Difference between revisions of "Blackthorne"
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This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox. | This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox. | ||
− | ==Production | + | ==Production credits== |
{{multicol| | {{multicol| | ||
− | + | ===In-game credits=== | |
− | |||
'''Game Design:''' Blizzard Entertainment<br> | '''Game Design:''' Blizzard Entertainment<br> | ||
'''Level Design''': Ronald Millar<br> | '''Level Design''': Ronald Millar<br> | ||
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: '''32X Conversion by Paradox''' | : '''32X Conversion by Paradox''' | ||
'''Programming''': Chris Sehy & James Higgins<br> | '''Programming''': Chris Sehy & James Higgins<br> | ||
− | '''Artwork''': Paul Interante, Terry Lloyd, Damon Dubois<br> <!-- Paul | + | '''Artwork''': Paul Interante, Terry Lloyd, Damon Dubois<br> <!-- 'Paul Interrante' in the manual --> |
'''Sound & Music''': Mike Bartlow & Brian Schmidt<br> | '''Sound & Music''': Mike Bartlow & Brian Schmidt<br> | ||
'''Additional Level Design''': Terry Lloyd<br> | '''Additional Level Design''': Terry Lloyd<br> | ||
'''Interplay Producer''': Feargus Urquhart<br> | '''Interplay Producer''': Feargus Urquhart<br> | ||
− | '''Assistant Producer''': Reg Arnedo <! | + | '''Assistant Producer''': Reg Arnedo <!-- Listed as "Line Producer" in the manual --> |
− | |||
− | |||
+ | ===US manual credits=== | ||
: '''Blackthorne 32X Credits''' | : '''Blackthorne 32X Credits''' | ||
'''Game Design:''' Paradox Development<br> | '''Game Design:''' Paradox Development<br> | ||
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}} | }} | ||
− | ==Physical | + | ==Physical scans== |
{{ratings | {{ratings | ||
| icon=32X | | icon=32X | ||
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| cart=Blackthorne 32X BR Cart.jpg | | cart=Blackthorne 32X BR Cart.jpg | ||
}} | }} | ||
+ | |||
{{clear}} | {{clear}} | ||
{{NECRetro|italics=yes}} | {{NECRetro|italics=yes}} |
Revision as of 18:38, 16 February 2016
Blackthorne | |||||||||||||||
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System(s): Sega 32X | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Blizzard Entertainment, Paradox Development | |||||||||||||||
Genre: Action | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Blackthorne is a cinematic platformer developed by Blizzard Entertainment and published by Interplay in 1994 for the Super Nintendo Entertainment System and DOS-based PCs. A year later the game was ported to the Sega 32X by Paradox Development, said port being published by Sega rather than Interplay.
Blackthorne is a slow paced action platformer similar to Prince of Persia or Flashback, though has a greater emphasis on gun combat. Unlike the original versions, the 32X version of the game utilises pre-rendered 3D computer graphics for its sprites and also updates the backgrounds, as well as adding a new area, and keeps the level of blood seen on the DOS version.
This version formed the basis for a Macintosh conversion released in 1996, this time published by Interplay themselves (through their MacPlay division) but developed by another company instead of either Blizzard or Paradox.
Production credits
In-game credits
Game Design: Blizzard Entertainment
Level Design: Ronald Millar
Programming: Frank Pearce, Patrick Wyatt
Additional Programming: James Anhalt
Producers: Ronald Millar, Matt Findley
Executive Producers: Allen Adham, Alan Pavlish
Artwork: Roman Kenney, Stu Rose, Jason Magness, Ronald Millar, Samwise Didier
Art Technician: Joeyray Hall
Sound and Music: Glenn Stafford
Text and Dialog: Micky Neilson, Ronald Millar, Frank Pearce
Play Test: Interplay Productions, Blizzard Entertainment
- 32X Quality Assurance
Director: Jeremy S. Barnes
Assistant Director: David Simon
Lead Tester: Dan Forsyth
Testers: Jason Coggeshall, Chris Parker, Jeff Woods, Larry Smith, Derek Gibbs, Aaron Oliaz, Martin Bauer
- 32X Conversion by Paradox
Programming: Chris Sehy & James Higgins
Artwork: Paul Interante, Terry Lloyd, Damon Dubois
Sound & Music: Mike Bartlow & Brian Schmidt
Additional Level Design: Terry Lloyd
Interplay Producer: Feargus Urquhart
Assistant Producer: Reg Arnedo
US manual credits
- Blackthorne 32X Credits
Game Design: Paradox Development
Snow World Design: Terry Lloyd
Manual By: Sean Cramer
Manual Edited By: Reginald J. Arnedo
Manual Illustration: Scott Bieser
Story By: Keith Herber
Special Thanks To: Steve Ackrich, Joy Sneer, Jane Chaney, J. Tony Smith, Brian Paw, Steve Goodale, Jeff Gregg, Earl Malit, Curtis Clarkson
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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74 | |
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Based on 4 reviews |
NEC Retro has more information related to Blackthorne
|
- ↑ 1.0 1.1 File:MeanMachinesSega37UK.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega37UK.pdf_p72" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 55
- ↑ GamePro, "October 1995" (US; 1995-xx-xx), page 56
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 66