Difference between revisions of "Joe & Mac"
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==Gameplay== | ==Gameplay== | ||
− | You control Joe, a green-haired caveman, as he tries to rescue his and his blue-haired friend Mac's girlfriends, who have been kidnapped by enemy cavemen one night. Joe shoots a weapon by hitting {{B}}; he can change the particular weapon by grabbing a new one when it appears (hammers and wheels, for example). {{A}} and {{C}} both jump, however {{A}} has Joe jump higher and curled into a ball; {{B}} is a shorter jump that can be used to crush enemies. There is also a 2 player mode that let the second player control Mac; while most ports use a menu at the title screen to select the mode, Takara requires you to hit {{start}} with the second controller at the title screen to play in 2P mode. | + | You control Joe, a green-haired caveman, as he tries to rescue his and his blue-haired friend Mac's girlfriends, who have been kidnapped by enemy cavemen one night. Joe shoots a weapon by hitting {{B}}; he can change the particular weapon by grabbing a new one when it appears (hammers and wheels, for example). {{A}} and {{C}} both jump, however {{A}} has Joe jump higher and curled into a ball; {{B}} is a shorter jump that can be used to crush enemies. |
+ | |||
+ | There is also a 2 player mode that let the second player control Mac; while most ports use a menu at the title screen to select the mode, Takara requires you to hit {{start}} with the second controller at the title screen to play in 2P mode. | ||
+ | |||
+ | ==Versions== | ||
+ | On the Mega Drive, ''Joe & Mac'' is a no-frills arcade conversion, and while some of the graphics have been simplified, the game remains broadly the same. Its Super NES counterpart, on the other hand, is an expansion over the arcade game, featuring longer levels and more content, and a map screen not dissimilar to that of ''Super Mario World''. The core gameplay remains identical between all versions, however. | ||
+ | |||
+ | In the arcades, ''Joe & Mac'' operates with an internal screen resolution of 256x240, which is then expanded horizontally to fill a 4:3 display. As the resulting pixels would not be square, the art assets are drawn "thin", with normal dimensions being resolved when displayed on-screen. | ||
+ | |||
+ | This is convinent for the Super NES version of ''Joe & Mac'' as its internal resolution is 256x224 (meaning the horizontal expansion is roughly the same), however this Mega Drive version operates with a native resolution of 320x224, causing almost every graphic in the game to appear too thin as the assets were not re-drawn. A side effect to this approach is that more of the play area is visible at any one time than in either the arcade or Super NES versions. | ||
==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
{{multicol| | {{multicol| | ||
− | *'''Written by:''' | + | *'''Written by:''' Tim Round |
− | *'''Additional Code:''' Jason Stoat, | + | *'''Additional Code:''' Jason Stoat, Stuart Middleton |
− | *'''Graphics by:''' [[Tim Round]], Terry Baker, | + | *'''Graphics by:''' [[Tim Round]], Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Rob Dorney |
*'''Audio by:''' [[Krisalis Software Ltd]] | *'''Audio by:''' [[Krisalis Software Ltd]] | ||
− | *'''Music by:''' | + | *'''Music by:''' Matt Furniss |
*'''Music Driver by:''' Shaun Hollingworth | *'''Music Driver by:''' Shaun Hollingworth | ||
− | *'''Testing by:''' Phil Bradley, Lee Mather, | + | *'''Testing by:''' Phil Bradley, Lee Mather, David Fowler |
− | *'''Special Thanks:''' Kinya Tago, Phil Bradley, Mike Brown, | + | *'''Special Thanks:''' Kinya Tago, Phil Bradley, Mike Brown, David Fowler, John Davies, David Powell |
}} | }} | ||
|console=MD | |console=MD |
Revision as of 13:19, 26 November 2017
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Joe & Mac | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Takara | |||||||||||||||
Developer: Eden Entertainment Software/Elite Systems | |||||||||||||||
Developer(s) of original games: Data East | |||||||||||||||
Sound driver: Krysalis/Shaun Hollingworth | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
Joe & Mac, known as Joe & Mac: Caveman Ninja in Europe and Joe & Mac: Caveman Fight (ジョーとマック 戦え原始人) in Japan, is a 1991 platforming action game by Data East, initially released for a DE-manufactured arcade board, but later ported to home consoles such as the Sega Mega Drive (ported by Takara).
Contents
Gameplay
You control Joe, a green-haired caveman, as he tries to rescue his and his blue-haired friend Mac's girlfriends, who have been kidnapped by enemy cavemen one night. Joe shoots a weapon by hitting ; he can change the particular weapon by grabbing a new one when it appears (hammers and wheels, for example). and both jump, however has Joe jump higher and curled into a ball; is a shorter jump that can be used to crush enemies.
There is also a 2 player mode that let the second player control Mac; while most ports use a menu at the title screen to select the mode, Takara requires you to hit START with the second controller at the title screen to play in 2P mode.
Versions
On the Mega Drive, Joe & Mac is a no-frills arcade conversion, and while some of the graphics have been simplified, the game remains broadly the same. Its Super NES counterpart, on the other hand, is an expansion over the arcade game, featuring longer levels and more content, and a map screen not dissimilar to that of Super Mario World. The core gameplay remains identical between all versions, however.
In the arcades, Joe & Mac operates with an internal screen resolution of 256x240, which is then expanded horizontally to fill a 4:3 display. As the resulting pixels would not be square, the art assets are drawn "thin", with normal dimensions being resolved when displayed on-screen.
This is convinent for the Super NES version of Joe & Mac as its internal resolution is 256x224 (meaning the horizontal expansion is roughly the same), however this Mega Drive version operates with a native resolution of 320x224, causing almost every graphic in the game to appear too thin as the assets were not re-drawn. A side effect to this approach is that more of the play area is visible at any one time than in either the arcade or Super NES versions.
Production credits
- Written by: Tim Round
- Additional Code: Jason Stoat, Stuart Middleton
- Graphics by: Tim Round, Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Rob Dorney
- Audio by: Krisalis Software Ltd
- Music by: Matt Furniss
- Music Driver by: Shaun Hollingworth
- Testing by: Phil Bradley, Lee Mather, David Fowler
- Special Thanks: Kinya Tago, Phil Bradley, Mike Brown, David Fowler, John Davies, David Powell
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 14 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1993-11 | Cartridge (US) |
References
- ↑ 1.0 1.1 1.2 File:GamePro US 056.pdf, page 58
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 103
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 107
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 48
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 145
- ↑ GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 27
- ↑ GamePro, "March 1994" (US; 1994-xx-xx), page 56
- ↑ MAN!AC, "06/94" (DE; 1994-05-11), page 63
- ↑ Sega Mega Drive Advanced Gaming, "July 1994" (UK; 1994-0x-xx), page 22
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 34
- ↑ MegaTech, "June 1994" (UK; 1994-05-19), page 22
- ↑ Sega Zone, "May 1994" (UK; 1994-04-xx), page 64
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 94
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 92
- ↑ VideoGames, "March 1994" (US; 1994-0x-xx), page 79
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