Line 59:
Line 59:
*'''Artech Product Manager:''' Rick Banks
*'''Artech Product Manager:''' Rick Banks
*'''Project Team Leader:''' Christopher Chan
*'''Project Team Leader:''' Christopher Chan
− *'''Software Design, Physics, AI...:''' [[Alexander G.M. Smith]]
+ *'''Software Design, Physics, AI...:''' [[Alexander G. M. Smith| Alexander G.M. Smith]]
*'''Music and Sound Effects:''' Darryl Currie
*'''Music and Sound Effects:''' Darryl Currie
*'''Sound Effects Code:''' Michael Stevens
*'''Sound Effects Code:''' Michael Stevens
Revision as of 20:55, 8 April 2022
n/a
Motocross Championship
System(s): Sega 32X
Publisher: Sega
Developer: Artech Studios
Sound driver: GEMS
Genre: Racing
Number of players: 1-2
Release
Date
RRP
Code
US
1995-01[1]
$59.9959.99[2]
84600
EU
1995-03
84600-50
EU (Sega Sports )
199x
UK
1995-03[3] [4]
£49.9949.99[4]
84600-50
AU
199x
BR
199x
151010
AS
1995
84600
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Motocross Championship is a Sega 32X motocross racing game developed by Artech Studios and published by Sega . First released in the United States in January 1995[1] , it was later brought to Europe, Brazil, and Australia in the following months.[3]
Gameplay
The player can compete in three motorbike classes across twelve indoor and outdoor tracks.
History
Development
Artech Studios had ordered two Sega 32X development hardware prototypes from Sega of Japan for developing games for the upcoming 32-bit system. Unfortunately, one of the two prototypes was irreparably damaged during shipping (possibly due to the hardware's size - about as large as a mini fridge), forcing Artech to develop Motocross Championship on the remaining unit. Due to this obvious detriment to the game's development schedule, a Windows PC version was produced to assist in the addition of new graphics and testing of gameplay before the final release was published.[5]
The final ROM contains remainders of the PC version's source code, which led to speculation concerning a possible home computer port.[6] However, in April 2022 lead programmer Alexander G.M. Smith confirmed through a Sega Retro Discussion post that this version was intended solely for internal development.[5]
During development, the game went by the name Super Motocross .
Production credits
Motocross Championship was developed by Artech Studios for Sega of America
SEGA OF AMERICA
Producer: Jesse Taylor
Assistant Producer: Greg Becksted
Product Manager: Craig Ostrander
Pinch Hitter: Tony Van
Motocross Photos: Motocross Action Magazine
Test Leads: Marc Dawson , Aaron Loichinger, Derek Carmichael
Testers: Kwame Jeffers, Aron Drayer , Aaron Hommes , Terry Thomas
Special Thanks: Michael Latham , Jenny Martin , Dave Albert , Bob Hardy , Jonathan Flamm , Vince Nason
ARTECH STUDIOS
Artech Product Manager: Rick Banks
Project Team Leader: Christopher Chan
Software Design, Physics, AI...: Alexander G.M. Smith
Music and Sound Effects: Darryl Currie
Sound Effects Code: Michael Stevens
Art and Animation: Ron Robinson, Phil LaFrance, Cory Humes, Luc Marier
Track Design & Data Entry: Dan Fanthome
JPEG Adaptation: Sebastien Do
3D Bike Modeling: Grey Matter
Source : In-game credits
Source : US manual
Magazine articles
Main article: Motocross Championship/Magazine articles .
Promotional material
Artwork
Physical scans
32X, EU
Cart
Manual
32X, AU
Cover
Cart
Technical information
ROM dump status
System
Hash
Size
Build Date
Source
Comments
✔
CRC32
a21c5761
MD5
2c4a934985021624d48725b8d7b039e8
SHA-1
5f1a107991aaf9eff0b3ce864b2e3151f56abe7b
2MB
Cartridge (US)
✔
CRC32
ae3364e9
MD5
6bc365808a00b8a640dd86ccb5a0ea24
SHA-1
af0cb8626825e1b431eba07b8a9b571186745c16
2MB
Cartridge (EU)
?
1994-11-11
Page
?
1994-11-08
Page
?
1994-11-07
Page
?
1994-11-04
Page
?
1994-11-03
Page
?
1994-11-02
Page
?
1994-11-02
Page
?
1994-11-01
Page
?
1994-10-28
Page
?
1994-10-24
Page
?
1994-10-20
Page
?
1994-10-19
Page
?
1994-10-18
Page
?
1994-10-17
Page
?
1994-10-12
Page
References
↑ 1.0 1.1 Electronic Gaming Monthly , "January 1995" (US; 199x-xx-xx), page 206
↑ 2.0 2.1 GamePro , "May 1995" (US; 1995-xx-xx), page 62
↑ 3.0 3.1 3.2 Sega Magazine , "March 1995" (UK; 1995-02-15), page 86
↑ 4.0 4.1 4.2 Mean Machines Sega , "April 1995" (UK; 1995-02-28), page 81
↑ 5.0 5.1 Talk:Motocross Championship
↑ The Cutting Room Floor: Motocross Championship
↑ Sega Magazine , "March 1995" (UK; 1995-02-15), page 86-87 (87)
↑ Consoles + , "Avril 1995" (FR; 1995-0x-xx), page 156
↑ Computer & Video Games , "April 1995" (UK; 1995-03-15), page 101
↑ Digitiser (UK) (1995-03-28 )
↑ GameFan , "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 25
↑ Game Players , "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 57
↑ Games World: The Magazine , "April 1995" (UK; 1995-0x-xx), page 14
↑ Game Informer , "February 1995" (US; 1995-0x-xx), page 43
↑ Hobby Consolas , "Marzo 1995" (ES; 1995-xx-xx), page 76
↑ Joypad , "Mars 1995" (FR; 1995-0x-xx), page 74
↑ MAN!AC , "04/95" (DE; 1995-03-08), page 69
↑ Mega , "March 1995" (UK; 1995-02-28), page 42
↑ Mega Fun , "04/95" (DE; 1995-03-22), page 84
↑ Micromanía (tercera época) , "Febrero 1995" (ES; 1995-xx-xx), page 98
↑ Next Generation , "March 1995" (US; 1995-02-21), page 92
↑ Player One , "Mars 1995" (FR; 1995-0x-xx), page 112
↑ Play Time , "5/95" (DE; 1995-04-05), page 108
↑ Sega Power , "April 1995" (UK; 1995-02-16), page 54
↑ Sega Pro , "April 1995" (UK; 1995-02-23), page 50
↑ Sega Force , "3/95" (SE; 1995-06-20), page 8
↑ Sega Megazone , "February 1995" (AU; 1995-0x-xx), page 20
↑ Todo Sega , "Marzo 1995" (ES; 1995-0x-xx), page 44
↑ Top Consoles , "Mai 1995" (FR; 1995-0x-xx), page 116
↑ Video Games , "4/95" (DE; 1995-03-22), page 88
↑ VideoGames , "February 1995" (US; 1995-0x-xx), page 78