Difference between revisions of "Wonder Dog"
From Sega Retro
(more gameplay info, other details and corrections) |
(→Gameplay: added items) |
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Line 46: | Line 46: | ||
| title=Stage 1: Bunny Hop Meadow | | title=Stage 1: Bunny Hop Meadow | ||
| password= | | password= | ||
− | | desc=3 Zones plus | + | | desc=3 Zones, plus hidden stage '''Underground''' |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 70: | Line 70: | ||
| title=Stage 4: Loony Moon | | title=Stage 4: Loony Moon | ||
| password=LEDZEP | | password=LEDZEP | ||
− | | desc=3 Zones plus | + | | desc=3 Zones, plus hidden stage '''Moon Mines''' |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 94: | Line 94: | ||
| title=Stage 7: Planet Kninus | | title=Stage 7: Planet Kninus | ||
| password=WOOPIE | | password=WOOPIE | ||
− | | desc=4 Zones | + | | desc=4 Zones, called '''Planet K9''' in some versions |
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Items=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Bone | ||
+ | | sprite= | ||
+ | | desc=Increases the player's bone count, awards an extra life when 100 are collected | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wings | ||
+ | | sprite= | ||
+ | | desc=Restores the player's hit points to full | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Blue Diamond | ||
+ | | sprite= | ||
+ | | desc=Awards the player with 1,000 points | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Green Diamond | ||
+ | | sprite= | ||
+ | | desc=Awards the player with 2,000 points | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Red Diamond | ||
+ | | sprite= | ||
+ | | desc=Awards the player with 5,000 points | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=1-Up | ||
+ | | sprite= | ||
+ | | desc=Awards the player with an extra life | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Smiley | ||
+ | | sprite= | ||
+ | | desc=Reveals hidden platforms in the current stage | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Invulnerability | ||
+ | | sprite= | ||
+ | | desc=Transforms Wonder Dog into a tornado, during which he is impervious to damage | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Restart Flag | ||
+ | | sprite= | ||
+ | | desc=Checkpoint where Wonder Dog is revived after losing a life | ||
}} | }} | ||
}} | }} |
Revision as of 03:40, 23 December 2021
Wonder Dog | ||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | ||||||||||||||||||||||||||||||
Publisher: Victor Musical Industries | ||||||||||||||||||||||||||||||
Developer: Core Design | ||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Wonder Dog (ワンダードッグ) is a platform game for the Sega Mega-CD by Core Design featuring Wonder Dog, a mascot for Victor and the Wondermega during the early 1990s. Core Design later ported it to the Amiga for a Europe-only release.
Contents
Gameplay
Controls are similar to the Super Mario Bros. games. shoots a star, runs, and jumps. The speed, distance, and trajectory of the stars fired depends on the Star Power gauge, which is increased by firing multiple stars in quick succession or by holding the fire button. Holding in mid-air allows Wonder Dog to use his ears to glide. + performs the Spin Dig, which digs into certain terrain.
If Wonder Dog is hit by an enemy, he loses one hit point. He has three total, which can be replenished by finding a Wings item.
The goal of the game is to make it to the end of the stage. Stages are mostly linear, but each stage has several hidden areas containing bonus items. There are two hidden stages that can be discovered as well. Many stages contain invisible platforms, which can be revealed by finding a Smiley item.
