Difference between revisions of "Ground Zero Texas"
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===Development=== | ===Development=== | ||
Shooting for ''Ground Zero Texas'' took roughly three weeks, with about 110 minutes of footage taken in total{{magref|edge|6|69}}. A set was constructed in the desert North of Los Angeles, with a final production bill costing over $3 million USD{{magref|edge|6|69}}. | Shooting for ''Ground Zero Texas'' took roughly three weeks, with about 110 minutes of footage taken in total{{magref|edge|6|69}}. A set was constructed in the desert North of Los Angeles, with a final production bill costing over $3 million USD{{magref|edge|6|69}}. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Created and Produced By:''' [[Digital Pictures, Inc.]] | ||
+ | *'''Executive Producer:''' Tom Zito | ||
+ | *'''Director:''' Dwight H. Little | ||
+ | *'''Producers:''' Oliver Fuselier, Amanda Lathrourm | ||
+ | *'''Original Concept:''' Ken Melville | ||
+ | *'''Story:''' Edward Neumeier, Joshua Stallings | ||
+ | *'''Screenplay:''' Alan B. McElroy | ||
+ | *'''Interactive Design:''' Amanda Lathrourm, Mark Klein, Gene Kusmiak | ||
+ | *'''Computer Graphics:''' Cuyler Gee | ||
+ | *'''Computer Animation:''' Joshua Solomon | ||
+ | *'''Computer Programming:''' Gene Kusmiak | ||
+ | *'''Digital Pictures Lead Tester:''' Ken Brink, Jr. | ||
+ | *'''Sega Test Manager:''' [[Steve Patterson]] | ||
+ | *'''Sega Lead Testers:''' [[Tony Lynch]], [[Darin Johnston]] | ||
+ | *'''Sega Testers:''' [[Dusty Bedford]], [[Steve Bourdet]], [[Mark Fabela]], [[Richie Hideshima]], [[Jason Kuo]], [[Heather Meigs]], [[Sam Saliba]], [[Gregg Vogt]] | ||
+ | *'''Sega Product Manager:''' [[Dean Fox]] | ||
+ | *'''Sega Staff Producer:''' [[Chris Bankston]] | ||
+ | *'''Special Thanks:''' Charlie Ogden, Lode Coen, Dale Barcellos, Riley R. Russell III | ||
+ | *'''Cast:''' | ||
+ | **'''Reece:''' Steve Eastin | ||
+ | **'''Disalvo:''' Leslie Harter | ||
+ | **'''Pike:''' Scott Lawrence | ||
+ | **'''Breen:''' Christopher Bradley | ||
+ | **'''Mathews:''' Ricky Aiello | ||
+ | | source=US manual | ||
+ | | pdf=Groundzerotexas mcd us manual.pdf | ||
+ | | pdfpage=22 | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 16:15, 10 November 2022
Ground Zero Texas | |||||||||||||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||||||||||||
Publisher: Sony Imagesoft | |||||||||||||||||||||||||
Developer: Digital Pictures | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Ground Zero Texas is a Sega Mega-CD game. It relies heavily on full-motion video.
A Japanese version was planned[6], but not released.
Contents
Gameplay
Ground Zero Texas follows a similar format to Digital Pictures' previous titles Night Trap and Double Switch, in which the player moves between four stationary cameras in locations around a town. However, rather than simply pressing a button to activate traps, the player controls a crosshair and is tasked with shooting aliens disguised as humans, as well as attempting to avoid damage.
Unlike previous titles Ground Zero Texas has an element of randomisation as to where enemies will appear. The core structure of the game always plays out the same, however (lasting just under an hour in total).
There are also pseudo on-rails segments.
Despite the nature of the game, Ground Zero Texas does not support any form of light gun and so must be played with a traditional control pad.
History
Development
Shooting for Ground Zero Texas took roughly three weeks, with about 110 minutes of footage taken in total[7]. A set was constructed in the desert North of Los Angeles, with a final production bill costing over $3 million USD[7].
Production credits
- Created and Produced By: Digital Pictures, Inc.
- Executive Producer: Tom Zito
- Director: Dwight H. Little
- Producers: Oliver Fuselier, Amanda Lathrourm
- Original Concept: Ken Melville
- Story: Edward Neumeier, Joshua Stallings
- Screenplay: Alan B. McElroy
- Interactive Design: Amanda Lathrourm, Mark Klein, Gene Kusmiak
- Computer Graphics: Cuyler Gee
- Computer Animation: Joshua Solomon
- Computer Programming: Gene Kusmiak
- Digital Pictures Lead Tester: Ken Brink, Jr.
