Difference between revisions of "Sega SuperCoaster"

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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[AS-1]] motion simulator ride film produced by Graphics Technologies as a basic prototype simulation for use in the AS-1's January 1992 [[Sega Tokyo Dome City|Carnival]] game center location test.
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{{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[AS-1]] motion simulator ride film produced by [[Graphics Technologies]] as a basic prototype simulation for use in the AS-1's January 1992 location test at [[Sega]]'s [[Sega Tokyo Dome City|Carnival]] game center.
  
 
==History==
 
==History==
 
===Development===
 
===Development===
Future [[AM3]]/[[Sega Rosso]] developer [[Kenji Sasaki]] recalls that the development of ''{{PAGENAME}}'' was his first notable project with the company.
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During the early 1990s, [[Sega AM5]] were developing the first of numerous attractions as centerpieces for the company's increasingly large amusement centers, including the [[AS-1]], and sought to create a prototype ridefilm to test and demonstrate the hardware's unique features. Future [[AM3]] developer [[Kenji Sasaki]] collaborated with Graphics Technologies to produce ''{{PAGENAME}}'' for the system's January 1992 location test at [[Sega]]'s [[Sega Tokyo Dome City|Carnival]] game center - his first notable project within the company.{{ref|https://www.linkedin.com/in/kenji-sasaki-06900632}}
  
 
==Magazine articles==
 
==Magazine articles==

Latest revision as of 04:33, 29 October 2022

Notavailable.svg
Sega SuperCoaster
System(s): AS-1
Publisher: Sega
Developer: Graphics Technologies
Genre: Simulation
Number of players: 1-8

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Sega SuperCoaster is an unreleased AS-1 motion simulator ride film produced by Graphics Technologies as a basic prototype simulation for use in the AS-1's January 1992 location test at Sega's Carnival game center.

History

Development

During the early 1990s, Sega AM5 were developing the first of numerous attractions as centerpieces for the company's increasingly large amusement centers, including the AS-1, and sought to create a prototype ridefilm to test and demonstrate the hardware's unique features. Future AM3 developer Kenji Sasaki collaborated with Graphics Technologies to produce Sega SuperCoaster for the system's January 1992 location test at Sega's Carnival game center - his first notable project within the company.[1]

Magazine articles

Main article: Sega SuperCoaster/Magazine articles.

External links

References