Difference between revisions of "Maken X"
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− | | dc_date_uk=2000-07-21{{ref|1=https://web.archive.org/web/20021114140010/http://www.chipsworld.co.uk/detProd.asp?ProductCode=2210}}{{ref|https://web.archive.org/web/20010803105813/http://www.amazon.co.uk/exec/obidos/tg/browse/-/300720/}}<!--2000-07-07{{magref|dmuk|12|62}}, 2000-08-25{{magref|dcuk|12|28}}--> | + | | dc_date_uk=2000-07-21{{ref|1=https://web.archive.org/web/20021114140010/http://www.chipsworld.co.uk/detProd.asp?ProductCode=2210}}{{ref|https://web.archive.org/web/20010803105813/http://www.amazon.co.uk/exec/obidos/tg/browse/-/300720/}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/q2ukwVE49Ng/m/8_80bUsCcTEJ}}<!--2000-07-07{{magref|dmuk|12|62}}, 2000-08-25{{magref|dcuk|12|28}}--> |
| dc_code_uk=MK-51050-50 | | dc_code_uk=MK-51050-50 | ||
| dc_rating_uk=15 | | dc_rating_uk=15 |
Revision as of 16:52, 20 November 2021
Maken X | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega (US, Europe), Atlus (Japan) | ||||||||||||||||||||||||||||||||||||||||
Developer: Atlus | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||
Genre: Adventure[1][2][3] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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Maken X (魔剣X) is an adventure game for the Sega Dreamcast played in the first person perspective.
Contents
Story
Maken refers to the sword with special abilities that also allows the game's protagonist, Kay Sagami, to brainjack certain opponents to take control of them.
Gameplay
Maken X plays as a first person action adventure game with combat being the main focus. Your character will make use of a sword or sword-like weapon. You'll start off with Kay wielding the Maken sword. To progress through the story you will also run across other characters who can be "Brainjacked" which allows to not only take control of a character, but gain their memories as well as help unfold the story from a different character's viewpoint.
Characters
Each character has different stats as well as special attacks which also causes progress in stages to differ between playable characters. You can only Brain jack characters so long as your current Brainjack level matches or exceeds a target character. The previous host character will stay in a level they were list in should there be a need to go back to other characters.
World Map
You will have a choice to select a stage from the World Map that will also branch out to other possible paths depending on which character is being used and which order the levels are played in. The map also provides chances to save game progress and
History
Development
Much of the staff behind Maken X were responsible for one of Atlus' flagship series Shin Megami Tensei.
Legacy
Maken X was later released in an updated form for the PlayStation 2 under the name Maken Shao: Demon Sword which makes significant gameplay changes such as making the game play from a third person perspective. Sega was not involved with the PlayStation 2 version.
The story was also adapted for a manga series under the name Maken X Another.
Production credits
- Art Director: Kazuma Kaneko
- Director: Katsura Hashino
- Sub System Planner / Stage Planner: Takashi Miyasaka
- Stage Planner: Nobutaka Shimizu, Kazuyuki Yamai, Kiyoshi Shin
- Enemy Algorithm Planner: Kazuya Usui, Daisuke Kanada
- Scenario Writer / Event Planner: Kazunori Sakai
- Event Planner: Azusa Kido
- Leader / Main Programmer: Tai Yamaguchi
- Sub-System Programmer: Masaya Takano
- Enemy Algorithm Programmer: Tomohiro Hosoya, Tamotsu Sekiguchi
- Event Programmer: Masahiro Horikoshi
- Tool Programmer / 3D Effect Programmer: Takahiro Akiyama
- 2D Effect Programmer / Sound Programmer: Kazuya Mukae
- Leader / Event Designer: Tatsuya Igarashi
- Stage Designer: Eri Nishimura, Makoto Kitano, Masahumi Hondou, Tetsuya Murakami, Masakatsu Suzuki, Eisuke Matsuda, Maki Kurimoto, Yoshiharu Hayakawa
- Character Model Designer: Eiji Ishida, Masaaki Sato, Fumihiro Kimura, Satoshi Kasahara
- Event Designer: Kazuhisa Wada, Hiroaki Izutsu, Akira Noguchi, Homi Hada
- Effect Designer: Satoshi Shio, Towako Kajiie
- Window Designer: Ayako Fukuzawa, Mayuko Kokubo, Masayuki Doi
- Publishing Designer: Megumi Shiraishi
- Leader / 3D-Sound Designer: Takahiro Ogata
- Composer: Shoji Meguro
- CG Cooperate: Links Corporation
- CG Supervisor: Ikuo Nishii
- CG Producer: Mikitaka Kurasawa
- CG Chief Animator: Masaru Matsumoto
- CG Animator: Miyuki Uetsuki
- CG Assistant Animator: Tarou Mizoguchi
- CG Technical Adviser: Yoshihisa Hirano
- Product Manager: Jun-Ichi Murakami
- Cast: Mayumi Iizuka (Yaegaki Jimusho), Tsutomu Takakura (81 Produce), Kujira (81 Produce), Shinichi Nakamura (Artsvision), Isshin Chiba (Artsvision), Mami Kusuge (Artsvision), Miki Ito (Osawa Office), Chikara Watanabe (Osawa Office), Mitsuaki Hoshino (Ezaki Production), Osamu Saka (Aoni Production)
