|
|
Line 56: |
Line 56: |
| ! Comments | | ! Comments |
| |- | | |- |
− | | rowspan="8" | Attack Moves | + | | rowspan="6" | Attack Moves |
| | Attack / Fury | | | Attack / Fury |
| | {{Attack}} x3 | | | {{Attack}} x3 |
Line 66: |
Line 66: |
| | N/A | | | N/A |
| | | | | |
− | |-
| |
− | | Item Manipulation
| |
− | | {{Attack}}
| |
− | | {{Item}}
| |
− | | In ''SoR4'', weapons can be picked up from the ground and caught mid-air
| |
− | |-
| |
− | | Weapon Throw
| |
− | | {{Attack}}
| |
− | | {{Right}} + {{Item}}
| |
− | | In ''SoR'', most weapons always remain in hands. The only exceptions are pepper shakers, which are always thrown at enemies, and knives, which are automatically thrown at far away enemies.<br/>In ''SoR4'', weapons can also be thrown mid-air.
| |
| |- | | |- |
| | Jump Kick | | | Jump Kick |
Line 95: |
Line 85: |
| | {{Attack}} + {{Jump}} | | | {{Attack}} + {{Jump}} |
| | {{BackAttack}}<br/>{{Left}} + {{Attack}}<br/>{{Attack}} + {{Jump}} | | | {{BackAttack}}<br/>{{Left}} + {{Attack}}<br/>{{Attack}} + {{Jump}} |
| + | | |
| + | |- |
| + | | rowspan="7" | Weapon Moves |
| + | | Pick Up |
| + | | {{Attack}} |
| + | | {{Item}} |
| + | | |
| + | |- |
| + | | Mid-Air Catch |
| + | | N/A |
| + | | {{Item}}<br/>{{Jump}} {{Item}} |
| + | | |
| + | |- |
| + | | Drop |
| + | | N/A |
| + | | {{Item}} |
| + | | |
| + | |- |
| + | | Stab / Swing / Slash |
| + | | {{Attack}} |
| + | | {{Attack}} |
| + | | In ''SoR'', most weapons always remain in hands. The only exceptions are pepper shakers, which are always thrown at enemies, and knives, which are automatically thrown at far away enemies |
| + | |- |
| + | | Throw |
| + | | {{Attack}} + {{Jump}} |
| + | | {{Right}} + {{Item}} |
| + | | |
| + | |- |
| + | | Air Throw |
| + | | N/A |
| + | | {{Jump}} {{Item}} |
| + | | |
| + | |- |
| + | | Thrust |
| + | | N/A |
| + | | N/A |
| | | | | |
| |- | | |- |
Revision as of 09:48, 31 August 2020
Streets of Rage 4 gameplay is based on the mechanics developped for Streets of Rage 2 and adds various tweaks to refresh the formula. As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons:
- Press (PS4) / (Switch) / (XB1) / D (PC) to attack ,
- Hold for a charge attack,
- Press + mid-air for a light drop attack,
- From there, press again while still in mid-air to finish with a strong drop attack if the light attack connected (Floyd cannot do this),
- Or go on with a combo on the ground,
- Cherry can perform her head stomp + multiple times as long as she lands on an enemy each time, instead of ending the air combo with a strong drop attack.
- Press (PS4) / (Switch) / (XB1) / W (PC) to manipulate items ,
- Press + to throw weapons at enemies,
- With some weapons, Axel, Blaze and Adam can perform powerful thrusts by pressing + ,
- Press (PS4) / (Switch) / (XB1) / Space (PC) to jump ,
- Hold + to recover from an enemy throw without damage.
The back attack can now be performed three different ways:
- Press (PS4) / (Switch) / (XB1) / S (PC), from there on ,
- Or press + ,
- The old manipulation + still works.
Getting close to opponents will let your character hold them. This is when you can perform all the grabbing moves. When facing the opponent:
- Press for a strong attack,
- Press + 3 times to perform a flurry of close-range attacks,
- Press + to perform a body throw.
When behind the opponent:
- Press to perform a suplex or a body slam.
Either way:
- Press to vault over the held opponent,
- Press a second time to do a long jump over the opponent.
Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her strong attack after jumping over an opponent.
Floyd is less agile and so cannot do the vault at all. He also has a specific set of grabbing moves:
- Press 3 times to perform a flurry of close-range attacks,
- Press + or + to perform a body throw towards the given direction,
- Press then twice to perform a juggle of a body slam followed by a jump kick, or alternatively then , + to end with a drop punch,
- Grab 2 opponents to perform a double smash: Floyd crushes the skulls of the 2 opponents against each others.
