Difference between revisions of "Ristar/Hidden content"
From Sega Retro
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}} | }} | ||
− | ==Debug features== | + | ==Unused content== |
− | ===Free movement=== | + | ===Audio=== |
+ | {{UnusedTable|type=Audio|ids=yes| | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=21 | ||
+ | | desc=A springy sound. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=22 | ||
+ | | desc=A "thud" sound effect. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=2E | ||
+ | | desc=Sounds like a rustling bush, much like the bushes in Round 1-1. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=2F | ||
+ | | desc=Another rustling sound. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=3F | ||
+ | | desc=Sounds like something freezing. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=41 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=43 | ||
+ | | desc=A harsh metallic clang. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=46 | ||
+ | | desc=Used for the parachute bombs in Round 5-2 in the [[Ristar (prototype; 1994-07-01)|07-01]] prototype. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=48 | ||
+ | | desc=A small explosion sound. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=4A | ||
+ | | desc=A dizzying sort of sound. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=4B | ||
+ | | desc=A light tapping sound, akin to a woodpecker. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=50 | ||
+ | | desc= | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=65 | ||
+ | | desc=Comes after the tidal sounds of Round 2-1. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=69 | ||
+ | | desc=Used for Uranim's laser projectile in the 07-01 prototype. Was replaced with a voice sample. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=6A | ||
+ | | desc=Used when hitting Uranim in the 07-01 prototype. Was replaced with a voice sample. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=6B | ||
+ | | desc=Used when Uranim started to charge his laser projectile in the 07-01 prototype. Was replaced with a voice sample. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=77 | ||
+ | | desc=A destructive sound of some kind. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=79 | ||
+ | | desc=A destructive sound of some kind. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=82 | ||
+ | | desc=A low humming sound that loops indefinitely. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=85 | ||
+ | | desc=Bubbling sounds. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=86 | ||
+ | | desc=Sounds like a sped-up version of the bubble-grabbing sound effect from the ''Sonic the Hedgehog'' games. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=87 | ||
+ | | desc=Sounds like a sped-up version of the underwater warning bell from the ''Sonic the Hedgehog'' games. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=88 | ||
+ | | desc=A buzzer sound for making an incorrect choice. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=B2 | ||
+ | | desc=A voice sample of laughter. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=E1 | ||
+ | | desc=A voice sample associated with the Freon native. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=E5 | ||
+ | | desc=A sound effect from ''[[Sonic the Hedgehog 3]]''. It is not in the 07-01 prototype, and not used in any version. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=E7 | ||
+ | | desc=A sound effect from ''[[Sonic the Hedgehog 3]]''. It is not in the 07-01 prototype, and not used in any version. | ||
+ | }} | ||
+ | {{UnusedRow | ||
+ | | content= | ||
+ | | id=E8 | ||
+ | | desc=A sound effect from ''[[Sonic the Hedgehog 3]]''. It is not in the 07-01 prototype, and not used in any version. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Debug features=== | ||
+ | ====Free movement==== | ||
{{HiddenContent | {{HiddenContent | ||
| image1= | | image1= | ||
− | | desc=Enter [[Action Replay|Pro Action Replay]] code | + | | desc=Enter [[Action Replay|Pro Action Replay]] code {{CheatCode|FFE50B:78}} to enable a free movement feature. While in free movement mode, hold {{A}}, {{B}} or {{C}} to move faster. To exit free movement, disable the code and press {{Start}}.{{ref|https://tcrf.net/Ristar_(Genesis)}} |
}} | }} | ||
− | ===Old stage select=== | + | ====Old stage select==== |
{{HiddenContent | {{HiddenContent | ||
| image1=Ristar MD OldStageSelect.png | | image1=Ristar MD OldStageSelect.png | ||
| desc=An early text-based stage select can be accessed using the following [[Game Genie]] codes depending on game version and pressing {{Start}}: | | desc=An early text-based stage select can be accessed using the following [[Game Genie]] codes depending on game version and pressing {{Start}}: | ||
− | + | {{{!}} class="prettytable" | |
− | + | !NTSC-J | |
+ | {{!}}{{CheatCode|BZ6A-AAHG}} + {{CheatCode|AP6A-AZ9J}} | ||
+ | {{!}}- | ||
+ | !NTSC-U/PAL | ||
+ | {{!}}{{CheatCode|BZ6A-AAH8}} + {{CheatCode|AP6A-AZ2A}} | ||
+ | {{!}}} | ||
To navigate this screen, press {{A}} and {{C}} to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.{{ref|https://tcrf.net/Ristar_(Genesis)}} | To navigate this screen, press {{A}} and {{C}} to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.{{ref|https://tcrf.net/Ristar_(Genesis)}} | ||
}} | }} | ||
− | ===Slow motion=== | + | ====Slow motion==== |
{{HiddenContent | {{HiddenContent | ||
| noimage=yes | | noimage=yes | ||
− | | desc=Pro Action Replay code | + | | desc=Pro Action Replay code {{CheatCode|FFFE05:08}} will enable a slow motion mode, cutting game speed by half. Be warned, as the game will freeze after completing a stage when using this mode.{{ref|https://tcrf.net/Ristar_(Genesis)}} |
}} | }} | ||
Revision as of 14:56, 4 December 2022
- Back to: Ristar.
