Difference between revisions of "Final Fight CD"
From Sega Retro
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| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
+ | | players=1-2 | ||
+ | | genre=Action | ||
+ | | originalpublishers=[[Capcom]] | ||
+ | | consolescompilation=Capcmo CPS-1 | ||
| releases={{releasesMCD | | releases={{releasesMCD | ||
− | | mcd_date_eu=1993 | + | | mcd_date_eu=1993-06{{fileref|MeanMachinesSega07UK.pdf|page=94}} |
| mcd_code_eu=4410 | | mcd_code_eu=4410 | ||
− | | mcd_rrp_uk=45.99 {{fileref|CVG UK 151.pdf|page=69}} | + | | mcd_rrp_uk=45.99{{fileref|CVG UK 151.pdf|page=69}} |
| mcd_date_us=1993-05{{fileref|SegaVisions US 12.pdf|page=109}} | | mcd_date_us=1993-05{{fileref|SegaVisions US 12.pdf|page=109}} | ||
| mcd_rrp_us=49.99{{fileref|GamePro US 048.pdf|page=63}} | | mcd_rrp_us=49.99{{fileref|GamePro US 048.pdf|page=63}} | ||
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| mcd_rrp_jp=8,800 | | mcd_rrp_jp=8,800 | ||
| mcd_code_jp=G-6013 | | mcd_code_jp=G-6013 | ||
− | | mcd_date_br= | + | | mcd_date_br=1993-10<!-- first week -->{{fileref|VideoGame BR 31.pdf|page=6}} |
| mcd_code_br=062020 | | mcd_code_br=062020 | ||
+ | | mcd_date_fr=1993-09{{fileref|SelectRound FR 01.pdf|page=2}} | ||
| mcd_date_de=1993-09{{fileref|Megablast DE 1993-04.pdf|page=35}} | | mcd_date_de=1993-09{{fileref|Megablast DE 1993-04.pdf|page=35}} | ||
| mcd_rrp_de=99,-{{fileref|Megablast DE 1993-04.pdf|page=35}} | | mcd_rrp_de=99,-{{fileref|Megablast DE 1993-04.pdf|page=35}} | ||
}} | }} | ||
− | |||
}} | }} | ||
'''''Final Fight CD''''' (ファイナルファイトCD) is a port of [[Capcom]]'s 1989 arcade game ''Final Fight'' for the [[Sega Mega-CD]]. Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whooping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade. | '''''Final Fight CD''''' (ファイナルファイトCD) is a port of [[Capcom]]'s 1989 arcade game ''Final Fight'' for the [[Sega Mega-CD]]. Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whooping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade. | ||
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==Story== | ==Story== | ||
The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him. | The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him. | ||
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==Gameplay== | ==Gameplay== | ||
Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords. | Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords. | ||
− | Each character has a basic combo that can performed by rapidly hitting the attack button, several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go, or throw them in another direction. All three characters also have a special attack that knocks away all opponents surrounding them, at the cost of a small amount of health. | + | Each character has a basic combo that can performed by rapidly hitting the attack button ({{B}}), several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go, or throw them in another direction. All three characters also have a special attack ({{B}}+{{C}} or {{B}}+{{A}}) that knocks away all opponents surrounding them, at the cost of a small amount of health. {{A}} and {{C}} jump. |
The game is split into six areas, each split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing on. | The game is split into six areas, each split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing on. | ||
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Exclusive to the Sega CD version of the game is a 'Time Attack' mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends. | Exclusive to the Sega CD version of the game is a 'Time Attack' mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends. | ||
− | === | + | ===Characters=== |
− | + | {{sectionsNewStart|imagewidths=100px}} | |
− | + | {{SectionsNew | |
− | + | | name=Haggar | |
− | + | | image=Notavailable.svg | |
− | + | | desc=Haggar is the mayor of Metro City and a former pro wrestler, and has the highest attack power, although he has the slowest speed. His special ability is to perform piledrivers on enemies, and he uses the pipe more effectively than the other characters. | |
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Guy | ||
+ | | image=Notavailable.svg | ||
+ | | desc=Guy is a Bushido ninja and friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen, and performs better with swords than the other characters. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Cody | ||
+ | | image=Notavailable.svg | ||
+ | | desc=Cody is Jessica's boyfriend and street fighter, who has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and fights better with them than the other characters. | ||