Finally, in the reverse situation where the enemy holds you, you can break free by pressing repetitively on , , or .
This basic move set is completed by more powerful moves:
- Blitz moves, special moves that don't incur any penalties and only work with bare hands, by pressing + ,
- Special moves, draining user's health:
- Defensive special by pressing (PS4) / (Switch) / (XB1) / E (PC), from there on ,
- Offensive special by pressing + ,
- Air special by pressing mid-air,
- Star moves, super special moves exclusive to SoR4, by pressing (PS4) / (Switch) / (XB1) / Tab (PC), from there on , or + .
Contrary to SoR3, each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grabbing special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor.
The gameplay with SoR4 versions of the characters are pretty much based on SoR2 mechanism of limited motions. That's why only Cherry can dash , SoR4 Adam can perform small forward dashes and all the other SoR4 characters must use other moves to go faster e.g. air specials or long jumps. Despite this, the game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in SoR4 where it makes sense. And SoR3 incarnations can still use their evasive moves i.e. dash and dodge moves.
Streets of Rage characters
Move Type
|
Move
|
Original game systems
|
SoR4 systems
|
Comments
|
Attack Moves
|
Attack / Fury
|
x3
|
x3
|
|
Charge Attack
|
N/A
|
N/A
|
|
Jump Kick
|
|
|
|
Drop Attack
|
N/A
|
N/A
|
|
Throw Recovery / Landing
|
+
|
+
|
|
Back Attack
|
+
|
+ +
|
|
Weapon Moves
|
Pick Up
|
|
|
|
Mid-Air Catch
|
N/A
|
|
|
Drop
|
N/A
|
|
|
Stab / Swing / Slash
|
|
|
In SoR, most weapons always remain in hands. The only exceptions are pepper shakers, which are always thrown at enemies, and knives, which are automatically thrown at far away enemies
|
Throw
|
+
|
+
|
|
Air Throw
|
N/A
|
|
|
Thrust
|
N/A
|
N/A
|
|
Grabbing Moves
|
Attack / Flurry
|
x3
|
+ x3
|
When holding an opponent from the front
|
Power Blow
|
N/A
|
|
When holding an opponent from the front
|
Body Throw
|
+
|
+
|
When holding an enemy from the front
|
Backdrop
|
|
|
When holding an opponent from behind
|
Vault Over
|
|
|
In SoR, when holding an enemy from either side, after the 2nd vault, the enemy gets free. When holding a partner from behind, after the vault, the partner gets free. In SoR4, you cannot grab a partner and trying to perform a second vault will result into a long jump.
|
Long Jump
|
N/A
|
|
|
Somersault
|
|
N/A
|
When holding a partner from the front
|
Partner Somersault
|
+
|
N/A
|
When holding a partner from the front
|
Reverse Grabbing Moves
|
Double Leg Kick
|
|
N/A
|
When being held by an opponent from behind
|
Neck Throw
|
|
N/A
|
When being held by an opponent from behind, to perform after several Double Leg Kick attempts
|
Break Free
|
N/A
|
|
When being held by an opponent
|
Powerful Moves
|
Blitz
|
N/A
|
N/A
|
|
Special (Cop Backup Request)
|
|
|
In SoR, the special attack cleans the screen from any enemies but, in SoR4, it only kills enemies within a given area. In SoR, the special attack is only available outdoor while it's available everywhere in SoR4. In SoR, the first player gets a blast of napalm and the second player gets a barrage of rocket-powered grenades. In SoR4, only napalm is available.
