Difference between revisions of "Manabu Sato"
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Revision as of 13:22, 24 July 2022
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Manabu Sato |
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Role(s): Artist, designer |
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Manabu Sato (佐藤 学)
Production history
- Fighting Vipers (Model 2; 1995) — Assistant Designer
- Fighting Vipers (Saturn; 1996) — Character Designers[1]
- Fighters Megamix (Saturn; 1996) — Character Designers[2] (as 佐藤 学)
- Charge 'N Blast (NAOMI; 1999) — 2D Designer
- Evolution: The World of Sacred Device (Dreamcast; 1999) — 3Dキャラクターモデル・モーション (as 佐藤 学)
- Record of Lodoss War (Dreamcast; 2000) — Character Motion Designers
- NASCAR Arcade (Hikaru; 2000) — Designers
- Charge 'N Blast (Dreamcast; 2000) — 2D Designer
- US Shenmue (Dreamcast; 2001) — 2D Graphics Designers
- Virtua Fighter 4 (NAOMI 2; 2001) — Special Thanks
- Super Robot Taisen Alpha For Dreamcast (Dreamcast; 2001) — 企画・演出担当[3] (as 佐藤 学)
- Shenmue II (Dreamcast; 2001) — Debuggers
- Shenmue II (Dreamcast; 2001) — Designers (as Manabu Satou)
- Lilliput Oukoku: Lillimoni to Issho Puni! (Game Boy Advance; 2004) — テストプレイ[4] (as さとう まなぶ)
- Sonic Mega Collection Plus (PlayStation 2; 2004) — Product Test
- Sonic Mega Collection Plus (Xbox; 2004) — Product Test
- Shining Force Neo (PlayStation 2; 2005) — SPECIAL THANKS (as Manabu Satou)
- Sega Ages 2500 Series Vol. 19: Fighting Vipers (PlayStation 2; 2005) — Assistant Designer
- Sonic Mega Collection Plus (Windows PC; 2006) — Product Test