Difference between revisions of "Streets of Rage 4/Systems"
From Sega Retro
(→Moveset Comparison: Added Floyd's grabbing special move in the SoR4 characters moves table although it was already mentionned in the introductive paragraph) |
(Replaced some terms with the official names used in the new Training mode added with the "Mr X Nightmare" DLC) |
||
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''Streets of Rage 4'' gameplay is based on the mechanics developped for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula. As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons: | ''Streets of Rage 4'' gameplay is based on the mechanics developped for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula. As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons: | ||
*Press {{PS Square}} (PS4) / {{Y}} (Switch) / {{X}} (XB1) / D (PC) to attack {{Attack}}, | *Press {{PS Square}} (PS4) / {{Y}} (Switch) / {{X}} (XB1) / D (PC) to attack {{Attack}}, | ||
− | *Hold {{Attack}} for a | + | *Hold {{Attack}} for a charged attack, |
− | *Press {{Down}} + {{Attack}} mid-air for a | + | *Press {{Down}} + {{Attack}} mid-air for a drop attack, |
− | :*From there, press again {{Attack}} while still in mid-air to finish with | + | :*From there, press again {{Attack}} while still in mid-air to finish with an air kick juggle if the drop attack connected (Floyd cannot do this), |
:*Or go on with a combo on the ground, | :*Or go on with a combo on the ground, | ||
− | :*Cherry can perform her | + | :*Cherry can perform her air kick down {{Down}} + {{Attack}} multiple times as long as she lands on an enemy each time, instead of ending the air combo with an air kick juggle. |
*Press {{PS Circle}} (PS4) / {{A}} (Switch) / {{B}} (XB1) / W (PC) to manipulate items {{Item}}, | *Press {{PS Circle}} (PS4) / {{A}} (Switch) / {{B}} (XB1) / W (PC) to manipulate items {{Item}}, | ||
*Press {{Right}} + {{Item}} to throw weapons at enemies, | *Press {{Right}} + {{Item}} to throw weapons at enemies, | ||
− | *With | + | *With weapons, some ''SoR3'' and ''SoR4'' characters can perform special attacks by pressing {{Right}} {{Right}} + {{Attack}}, |
*Press {{PS X}} (PS4) / {{B}} (Switch) / {{A}} (XB1) / Space (PC) to jump {{Jump}}, | *Press {{PS X}} (PS4) / {{B}} (Switch) / {{A}} (XB1) / Space (PC) to jump {{Jump}}, | ||
*Hold {{Up}} + {{Jump}} to recover from an enemy throw without damage. | *Hold {{Up}} + {{Jump}} to recover from an enemy throw without damage. | ||
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*The old manipulation {{Attack}} + {{Jump}} still works. | *The old manipulation {{Attack}} + {{Jump}} still works. | ||
− | Getting close to opponents will let your character hold them. This is when you can perform all the | + | Getting close to opponents will let your character hold them. This is when you can perform all the grab moves. When facing the opponent: |
*Press {{Attack}} for a strong attack, | *Press {{Attack}} for a strong attack, | ||
− | *Press {{Right}} + {{Attack}} 3 times to | + | *Press {{Right}} + {{Attack}} 3 times to pummel enemies with close-range attacks, |
*Press {{Left}} + {{Attack}} to perform a body throw. | *Press {{Left}} + {{Attack}} to perform a body throw. | ||
When behind the opponent: | When behind the opponent: | ||
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Either way: | Either way: | ||
*Press {{Jump}} to vault over the held opponent, | *Press {{Jump}} to vault over the held opponent, | ||
− | *Press {{Jump}} a second time to do a | + | *Press {{Jump}} a second time to do a vault jump over the opponent. |
− | Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her | + | Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her flying punch air after a vault jump. |
− | Floyd is less agile and so cannot do the vault at all. He also has a specific set of | + | Floyd is less agile and so cannot do the vault at all. He also has a specific set of grab moves: |
*Press {{Attack}} 3 times to perform a flurry of close-range attacks, | *Press {{Attack}} 3 times to perform a flurry of close-range attacks, | ||
*Press {{Right}} + {{Attack}} or {{Left}} + {{Attack}} to perform a body throw towards the given direction, | *Press {{Right}} + {{Attack}} or {{Left}} + {{Attack}} to perform a body throw towards the given direction, | ||
