Difference between revisions of "Aero the Acro-Bat 2"

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{{stub}}'''''Aero the Acro-Bat 2''''' is the sequel to ''[[Aero the Acro-Bat]]'', and was released for the [[Sega Mega Drive]] and Super Nintendo in 1994. The SNES version was released for the [[Wii]]'s [[Virtual Console]] service in 2010. Like its prequel, the game follows the adventures of Aero, a bat tasked with saving the world from Edgar Ektor.
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{{stub}}'''''{{PAGENAME}}''''' is the sequel to ''[[Aero the Acro-Bat]]'', and was released for the [[Sega Mega Drive]] and Super Nintendo in 1994. Like its prequel, the game follows the adventures of Aero, a bat tasked with saving the world from Edgar Ektor.
  
 
There are several improvements over the original game, such as more moves, cutscenes that progress the game's story in between each world, and a password system that allows progress in the game to be saved.
 
There are several improvements over the original game, such as more moves, cutscenes that progress the game's story in between each world, and a password system that allows progress in the game to be saved.

Revision as of 14:25, 29 March 2017

n/a

AtA2 Title.png

Aero the Acro-Bat 2
System(s): Sega Mega Drive
Publisher: Sunsoft
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-15166
Sega Mega Drive
EU
T-15166-50
Sega Mega Drive
AU
FAER03SMC

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Aero the Acro-Bat 2 is the sequel to Aero the Acro-Bat, and was released for the Sega Mega Drive and Super Nintendo in 1994. Like its prequel, the game follows the adventures of Aero, a bat tasked with saving the world from Edgar Ektor.

There are several improvements over the original game, such as more moves, cutscenes that progress the game's story in between each world, and a password system that allows progress in the game to be saved.

Story

The story starts directly after the events of the original game, where Aero had knocked Edgar Ektor off of a tower. After knocking him off, Aero leaves to explore Ektor's museum, finding a mirror which brings him to an ancient castle. Meanwhile, Ektor's henchman Zero manages to save him before he hits the ground, and tells Zero to prepare a 'Plan B'.

Gameplay

The game is split into 8 worlds, all of them except for the final world with three 'acts' each. The goal of each level is to find the exit at the end of every act, defeating enemies and collecting power-ups along the way.

Aero keeps his drill jump from the original game, an ability that can be aimed either diagonally up or down to reach enemies and platforms. New to this game is the added ability to aim the drill jump straight down, allowing Aero to attack enemies directly below him. Food can be collected for extra points, and stars can be thrown at enemies to defeat them, much like the original game. There are also four hidden letters in each act that spell the word 'Aero'. Finding all four letters will unlock a cup switching game at the end of the act where an extra life can be earned.

The game is split into eight worlds, each with three 'acts' each. There are three boss fights in the game, two of them at the end of certain worlds, and the third and final fight at the end of the final level.

Controls

A: Throw stars
B: Jump
C: Look
Up+B: Drill jump diagonally up
Down+B: Drill jump diagonally down
C while in the air: Drill jump directly downwards

Production credits

  • Created by: David Siller
  • Produced by: David Siller
  • Directed by: Nigel Cook, Carl Wade
  • Design by: Nigel Cook
  • Team Leader: Carl Wade
  • Programmers: Carl Wade, Richard Cowie
  • Additional Programming: Iguana UK
  • Project Manager: Jay Moon
  • Creative Director: Nigel Cook
  • Art Director: Matt Stubbington
  • Technical Director: Craig Galley
  • Executive Producer: Jeff Spangenberg
  • Lead Artists: Jonathan Casco, Michael McCallion
  • Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy
  • Additional Art: William B. Yeatts, Matt Stubbington
  • Music Coordinators: Jay Moon, Darrin Stubbington
  • Music and Sound Effects: Fox Productions
  • Sunsoft Art Director: Mario Zavala
  • Technical Manager: Al Artus
  • Consumer Product Manager: Steve Gehrke
  • Marketing Director: Karen Shadley
  • Chairman: Masami Maeda
  • Vice Chairman: Tad Shimamoto
  • Director Sunsoft Japan: Kiharu Yoshida
  • International Coordinator: Kenji Yoshioka
  • Game Test Manager: Sam Patel
  • Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller
  • Game Manual: Alison Quirion
  • Executive Assistant: Nanette Hyssong
  • Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster
  • Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotou, Masato Kawai
  • Very Special Thanks: Debra Siller
  • In Memory Of: Ayrton Senna
  • Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe
Source:
In-game credits

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
78
90
70
78
79 №35, p82/83[1]
60 №3, p98
76 №21, p90/91
67 №50, p62
Sega Mega Drive
75
Based on
8 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[5]
Cool Gamer (RU)
50
[6]
Electronic Games (1992-1995) (US) NTSC-U
75
[7]
Electronic Gaming Monthly (US) NTSC-U
78
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 5 (RU)
90
[10]
GameFan (US) NTSC-U
90
[11]
Game Players (US) NTSC-U
70
[12]
GamePro (US) NTSC-U
83
[13]
MAN!AC (DE) PAL
78
[14]
Mega Fun (DE) PAL
79
[15]
Mean Machines Sega (UK)
79
[1]
Next Generation (US) NTSC-U
50
[16]
Play Time (DE) PAL
77
[17]
Sega Magazin (DE)
81
[18]
Sega Magazine (UK) PAL
76
[19]
Sega Pro (UK) PAL
67
[20]
Sega Megazone (AU)
65
[21]
Tricks 16 bit (RU)
79
[22]
Sega Mega Drive
74
Based on
19 reviews

Aero the Acro-Bat 2

Mega Drive, US
AtA2 MD US Box.jpg
Cover
AtA2 MD US Cart.jpg
Cart
Aero The Acrobat 2 MD US Manual.pdf
Manual
Mega Drive, EU
AtA2 MD EU Box.jpg
Cover
AtAB2 MD EU Cart.jpg
Cart
Mega Drive, AU
AtA2 MD AU Box.jpg
Cover
AtA2 MD AU Cart Top.jpg
AtA2 MD AU Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 39eb74eb
MD5 7b8cdc053e9e12168ee8fb1da316a77c
SHA-1 6284a8a6c39137493b1ccc01fcd115cdfb775750
2MB 1994-07 Cartridge (US)
Sega Mega Drive
CRC32 a451f9a1
MD5 a5197857252c9c58fea12b36337d5673
SHA-1 529200d5cea7a5560debd42b547631e7cef38b8b
2MB 1994-07 Cartridge (EU)

References