Contents
Passwords
In addition to the five passwords revealed in game, a number of others also affect the game. Some only work with the Japanese version, however:
Code | Effect | NTSC-J only? |
---|---|---|
MIEMIE | Hidden items' grab points are shown with a blue star. | No |
CANDY | Invincibility. | Yes |
FEEL | ILOVEU (round select), MIEMIE and CANDY active all at once. | Yes |
MASTER | Text that hints towards a sequel is shown. | Yes |
MACCHA | Mentions Miyake color. The final boss stage palette changes to a golden yellow. | Yes |
AAAAAA | No Continue limit. | Yes |
STAR | A shooting star goes across the background. | Yes |
VALDI | Shows the Valdi Solar System. | Yes |
HETAP | Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. | No |
AGES | Copyright info is displayed. | No |
XXXXXX | Clears/deactivates all current passwords. | No |
Mary Had a Little Lamb
If the player waits for one minute after throwing the final metronome to the final Umotomat in the first area of Planet Sonata before encountering the mini-boss, a rendition of "Mary Had a Little Lamb" will play.
Bonus jewel in Planet Sonata's mini-boss
If the mini-boss of Planet Sonata is defeated before the first wave of Chibis appear, an Umotomat will fly in from the right and drop a Yellow Jewel worth 10,000 points. As the bobbing heads move quickly in randomised patterns, this is incredibly difficult to do, though a player with quick-enough reflexes can land three hits on one of the heads during the mini-boss intro.
Unused content
Audio
Audio | ID | Description |
---|---|---|
21 | A springy sound. | |
22 | A "thud" sound effect. | |
2E | Sounds like a rustling bush, much like the bushes in Round 1-1. | |
2F | Another rustling sound. | |
3F | Sounds like something freezing. | |
41 | ||
43 | A harsh metallic clang. | |
46 | Used for the parachute bombs in Round 5-2 in the 07-01 prototype. | |
48 | A small explosion sound. | |
4A | A dizzying sort of sound. | |
4B | A light tapping sound, akin to a woodpecker. | |
50 | ||
65 | Comes after the tidal sounds of Round 2-1. | |
69 | Used for Uranim's laser projectile in the 07-01 prototype. Was replaced with a voice sample. | |
6A | Used when hitting Uranim in the 07-01 prototype. Was replaced with a voice sample. | |
6B | Used when Uranim started to charge his laser projectile in the 07-01 prototype. Was replaced with a voice sample. | |
77 | A destructive sound of some kind. | |
79 | A destructive sound of some kind. | |
82 | A low humming sound that loops indefinitely. | |
85 | Bubbling sounds. | |
86 | Sounds like a sped-up version of the bubble-grabbing sound effect from the Sonic the Hedgehog games. | |
87 | Sounds like a sped-up version of the underwater warning bell from the Sonic the Hedgehog games. | |
88 | A buzzer sound for making an incorrect choice. | |
B2 | A voice sample of laughter. | |
E1 | A voice sample associated with the Freon native. | |
E5 | A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version. | |
E7 | A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version. | |
E8 | A sound effect from Sonic the Hedgehog 3. It is not in the 07-01 prototype, and not used in any version. |
Debug features
Free movement
Enter Pro Action Replay code FFE50B:78 to enable a free movement feature. While in free movement mode, hold , or to move faster. To exit free movement, disable the code and press START .[1]
Old stage select
An early text-based stage select can be accessed using the following Game Genie codes depending on game version and pressing START :
NTSC-J | BZ6A-AAHG + AP6A-AZ9J |
---|---|
NTSC-U/PAL | BZ6A-AAH8 + AP6A-AZ2A |
To navigate this screen, press and to select a level. Note that in the International versions, there is no text displayed as the font used for this screen has been removed, but the stage select is still functional.[1]
Slow motion
Pro Action Replay code FFFE05:08 will enable a slow motion mode, cutting game speed by half. Be warned, as the game will freeze after completing a stage when using this mode.[1]
References