+ | }} | ||
+ | |} | ||
==Versions== | ==Versions== | ||
− | PAL version | + | The PAL version has one less credit than the NTSC-J version, health restoring items seem to appear less frequently, a short dialogue between Cody and Guy during the ending was cut, a palette bug can happen in the bar in stage 4, causing people and the barkeeper to have a brownish tone. The PAL version was partially speed optimized as forcing the game into 60Hz mode makes it run too fast. |
==Production credits== | ==Production credits== | ||
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*'''Thanks:''' Dan, Hochan, Awave | *'''Thanks:''' Dan, Hochan, Awave | ||
*'''Special Thanks:''' [[Capcom]] | *'''Special Thanks:''' [[Capcom]] | ||
− | *'''Presented by:''' [[Sega]] | + | *'''Presented by:''' [[Sega]] 1993 |
+ | |source=In-game credits | ||
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Promotional material== | ==Promotional material== | ||
<gallery> | <gallery> | ||
FinalFightCD MCD UK PrintAdvert.jpg|UK print advert | FinalFightCD MCD UK PrintAdvert.jpg|UK print advert | ||
− | |||
</gallery> | </gallery> | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |SegaVisions US 14.pdf|sv|14|22-23 | ||
+ | }} | ||
+ | |{{galleryPrintAd | ||
+ | |Supergame BR 28.pdf|supergame|28|24-25 | ||
+ | <!--|AcaoGames BR 045.pdf|ag|45|20-21--> | ||
+ | <!--|VideoGame BR 32.pdf|vg|32|8-9--> | ||
+ | }} | ||
+ | }} | ||
==Physical scans== | ==Physical scans== | ||
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| icon=MCD | | icon=MCD | ||
| cvg=95 | | cvg=95 | ||
− | | cvg_source={{num|139|page=48-50|pdf=CVG UK 139.pdf|pdfpage= | + | | cvg_source={{num|139|page=48-50|pdf=CVG UK 139.pdf|pdfpage=48}} |
− | | gamefan= | + | | gamefan=90 |
− | | gamefan_source={{num|7|page=16/21 | + | | gamefan_source={{num|7|page=16/21-23|pdf=GameFan US 0107.pdf|pdfpage=16}} |
− | |||
− | | | ||
− | | | ||
| gamepro=88 | | gamepro=88 | ||
| gamepro_source={{num|48|page=62|pdf=GamePro US 048.pdf|pdfpage=63}} | | gamepro_source={{num|48|page=62|pdf=GamePro US 048.pdf|pdfpage=63}} | ||
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| gamesmaster_source={{num|8|page=30/31}} | | gamesmaster_source={{num|8|page=30/31}} | ||
| joypad=83 | | joypad=83 | ||
− | | joypad_source={{num|23|page=77}} | + | | joypad_source={{num|23|page=77|pdf=Joypad FR 023.pdf}} |
| mdag=86 | | mdag=86 | ||
− | | mdag_source={{num|10|page=48 | + | | mdag_source={{num|10|page=48-51}} |
| mega=92 | | mega=92 | ||
| mega_source={{num|8|page=50/51}} | | mega_source={{num|8|page=50/51}} | ||
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| megaaction_source={{num|2|page=32}} | | megaaction_source={{num|2|page=32}} | ||
| megatech=94 | | megatech=94 | ||
− | | megatech_source={{num|17|page=84 | + | | megatech_source={{num|17|page=84-87}} |
| mms=95 | | mms=95 | ||
| mms_source={{num|7|page=94-97|pdf=MeanMachinesSega07UK.pdf|pdfpage=94}} | | mms_source={{num|7|page=94-97|pdf=MeanMachinesSega07UK.pdf|pdfpage=94}} | ||
| playerone=75 | | playerone=75 | ||
− | | playerone_source={{num|34|page=54 | + | | playerone_source={{num|34|page=54|pdf=PlayerOne FR 034.pdf}} |
− | |||
− | | | ||
| segapower=77 | | segapower=77 | ||
| segapower_source={{num|45|page=60/61}} | | segapower_source={{num|45|page=60/61}} | ||
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| sfm_source={{num|2|page=40-43|pdf=SegaForceMega UK 02.pdf|pdfpage=40}} | | sfm_source={{num|2|page=40-43|pdf=SegaForceMega UK 02.pdf|pdfpage=40}} | ||
| sfsw=76 | | sfsw=76 | ||
− | | | + | | sfsw_source={{num|1/94|page=22/23|pdf=SegaForce SE 1994 01.pdf|pdfpage=22}} |
− | | | + | }} |
− | }}{{Scanbox | + | {{Scanbox |
| console=Mega-CD | | console=Mega-CD | ||
| region=US | | region=US | ||
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| disc=FinalFightCD MCD JP Disc.jpg | | disc=FinalFightCD MCD JP Disc.jpg | ||
| square=yes | | square=yes | ||
− | | spinecard= | + | | spinecard=FinalFightCD MCD JP Spinecard.JPG |
| manual=Finalfight mcd jp manual.pdf | | manual=Finalfight mcd jp manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
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==References== | ==References== | ||
+ | {{multicol| | ||
<references/> | <references/> | ||
+ | }} |
Revision as of 12:20, 31 March 2017
Final Fight CD | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
|
Final Fight CD (ファイナルファイトCD) is a port of Capcom's 1989 arcade game Final Fight for the Sega Mega-CD. Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whooping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.
