Difference between revisions of "Caliber.50"
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− | {{sub-stub}}'''''Caliber.50''''' is a top-down run and gun video game originally released in arcades (as ''Cal.50'') before being brought to the [[Sega Mega Drive]] in 1991. The Mega Drive version was only released in North America. | + | {{sub-stub}}'''''Caliber.50''''' is a top-down run and gun video game originally released in arcades (as ''Cal.50'') before being brought to the [[Sega Mega Drive]] in 1991. The Mega Drive version was only released in North America, although [[Visco]] had plans at one stage to release a Japanese version. |
==Gameplay== | ==Gameplay== |
Revision as of 15:21, 17 April 2016
Caliber.50 | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Mentrix Software | |||||
Developer: Seta, Dragnet | |||||
Sound driver: Visco/Kazuo Okabayashi | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Caliber.50 is a top-down run and gun video game originally released in arcades (as Cal.50) before being brought to the Sega Mega Drive in 1991. The Mega Drive version was only released in North America, although Visco had plans at one stage to release a Japanese version.
Gameplay
The Mega Drive version is severely watered down from the arcade original, not just in terms of graphics and sound, but also gameplay, as the controls need to be mapped to three buttons. This means unlike the arcade original takes the roll of shooting and throwing grenades,
rotates left and
rotates right. The arcade cabinet used special joysticks which could be spun around to rotate the player. To compensate, there are fewer enemies on screen, and the player is given a life bar.
Production credits
Producer: Tetsuo Akiyama
Original Works: Seta Ltd.
Story: David Owen Miller
Director: Yasuhisa Itoi, Don Gabacho, R. Lopez
Game Design: Masaharu Ohno
System Programming: Masaharu Ohno
Game Programming: Takanori Kohno
Character and Graphic Design: Kuma San, Do. Kodama, Taketoshi Furuya, Makoto Ida
Music Composition and Arrangement: Kenji Yamasaki, Kazuo Okabayashi
Sound Effects: Masaharu Ohno, Kazuo Okabayashi
Game Box and Manual Design: Creative Juices
Proudly Presented by: Mentrix Software, Inc.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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46 | |
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Based on 9 reviews |
References
- ↑ 1.0 1.1 File:MegaTech UK 03.pdf, page 30 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 03.pdf_p30" defined multiple times with different content - ↑ 2.0 2.1 File:SegaPro UK 07.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 07.pdf_p42" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 41
- ↑ Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 39
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 46
- ↑ Electronic Gaming Monthly, "January 1992" (US; 199x-xx-xx), page 26
- ↑ Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 112
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9