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*Star moves, super special moves exclusive to ''SoR4'', by pressing {{R1}} (PS4) / {{R}} (Switch) / {{RB}} (XB1) / Tab (PC), from there on {{Star}}, or {{Special}} + {{Item}}. | *Star moves, super special moves exclusive to ''SoR4'', by pressing {{R1}} (PS4) / {{R}} (Switch) / {{RB}} (XB1) / Tab (PC), from there on {{Star}}, or {{Special}} + {{Item}}. | ||
− | Contrary to ''SoR3'', each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a | + | Contrary to ''SoR3'', each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grab special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor. |
The gameplay with ''SoR4'' versions of the characters are pretty much based on ''SoR2'' mechanism of limited motions. That's why only Cherry can dash {{Right}} {{Right}}, ''SoR4'' Adam can perform quick steps {{Right}} {{Right}} and all the other ''SoR4'' characters must use other moves to go faster e.g. air specials or long jumps. Despite this, the game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in ''SoR4'' where it makes sense. And ''SoR3'' incarnations can still use their evasive moves i.e. dash and dodge moves. | The gameplay with ''SoR4'' versions of the characters are pretty much based on ''SoR2'' mechanism of limited motions. That's why only Cherry can dash {{Right}} {{Right}}, ''SoR4'' Adam can perform quick steps {{Right}} {{Right}} and all the other ''SoR4'' characters must use other moves to go faster e.g. air specials or long jumps. Despite this, the game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in ''SoR4'' where it makes sense. And ''SoR3'' incarnations can still use their evasive moves i.e. dash and dodge moves. | ||
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|- | |- | ||
| rowspan="7" | Attack Moves | | rowspan="7" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x3 | | {{Attack}} x3 | ||
| {{Attack}} x3 | | {{Attack}} x3 | ||
| | | | ||
|- | |- | ||
− | | | + | | Charged Attack |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| N/A | | N/A | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | | + | | Air Kick Juggle |
| N/A | | N/A | ||
| N/A | | N/A | ||
Line 134: | Line 134: | ||
| | | | ||
|- | |- | ||
− | | | + | | Weapon Blitz |
| N/A | | N/A | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | rowspan="8" | | + | | rowspan="8" | Grab Moves |
− | | | + | | Pummel |
| {{Attack}} x3 | | {{Attack}} x3 | ||
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
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| When holding an opponent from behind | | When holding an opponent from behind | ||
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
| {{Jump}} | | {{Jump}} | ||
| In ''SoR'', when holding an enemy from either side, after the 2nd vault, the enemy gets free. When holding a partner from behind, after the vault, the partner gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a long jump. | | In ''SoR'', when holding an enemy from either side, after the 2nd vault, the enemy gets free. When holding a partner from behind, after the vault, the partner gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a long jump. | ||
|- | |- | ||
− | | | + | | Vault Jump |
| N/A | | N/A | ||
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
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| When holding a partner from the front | | When holding a partner from the front | ||
|- | |- | ||
− | | rowspan="3" | Reverse | + | | rowspan="3" | Reverse Grab Moves |
| Double Leg Kick | | Double Leg Kick | ||
| {{Jump}} | | {{Jump}} | ||
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|- | |- | ||
| rowspan="9" | Attack Moves | | rowspan="9" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x4 | | {{Attack}} x4 | ||
| {{Attack}} x4 | | {{Attack}} x4 | ||
| | | | ||
|- | |- | ||
− | | | + | | Charged Attack |
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
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| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| | | | ||
|- | |- | ||
− | | | + | | Air Kick Juggle |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| | | | ||
|- | |- | ||
− | | | + | | Weapon Blitz |
