Difference between revisions of "Sega Titan Video"

From Sega Retro

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* ''[[Danchi de Hanafuda: Okusan Komeya Desu yo!]]''
 
* ''[[Danchi de Quiz: Okusan 4taku Desu yo!]]''
 
 
* ''[[Dancing Fever]]''
 
* ''[[Dancing Fever]]''
 
* ''[[Dancing Fever Gold]]''
 
* ''[[Dancing Fever Gold]]''
 
* ''[[Fantasy Zone (ST-V game)|Fantasy Zone]]''(1998)
 
* ''[[Fantasy Zone (ST-V game)|Fantasy Zone]]''(1998)
* ''[[Karaoke Quiz Intro Don Don!]]'' (1996; [[Sunsoft]]/[[Success]])
 
 
* ''[[Mogu Rapper]]''
 
* ''[[Mogu Rapper]]''
 
* ''[[Movie Club]]''
 
* ''[[Movie Club]]''

Revision as of 15:31, 19 August 2019

STV unit.jpg
Sega Titan Video
Manufacturer: Sega
Variants: Sega Saturn
Release Date RRP Code
Arcade
JP
¥? ?
Arcade
World
? ?





































ST-V (Sega Titan Video) is an arcade system board released by Sega, in 1994 for Japan and 1995 worldwide. Departing from their usual process of building custom arcade hardware, Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media; ST-V used ROM cartridges instead of CD-ROM discs to store games, with the exception of Sports Fishing 2. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.

The majority of ST-V titles were released only in Japan, but a notable exception was the port of Dynamite Deka, which became Die Hard Arcade. Games released for the ST-V include the arcade versions of Virtua Fighter Remix, Radiant Silvergun, Golden Axe: The Duel, and Final Fight Revenge. The shared hardware between Saturn and ST-V allowed for very "pure" ports for the Saturn console.

Technical specifications

See Sega Saturn Technical Specifications for full specifications
  • Main CPU: 2x Hitachi SH-2 @ 28.6 MHz in a master/slave configuration
  • Custom Saturn Control Unit (SCU): Fixed-point math coprocessor
  • VDP1 32-bit video display processor - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM
  • VDP2 32-bit background and scroll plane video display processor - transparency effects, shadowing, 5 simultaneous scrolling backgrounds and 2 simultaneous rotating playfields
  • Sound CPU: Motorola 68000 @ 11.45 MHz
  • Sound chip: Yamaha YMF292-F SCSP @ 11.3 MHz
  • Main RAM: 2MB
  • VRAM: 1.54MB
  • Audio RAM: 512K

List of games

Photo gallery

Promotional material

STV US Flyer1.jpg
US Flyer front
STV US Flyer1.jpg
STV US Flyer2.jpg
US Flyer back
STV US Flyer2.jpg

Physical scans

References


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Originating in arcades









Console-based hardware








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