Difference between revisions of "Motocross Championship"
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− | {{stub}}'''''{{PAGENAME}}''''' is a | + | {{sub-stub}}'''''{{PAGENAME}}''''' is a [[Sega 32X]] [[wikipedia:Motocross|motocross]] racing game developed by [[Artech Studios]] and published by [[Sega]]. First released in the United States in January 1995{{magref|egm|66|206}}, it was later brought to Europe, Brazil, and Australia in the following months.{{magref|segamaguk|15|86}} |
− | + | ==Gameplay== | |
+ | The player can compete in three motorbike classes across twelve indoor and outdoor tracks. | ||
− | During development the game | + | ==History== |
+ | ===Development=== | ||
+ | [[Artech Studios]] had ordered two [[Sega 32X]] development hardware prototypes from [[Sega of Japan]] for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop ''Motocross Championship'' on the remaining unit. Due to this obvious detriment to the game's development schedule, a [[Windows PC]] version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.{{intref|Talk:Motocross Championship}} | ||
+ | |||
+ | The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.{{ref|http://tcrf.net/Motocross_Championship}} However, in April 2022 lead programmer [[Alexander G.M. Smith]] confirmed through a [[Sega Retro]] Discussion post that this version was intended solely for internal development.{{intref|Talk:Motocross Championship}} | ||
+ | |||
+ | During development, the game went by the name '''''Super Motocross'''''. | ||
==Production credits== | ==Production credits== | ||
Line 52: | Line 59: | ||
*'''Artech Product Manager:''' Rick Banks | *'''Artech Product Manager:''' Rick Banks | ||
*'''Project Team Leader:''' Christopher Chan | *'''Project Team Leader:''' Christopher Chan | ||
− | *'''Software Design, Physics, AI...:''' Alexander G.M. Smith | + | *'''Software Design, Physics, AI...:''' [[Alexander G.M. Smith]] |
*'''Music and Sound Effects:''' Darryl Currie | *'''Music and Sound Effects:''' Darryl Currie | ||
*'''Sound Effects Code:''' Michael Stevens | *'''Sound Effects Code:''' Michael Stevens |
Revision as of 20:08, 8 April 2022
Motocross Championship | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega 32X | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Artech Studios | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Motocross Championship is a Sega 32X motocross racing game developed by Artech Studios and published by Sega. First released in the United States in January 1995[1], it was later brought to Europe, Brazil, and Australia in the following months.[3]
Contents
Gameplay
The player can compete in three motorbike classes across twelve indoor and outdoor tracks.
History
Development
Artech Studios had ordered two Sega 32X development hardware prototypes from Sega of Japan for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop Motocross Championship on the remaining unit. Due to this obvious detriment to the game's development schedule, a Windows PC version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.[5]
The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.[6] However, in April 2022 lead programmer Alexander G.M. Smith confirmed through a Sega Retro Discussion post that this version was intended solely for internal development.[5]
During development, the game went by the name Super Motocross.
Production credits
- Motocross Championship was developed by Artech Studios for Sega of America
- Producer: Jesse Taylor
- Assistant Producer: Greg Becksted
- Product Manager: Craig Ostrander
- Pinch Hitter: Tony Van
- Motocross Photos: Motocross Action Magazine
- Test Leads: Marc Dawson, Aaron Loichinger, Derek Carmichael
- Testers: Kwame Jeffers, Aron Drayer, Aaron Hommes, Terry Thomas
- Special Thanks: Michael Latham, Jenny Martin, Dave Albert, Bob Hardy, Jonathan Flamm, Vince Nason
- Artech Product Manager: Rick Banks
- Project Team Leader: Christopher Chan
- Software Design, Physics, AI...: Alexander G.M. Smith
- Music and Sound Effects: Darryl Currie
- Sound Effects Code: Michael Stevens
- Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
- Track Design & Data Entry: Dan Fanthome
- JPEG Adaptation: Sebastien Do
- 3D Bike Modeling: Grey Matter
- Special Thanks: Doug Rebert
- Documentation: T.S. Flanagan
Magazine articles
- Main article: Motocross Championship/Magazine articles.
Promotional material
Artwork
Physical scans
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Technical information
ROM dump status
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References
- ↑ 1.0 1.1 Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 206
- ↑ 2.0 2.1 GamePro, "May 1995" (US; 1995-xx-xx), page 62
- ↑ 3.0 3.1 3.2 Sega Magazine, "March 1995" (UK; 1995-02-15), page 86
- ↑ 4.0 4.1 4.2 Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 81
- ↑ 5.0 5.1 Talk:Motocross Championship
- ↑ The Cutting Room Floor: Motocross Championship
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 86-87 (87)
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 156
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 101
- ↑ Digitiser (UK) (1995-03-28)
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 14
- ↑ Game Informer, "February 1995" (US; 1995-0x-xx), page 43
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 76
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 74
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 69
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 42
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 84
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 98
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 92
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 112
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 108
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 54
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 50
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 8
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 20
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 44
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 116
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 88
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 78
Motocross Championship | |
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