Difference between revisions of "Motocross Championship"
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| 32x_rrp_us=59.99{{magref|gamepro|70|62}} | | 32x_rrp_us=59.99{{magref|gamepro|70|62}} | ||
+ | | 32x_date_eu=1995-03 | ||
+ | | 32x_code_eu=84600-50 | ||
+ | | 32x_date_uk=1995-03{{magref|segamaguk|15|86}}{{magref|mms|30|81}} | ||
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{{stub}}'''''{{PAGENAME}}''''' is a dirtbike racing game developed by Artech Studios for the [[Sega 32X]]. The player can compete in three motorbike classes across twelve indoor and outdoor tracks. | {{stub}}'''''{{PAGENAME}}''''' is a dirtbike racing game developed by Artech Studios for the [[Sega 32X]]. The player can compete in three motorbike classes across twelve indoor and outdoor tracks. | ||
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+ | | front=MCC 32X AU front.jpg | ||
+ | | cart=MotoCrossChampionship 32X EU Cart.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
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Revision as of 22:34, 26 April 2020
Motocross Championship | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Artech Studios | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Motocross Championship is a dirtbike racing game developed by Artech Studios for the Sega 32X. The player can compete in three motorbike classes across twelve indoor and outdoor tracks.
Source code fragments accidentally linked into the final ROM suggest that a PC version was planned at one point. Whether or not Sega was involved with this is unknown.
During development the game was known as Super Motocross.
Contents
Production credits
- Motocross Championship was developed by Artech Studios for Sega of America
SEGA OF AMERICA
- Producer: Jesse Taylor
- Assistant Producer: Greg Becksted
- Product Manager: Craig Ostrander
- Pinch Hitter: Tony Van
- Motocross Photos: Motocross Action Magazine
- Test Leads: Marc Dawson, Aaron Loichinger, Derek Carmichael
- Testers: Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas
- Special Thanks: Michael Latham, Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, Vince Nason
ARTECH STUDIOS
- Artech Product Manager: Rick Banks
- Project Team Leader: Christopher Chan
- Software Design, Physics, AI...: Alexander G.M. Smith
- Music and Sound Effects: Darryl Currie
- Sound Effects Code: Michael Stevens
- Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
- Track Design & Data Entry: Dan Fanthome
- JPEG Adaptation: Sebastien Do
- 3D Bike Modeling: Grey Matter
- Special Thanks: Doug Rebert
- Documentation: T.S. Flanagan
Magazine articles
- Main article: Motocross Championship/Magazine articles.
Promotional material
Print advert in Hobby Consolas (ES) #43: "Abril 1995" (1995-xx-xx)
Artwork
Physical scans
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Technical information
ROM dump status
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References
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 206
- ↑ 2.0 2.1 GamePro, "May 1995" (US; 1995-xx-xx), page 62
- ↑ 3.0 3.1 Sega Magazine, "March 1995" (UK; 1995-02-15), page 86
- ↑ 4.0 4.1 4.2 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 81
- ↑ 5.0 5.1 Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 156
- ↑ 6.0 6.1 Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
- ↑ 7.0 7.1 GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 60 (62)
- ↑ 9.0 9.1 MAN!AC, "04/95" (DE; 1995-03-08), page 69
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 42/43 (42)
- ↑ 11.0 11.1 Mega Fun, "04/95" (DE; 1995-03-22), page 84
- ↑ 12.0 12.1 Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 98
- ↑ Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 80-81 (81)
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 90 (94)
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 112 (108)
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 86-87 (87)
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 8-9 (8)
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 88 (84)
- ↑ Digitiser (UK) (1995-03-28)
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 43
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 76
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 74
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 42
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 92
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 112
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 108
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 54
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 50
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 8
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 20
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 44
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 116
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 88
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 78
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