Difference between revisions of "Outback Joey"

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In early January 1994, a second revision of Outback Joey was released, likely to fix an unknown critical bug in the original version.
 
In early January 1994, a second revision of Outback Joey was released, likely to fix an unknown critical bug in the original version.
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==Images==
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<gallery>
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HeartBeatPersonalTrainer US OutbackJoeyletter.png|A letter included with early copies of the [[HeartBeat Personal Trainer]] regarding the upcoming software revision.
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</gallery>
  
 
==Production credits==
 
==Production credits==

Revision as of 23:35, 10 October 2021

n/a

OutbackJoey MD Title.png

Outback Joey
System(s): Sega Mega Drive
Publisher: HeartBeat Corporation[1][2]
Developer:
Sound driver: GEMS
Peripherals supported: HeartBeat Catalyst[1][2]
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-122026
Videogame Rating Council: GA
Sega Mega Drive
US
(Re-release)
Videogame Rating Council: GA

Outback Joey is a Sega Mega Drive fitness action platform game developed by Western Technologies and published by HeartBeat Corporation. Specifically designed to utilize the fitness sensor-integrated Mega Drive peripheral HeartBeat Catalyst[1][2], it was released exclusively in the United States in November 1993 and only available as a pack-in with the either the HeartBeat Catalyst or the HeartBeat Personal Trainer; as the hardware only had a production run of 1,000 units total, it is assumed not many more copies of Outback Joey were produced as well. As such, both are considered some of the rarest pieces of Mega Drive history in existence.[3]

Story

The titular protagonist Joey, a proud kangaroo and champion boxer, lives in the Outback of Northern Australia with his friends, family, and a love interest named Matilda. One day, a poaching expedition led by the evil gourmand Gustave McGullet captures Matilda and some of Joey's other friends, soon to become the blue plate special at McGullet's Greasy Spoon in Tasmania.

To save his friends, Joey must follow the poachers' trail and gather shards of a talisman to present as a tribute to the Indigenous Australian people so that they may guide him from one region to another. Undaunted by the many dangers that lie ahead, Joey sets out on his treacherous mission through the Australian Outback.

Gameplay

Outback Joey is a standard platform game with minor action platform elements. The titular Joey must traverse a series of four levels, and uses his species' developed jumping ability to attack enemies with kicks and avoid obstacles. In certain areas, Joey can acquire boxing gloves and become a boxing kangaroo, making it easier to defeat enemies (as opposed to kicking or avoiding them). To finish levels, Joey must find all four pieces of a talisman and bring them to the end of a level. If the talisman is incomplete, the player must restart the current level from the beginning. Heath lost from enemies and obstacles can be regained by collecting energy drinks.

At the start of the game, the player must create a profile, and set how long their workout regimen will last for and a target heart rate. Joey's stamina is tied to the player's heart rate (as explained in the Hardware section below) - if the player's heart rate becomes too high or too low, Joey will become exhausted, drastically reducing his movement speed and jump height until the player's heart rate returns to the defined range. If the player doesn't finish the game by the end of the designated timespan, the game automatically ends.

Levels

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Level 1

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Level 2

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Level 3

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Level 4

Hardware

Outback Joey is one of the only Sega Mega Drive games which utilize the unique fitness hardware of the HeartBeat Catalyst; the Catalyst features body-mounted fitness sensor hardware which reads the user's heart rate, motion, and skin salinity levels for in-game feedback, which Outback Joey uses to control the running speed of its player character (motivating users to maintain a consistent heart rate by exercising while playing.) Though not a requirement, the Catalyst is intended for use with fitness machines such as treadmills and ellipticals, and the game was generally marketed as being best played with a dedicated exercise bike.

History

The game, alongside the Catalyst and Personal Trainer, appeared at Winter CES 1994[4][5], and was used to demonstrate how the specialized fitness sensors could be utilized alongside a traditional video game.

In early January 1994, a second revision of Outback Joey was released, likely to fix an unknown critical bug in the original version.

Images

Production credits

Source:
In-game credits

Uncredited

Magazine articles

Main article: Outback Joey/Magazine articles.

Promotional material

Main article: Outback Joey/Promotional material.

Physical scans

Mega Drive, US

OutbackJoey MD US Cart B.png
Cart
OutbackJoey MD US manual.png
Manual
Mega Drive, US (1994 re-release)
OutbackJoey MD US box front.png
Cover
OutbackJoey MD US Cart.jpg
Cart
OutbackJoey MD US manual.png
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 10abd93f
MD5 a42d1b41ce25d329e869216715ca02cf
SHA-1 ec2eef751bc8515bc99293d96f833270916c9af7
1MB 1993-07 Cartridge (US) 1993 release
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
Cartridge (US) 1994 re-release

External links

References


Outback Joey

OutbackJoey MD Title.png

Main page | Maps | Hidden content | Development | Magazine articles | Promotional material | Region coding | Technical information


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HeartBeat Catalyst
Topics Magazine articles | Promotional material | Personal Trainer | HeartBeat Corporation
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