Difference between revisions of "Crazy Taxi: Catch a Ride"
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Despite running on inferior hardware, ''Catch a Ride'' attempts to mimic the first ''[[Crazy Taxi]]'' game, running in 3D and using a similar street layout. Hardware restrictions mean the graphics are far blockier and less detailed, and there are less objects and detail on the roads, but it is still seen as something quite remarkable as most GBA games are 2D. | Despite running on inferior hardware, ''Catch a Ride'' attempts to mimic the first ''[[Crazy Taxi]]'' game, running in 3D and using a similar street layout. Hardware restrictions mean the graphics are far blockier and less detailed, and there are less objects and detail on the roads, but it is still seen as something quite remarkable as most GBA games are 2D. | ||
− | ==Production | + | ==Production credits== |
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'''THQ Product Development''' | '''THQ Product Development''' |
Revision as of 13:11, 24 March 2016
Crazy Taxi: Catch a Ride | |||||||||||||||
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System(s): Game Boy Advance | |||||||||||||||
Publisher: Sega (EU), THQ (US) | |||||||||||||||
Developer: Graphic State, Hitmaker | |||||||||||||||
Distributor: Infogrames (EU) | |||||||||||||||
Genre: Racing | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Crazy Taxi: Catch a Ride is an entry in the Crazy Taxi series, and was released for the Game Boy Advance in 2003. Despite using one of Sega's intellectual properties, the game was developed by Graphic State Limited and published by THQ in the US and Infogrames in Europe.
Despite running on inferior hardware, Catch a Ride attempts to mimic the first Crazy Taxi game, running in 3D and using a similar street layout. Hardware restrictions mean the graphics are far blockier and less detailed, and there are less objects and detail on the roads, but it is still seen as something quite remarkable as most GBA games are 2D.
Production credits
THQ Product Development
- VP - Product Development: Phillip Holt
- Executive Producer: Jim Flaharty
- Producer: Kevin Elrod
- Assistant Producer: Razmig Pulurian
THQ Quality Assurance
- Lead Tester: Mark Vance
- Testers: Christopher Goo, Shirley Alovera, David Langeliers
- QA Technician: Mario Waibel
- QA Database Administrator: Jason Roberts
- QA Manager: Monica Vallejo
- Director of Quality Assurance: Jeremy S. Barnes
- Special Thanks to: Brian Farrell, Jeff Lapin, Alison Locke, Robert Riley, Richardo Fischer, Jack Suzuki, Cordon Madison, Christian Kenney, Paul Rivas, Stacey Mendoza
- Extra Special Thanks to: Shinobu Toyoda, Kathy Schoback, Judy Jette-Hansen
- Producer: Kenji Kanno
- Special Thanks to: The Crazy Taxi Team
Developed by: Graphic State Ltd.
For Graphic State
- Managing Director: Claire Hill
- Project Director: Richard Whittall
Development Team
- Lead Programmer: Francis Lillie
- Programmers: Gavin Harwood, Martin Cook
- Support Programmer: Adrian Brown
- Lead Artist: Andy Evans
- Artists: Richard Whittall, Gary Simpson
- Music: Paragon 5
Physical scans
Games in the Crazy Taxi Series | |
---|---|
Crazy Taxi (1999) | Crazy Taxi: High Roller (2003) | |
Crazy Taxi (2000) | Crazy Taxi 2 (2001) | |
Crazy Taxi (2001) | |
Crazy Taxi 3: High Roller (2002) | |
Crazy Taxi (2002) | Crazy Taxi 3: High Roller (2004) | |
Crazy Taxi: Catch a Ride (2003) | |
Crazy Taxi: Fare Wars (2007) | |
Crazy Taxi (2010) | |
Crazy Taxi (2012) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017) | |
Crazy Taxi (2013) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017) | |
Sampler Discs | |
Crazy Taxi 3: High Roller Taikenban (2002) | |
Crazy Taxi related media | |
Prima's Official Strategy Guide: Crazy Taxi (2000) | Prima's Official Strategy Guide: Crazy Taxi 2 (2001) | Prima's Official Strategy Guide: Crazy Taxi for PlayStation 2 (2001) | Crazy Taxi 2 Driver's Manual (2001) | Prima's Official Strategy Guide: Crazy Taxi 3: High Roller (2002) | Crazy Taxi 3: High Roller Perfect Guide (2002) | |
Crazy Taxi (?) |