. The Playstation and Sega Saturn versions put more focus on exploration and allow the player to replay stages. In order to progress, certain permanent power ups (e.g. magic sandals that allow higher jumps) need to be collectedThe Slave Driver engine would become a framework for PC to console ports by Lobotomy Software including Duke Nukem 3D and Quake.

Version differences

As mentioned before, the PC version is an almost completely different game. The Playstation and Sega Saturn versions differ in terms of stage design, lighting effects, framerate (higher peak performance on Playstation vs more constant 30 frames per second on Sega Saturn.)etc.

Production credits

Executive Producers: Brian McNeely, Paul Lange
Game Design: Brian McNeely
Additional Game Design: Dominick Meissner, Mark Coates, Jason Wiggin, Ezra Dreisbach
Game Programming: Ezra Dreisbach
BREW World Editing Tool: David Lawson
Art and Environment: Troy Jacobson, Brian McNeely, John Van Deusen, Kevin Chung, Paul Knutzen, Richard Nichols, Eric Klokstad, Joe Kfesoja, Jason Wiggin, Willian Vallieres
Creatures and Weaponry: John Van Deusen
Music and Sound Effects: Scott Branston
Stage Design: Brian McNeely, Domick Meissner, Paul Knutzen, Jason Wiggin, Mark Coates
Additional Technical Support: Jeff Blazier, John Schwab, John Yuill, Paul Magefud, Paul Schreiber, Pat Schreiber, Kurt Pfeifer
Instruction Manual: Tom Kristensen
Special THANKS! To: Jacqui Lyons, Marjacq Micro, Ian Mathias, Mike Brown, Ronya, Lonnie, Nasie, and of Course Sega

Promotional material

Physical scans

Sega Retro Average 
Publication Score Source
80 №178, p72/73[1]
60 №416, p32
88 Vol 4, №11, p16
89 №46, p51
54 December 1, 1996
92 №57, p98/99
88 №1996/10, p76/77[2]
94 №47, p52-54[3]
89 №68, p92/93
91 №83, p34-37
92 №11, p68/69[4]
83 №1996-21, p267[5]
89
Expression error: Unrecognized punctuation character "'".
67 2008/9/12
Sega Saturn
Expression error: Unexpected < operator.
Based on
15 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
91
[7]
Computer & Video Games (UK)
75
[1]
Electronic Gaming Monthly (US) NTSC-U
73
[8]
Famitsu (JP) NTSC-J
60
[9]
Freak (IL)
86
[10]
Fun Generation (DE) PAL
90
[11]
Gambler (PL)
87
[12]
GameFan (US) NTSC-U
86
[13]
GamePro (US) NTSC-U
100
[14]
GamesMaster (UK) PAL
89
[15]
Game Informer (US) NTSC-U
89
[16]
Gry Komputerowe (PL)
85
[17]
Hobby Consolas (ES)
91
[18]
Joypad (FR) PAL
92
[19]
LeveL (CZ)
86
[20]
MAN!AC (DE) PAL
85
[21]
Mega Force (FR) PAL
93
[22]
Mega Fun (DE) PAL
88
[23]
Mean Machines Sega (UK) PAL
94
[3]
Player One (FR)
89
[24]
Saturn Fan (JP) NTSC-J
62
[25]
Saturn Fan (JP) NTSC-J
64
[26]
Saturn+ (UK) PAL
91
[27]
Score (CZ)
80
[28]
Secret Service (PL)
80
[29]
Sega News (CZ)
95
[30]
Sega Power (UK) PAL
91
[31]
Świat Gier Komputerowych (PL)
85
[32]
Sega Saturn Magazine (UK) PAL
92
[33]
Sega Saturn Magazine (JP) NTSC-J
83
[34]
Sega Saturn Magazine (JP) NTSC-J
89
[6]
Total Saturn (UK) PAL
85
[35]
Total Saturn (UK) PAL
87
[36]
Video Games (DE) PAL
86
[37]
Sega Saturn
85
Based on
34 reviews

Powerslave

Saturn, US
PowerSlave Saturn US Box Back.jpgPowerSlave Saturn US Box Front.jpg
Cover
Powerslave Saturn US Disc.jpg
Disc
Powerslave sat us manual.pdf
Manual
Saturn, EU
PowerSlave Saturn EU Box.jpg
Cover
Powerslave Saturn EU Disc.jpg
Disc
Saturn, JP
PowerSlave Saturn JP Box Back.jpgPowerSlave Saturn JP Box Front.jpg
Cover
Powerslave Saturn JP Spinecard.jpg
Spinecard
Powerslave Saturn JP Disc.jpg
Disc

Technical information

Saving Data

Powerslave makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for progress. To load and save data from the Ram Cart, the save file must be created on the internal battery back-up first, then moved over via the Memory Manager.

Powerslave Save Data
Name Comment File Size
POWERSLAVE# save games 11

References

  1. 1.0 1.1 File:CVG UK 178.pdf, page 72 Cite error: Invalid <ref> tag; name ":File:CVG UK 178.pdf_p72" defined multiple times with different content
  2. File:MegaFun DE 1996-10.pdf, page 76
  3. 3.0 3.1 File:MeanMachinesSega47UK.pdf, page 52 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega47UK.pdf_p52" defined multiple times with different content
  4. File:SSM_UK_11.pdf, page 68
  5. File:SSM_JP_19961213_1996-21.pdf, page 269
  6. 6.0 6.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content
  7. 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 26
  8. Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 85
  9. Famitsu, "1996-12-06" (JP; 1996-11-22), page 1
  10. Freak, "3/97" (IL; 1997-xx-xx), page 1
  11. Fun Generation, "11/96" (DE; 1996-10-09), page 78
  12. Gambler, "4/1997" (PL; 1997-xx-xx), page 1
  13. GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 18
  14. GamePro, "November 1996" (US; 1996-xx-xx), page 120
  15. GamesMaster, "September 1996" (UK; 1996-08-01), page 51
  16. Game Informer, "December 1996" (US; 1996-1x-xx), page 65
  17. Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
  18. Hobby Consolas, "Octubre 1996" (ES; 1996-xx-xx), page 68
  19. Joypad, "Octobre 1996" (FR; 1996-xx-xx), page 98
  20. LeveL, "Prosinec 1996" (CZ; 1996-12-01), page 82
  21. MAN!AC, "11/96" (DE; 1996-10-09), page 74
  22. Mega Force, "Novembre/Décembre 1996" (FR; 1996-1x-xx), page 36
  23. Mega Fun, "10/96" (DE; 1996-09-18), page 60
  24. Player One, "Octobre 1996" (FR; 1996-xx-xx), page 92
  25. Saturn Fan, "1996 No. 24" (JP; 1996-11-15), page 188
  26. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 70
  27. Saturn+, "Issue 4" (UK; 1996-10-24), page 28
  28. Score, "Prosinec 1996" (CZ; 1996-12-01), page 112
  29. Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 67
  30. Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 10
  31. Sega Power, "September 1996" (UK; 1996-08-01), page 34
  32. Świat Gier Komputerowych, "2/1997" (PL; 1997-xx-xx), page 1
  33. Sega Saturn Magazine, "September 1996" (UK; 1996-08-20), page 68
  34. Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 269
  35. Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 58
  36. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 25
  37. Video Games, "10/96" (DE; 1996-09-25), page 86