Difference between revisions of "ALF"
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− | + | '''''ALF''''' is a [[Sega Master System]] adventure game based on [[wikipedia:ALF (TV series)|the TV series with the same name]]. It was only released in the US | |
− | ''ALF'' was one of the first [[Sega Master System]] games to be developed under supervision of [[Sega of America]], being outsourced to [[Nexa]] (in the process of being absorbed into [[Spectrum Holobyte]]/[[Sphere]]; for all intents and purposes the company did not exist but is credited anyway) shortly after development had ended on ''[[Monopoly]]''. | + | ''ALF'' was one of the first [[Sega Master System]] games to be developed under supervision of [[Sega of America]], being outsourced to [[Nexa]] (in the process of being absorbed into [[Spectrum Holobyte]]/[[Sphere]]; for all intents and purposes the company did not exist but is credited anyway) shortly after development had ended on ''[[Monopoly]]''. |
− | ''ALF'' received overwhelmingly negative reviews upon release and is often cited as being one of the worst Master System games in existence. Lead programmer [[Kevin Seghetti]] has admitted that the game was poor, being only 20 years old at the time with only ''Monopoly'' as development experience. While the source code is reportedly far better than that of ''Monopoly'', virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that as he felt the ''ALF'' TV show was bad too, the game is at least in line with the source material. | + | ''ALF'' received overwhelmingly negative reviews upon release and is often cited as being one of the worst Master System games in existence. Lead programmer [[Kevin Seghetti]] has admitted that the game was poor, being only 20 years old at the time with only ''Monopoly'' as development experience. While the source code is reportedly far better than that of ''Monopoly'', virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that as he felt the ''ALF'' TV show was bad too, the game is at least in line with the source material. |
Much of the game's art was produced on an Amiga using DPaint, as an alternative to the apparently loborious mechanism for ''Monopoly'' which required burning data from specialist equipment onto EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face. | Much of the game's art was produced on an Amiga using DPaint, as an alternative to the apparently loborious mechanism for ''Monopoly'' which required burning data from specialist equipment onto EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face. | ||
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*'''Artists:''' Jody Sather, George Kanalias | *'''Artists:''' Jody Sather, George Kanalias | ||
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+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
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| manual=Alf sms us manual.pdf | | manual=Alf sms us manual.pdf | ||
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+ | ==References== | ||
+ | <references/> |
Revision as of 05:42, 24 October 2016
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ALF | ||||||||||
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System(s): Sega Master System | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sphere/Nexa | ||||||||||
Genre: Adventure | ||||||||||
Number of players: 1 | ||||||||||
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ALF is a Sega Master System adventure game based on the TV series with the same name. It was only released in the US
ALF was one of the first Sega Master System games to be developed under supervision of Sega of America, being outsourced to Nexa (in the process of being absorbed into Spectrum Holobyte/Sphere; for all intents and purposes the company did not exist but is credited anyway) shortly after development had ended on Monopoly.
ALF received overwhelmingly negative reviews upon release and is often cited as being one of the worst Master System games in existence. Lead programmer Kevin Seghetti has admitted that the game was poor, being only 20 years old at the time with only Monopoly as development experience. While the source code is reportedly far better than that of Monopoly, virtually all sections of the game were rushed to meet deadlines. Seghetti has suggested that as he felt the ALF TV show was bad too, the game is at least in line with the source material.
Much of the game's art was produced on an Amiga using DPaint, as an alternative to the apparently loborious mechanism for Monopoly which required burning data from specialist equipment onto EPROMs. The in-game font is Topaz, the Amiga's default 8x8 font face.
Production credits
Magazine articles
- Main article: ALF/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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14 | |
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Based on 4 reviews |
References
- Sub-stubs
- 1 player games
- US Master System games
- All US games
- Master System games
- 1989 Master System games
- All 1989 games
- Master System adventure games
- All adventure games
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Creditstable with no console field
- Old-style rating (segapower)
- Rating without PDF source
- Old-style rating (segapro)
- Update ratings template
- 2 old ratings