- Recording Studio: Space Velio
- Manager: Kazufumi Honma
- Chief: Kazuhito Aragane
- Test Player: Atsushi Watanabe, Yuji Kimura, Juntaro Tanaka, Tetsuya Oomoto, Masaru Watanabe, Mayumi Ishizuka, Kei Saito, Hirokazu Ito, Keitaro Waku, Haruka Nakahira, Kazuyoshi Saito, Tetsuo Saito, Eiichi Sato, Yasuhiro Tanaka
- Special Thanks: Masami Sato, Kiyomi Yuhara, Yuuko Sekine, Kouichi Nakamura, Emi Kanamori, Yasushi Yamashita (Sega Enterprises, Ltd.), Ken-Ei Unoki (Sega Enterprises, Ltd.), And Other Sega Staffs, All R&D1 Staffs
- General Producer: Hideyuki Yokoyama
- Exective Producer: Naoya Harano
- Produced by: Cozy Okada
- Presented by: R&D1 Reserch And Development, Atlus
- Product Development:
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP of Product Development: Jin Shimazaki
- Lead Product Analyst: Todd Slepian
- Assistant Lead Analysts: Joey Edwards, Jonas Robledo
- Marketing:
- Product Manager: Robert Alvarez
- Product Marketing Specialist: Dennis Lee
- Marketing Director: John Golden
- Public Relations: Heather Hawkins
- Creative Services: Bob Schonfisch, Angela Santos
- Project Management (SOJ): Koji Kuroki
- Manual Production Staff (SOJ):
- Writer/Editor/Translator: Luke Valentine
- Writer: Jun-ichi Murakami (ATLUS)
- DTP Operator: Makoto Nishino
- Supervisor: Kaoru Ichigozaki
- Special Thanks to: Rick Bowman, Sandy Castagnola, Shinobu Shindo (SOJ)
Magazine articles
- Main article: Maken X/Magazine articles.
Promotional material
Artwork
Physical scans
67 | |
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Based on 37 reviews |
Dreamcast, JP |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
2000-02-09 | GD-R | Page |
External links
References
- ↑ File:MakenX DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990702/ (Wayback Machine: 2009-02-20 17:43)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=180 (Wayback Machine: 2002-04-13 18:54)
- ↑ Press release: 2000-04-25: Maken X for Sega Dreamcast Introduces a New Approach to First Person Fighting Games
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2210 (Wayback Machine: 2002-11-14 14:00)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300720/ (Wayback Machine: 2001-08-03 10:58)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/q2ukwVE49Ng/m/8_80bUsCcTEJ
- ↑ 9.0 9.1 Computer & Video Games, "September 2000" (UK; 2000-08-16), page 112
- ↑ 10.0 10.1 Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 62
- ↑ 11.0 11.1 Sega Magazin, "September 2000" (DE; 2000-07-31), page 18
- ↑ 12.0 12.1 Hyper, "September 2000" (AU; 2000-xx-xx), page 72
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
- ↑ Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
- ↑ Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
- ↑ 576 Konzol, "Augusztus 2000" (HU; 2000-xx-xx), page 43
- ↑ Arcade, "September 2000" (UK; 2000-08-11), page 85
- ↑ Bonus, "9/2000" (YU; 2000-12-25), page 52
- ↑ Consoles +, "Août 2000" (FR; 2000-07-xx), page 84
- ↑ Consoles +, "Janvier 2000" (FR; xxxx-xx-xx), page 96
- ↑ Dreamcast Monthly, "September 2000" (UK; 2000-08-03), page 74
- ↑ DC-UK, "September 2000" (UK; 2000-08-02), page 68
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 72
- ↑ Dreamcast Magazine, "1999-37 (1999-12-03)" (JP; 1999-11-19), page 24
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 74
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 112
- ↑ Edge, "February 2000" (UK; 2000-01-26), page 85
- ↑ Electronic Gaming Monthly, "June 2000" (US; 2000-05-09), page 160
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 115
- ↑ Famitsu, "1999-12-03" (JP; 1999-11-19), page 30
- ↑ Fun Generation, "08/2000" (DE; 2000-07-19), page 63
- ↑ GamePro, "July 2000" (US; 2000-0x-xx), page 94
- ↑ Game Informer, "June 2000" (US; 2000-0x-xx), page 54
- ↑ Gamers' Republic, "May 2000" (US; 2000-xx-xx), page 62
- ↑ Incite Video Gaming, "July 2000" (US; 2000-0x-xx), page 96
- ↑ Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 158
- ↑ Joypad, "Gennaio 2000" (IT; xxxx-xx-xx), page 84
- ↑ MAN!AC, "09/2000" (DE; 2000-08-02), page 72
- ↑ MAN!AC, "02/2000" (DE; 2000-01-05), page 45
- ↑ Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 40
- ↑ Next Generation, "July 2000" (US; 2000-06-20), page 90
- ↑ Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 72
- ↑ Official Dreamcast Magazine, "July/August 2000" (US; 2000-06-06), page 102
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 138
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
- ↑ Strana Igr, "Fevral 2000 2/2" (RU; 2000-xx-xx), page 53
- ↑ Video Games, "09/2000" (DE; 2000-08-02), page 85
Maken X | |
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Main page | Comparisons | Development | Magazine articles | Reception | Technical information | Bootlegs
Prototypes: 2000-02-09
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