Difference between revisions of "Caliber.50"
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Revision as of 13:07, 24 August 2022
Caliber.50 | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Mentrix Software | ||||||||||
Developer: Dragnet | ||||||||||
Original system(s): Arcade boards | ||||||||||
Developer(s) of original games: Seta | ||||||||||
Sound driver: Visco/Kazuo Okabayashi | ||||||||||
Genre: Shoot-'em-Up | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Caliber.50 is a top-down run and gun video game originally released in arcades (as Cal.50) before being brought to the Sega Mega Drive in 1991. The Mega Drive version was only released in North America, although Visco had plans at one stage to release a Japanese version.
Contents
Gameplay
The Mega Drive version is severely watered down from the arcade original, not just in terms of graphics and sound, but also gameplay, as the controls need to be mapped to three buttons. This means unlike the arcade original takes the roll of shooting and throwing grenades, rotates left and rotates right. The arcade cabinet used special joysticks which could be spun around to rotate the player. To compensate, there are fewer enemies on screen, and the player is given a life bar.
Production credits
- Producer: Tetsuo Akiyama
- Original Works: Seta Ltd.
- Story: David Owen Miller
- Director: Yasuhisa Itoi, Don Gabacho, R. Lopez
- Game Design: Masaharu Ohno
- System Programming: Masaharu Ohno
- Game Programming: Takanori Kohno
- Character and Graphic Design: Kuma San, Do. Kodama, Taketoshi Furuya, Makoto Ida
- Music Composition and Arrangement: Kenji Yamasaki, Kazuo Okabayashi
- Sound Effects: Masaharu Ohno, Kazuo Okabayashi
- Game Box and Manual Design: Creative Juices
- Proudly Presented by: Mentrix Software, Inc.
Magazine articles
- Main article: Caliber.50/Magazine articles.
Promotional material
also published in:
- GamePro (US) #16bit: "16-bit Video Gaming: February 1992" (1992-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[4]
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Physical scans
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46 | |
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Based on 9 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1991-11 | Cartridge (US) |
References
- ↑ ', "" (; ), page 26
- ↑ https://groups.google.com/g/rec.games.video/c/-IGGiuWZUz0/m/4ptF8N4PpX8J
- ↑ File:Caliber.50 MD credits.pdf
- ↑ ', "October 1991" (; 1991-xx-xx), page 13
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 41
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 46
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 26
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 112
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 30
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 42
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 64
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9
Caliber.50 | |
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Main page | Comparisons | Maps | Magazine articles | Reception | Region coding | Technical information | Bootlegs
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