Difference between revisions of "Shinya Matsunami"
From Sega Retro
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==Production history== | ==Production history== | ||
+ | {{ProductionHistory|Shinya Matsunami}} | ||
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* ''[[Sonic Adventure]]'' (1999) — Field Programmer | * ''[[Sonic Adventure]]'' (1999) — Field Programmer | ||
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* ''[[Sonic Adventure 2]]'' (2001) — Special Thanks | * ''[[Sonic Adventure 2]]'' (2001) — Special Thanks | ||
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* ''[[Sonic Adventure 2: Battle]]'' (2002) — Special Thanks | * ''[[Sonic Adventure 2: Battle]]'' (2002) — Special Thanks | ||
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* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Graphic Engine Programmer, Minigame Collection Programmer | * ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Graphic Engine Programmer, Minigame Collection Programmer | ||
* ''[[Sonic Heroes]]'' (2004) — Special Stage Programmer, Development Support | * ''[[Sonic Heroes]]'' (2004) — Special Stage Programmer, Development Support | ||
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* ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) — Character Animator | * ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) — Character Animator | ||
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+ | ==References== | ||
+ | <references/> |
Revision as of 08:57, 28 January 2018
Shinya Matsunami |
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Role(s): Programmer |
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Shinya Matsunami
Production history
Games
- Sonic Adventure (Dreamcast; 1998) — Field programmers
- ChuChu Rocket! (Dreamcast; 1999) — Programmer
- Phantasy Star Online (Dreamcast; 2000) — Technioue/Camera
- Phantasy Star Online Ver. 2 (Dreamcast; 2001) — Technique/Camera
- Sonic Adventure 2 (Dreamcast; 2001) — Special Thanks
- Sonic Adventure 2: Battle (GameCube; 2001) — Special Thanks
- Phantasy Star Online Episode I & II (GameCube; 2002) — Program Director
- Phantasy Star Online Episode I & II (GameCube; 2002) — Sound
- Phantasy Star Online Episode I & II (GameCube; 2002) — Data Saving/Technioue/Camera
- Phantasy Star Online Episode I & II (Xbox; 2003) — Program Director
- Phantasy Star Online Episode I & II (Xbox; 2003) — Sound
- Phantasy Star Online Episode I & II (Xbox; 2003) — Data Saving/Technioue/Camera
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Graphic Engine Programmers
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Minigame Collection Programmers
- Phantasy Star Online Episode III: C.A.R.D. Revolution (GameCube; 2003) — Special Thanks to
- Sonic Heroes (PlayStation 2; 2003) — S-Stage Programmers
- Sonic Heroes (GameCube; 2003) — S-Stage Programmers
- Sonic Heroes (Xbox; 2003) — S-Stage Programmers
- Sonic Heroes (PlayStation 2; 2003) — Development Support
- Sonic Heroes (GameCube; 2003) — Development Support
- Sonic Heroes (Xbox; 2003) — Development Support
- Sega Superstars (PlayStation 2; 2004) — Special Thanks
- Phantasy Star Universe (Windows PC; 2006) — Maps
- Phantasy Star Universe (PlayStation 2; 2006) — Maps
- Phantasy Star Universe (Xbox 360; 2006) — Maps
- Phantasy Star Universe: Ambition of the Illuminus (Windows PC; 2007) — Maps
- Phantasy Star Universe: Ambition of the Illuminus (PlayStation 2; 2007) — Maps
- Phantasy Star Universe: Ambition of the Illuminus (Xbox 360; 2007) — Maps
- Phantasy Star 0 (Nintendo DS; 2008) — Maps
- Mario & Sonic at the Olympic Winter Games (Wii; 2009) — Character Animators
- Phantasy Star Online 2 (Windows PC; 2012) — Technical Director
- Phantasy Star Online 2: New Genesis (Windows PC; 2021) — Technical Director
- Phantasy Star Online 2: New Genesis (Xbox One; 2021) — Technical Director
Music
- Phantasy Star Online Songs of Ragol Odyssey: Soundtrack Episode 1 & 2 (CD; 2002) — BIG THANKS to
- Sonic Adventure (1999) — Field Programmer
- Sonic Adventure 2 (2001) — Special Thanks
- Sonic Adventure 2: Battle (2002) — Special Thanks
- Sonic Adventure DX: Director's Cut (2003) — Graphic Engine Programmer, Minigame Collection Programmer
- Sonic Heroes (2004) — Special Stage Programmer, Development Support
- Mario & Sonic at the Olympic Winter Games (2009) — Character Animator