| N/A | | N/A | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | rowspan="9" | | + | | rowspan="9" | Grab Moves |
− | | | + | | Pummel |
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
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| When holding an opponent from behind.<br/>Skate performs his grappling move Migraine. | | When holding an opponent from behind.<br/>Skate performs his grappling move Migraine. | ||
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
| {{Jump}} | | {{Jump}} | ||
− | | In ''SoR2'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a | + | | In ''SoR2'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a vault jump.<br/>Max cannot vault over enemies. |
|- | |- | ||
− | | | + | | Vault Jump |
| N/A | | N/A | ||
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
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| Skate exclusive move when holding an opponent from either side | | Skate exclusive move when holding an opponent from either side | ||
|- | |- | ||
− | | rowspan="1" | Reverse | + | | rowspan="1" | Reverse Grab Moves |
| Break Free | | Break Free | ||
| N/A | | N/A | ||
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|- | |- | ||
| rowspan="10" | Attack Moves | | rowspan="10" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x4 | | {{Attack}} x4 | ||
| {{Attack}} x4 | | {{Attack}} x4 | ||
| Shiva performs different sequences in ''SoR3'' and in ''SoR4'' | | Shiva performs different sequences in ''SoR3'' and in ''SoR4'' | ||
|- | |- | ||
− | | | + | | Charged Attack |
| {{Y}}<br/>{{HoldButton|{{Attack}}}} | | {{Y}}<br/>{{HoldButton|{{Attack}}}} | ||
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
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| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
| | | | ||
|- | |- | ||
− | | | + | | Air Kick Juggle |
| N/A | | N/A | ||
| N/A | | N/A | ||
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| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
− | | In ''SoR3'', Axel, Blaze and Skate got 2 different kinds of | + | | In ''SoR3'', Axel, Blaze and Skate got 2 different kinds of Weapon Blitz moves each depending on the weapons they hold while Zan always performs his special move, Energy Shot, with any weapons.<br/><br/>In ''SoR4'', only Blaze got her 2 Weapon Blitz moves back. Axel and Skate only got 1 back. Zan just performs his regular Blitz move:<br/>*Move executed with short melee weapons: Blaze = Suisei Shouzan, Skate = Ningen Missile.<br/>*Move executed with long melee and less-lethal weapons: Axel = Rising Slash, Blaze = Kikouken. |
|- | |- | ||
| Weapon Offensive Special | | Weapon Offensive Special | ||
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| In ''SoR3'', Axel, Blaze and Skate got a specific Weapon Offensive Special move each working with a single type of weapons, different for each character, while Zan can perform his move Energy Shot with any weapons.<br/>In ''SoR4'', characters drop any weapons and perform their regular offensive specials. | | In ''SoR3'', Axel, Blaze and Skate got a specific Weapon Offensive Special move each working with a single type of weapons, different for each character, while Zan can perform his move Energy Shot with any weapons.<br/>In ''SoR4'', characters drop any weapons and perform their regular offensive specials. | ||
|- | |- | ||
− | | rowspan="10" | | + | | rowspan="10" | Grab Moves |
− | | | + | | Pummel |
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
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| When holding an opponent from behind.<br/>Skate performs his grappling move Migraine. | | When holding an opponent from behind.<br/>Skate performs his grappling move Migraine. | ||
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
| {{Jump}} | | {{Jump}} | ||
− | | In ''SoR3'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a | + | | In ''SoR3'', when holding an opponent from either side, after the 2nd vault, the opponent gets free.<br/>In ''SoR4'', you cannot grab a partner and trying to perform a second vault will result into a vault jump. |
|- | |- | ||
− | | | + | | Vault Jump |
| N/A | | N/A | ||
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
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| Skate exclusive move when holding an opponent from either side | | Skate exclusive move when holding an opponent from either side | ||