When brought to the western market the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version.
Contents
Story
The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him.
Gameplay
Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords.
Each character has a basic combo that can performed by rapidly hitting the attack button (), several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go, or throw them in another direction. All three characters also have a special attack (+ or +) that knocks away all opponents surrounding them, at the cost of a small amount of health. and jump.
The game is split into six areas, each split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing on.
Exclusive to the Sega CD version of the game is a 'Time Attack' mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.
Characters
Versions
The PAL version has one less credit than the NTSC-J version, health restoring items seem to appear less frequently, a short dialogue between Cody and Guy during the ending was cut, a palette bug can happen in the bar in stage 4, causing people and the barkeeper to have a brownish tone. The PAL version was partially speed optimized as forcing the game into 60Hz mode makes it run too fast.
Production credits
Magazine articles
- Main article: Final Fight CD/Magazine articles.
Promotional material
- FinalFightCD MCD UK PrintAdvert.jpg
UK print advert
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 39 reviews |
References
- ↑ 1.0 1.1 File:MeanMachinesSega07UK.pdf, page 94
- ↑ File:CVG UK 151.pdf, page 69
- ↑ File:SegaVisions US 12.pdf, page 109
- ↑ 4.0 4.1 File:GamePro US 048.pdf, page 63
- ↑ File:VideoGame BR 31.pdf, page 6
- ↑ File:SelectRound FR 01.pdf, page 2
- ↑ 7.0 7.1 File:Megablast DE 1993-04.pdf, page 35
- ↑ File:CVG UK 139.pdf, page 48
- ↑ File:GameFan US 0107.pdf, page 16
- ↑ File:Joypad FR 023.pdf, page 77
- ↑ File:PlayerOne FR 034.pdf, page 54
- ↑ File:SegaForceMega UK 02.pdf, page 40
- ↑ 13.0 13.1 13.2 13.3 File:SegaForce SE 1994 01.pdf, page 22 Cite error: Invalid
<ref>
tag; name ":File:SegaForce SE 1994 01.pdf_p22" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:SegaForce SE 1994 01.pdf_p22" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:SegaForce SE 1994 01.pdf_p22" defined multiple times with different content - ↑ ', "Novembro 1993" (; 1993-11-xx), page 118
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 74
- ↑ 16.0 16.1 ', "Novembro 1993" (; 1993-11-xx), page 48
- ↑ Digitiser (UK) (1993-07-23)
- ↑ 18.0 18.1 ', "Novembro 1993" (; 1993-11-xx), page 85
- ↑ 19.0 19.1 ', "Novembro 1993" (; 1993-11-xx), page 34
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 121
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 1
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 16
- ↑ 23.0 23.1 ', "Novembro 1993" (; 1993-11-xx), page 54
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 64
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 44
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 82
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 77
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 50
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 32
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 12
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 36
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 56
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 84
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 94
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 42
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 18
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 60
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 30
- ↑ 39.0 39.1 ', "Novembro 1993" (; 1993-11-xx), page 38
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 40
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 10
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 20
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 100
- ↑ ', "Novembro 1993" (; 1993-11-xx), page 113
- Pages with broken file links
- Pages with reference errors
- 1-2 player games
- JP Mega-CD games
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- EU Mega-CD games
- DE Mega-CD games
- FR Mega-CD games
- BR Mega-CD games
- Mega-CD games
- 1993 Mega-CD games
- All 1993 games
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- All action games
- Use romtable template
- All games
- Credits without reference
- Creditstable with no console field
- GalleryPrintAd file defined
- Old-style rating (cvg)
- Use magref
- Old-style rating (gamefan)
- Old-style rating (gamepro)
- Old-style rating (gamesmaster)
- Rating without PDF source
- Old-style rating (joypad)
- Old-style rating (mdag)
- Old-style rating (mega)
- Old-style rating (megaaction)
- Old-style rating (megatech)
- Old-style rating (mms)
- Old-style rating (playerone)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (segazuk)
- Old-style rating (stc)
- Old-style rating (sfm)
- Old-style rating (sfsw)
- Update ratings template
- 17 old ratings