|
Star Move
|
N/A
|
N/A
|
|
Streets of Rage 3 characters
Move Type
|
Move
|
Original game systems
|
SoR4 systems
|
Comments
|
Attack Moves
|
Attack / Fury
|
x4
|
x4
|
Shiva performs different sequences in SoR3 and in SoR4
|
Charge Attack
|
HOLD
|
|
HOLD
|
|
|
Neutral Jump Attack
|
|
|
In SoR3, Shiva's neutral jump attack is identical to his drop attack whereas it's identical to his jump kick in SoR4
|
Jump Kick
|
+ +
|
+ +
|
|
Drop Attack
|
+
|
+
|
|
Throw Recovery / Landing
|
+
|
+
|
|
Back Attack
|
+
|
+ +
|
In SoR3, Shiva's back attack is actually a front attack whereas Shiva performs a proper back attack in SoR4
|
Dash
|
|
|
In SoR4, Shiva can only perform a small forward dash
|
Dodge
|
|
|
In SoR3, Shiva hops up and down but, in SoR4, he can't
|
Weapon Moves
|
Pick Up
|
|
|
In SoR3, Shiva can pick weapons up but drop them immediately whereas he cannot pick them from the floor in SoR4
|
Mid-Air Catch
|
N/A
|
|
In SoR4, Shiva cannot catch weapons mid-air
|
Drop
|
N/A
|
|
|
Stab / Swing / Slash
|
|
|
In SoR3, knives and pepper shakers are always automatically thrown at enemies
|
Throw
|
+
|
+
|
In SoR3, Zan just performs his Back Attack with this manipulation. In SoR4, Zan always performs his special move, Energy Shot.
|
Air Throw
|
N/A
|
|
|
Bladed Blitz
|
+
|
+
|
In SoR3, Axel, Blaze and Skate got 2 different kinds of Bladed Blitz moves each depending on the weapons they hold while Zan always performs his special move, Energy Shot, with any weapons. In SoR4, only Blaze got her 2 Bladed Blitz moves back. Axel and Skate only got 1. Zan just performs his regular Blitz move: *Move executed with short melee weapons: Blaze = Suisei Shouzan, Skate = Ningen Missile. *Move executed with long melee and less-lethal weapons: Axel = Rising Slash, Blaze = Kikouken.
|
Bladed Offensive Special
|
+
|
N/A
|
In SoR3, Axel, Blaze and Skate got a specific Bladed Offensive Special move each working with a single type of weapons, different for each character, while Zan can perform his move Energy Shot with any weapons. In SoR4, characters drop any weapons and perform their regular offensive specials.
|
Grabbing Moves
|
Attack / Flurry
|
+ x3
|
+ x3
|
When holding an opponent from the front. Shiva performs different sequences in SoR3 and in SoR4.
|
Power Blow
|
|
|
When holding an opponent from the front. In SoR3, Skate, Zan and Shiva performs their Attack / Flurry sequence. In SoR4, Skate and Shiva do have a Power Blow while Zan still performs his Attack / Flurry sequence.
|
Body Throw
|
+
|
+
|
When holding an opponent from the front. In SoR3, Shiva can't perform a Body Throw whereas he can in SoR4.
|
Super Slam
|
|
|
When holding an opponent from behind. Skate performs his grappling move Migraine.
|
Vault Over
|
|
|
In SoR3, when holding an opponent from either side, after the 2nd vault, the opponent gets free. In SoR4, you cannot grab a partner and trying to perform a second vault will result into a long jump.
|
Long Jump
|
N/A
|
|
|
Somersault
|
|
N/A
|
When holding a partner from either side. In SoR3, Shiva isn't accessible in 2 players mode.
|
Partner Somersault
|
+
|
N/A
|
When holding a partner from the front. Skate isn't strong enough to perform this move. In SoR3, Shiva isn't accessible in 2 players mode.
|
Hyper Slam
|
+ +
|
+ +
|
Zan exclusive move when holding an opponent from behind
|
Neck Throw
|
|
|
Skate exclusive move when holding an opponent from either side
|
Reverse Grabbing Moves
|
Double Leg Kick
|
|
N/A
|
When being held by an opponent from behind. Shiva cannot perform this move.
|
Neck Throw
|
+
|
N/A
|
When being held by an opponent from behind, to perform after several Double Leg Kick attempts. Shiva cannot perform this move.
|
Break Free
|
N/A
|
|
When being held by an opponent
|
Powerful Moves
|
Blitz
|
+
|
+
|
Shiva's blitz in SoR3 is just a normal move but becomes a proper blitz in SoR4
|
Blitz 1 Star
|
|
N/A
|
|
Blitz 2 Stars
|
Axel: Blaze: Skate: Zan:
|
N/A
|
|
Blitz 3 Stars
|
Axel: Blaze: Skate: Zan:
|
N/A
|
|
Defensive Special
|
|
|
Shiva's defensive attack is the Final Crash in SoR3 but he gets a different attack in SoR4
|
Offensive Special
|
+ +
|
+ +
|
|
Air Special
|
N/A
|
N/A
|
|
Star Move
|
N/A
|
+
|
Each SoR3 character gets a new Star move
|