- Sega Test Manager: Steve Patterson
- Sega Lead Testers: Tony Lynch, Darin Johnston
- Sega Testers: Dusty Bedford, Steve Bourdet, Mark Fabela, Richie Hideshima, Jason Kuo, Heather Meigs, Sam Saliba, Gregg Vogt
- Sega Product Manager: Dean Fox
- Sega Staff Producer: Chris Bankston
- Special Thanks: Charlie Ogden, Lode Coen, Dale Barcellos, Riley R. Russell III
- Cast:
- Reece: Steve Eastin
- Disalvo: Leslie Harter
- Pike: Scott Lawrence
- Breen: Christopher Bradley
- Mathews: Ricky Aiello
Magazine articles
- Main article: Ground Zero Texas/Magazine articles.
Promotional material
Physical scans
81 | |
---|---|
Based on 37 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
632,854,992 | CD (EU) | T-93145-50 (disc 1) | ||||||||||
? |
|
603,391,488 | CD (EU) | T-93145-50 (disc 2) | ||||||||||
✔ |
|
632,295,216 | CD (US) | T-93145 (disc 1) | ||||||||||
✔ |
|
602,330,736 | CD (US) | T-93145 (disc 2) |
References
- ↑ https://groups.google.com/g/rec.games.video.sega/c/hSdoIYf_SDg/m/2ePHYUjl27YJ
- ↑ 2.0 2.1 GamePro, "March 1994" (US; 1994-xx-xx), page 62
- ↑ File:LiverpoolEcho_UK_1994-02-26_14.png
- ↑ 4.0 4.1 Computer & Video Games, "March 1994" (UK; 1994-02-15), page 38
- ↑ Gamestar, "June 1994" (AU; 1994-xx-xx), page 63
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 83
- ↑ 7.0 7.1 Edge, "March 1994" (UK; 1994-01-27), page 69
- ↑ File:Groundzerotexas mcd us manual.pdf, page 22
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 60
- ↑ Edge, "March 1994" (UK; 1994-01-27), page 68
- ↑ Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 40
- ↑ Freak, "3/94" (IL; 1994-xx-xx), page 1
- ↑ Game Players, "Vol. 7 No. 2 February 1994" (US; 1994-0x-xx), page 84
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 46
- ↑ GamesMaster, "March 1994" (UK; 1994-02-17), page 61
- ↑ Gamestar, "June 1994" (AU; 1994-xx-xx), page 62
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 50
- ↑ Joypad, "Février 1994" (FR; 199x-xx-xx), page 74
- ↑ Joypad, "1/1994" (HU; 1994-xx-xx), page 14
- ↑ Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 20
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 30
- ↑ Mega Action, "February 1994" (UK; 1994-01-28), page 40
- ↑ Mega Force, "Février 1994" (FR; 1994-0x-xx), page 122
- ↑ Mega Fun, "03/94" (DE; 1994-02-23), page 118
- ↑ Mega Machines, "March 1994" (UK; 1994-02-03), page 32
- ↑ Mega Play, "February 1994" (US; 199x-xx-xx), page 49
- ↑ Mega Power, "March 1994" (UK; 1994-02-17), page 46
- ↑ MegaTech, "February 1994" (UK; 1994-01-20), page 16
- ↑ Mean Machines Sega, "March 1994" (UK; 1994-01-28), page 72
- ↑ Megazone, "March 1994" (AU; 1994-02-23), page 34
- ↑ Player One, "Février 1994" (FR; 1994-0x-xx), page 82
- ↑ Play Time, "4/94" (DE; 1994-03-09), page 152
- ↑ Power Up!, "Saturday, February 26, 1994" (UK; 1994-02-26), page 1
- ↑ Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 46
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 96
- ↑ Sega Power, "March 1994" (UK; 1994-02-03), page 40
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 38
- ↑ Sega Zone, "March 1994" (UK; 1994-02-24), page 60
- ↑ Sega Force, "3/94" (SE; 1994-03-29), page 20
- ↑ Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 82
- ↑ Tricks, "3/95" (RU; 1995-xx-xx), page 14
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 72
- ↑ VideoGames, "March 1994" (US; 1994-0x-xx), page 79
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