|- | |- | ||
− | | rowspan="3" | Reverse | + | | rowspan="3" | Reverse Grab Moves |
| Double Leg Kick | | Double Leg Kick | ||
| {{Jump}} | | {{Jump}} | ||
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| Shiva's blitz in ''SoR3'' is just a normal move but becomes a proper blitz in ''SoR4'' | | Shiva's blitz in ''SoR3'' is just a normal move but becomes a proper blitz in ''SoR4'' | ||
|- | |- | ||
− | | | + | | 1-Star Blitz |
| {{X}} {{Right}} {{Right}} | | {{X}} {{Right}} {{Right}} | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | Blitz | + | | 2-Star Blitz |
| Axel: {{X}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Right}} {{Down}}<br/>Zan: {{X}} {{Left}} {{Up}} | | Axel: {{X}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Right}} {{Down}}<br/>Zan: {{X}} {{Left}} {{Up}} | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
− | | Blitz | + | | 3-Star Blitz |
| Axel: {{X}} {{Left}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Down}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Up}} {{Right}} {{Left}}<br/>Zan: {{X}} {{Up}} {{Left}} {{Right}} | | Axel: {{X}} {{Left}} {{Down}} {{Right}}<br/>Blaze: {{X}} {{Down}} {{Right}} {{Up}}<br/>Skate: {{X}} {{Up}} {{Right}} {{Left}}<br/>Zan: {{X}} {{Up}} {{Left}} {{Right}} | ||
| N/A | | N/A | ||
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|- | |- | ||
| rowspan="9" | Attack Moves | | rowspan="9" | Attack Moves | ||
− | | | + | | Basic Combo |
| {{Attack}} x4 | | {{Attack}} x4 | ||
| | | | ||
|- | |- | ||
− | | | + | | Charged Attack |
| {{HoldButton|{{Attack}}}} | | {{HoldButton|{{Attack}}}} | ||
| | | | ||
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| | | | ||
|- | |- | ||
− | | | + | | Drop Attack |
| {{Jump}} {{Down}} + {{Attack}} | | {{Jump}} {{Down}} + {{Attack}} | ||
− | | Cherry performs her | + | | Cherry performs her Air Kick Down (head stomp), which can be executed several times as long as she falls on an enemy |
|- | |- | ||
− | | | + | | Air Kick Juggle |
| {{Attack}} | | {{Attack}} | ||
− | | To be executed after a | + | | To be executed after a Drop Attack that connected and before touching the ground. Cherry performs a Flying Punch Air after a series of Air Kick Down. |
|- | |- | ||
| Throw Recovery / Landing | | Throw Recovery / Landing | ||
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| | | | ||
|- | |- | ||
− | | | + | | Weapon Blitz |
| {{Right}} {{Right}} + {{Attack}} | | {{Right}} {{Right}} + {{Attack}} | ||
− | | Cherry and Floyd cannot perform any | + | | Before 15 July 2021: |
+ | *Cherry and Floyd cannot perform any weapon special attacks. | ||
+ | *Axel and Blaze can perform 2 kinds of thrusts: a long thrust with long-ranged melee weapons, a short thrust with short-ranged melee weapons. | ||
+ | *Adam can perform the same kind of thrusts with any melee and less-lethal weapons. | ||
+ | Since the free patch of 15 July 2021 coming along the DLC ''Mr X Nightmare'': | ||
+ | *Axel, Blaze, Cherry and Floyd can perform 2 kinds of thrusts with all weapons besides projectiles, short and long-ranged. | ||
+ | *Adam can perform the same kind of thrusts with any non-projectile weapons. | ||
|- | |- | ||
− | | rowspan="10" | | + | | rowspan="10" | Grab Moves |
− | | | + | | Pummel |
| {{Right}} + {{Attack}} x3 | | {{Right}} + {{Attack}} x3 | ||
| When holding an opponent from the front.<br/>The manipulation with Floyd is a bit different: {{Attack}} x3 | | When holding an opponent from the front.<br/>The manipulation with Floyd is a bit different: {{Attack}} x3 | ||
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| When holding an opponent from behind.<br/>Cherry performs her grappling move Migraine.<br/>Floyd cannot perform this move. | | When holding an opponent from behind.<br/>Cherry performs her grappling move Migraine.<br/>Floyd cannot perform this move. | ||
|- | |- | ||
− | | Vault | + | | Vault |
| {{Jump}} | | {{Jump}} | ||
− | | You cannot grab a partner and trying to perform a second vault will result into a | + | | You cannot grab a partner and trying to perform a second vault will result into a vault jump.<br/>Floyd cannot vault over enemies. |
|- | |- | ||
− | | | + | | Vault Jump |
| {{Jump}} {{Jump}} | | {{Jump}} {{Jump}} | ||