Stages
Stage 1: Bunny Hop Meadow | |
---|---|
3 Zones, plus hidden stage Underground | |
Stage 2: Dogsville | |
Password: MYSTIC | |
2 Zones | |
Stage 3: Scrapyard | |
Password: ANKLES | |
2 Zones | |
Stage 4: Loony Moon | |
Password: LEDZEP | |
3 Zones, plus hidden stage Moon Mines | |
Stage 5: Planet Weird | |
Password: REEVES | |
3 Zones | |
Stage 6: Planet Foggia | |
Password: PIXIES | |
1 Zone | |
Stage 7: Planet Kninus | |
Password: WOOPIE | |
4 Zones, called Planet K9 in some versions |
Items
Bone | |
---|---|
Increases the player's bone count, awards an extra life when 100 are collected | |
Wings | |
Restores the player's hit points to full | |
Blue Diamond | |
Awards the player with 1,000 points | |
Green Diamond | |
Awards the player with 2,000 points | |
Red Diamond | |
Awards the player with 5,000 points | |
1-Up | |
Awards the player with an extra life | |
Smiley | |
Reveals hidden platforms in the current stage | |
Invulnerability | |
Transforms Wonder Dog into a tornado, during which he is impervious to damage | |
Restart Flag | |
Checkpoint where Wonder Dog is revived after losing a life |
Production credits
Oversea version
- Graphics: Lee Pullen
- Programming: Chris Long
- Design: Bob Churchill
- Music and SFX: Martin Iveson
- Support Programmer: John Kirkland, Ged Keaveney
- Intro Animation: Billy Allison
- Intro Programmer: Sean Dunlevy
- Font Design: Simon Phipps
- Game Help: Rob Toone
- Extra Sound: Stew Perkins
- Directors: Takeshi Minagawa, Toshiyuki Nagai
- Mega-CD Help: Yoshiaki Iwasawa
- Promoter: Kaku Maetani
- Thanks to: Kaoru Tomiyama
- Big Boss: Jeremy Smith
- Producer: Isamu Senda
- Executive Producer: Satoshi Honda
Japanese version
- Graphics: Lee Pullen
- Programming: Chris Long
- Design: Bob Churchill
- Music and SFX: Martin Iveson
- Support Programmer: John Kirkland, Ged Keaveney
- Intro Animation: Billy Allison
- Intro Programmer: Sean Dunlevy
- Font Design: Simon Phipps
- Game Help: Rob Toone
- Project Manager: Takeshi Minagawa
- Mega-CD Help: Yoshiaki Iwasawa
- Promoter: Kaku Maetani
- Thanks to: Toshiyuki Nagai, Kaoru Tomiyama
- Big Boss: Jeremy Smith
- Producer: Satoshi Honda
- Main Programmer: Chris Long
- Assistant Programmer: John Kirkland, Ged Keaveney
- Main Graphics: Lee Pullen
- Game and Map Design: Bob Churchill
- Intro Graphics: Billy Allison
- Intro Programming: Sean Dunlevy
- Music: Martin Iveson
- Play-testing: Mark and Darren Price
- Producer: Jeremy Smith
- Executive Producer: Satoshi Honda
- Producer: Isamu Senda
- Director: Toshiyuki Nagai, Takeshi Minagawa
- Marketing: Katsumi Arai, Harunobu Komori, Toshimichi Kawamura, Shunji Nishizawa, Kouki Minami, Kaku Maetani, Yae Uchida, Katsura Iino
- Package Design: Victor Company of Japan, Ltd. Design Center
- Manual: Comix Brand (Takayuki Minegishi, Takuji Hikino), Etsuko Matsuoka
Magazine articles
- Main article: Wonder Dog/Magazine articles.
Promotional material
- Main article: Wonder Dog/Promotional material.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
590,707,152 | CD (JP) | T-60074 | ||||||||||
? |
|
600,442,080 | CD (US) | T-6402 |
References
- ↑ File:WonderDog MCD JP Box Front.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Beep! MegaDrive, "October 1992" (JP; 1992-09-08), page 10
- ↑ https://groups.google.com/g/rec.games.video/c/QuLdzl-h2SA/m/YgUgdW8Vfk4J
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 73
- ↑ Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
- ↑ 7.0 7.1 Computer & Video Games, "July 1993" (UK; 1993-06-15), page 38
- ↑ Play Time, "Sonderheft 1/94" (DE; 1994-03-30), page 22
- ↑ File:Wonderdog_MCD_JP_SSCredits.pdf
- ↑ File:Wonderdog mcd jp manual.pdf, page 14
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 266
- ↑ Beep! MegaDrive, "July 1992" (JP; 1992-06-08), page 35
- ↑ Consoles +, "Décembre 1992" (FR; 1992-1x-xx), page 100
- ↑ Computer & Video Games, "July 1993" (UK; 1993-06-15), page 108
- ↑ Electric Brain, "June 1993" (UK; 1993-05-26), page 18
- ↑ Famitsu, "1992-10-16" (JP; 1992-10-02), page 41
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 72
- ↑ Hippon Super, "September 1992" (JP; 1992-08-04), page 47
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 48
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 94
- ↑ Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 164
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 16
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 52
- ↑ Mega, "December 1992" (UK; 1992-11-19), page 54
- ↑ Mega Action, "July 1993" (UK; 1993-06-17), page 28
- ↑ Mega Action, "January 1994" (UK; 1993-12-30), page 42
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 38
- ↑ Mega Machines, "March 1994" (UK; 1994-02-03), page 54
- ↑ MegaTech, "December 1992" (UK; 1992-11-20), page 46
- ↑ Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 121
- ↑ Player One, "Février 1994" (FR; 1994-0x-xx), page 104
- ↑ Sega Pro, "December 1992" (UK; 1992-11-12), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 76
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "January 21st 1994" (UK; 1994-01-08), page 11
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 23
- ↑ Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 44
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