− | | Floyd cannot jump over enemies | + | | Cherry performs a Vault Kick instead and then, with an additional {{Attack}}, can chain with a Flying Punch Air.<br/>Floyd cannot jump over enemies. |
|- | |- | ||
| Body Slam Juggle | | Body Slam Juggle | ||
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| Floyd exclusive move | | Floyd exclusive move | ||
|- | |- | ||
− | | | + | | Grab Special |
| {{Special}} | | {{Special}} | ||
| Floyd exclusive move | | Floyd exclusive move | ||
|- | |- | ||
− | | rowspan="1" | Reverse | + | | rowspan="1" | Reverse Grab Moves |
| Break Free | | Break Free | ||
| {{repeat|{{Attack}}}}<br/>{{repeat|{{Jump}}}}<br/>{{repeat|{{Item}}}}<br/>{{repeat|{{Special}}}} | | {{repeat|{{Attack}}}}<br/>{{repeat|{{Jump}}}}<br/>{{repeat|{{Item}}}}<br/>{{repeat|{{Special}}}} |
Revision as of 17:58, 15 July 2021
Mechanics
Streets of Rage 4 gameplay is based on the mechanics developped for Streets of Rage 2 and adds various tweaks to refresh the formula. As the buttons can be re-assigned in-game, the default button mapping is given for all the platforms along the corresponding platform-agnostic icons:
- Press
(PS4) /
(Switch) /
(XB1) / D (PC) to attack
,
- Hold
for a charged attack,
- Press
+
mid-air for a drop attack,
- From there, press again
while still in mid-air to finish with an air kick juggle if the drop attack connected (Floyd cannot do this),
- Or go on with a combo on the ground,
- Cherry can perform her air kick down
+
multiple times as long as she lands on an enemy each time, instead of ending the air combo with an air kick juggle.
- From there, press again
- Press
(PS4) /
(Switch) /
(XB1) / W (PC) to manipulate items
,
- Press
+
to throw weapons at enemies,
- With weapons, some SoR3 and SoR4 characters can perform special attacks by pressing
+
,
- Press
(PS4) /
(Switch) /
(XB1) / Space (PC) to jump
,
- Hold
+
to recover from an enemy throw without damage.
The back attack can now be performed three different ways:
- Press
(PS4) /
(Switch) /
(XB1) / S (PC), from there on
,
- Or press
+
,
- The old manipulation
+
still works.
Getting close to opponents will let your character hold them. This is when you can perform all the grab moves. When facing the opponent:
- Press
for a strong attack,
- Press
+
3 times to pummel enemies with close-range attacks,
- Press
+
to perform a body throw.
When behind the opponent:
Either way:
Cherry is more agile and so can grab opponents mid-air, do a flurry of punches after a vault or after grabbing opponents mid-air, or perform her flying punch air after a vault jump. Floyd is less agile and so cannot do the vault at all. He also has a specific set of grab moves:
- Press
3 times to perform a flurry of close-range attacks,
- Press
+
or
+
to perform a body throw towards the given direction,
- Press
then
twice to perform a juggle of a body slam followed by a jump kick, or alternatively
then
,
+
to end with a drop punch,
- Grab 2 opponents to perform a Power Smash: Floyd crushes the skulls of the 2 opponents against each others.
Finally, in the reverse situation where the enemy holds you, you can break free by pressing repetitively on ,
,
or
.
This basic move set is completed by more powerful moves:
- Blitz moves, special moves that don't incur any penalties and only work with bare hands, by pressing
+
,
- Special moves, draining user's health:
- Star moves, super special moves exclusive to SoR4, by pressing
(PS4) /
(Switch) /
(XB1) / Tab (PC), from there on
, or
+
.
Contrary to SoR3, each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grab special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor.
The gameplay with SoR4 versions of the characters are pretty much based on SoR2 mechanism of limited motions. That's why only Cherry can dash
, SoR4 Adam can perform quick steps
and all the other SoR4 characters must use other moves to go faster e.g. air specials or long jumps. Despite this, the game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in SoR4 where it makes sense. And SoR3 incarnations can still use their evasive moves i.e. dash and dodge moves.
Moveset Comparison
Here are several tables recapitulating all the move commands for each character incarnation as performed in their original game and in Streets of Rage 4.
Legend: